Luffy & Zoro

Captain and His Right-Hand Man Seeking the Key

Straw Hat Pirates captain and swordsman. In order obtain the key to free Loki, they fight Gaban. They launched a simultaneous attack at Gaban, who was holding axes in both hands, but the battle came to an abrupt end when he suddenly announced that he yields. The two of them crashed to the ground, still carrying the momentum of their attacks.

Special

Combination Against the Powerful

[This Special can charge Special charge over its MAX (including Special charge time reduction effects)] Reduces crew's Paralysis duration by 10 turns. If crew has [Slot Relations] when Special is launched, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.3x if enemy has [Damage Increase]) to all enemies for 1 turn (ignoring immunity to status effects). Then after that, boosts INT, QCK and DEX characters' [Slot Relations] by 4x for 1 turn. If field has "Territory: Striker class" or "Territory: Slasher class" when Special is launched, further increases crew's ATK boost by 1.3x (up a maximum 15x). If field has "Territory: INT-type" or "Territory: DEX-type" when Special is launched, boosts chain multiplier by 1.75x for 3 turns. If crew has 4 or more Elbaph Arc Straw Hat PiratesMythical Zoan-type characters on crew and accumulated Special charge is 15 turns or more, reduces all enemies' damage reduction from certain slots effect duration by 6 turns and extends crew's [Slot Relations] duration by 2 turns, and boost the effect by +2.0 (effect applies to type effect boost from this Special). Then after that, becomes "Luffy & Zoro" for 3 turns

BaseLimit Break
Level 127 turns25 turns
Level 226 turns24 turns
Level 325 turns23 turns
Level 424 turns22 turns
Level 523 turns21 turns
Max22 turns20 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Luffy & ZoroDual
Taking from the Mighty

Boosts INT, DEX, Striker, and Slasher characters' ATK by 7x. If a character with Critical ATK Potential Ability performs a Critical attack, applies -5% INT, DEX, Striker, and Slasher Resistance to all enemies for 1 turn [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Elbaph Arc Straw Hat Pirates Mythical Zoan-type Giant characters are on the crew, launches the following effect at start of quest: "Reduces crew's VS Effect gauge and Switch Effect by 2", boosts INT, DEX, Striker, and Slasher characters' HP by 1.3x, boosts Elbaph Arc Straw Hat Pirates Mythical Zoan-type Giant characters' base ATK by +1000, and makes crew's INTDEXTND slots have matching slot effects

Monkey D. Luffy
Key-Seeking Captain

Boosts INT, DEX, Striker, and Slasher characters' ATK by 6x. If a INT or DEX character with Critical ATK Potential Ability performs a Critical attack, applies -3% INT and DEX Resistance to all enemies for 1 turn [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Elbaph Arc Straw Hat Pirates Mythical Zoan-type Giant characters are on the crew, launches the following effect at start of quest: "Reduces crew's VS Effect gauge and Switch Effect by 2, and boosts Striker and Slasher characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 90% damage reduction, boosts ATK by 1.9x) for 5 turns", boosts INT, DEX, Striker, and Slasher characters' HP by 1.3x, and makes crew's INTTND slots have matching slot effects

Roronoa Zoro
Key-Seeking Swordsman

Boosts INT, DEX, Striker, and Slasher characters' ATK by 6x. If a Striker or Slasher character with Critical ATK Potential Ability performs a Critical attack, applies -3% Striker and Slasher Resistance to all enemies for 1 turn [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Elbaph Arc Straw Hat Pirates Mythical Zoan-type Giant characters are on the crew, launches the following effect at start of quest: "Reduces crew's VS Effect gauge and Switch Effect by 2, and boosts crew's damage dealt when landing a Critical hit by 60% for 5 turns (effect applies only to characters with Critical ATK Potential Ability)", boosts INT, DEX, Striker, and Slasher characters' HP by 1.3x, and makes crew's DEXTND slots have matching slot effects

