Scopper Gaban

The Left Arm of the Pirate King

A human and former pirate who lives in Elbaph. In Elbaph, he is known as Mr. Ya. He is a legendary figure known as the Left Arm of the Pirate King who stood shoulder to shoulder with First Mate Silvers Rayleigh.

Special

Yasotakeru

Deals 300x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF) and reduces crew's ATK Down duration by 10 turns. If field has "Territory: DEX-type" and "Territory: Striker class" applied at the same time when Special is launched, boosts DEX-type Striker characters' ATK by 8x for 3 turns and boosts DEX and Striker characters' ATK by 6x for 3 turns (boosts DEX-Striker characters' ATK by 4x for 1 turn and boosts DEX-type Striker characters' ATK by 3x for 1 turn otherwise). Then after that, boosts damage dealt to Ignited/DEF Down enemies by up to 3.25x based on outcome of Action Special (2.25x for MISS, 2.5x for GOOD, 2.75x for GREAT, 3x for PERFECT, 3.25x for EXCELLENT) for 1 turn and applies "Territory: DEX-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. If 5 or more Elbaph Arc Giant Roger Pirates characters are on the crew, changes the ATK multiplier of DEX slots to 3.25x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise) for 3 turns

BaseLimit Break
Level 127 turns25 turns
Level 226 turns24 turns
Level 325 turns23 turns
Level 424 turns22 turns
Level 523 turns21 turns
Max22 turns20 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Legendary Figure Living in Elbaph

Reduces DEX, Striker, and Slasher characters' Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2 at start of quest, boosts their ATK by 6x, HP by 1.3x, and makes crew's DEXTND slots have matching slot effects. If 4 or more DEX characters are on the crew, nullifies the application of enemy Territory 1 time. If 6 DEX characters are on the crew and field has "Territory: DEX-type", boosts DEX characters' ATK by approximately 7x [Applies following effect based on number of applicable Character Tags on crew] If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, boosts Roger Pirates Giant Straw Hat Pirates characters' ATK by 1.2x for 3 turns and reduces their Special charge time by 5 turns at start of quest

Crewmate Ability

+STATS

Boosts DEX characters' base ATK by 1.1x

UNIQ

Boosts DEX characters' base stats by 200 and makes their TNDRCV slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Adds 15% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 5% of character's base stats to supported character's base stats

  2. Level 2

    Adds 7% of character's base stats to supported character's base stats

  3. Level 3

    Adds 9% of character's base stats to supported character's base stats

  4. Level 4

    Adds 12% of character's base stats to supported character's base stats

  5. Level 5

    Adds 15% of character's base stats to supported character's base stats

Super Special

EX Super
Condition

When any 3 Roger Pirates Giant Straw Hat Pirates characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1)

Changes crew's BLOCKDEXINTRCV slots to Super DEX, allows crew to perform Super Tandem with DEX slots for 3 turns, changes Striker characters to Super Striker, and changes Slasher characters to Super Slasher

Stats

HPATKRCV
Lv 12,252954132
Lv 994,5041,907264
Lv 1506,7562,860396
Limit Break5,004+5002,107+200364+100
Limit Break+5,504+1,0002,307+400414+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base HP by 30

08

Boosts base RCV by 20

09

Boosts base ATK by 10

10

Boosts base HP by 30

11

Boosts base ATK by 10

12

Boosts base HP by 50

13

Boosts base ATK by 10

14

Boosts base HP by 50

15

Potential Ability 2: Damage Limit Break: Class

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 10

18

Boosts base ATK by 20

19

Boosts base RCV by 30

20

Boosts base HP by 50

21

Boosts base ATK by 30

22

Boosts base ATK by 30

23

Boosts base HP by 70

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Boosts DEX characters' base stats by 200 and makes their TNDRCV slots have matching slot effects

26

Boosts base ATK by 40

27

Boosts base HP by 80

28

Boosts base RCV by 40

29

Boosts base HP by 80

30

Potential Ability 3: Rush Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 150

