
Hannyabal
Ruler's Right-Hand Man (For Now)
Under Warden of Impel Down. Magellan convinced him to take on Luffy and his team by himself, leaving him bloodied but resolute. In the process, he revealed an ambition that involved far more than earning a cushy post for himself.
Special
Halves damage taken for 2 turns and boosts damage dealt to enemies affected by progressive poison by 1.75x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 8
Captain Ability
Boosts INT characters' ATK by 2.5x and heals a little HP at end of turn
Crewmate Ability
Makes all of the character's type slots have matching slot effects if the Captain is a Striker class
Makes character's RCVTND slots have matching slot effects if the Captain is a Driven class
Unlocks at Limit Break 12
Support Ability
Magellan
Once per quest, if supported character uses a Poison, Venom, or progressive Poison dealing Special and enemy is affected, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.3x for 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Poison, Venom, or progressive Poison dealing Special and enemy is affected, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.2x for 1 turn
- Level 2
Once per quest, if supported character uses a Poison, Venom, or progressive Poison dealing Special and enemy is affected, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a Poison, Venom, or progressive Poison dealing Special and enemy is affected, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.2x for 1 turn
- Level 4
Once per quest, if supported character uses a Poison, Venom, or progressive Poison dealing Special and enemy is affected, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.2x for 2 turns
- Level 5
Once per quest, if supported character uses a Poison, Venom, or progressive Poison dealing Special and enemy is affected, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.3x for 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,277 | 589 | 57 |
| Lv 99 | 2,910 | 1,309 | 221 |
| Lv 150 | 4,365 | 1,963 | 331 |
| Limit Break | 3,210+300 | 1,379+70 | 261+40 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 50
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 15
Boosts base ATK by 20
Boosts base RCV by 10
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 30
Add Crewmate Ability 2: Makes character's RCVTND slots have matching slot effects if the Captain is a Driven class
Boosts base HP by 200
Add 1 Power Slot
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 5% or less and character lands a PERFECT strike
- Level 2
Heals 1.25x character's RCV if HP is 5% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 5% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,081 | 1,385 | 233 |
| Lv 110 | 3,223 | 1,450 | 244 |
| Lv 120 | 3,509 | 1,578 | 266 |
| Lv 130 | 3,794 | 1,706 | 287 |
| Lv 150 | 4,365 | 1,963 | 331 |