Crewmate Ability

Luffy & ZoroDual
UNIQ

Reduces crew's Special charge time by 1 turn at start of quest

+STATS

Boosts INT and DEX characters' base ATK by 1.1x

Unlocks at Limit Break 25

Monkey D. Luffy
UNIQ

Reduces crew's Special charge time by 1 turn at start of quest

Roronoa Zoro
UNIQ

Reduces crew's Special charge time by 1 turn at start of quest

Super Special

EX Super
Condition

When character becomes "Luffy & Zoro" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Dorry, Broggy, Oimo, Kashii, Hajrudin, Gerd, Jaguar D. Saul, Portgas D. Ace, Sabo, Silvers Rayleigh, Scopper Gaban, Dracule Mihawk

Reduces crew's Special charge time by 2 turns, sets all enemies' DEF to 0 for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), changes INT characters to Super INT, and changes DEX characters to Super DEX

Switch Effect

Base

Changes character's slot to TND, and increases all enemies' damage taken by 1.3x for 1 turn

Super SwitchSwitch times · 6

Changes character's slot to TND, changes adjacent slots to character's own type, increases all enemies' damage taken by 1.75x for 1 turn (ignoring immunity to status effects), and becomes "Luffy & Zoro" for 3 turns

Stats

HPATKRCV
Lv 12,295965121
Lv 994,5901,930242
Lv 1506,8852,895363
Limit Break5,090+5002,130+200342+100
Limit Break+5,590+1,0002,330+400392+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 20

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base ATK by 10

09

Boosts base HP by 20

10

Boosts base HP by 30

11

Boosts base ATK by 10

12

Boosts base HP by 30

13

Boosts base ATK by 10

14

Boosts base RCV by 30

15

Potential Ability 2: Damage Limit Break: Class

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base HP by 50

19

Boosts base ATK by 20

20

Boosts base HP by 60

21

Boosts base ATK by 30

22

Boosts base ATK by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Boosts INT and DEX characters' base ATK by 1.1x

26

Boosts base RCV by 40

27

Boosts base HP by 80

28

Boosts base HP by 80

29

Boosts base ATK by 40

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 150

34

Boosts base RCV by 20

35

Boosts base HP by 150

36

Boosts base RCV by 30

37

Boosts base ATK by 50

38

Boosts base HP by 200

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Damage Limit Break: Class
Level 5 (Max)

Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of Slasher characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1054,8602,043256
Lv 1105,0852,138268
Lv 1205,5352,327291
Lv 1305,9852,516315
Lv 1506,8852,895363

Pirate Rumble

Style
Attacker
DEF
139
SPD
204
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Combination Against the Powerful
Level 10 (Max)

Targets self for ATK Up Lv.10 (15 s); targets Giant teammates for ATK Up Lv.10 (15 s); targets 3 enemies for ATK x 3 damage two times; when remaining time is 60 s or less, targets 3 enemies for ATK x 4 damage two times; if current team is 5 teammates or more, targets enemies within large range ignoring DEF for ATK x 1.5 damage

Charge time: 38 s

Show all 10 levels
  1. Level 1

    Targets self for ATK Up Lv.5 (6 s); targets Giant teammates for ATK Up Lv.5 (6 s); targets 3 enemies for ATK x 1.2 damage two times; when remaining time is 60 s or less, targets 3 enemies for ATK x 2.2 damage two times; if current team is 5 teammates or more, targets enemies within large range ignoring DEF for ATK x 0.6 damage

    Charge time: 38 s

  2. Level 2

    Targets self for ATK Up Lv.5 (7 s); targets Giant teammates for ATK Up Lv.5 (7 s); targets 3 enemies for ATK x 1.4 damage two times; when remaining time is 60 s or less, targets 3 enemies for ATK x 2.4 damage two times; if current team is 5 teammates or more, targets enemies within large range ignoring DEF for ATK x 0.7 damage

    Charge time: 38 s

  3. Level 3

    Targets self for ATK Up Lv.6 (8 s); targets Giant teammates for ATK Up Lv.6 (8 s); targets 3 enemies for ATK x 1.6 damage two times; when remaining time is 60 s or less, targets 3 enemies for ATK x 2.6 damage two times; if current team is 5 teammates or more, targets enemies within large range ignoring DEF for ATK x 0.8 damage

    Charge time: 38 s

  4. Level 4

    Targets self for ATK Up Lv.6 (9 s); targets Giant teammates for ATK Up Lv.6 (9 s); targets 3 enemies for ATK x 1.8 damage two times; when remaining time is 60 s or less, targets 3 enemies for ATK x 2.8 damage two times; if current team is 5 teammates or more, targets enemies within large range ignoring DEF for ATK x 0.9 damage