34

Boosts base ATK by 50

35

Boosts base HP by 150

36

Boosts base ATK by 50

37

Boosts base HP by 200

38

Boosts base RCV by 30

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Damage Limit Break: Class
Level 5 (Max)

Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Rush Sugo Special
Level 5 (Max)

Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, Slasher, and Striker characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +1.0 chain multiplier; Rush ATK boost 2.5x)

[Activated on the 1st tap of an attack] HP Cost: 12,500 Max Rush: 10 times Chain Multiplier Growth: +0.1 Finish Tap Effect: DEX, Slasher, and Striker Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 2.0) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8 [Activated on the 6th tap of an attack] HP Cost: 12,500 Max Rush: 7 times Chain Multiplier Growth: +0.2 Finish Tap Effect: Self Rush ATK boost 2x Each successful chain adds +0.1 (up to 2.5) First Tap Multiplier: 0.5 Rush Multiplier: 0.05 Finish Tap Multiplier: 3

Condition

If character launches a Special and performs the 1st or 6th tap of an attack, and any of the following characters are on the crew (except as Support Characters): Gol D. Roger, Silvers Rayleigh, Crocus, Kozuki Oden, Shanks, Buggy, Douglas Bullet, Collun

Show all 5 levels
  1. Level 1

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, Slasher, and Striker characters (up to +0.4 chain multiplier; Rush ATK boost 1.3x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 1.7x)

    Condition

    If character launches a Special and performs the 1st or 6th tap of an attack, and any of the following characters are on the crew (except as Support Characters): Gol D. Roger, Silvers Rayleigh, Crocus, Kozuki Oden, Shanks, Buggy, Douglas Bullet, Collun

  2. Level 2

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, Slasher, and Striker characters (up to +0.4 chain multiplier; Rush ATK boost 1.4x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.8 chain multiplier; Rush ATK boost 1.9x)

    Condition

    If character launches a Special and performs the 1st or 6th tap of an attack, and any of the following characters are on the crew (except as Support Characters): Gol D. Roger, Silvers Rayleigh, Crocus, Kozuki Oden, Shanks, Buggy, Douglas Bullet, Collun

  3. Level 3

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, Slasher, and Striker characters (up to +0.5 chain multiplier; Rush ATK boost 1.6x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.8 chain multiplier; Rush ATK boost 2.0x)

    Condition

    If character launches a Special and performs the 1st or 6th tap of an attack, and any of the following characters are on the crew (except as Support Characters): Gol D. Roger, Silvers Rayleigh, Crocus, Kozuki Oden, Shanks, Buggy, Douglas Bullet, Collun

  4. Level 4

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, Slasher, and Striker characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.8 chain multiplier; Rush ATK boost 2.2x)

    Condition

    If character launches a Special and performs the 1st or 6th tap of an attack, and any of the following characters are on the crew (except as Support Characters): Gol D. Roger, Silvers Rayleigh, Crocus, Kozuki Oden, Shanks, Buggy, Douglas Bullet, Collun

  5. Level 5

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, Slasher, and Striker characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +1.0 chain multiplier; Rush ATK boost 2.5x)

    Condition

    If character launches a Special and performs the 1st or 6th tap of an attack, and any of the following characters are on the crew (except as Support Characters): Gol D. Roger, Silvers Rayleigh, Crocus, Kozuki Oden, Shanks, Buggy, Douglas Bullet, Collun

Level Limit Break

HPATKRCV
Lv 1054,7682,019279
Lv 1104,9892,112292
Lv 1205,4312,299318
Lv 1305,8722,486344
Lv 1506,7562,860396

Pirate Rumble

Style
Attacker
DEF
167
SPD
165
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Yasotakeru
Level 10 (Max)

