
Luffytaro & Zorojuro
Land of Wano Savior
Straw Hat Pirates captain and swordsman. Attacked by Hawkins and his lackeys, they are thrust into battle. When Luffy unleashes a Gum-Gum Pistol, punching the enemy despite holding his sword, Zoro makes a quip about it without delay. Though it's been a while since they've fought together, they still show great coordination.
Special
Deals 250x character's ATK in type damage to all enemies, sets the chain multiplier to 3x for 1 turn, and becomes "Luffytaro & Zorojuro" for 3 turns. Boosts Free Spirit and Slasher characters' slot effects based on the number of WANOTND slots used in normal attacks before Special is launched (2x for 0-7 slots, 2.5x for 8-14 slots, 2.75x for 15 or more slots) for 1 turn
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Max | 13 turns |
Captain Ability
Boosts Free Spirit and Slasher characters' ATK by 4x, HP by 1.3x, slightly boosts chance of crew landing on TND slots, makes TND slots into WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if a character's normal attack is effective against the enemy's type, changes that character's slot to WANO the next turn
Boosts Free Spirit and Slasher characters' ATK by 3x, HP by 1.3x, slightly boosts chance of crew landing on TND slots, makes TND slots into WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if a character's normal attack is effective against the enemy's type, changes that character's slot to WANO the next turn
Boosts Free Spirit and Slasher characters' ATK by 3.25x, HP by 1.3x, makes TND slots into WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if a character's normal attack is effective against the enemy's type, changes that character's slot to WANO the next turn
Crewmate Ability
Boosts Free Spirit and Slasher characters' base stats by 75
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 25
Boosts Free Spirit characters' base stats by 75
Boosts Slasher characters' base stats by 75
Switch Effect
Changes character's slot to TND and reduces crew's Slot Bind/Special Bind/Bind/Despair duration by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,762 | 732 | 182 |
| Lv 99 | 3,722 | 1,628 | 412 |
| Lv 150 | 5,583 | 2,442 | 618 |
| Limit Break | 4,082+360 | 1,828+200 | 487+75 |
| Limit Break+ | 4,432+710 | 2,028+400 | 562+150 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 5
Boosts base HP by 10
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base RCV by 5
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base HP by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 20
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Boosts base RCV by 15
Boosts base HP by 30
Boosts base ATK by 25
Boosts base HP by 40
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 200
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,940 | 1,723 | 436 |
| Lv 110 | 4,123 | 1,803 | 456 |
| Lv 120 | 4,488 | 1,963 | 496 |
| Lv 130 | 4,853 | 2,122 | 537 |
| Lv 150 | 5,583 | 2,442 | 618 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 182
- SPD
- 183
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for ATK x 1.35 damage; targets Slasher/Free Spirit class teammates for Critical % Up Lv.3 (15 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for ATK x 0.85 damage; targets Slasher/Free Spirit class teammates for Critical % Up Lv.1 (15 s)
Charge time: 27 s
- Level 2
Targets enemies within medium range (horizontal) for ATK x 0.9 damage; targets Slasher/Free Spirit class teammates for Critical % Up Lv.1 (15 s)
Charge time: 27 s
- Level 3
Targets enemies within medium range (horizontal) for ATK x 0.94 damage; targets Slasher/Free Spirit class teammates for Critical % Up Lv.1 (15 s)
Charge time: 27 s
- Level 4
Targets enemies within medium range (horizontal) for ATK x 0.99 damage; targets Slasher/Free Spirit class teammates for Critical % Up Lv.1 (15 s)
Charge time: 27 s
- Level 5
Targets enemies within medium range (horizontal) for ATK x 1.04 damage; targets Slasher/Free Spirit class teammates for Critical % Up Lv.1 (15 s)
Charge time: 27 s
- Level 6
Targets enemies within medium range (horizontal) for ATK x 1.09 damage; targets Slasher/Free Spirit class teammates for Critical % Up Lv.1 (15 s)
Charge time: 27 s
- Level 7
Targets enemies within medium range (horizontal) for ATK x 1.13 damage; targets Slasher/Free Spirit class teammates for Critical % Up Lv.2 (15 s)
Charge time: 27 s
- Level 8
Targets enemies within medium range (horizontal) for ATK x 1.18 damage; targets Slasher/Free Spirit class teammates for Critical % Up Lv.2 (15 s)
Charge time: 27 s
- Level 9
Targets enemies within medium range (horizontal) for ATK x 1.23 damage; targets Slasher/Free Spirit class teammates for Critical % Up Lv.2 (15 s)
Charge time: 27 s
- Level 10
Targets enemies within medium range (horizontal) for ATK x 1.35 damage; targets Slasher/Free Spirit class teammates for Critical % Up Lv.3 (15 s)
Charge time: 27 s
When striking a Critical, up to 2 times Slasher/Free Spirit class teammates ATK Up Lv.6; first 30 s of battle, Slasher/Free Spirit class teammates Critical % Up Lv.1
Show all 5 levels
- Level 1
When striking a Critical, up to 2 times Slasher/Free Spirit class teammates ATK Up Lv.2; first 30 s of battle, Slasher/Free Spirit class teammates Critical % Up Lv.1
- Level 2
When striking a Critical, up to 2 times Slasher/Free Spirit class teammates ATK Up Lv.3; first 30 s of battle, Slasher/Free Spirit class teammates Critical % Up Lv.1
- Level 3
When striking a Critical, up to 2 times Slasher/Free Spirit class teammates ATK Up Lv.4; first 30 s of battle, Slasher/Free Spirit class teammates Critical % Up Lv.1
- Level 4
When striking a Critical, up to 2 times Slasher/Free Spirit class teammates ATK Up Lv.5; first 30 s of battle, Slasher/Free Spirit class teammates Critical % Up Lv.1
- Level 5
When striking a Critical, up to 2 times Slasher/Free Spirit class teammates ATK Up Lv.6; first 30 s of battle, Slasher/Free Spirit class teammates Critical % Up Lv.1
50% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Feb 5, 2019 – Nov 2, 2021