    Charge time: 38 s

  5. Level 5

    Targets self for ATK Up Lv.7 (10 s); targets Giant teammates for ATK Up Lv.7 (10 s); targets 3 enemies for ATK x 2 damage two times; when remaining time is 60 s or less, targets 3 enemies for ATK x 3 damage two times; if current team is 5 teammates or more, targets enemies within large range ignoring DEF for ATK x 1 damage

    Charge time: 38 s

  6. Level 6

    Targets self for ATK Up Lv.7 (11 s); targets Giant teammates for ATK Up Lv.7 (11 s); targets 3 enemies for ATK x 2.2 damage two times; when remaining time is 60 s or less, targets 3 enemies for ATK x 3.2 damage two times; if current team is 5 teammates or more, targets enemies within large range ignoring DEF for ATK x 1.1 damage

    Charge time: 38 s

  7. Level 7

    Targets self for ATK Up Lv.8 (12 s); targets Giant teammates for ATK Up Lv.8 (12 s); targets 3 enemies for ATK x 2.4 damage two times; when remaining time is 60 s or less, targets 3 enemies for ATK x 3.4 damage two times; if current team is 5 teammates or more, targets enemies within large range ignoring DEF for ATK x 1.2 damage

    Charge time: 38 s

  8. Level 8

    Targets self for ATK Up Lv.8 (13 s); targets Giant teammates for ATK Up Lv.8 (13 s); targets 3 enemies for ATK x 2.6 damage two times; when remaining time is 60 s or less, targets 3 enemies for ATK x 3.6 damage two times; if current team is 5 teammates or more, targets enemies within large range ignoring DEF for ATK x 1.3 damage

    Charge time: 38 s

  9. Level 9

    Targets self for ATK Up Lv.9 (14 s); targets Giant teammates for ATK Up Lv.9 (14 s); targets 3 enemies for ATK x 2.8 damage two times; when remaining time is 60 s or less, targets 3 enemies for ATK x 3.8 damage two times; if current team is 5 teammates or more, targets enemies within large range ignoring DEF for ATK x 1.4 damage

    Charge time: 38 s

  10. Level 10

    Targets self for ATK Up Lv.10 (15 s); targets Giant teammates for ATK Up Lv.10 (15 s); targets 3 enemies for ATK x 3 damage two times; when remaining time is 60 s or less, targets 3 enemies for ATK x 4 damage two times; if current team is 5 teammates or more, targets enemies within large range ignoring DEF for ATK x 1.5 damage

    Charge time: 38 s

Ability
Level 5 (Max)

Slasher/Striker class and Giant teammates HP Up Lv.7, ATK Up Lv.7; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 100% reduction; Slasher class and Giant teammates ATK Up Lv.6, Guard % Up Lv.8, Special CT Speed Up Lv.5; if 4 or more Elbaph Arc characters are on the team, when appearing on the field, targets self for 100% chance of Haste

Show all 5 levels
  1. Level 1

    Slasher/Striker class and Giant teammates HP Up Lv.3, ATK Up Lv.3; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 80% reduction; Slasher class and Giant teammates ATK Up Lv.2, Guard % Up Lv.4, Special CT Speed Up Lv.1; if 4 or more Elbaph Arc characters are on the team, when appearing on the field, targets self for 80% chance of Haste

  2. Level 2

    Slasher/Striker class and Giant teammates HP Up Lv.4, ATK Up Lv.4; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 85% reduction; Slasher class and Giant teammates ATK Up Lv.3, Guard % Up Lv.5, Special CT Speed Up Lv.2; if 4 or more Elbaph Arc characters are on the team, when appearing on the field, targets self for 85% chance of Haste

  3. Level 3

    Slasher/Striker class and Giant teammates HP Up Lv.5, ATK Up Lv.5; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 90% reduction; Slasher class and Giant teammates ATK Up Lv.4, Guard % Up Lv.6, Special CT Speed Up Lv.3; if 4 or more Elbaph Arc characters are on the team, when appearing on the field, targets self for 90% chance of Haste