Targets enemies within large range for DEF Down Lv.5 (20 s); if there are 5 or more QCK-type enemies, targets all enemies for DEF Down Lv.5 (20 s); targets enemies within large range (horizontal) for ATK x 3 damage two times; first 40 s of battle, targets enemies within large range (frontal) for ATK x 3 damage two times; if 5 or more DEX-type characters or 5 or more Slasher class characters are on the team, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); after 40 s of battle, switches character with 3rd sub character

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for DEF Down Lv.1 (11 s); if there are 5 or more QCK-type enemies, targets all enemies for DEF Down Lv.1 (11 s); targets enemies within large range (horizontal) for ATK x 1.2 damage two times; first 40 s of battle, targets enemies within large range (frontal) for ATK x 1.2 damage two times; if 5 or more DEX-type characters or 5 or more Slasher class characters are on the team, targets enemies within large range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); after 40 s of battle, switches character with 3rd sub character

    Charge time: 29 s

  2. Level 2

    Targets enemies within large range for DEF Down Lv.1 (12 s); if there are 5 or more QCK-type enemies, targets all enemies for DEF Down Lv.1 (12 s); targets enemies within large range (horizontal) for ATK x 1.4 damage two times; first 40 s of battle, targets enemies within large range (frontal) for ATK x 1.4 damage two times; if 5 or more DEX-type characters or 5 or more Slasher class characters are on the team, targets enemies within large range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies); after 40 s of battle, switches character with 3rd sub character

    Charge time: 29 s

  3. Level 3

    Targets enemies within large range for DEF Down Lv.1 (13 s); if there are 5 or more QCK-type enemies, targets all enemies for DEF Down Lv.1 (13 s); targets enemies within large range (horizontal) for ATK x 1.6 damage two times; first 40 s of battle, targets enemies within large range (frontal) for ATK x 1.6 damage two times; if 5 or more DEX-type characters or 5 or more Slasher class characters are on the team, targets enemies within large range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); after 40 s of battle, switches character with 3rd sub character

    Charge time: 29 s

  4. Level 4

    Targets enemies within large range for DEF Down Lv.2 (14 s); if there are 5 or more QCK-type enemies, targets all enemies for DEF Down Lv.2 (14 s); targets enemies within large range (horizontal) for ATK x 1.8 damage two times; first 40 s of battle, targets enemies within large range (frontal) for ATK x 1.8 damage two times; if 5 or more DEX-type characters or 5 or more Slasher class characters are on the team, targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); after 40 s of battle, switches character with 3rd sub character

    Charge time: 29 s

  5. Level 5

    Targets enemies within large range for DEF Down Lv.2 (15 s); if there are 5 or more QCK-type enemies, targets all enemies for DEF Down Lv.2 (15 s); targets enemies within large range (horizontal) for ATK x 2 damage two times; first 40 s of battle, targets enemies within large range (frontal) for ATK x 2 damage two times; if 5 or more DEX-type characters or 5 or more Slasher class characters are on the team, targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); after 40 s of battle, switches character with 3rd sub character

    Charge time: 29 s

  6. Level 6

    Targets enemies within large range for DEF Down Lv.3 (16 s); if there are 5 or more QCK-type enemies, targets all enemies for DEF Down Lv.3 (16 s); targets enemies within large range (horizontal) for ATK x 2.2 damage two times; first 40 s of battle, targets enemies within large range (frontal) for ATK x 2.2 damage two times; if 5 or more DEX-type characters or 5 or more Slasher class characters are on the team, targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); after 40 s of battle, switches character with 3rd sub character

    Charge time: 29 s

  7. Level 7

    Targets enemies within large range for DEF Down Lv.3 (17 s); if there are 5 or more QCK-type enemies, targets all enemies for DEF Down Lv.3 (17 s); targets enemies within large range (horizontal) for ATK x 2.4 damage two times; first 40 s of battle, targets enemies within large range (frontal) for ATK x 2.4 damage two times; if 5 or more DEX-type characters or 5 or more Slasher class characters are on the team, targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); after 40 s of battle, switches character with 3rd sub character

    Charge time: 29 s

  8. Level 8

    Targets enemies within large range for DEF Down Lv.3 (18 s); if there are 5 or more QCK-type enemies, targets all enemies for DEF Down Lv.3 (18 s); targets enemies within large range (horizontal) for ATK x 2.6 damage two times; first 40 s of battle, targets enemies within large range (frontal) for ATK x 2.6 damage two times; if 5 or more DEX-type characters or 5 or more Slasher class characters are on the team, targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); after 40 s of battle, switches character with 3rd sub character

    Charge time: 29 s

  9. Level 9

    Targets enemies within large range for DEF Down Lv.4 (19 s); if there are 5 or more QCK-type enemies, targets all enemies for DEF Down Lv.4 (19 s); targets enemies within large range (horizontal) for ATK x 2.8 damage two times; first 40 s of battle, targets enemies within large range (frontal) for ATK x 2.8 damage two times; if 5 or more DEX-type characters or 5 or more Slasher class characters are on the team, targets enemies within large range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); after 40 s of battle, switches character with 3rd sub character

    Charge time: 29 s

  10. Level 10

    Targets enemies within large range for DEF Down Lv.5 (20 s); if there are 5 or more QCK-type enemies, targets all enemies for DEF Down Lv.5 (20 s); targets enemies within large range (horizontal) for ATK x 3 damage two times; first 40 s of battle, targets enemies within large range (frontal) for ATK x 3 damage two times; if 5 or more DEX-type characters or 5 or more Slasher class characters are on the team, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); after 40 s of battle, switches character with 3rd sub character

    Charge time: 29 s

Ability
Level 5 (Max)

DEX-type/Slasher class and Giant teammates ATK Up Lv.7, HP Up Lv.7; if 4 or more Elbaph Arc characters are on the team, self SPD Up Lv.7, DEF Up Lv.5; first 40 s of battle, Slasher class teammates DEF Up Lv.6, Blow Away % Up Lv.8, Special CT Speed Up Lv.5; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 50% reduction

Show all 5 levels
  1. Level 1

    DEX-type/Slasher class and Giant teammates ATK Up Lv.3, HP Up Lv.3; if 4 or more Elbaph Arc characters are on the team, self SPD Up Lv.3, DEF Up Lv.1; first 40 s of battle, Slasher class teammates DEF Up Lv.2, Blow Away % Up Lv.4, Special CT Speed Up Lv.1; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 30% reduction

  2. Level 2

    DEX-type/Slasher class and Giant teammates ATK Up Lv.4, HP Up Lv.4; if 4 or more Elbaph Arc characters are on the team, self SPD Up Lv.4, DEF Up Lv.2; first 40 s of battle, Slasher class teammates DEF Up Lv.3, Blow Away % Up Lv.5, Special CT Speed Up Lv.2; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 35% reduction

  3. Level 3

    DEX-type/Slasher class and Giant teammates ATK Up Lv.5, HP Up Lv.5; if 4 or more Elbaph Arc characters are on the team, self SPD Up Lv.5, DEF Up Lv.3; first 40 s of battle, Slasher class teammates DEF Up Lv.4, Blow Away % Up Lv.6, Special CT Speed Up Lv.3; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 40% reduction

  4. Level 4

    DEX-type/Slasher class and Giant teammates ATK Up Lv.6, HP Up Lv.6; if 4 or more Elbaph Arc characters are on the team, self SPD Up Lv.6, DEF Up Lv.4; first 40 s of battle, Slasher class teammates DEF Up Lv.5, Blow Away % Up Lv.7, Special CT Speed Up Lv.4; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 45% reduction

  5. Level 5

    DEX-type/Slasher class and Giant teammates ATK Up Lv.7, HP Up Lv.7; if 4 or more Elbaph Arc characters are on the team, self SPD Up Lv.7, DEF Up Lv.5; first 40 s of battle, Slasher class teammates DEF Up Lv.6, Blow Away % Up Lv.8, Special CT Speed Up Lv.5; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, self Special CT 50% reduction