  4. Level 4

    Slasher/Striker class and Giant teammates HP Up Lv.6, ATK Up Lv.6; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 95% reduction; Slasher class and Giant teammates ATK Up Lv.5, Guard % Up Lv.7, Special CT Speed Up Lv.4; if 4 or more Elbaph Arc characters are on the team, when appearing on the field, targets self for 95% chance of Haste

  5. Level 5

    Slasher/Striker class and Giant teammates HP Up Lv.7, ATK Up Lv.7; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 100% reduction; Slasher class and Giant teammates ATK Up Lv.6, Guard % Up Lv.8, Special CT Speed Up Lv.5; if 4 or more Elbaph Arc characters are on the team, when appearing on the field, targets self for 100% chance of Haste

Resilience

Reduce damage ignoring DEF by 50%, completely evades Special Bind, reduce damage taken from Fighter and Slasher by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

DEX/INT-type teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; Slasher/Striker class teammates SPD Up Lv.6, DEF Up Lv.4, Guard % Up Lv.10; when remaining time becomes 60 s or less, Straw Hat Pirates Giant Roger Pirates teammates Special CT 30% reduction

Show all 5 levels
  1. Level 1

    DEX/INT-type teammates ATK, RCV Up Lv.2, Special CT Speed Up Lv.1; Slasher/Striker class teammates SPD Up Lv.2, DEF Up Lv.1, Guard % Up Lv.6; when remaining time becomes 60 s or less, Straw Hat Pirates Giant Roger Pirates teammates Special CT 10% reduction

  2. Level 2

    DEX/INT-type teammates ATK, RCV Up Lv.3, Special CT Speed Up Lv.2; Slasher/Striker class teammates SPD Up Lv.3, DEF Up Lv.2, Guard % Up Lv.7; when remaining time becomes 60 s or less, Straw Hat Pirates Giant Roger Pirates teammates Special CT 15% reduction

  3. Level 3

    DEX/INT-type teammates ATK, RCV Up Lv.4, Special CT Speed Up Lv.2; Slasher/Striker class teammates SPD Up Lv.4, DEF Up Lv.3, Guard % Up Lv.8; when remaining time becomes 60 s or less, Straw Hat Pirates Giant Roger Pirates teammates Special CT 20% reduction

  4. Level 4

    DEX/INT-type teammates ATK, RCV Up Lv.5, Special CT Speed Up Lv.3; Slasher/Striker class teammates SPD Up Lv.5, DEF Up Lv.3, Guard % Up Lv.9; when remaining time becomes 60 s or less, Straw Hat Pirates Giant Roger Pirates teammates Special CT 25% reduction

  5. Level 5

    DEX/INT-type teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; Slasher/Striker class teammates SPD Up Lv.6, DEF Up Lv.4, Guard % Up Lv.10; when remaining time becomes 60 s or less, Straw Hat Pirates Giant Roger Pirates teammates Special CT 30% reduction

Combination Against the Powerful
Level 5 (Max)

Targets DEX-type teammates for Special CT 10% reduction; targets Slasher/Striker class teammates for Special CT 10% reduction; targets Straw Hat Pirates Giant Roger Pirates teammates for Special CT 30% reduction; targets 2 teammates with Special CT 100% or more for 100% chance of Haste

Condition

After guarding 3 times

Can be used 4 times

Show all 5 levels
  1. Level 1

    Targets DEX-type teammates for Special CT 6% reduction; targets Slasher/Striker class teammates for Special CT 6% reduction; targets Straw Hat Pirates Giant Roger Pirates teammates for Special CT 10% reduction; targets 2 teammates with Special CT 100% or more for 60% chance of Haste

  2. Level 2

    Targets DEX-type teammates for Special CT 7% reduction; targets Slasher/Striker class teammates for Special CT 7% reduction; targets Straw Hat Pirates Giant Roger Pirates teammates for Special CT 15% reduction; targets 2 teammates with Special CT 100% or more for 70% chance of Haste

  3. Level 3

    Targets DEX-type teammates for Special CT 8% reduction; targets Slasher/Striker class teammates for Special CT 8% reduction; targets Straw Hat Pirates Giant Roger Pirates teammates for Special CT 20% reduction; targets 2 teammates with Special CT 100% or more for 80% chance of Haste

  4. Level 4

    Targets DEX-type teammates for Special CT 9% reduction; targets Slasher/Striker class teammates for Special CT 9% reduction; targets Straw Hat Pirates Giant Roger Pirates teammates for Special CT 25% reduction; targets 2 teammates with Special CT 100% or more for 90% chance of Haste

  5. Level 5

    Targets DEX-type teammates for Special CT 10% reduction; targets Slasher/Striker class teammates for Special CT 10% reduction; targets Straw Hat Pirates Giant Roger Pirates teammates for Special CT 30% reduction; targets 2 teammates with Special CT 100% or more for 100% chance of Haste

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 3x to INT and DEX characters for 1 turn and boosts the ATK of the next final tap performed by an INT or DEX character by 30% (similar effects can stack, up to 90%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

Condition

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Dorry, Broggy, Oimo, Kashii, Hajrudin, Gerd, Jaguar D. Saul, Portgas D. Ace, Sabo, Silvers Rayleigh, Scopper Gaban, Dracule Mihawk

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 2x to INT and DEX characters for 1 turn

    Condition

    When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Dorry, Broggy, Oimo, Kashii, Hajrudin, Gerd, Jaguar D. Saul, Portgas D. Ace, Sabo, Silvers Rayleigh, Scopper Gaban, Dracule Mihawk

  2. Level 2

    Applies ATK Boost (Tandem) of 2.25x to INT and DEX characters for 1 turn

    Condition

    When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Dorry, Broggy, Oimo, Kashii, Hajrudin, Gerd, Jaguar D. Saul, Portgas D. Ace, Sabo, Silvers Rayleigh, Scopper Gaban, Dracule Mihawk

  3. Level 3

    Applies ATK Boost (Tandem) of 2.5x to INT and DEX characters for 1 turn and boosts the ATK of the next final tap performed by an INT or DEX character by 10% (similar effects can stack, up to 90%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

    Condition

    When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Dorry, Broggy, Oimo, Kashii, Hajrudin, Gerd, Jaguar D. Saul, Portgas D. Ace, Sabo, Silvers Rayleigh, Scopper Gaban, Dracule Mihawk

  4. Level 4

    Applies ATK Boost (Tandem) of 2.75x to INT and DEX characters for 1 turn and boosts the ATK of the next final tap performed by an INT or DEX character by 20% (similar effects can stack, up to 90%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

    Condition

    When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Dorry, Broggy, Oimo, Kashii, Hajrudin, Gerd, Jaguar D. Saul, Portgas D. Ace, Sabo, Silvers Rayleigh, Scopper Gaban, Dracule Mihawk

  5. Level 5

    Applies ATK Boost (Tandem) of 3x to INT and DEX characters for 1 turn and boosts the ATK of the next final tap performed by an INT or DEX character by 30% (similar effects can stack, up to 90%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

    Condition

    When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Dorry, Broggy, Oimo, Kashii, Hajrudin, Gerd, Jaguar D. Saul, Portgas D. Ace, Sabo, Silvers Rayleigh, Scopper Gaban, Dracule Mihawk

How to get

Sugo-Fest

Featured · Oct 27, 2026 – Nov 29, 2026

Sugo-Fest

Featured · Aug 26, 2026 – Oct 4, 2026

Loki the Accursed Prince Super Sugo-Fest!

Featured · Aug 23, 2026 – Oct 4, 2026

Sugo-Fest

Featured · Aug 23, 2026 – Oct 4, 2026

Family

Luffy & Zoro
Luffytaro & ZorojuroLuffytaro & Zorojuro
Linked families
Big EmperorLuffy & AceLuffy & BonneyLuffy & BroggyLuffy & ChopperLuffy & HancockLuffy & LawLuffy & Law & KidLuffy & LucciLuffy & SanjiLuffy & Straw Hat PiratesLuffy & WhitebeardLuffy & YamatoLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeLuffy VS KaidoMakino & Luffy & UtaMonkey D. LuffyRoronoa ZoroSanji & ZoroStraw Hat PiratesZoro & ChopperZoro & KakuZoro & RobinZoro VS LucciZoro VS St. Nusjuro