Resilience

Completely evades Special Bind/Halve Stats, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

DEX/PSY-type and Giant Elbaph Arc teammates HP, SPD Up Lv.6, DEF Up Lv.4; Slasher/Striker class teammates ATK, Blow Away %, Guard % Up Lv.6; first 40 s of battle, Slasher/Striker class teammates Special CT Speed Up Lv.5, ATK Up Lv.4

Show all 5 levels
  1. Level 1

    DEX/PSY-type and Giant Elbaph Arc teammates HP, SPD Up Lv.2, DEF Up Lv.1; Slasher/Striker class teammates ATK, Blow Away %, Guard % Up Lv.2; first 40 s of battle, Slasher/Striker class teammates Special CT Speed Up Lv.1, ATK Up Lv.1

  2. Level 2

    DEX/PSY-type and Giant Elbaph Arc teammates HP, SPD Up Lv.3, DEF Up Lv.2; Slasher/Striker class teammates ATK, Blow Away %, Guard % Up Lv.3; first 40 s of battle, Slasher/Striker class teammates Special CT Speed Up Lv.2, ATK Up Lv.2

  3. Level 3

    DEX/PSY-type and Giant Elbaph Arc teammates HP, SPD Up Lv.4, DEF Up Lv.3; Slasher/Striker class teammates ATK, Blow Away %, Guard % Up Lv.4; first 40 s of battle, Slasher/Striker class teammates Special CT Speed Up Lv.3, ATK Up Lv.3

  4. Level 4

    DEX/PSY-type and Giant Elbaph Arc teammates HP, SPD Up Lv.5, DEF Up Lv.3; Slasher/Striker class teammates ATK, Blow Away %, Guard % Up Lv.5; first 40 s of battle, Slasher/Striker class teammates Special CT Speed Up Lv.4, ATK Up Lv.3

  5. Level 5

    DEX/PSY-type and Giant Elbaph Arc teammates HP, SPD Up Lv.6, DEF Up Lv.4; Slasher/Striker class teammates ATK, Blow Away %, Guard % Up Lv.6; first 40 s of battle, Slasher/Striker class teammates Special CT Speed Up Lv.5, ATK Up Lv.4

Yasotakeru
Level 5 (Max)

Targets 2 high ATK enemies for 100% chance of Forced Out (15 s); targets all enemies for Leader base ATK x 20 spread damage (damage on each enemy reduced based on number of total enemies) 2 times; targets DEX/PSY-type/Slasher/Striker class and Giant teammates for ATK Up Lv.10 (15 s), Special CT 20% reduction

Condition

After 7 normal attacks

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 2 high ATK enemies for 60% chance of Forced Out (11 s); targets all enemies for Leader base ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies) 2 times; targets DEX/PSY-type/Slasher/Striker class and Giant teammates for ATK Up Lv.6 (11 s), Special CT 12% reduction

  2. Level 2

    Targets 2 high ATK enemies for 70% chance of Forced Out (12 s); targets all enemies for Leader base ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies) 2 times; targets DEX/PSY-type/Slasher/Striker class and Giant teammates for ATK Up Lv.7 (12 s), Special CT 14% reduction

  3. Level 3

    Targets 2 high ATK enemies for 80% chance of Forced Out (13 s); targets all enemies for Leader base ATK x 16 spread damage (damage on each enemy reduced based on number of total enemies) 2 times; targets DEX/PSY-type/Slasher/Striker class and Giant teammates for ATK Up Lv.8 (13 s), Special CT 16% reduction

  4. Level 4

    Targets 2 high ATK enemies for 90% chance of Forced Out (14 s); targets all enemies for Leader base ATK x 18 spread damage (damage on each enemy reduced based on number of total enemies) 2 times; targets DEX/PSY-type/Slasher/Striker class and Giant teammates for ATK Up Lv.9 (14 s), Special CT 18% reduction

  5. Level 5

    Targets 2 high ATK enemies for 100% chance of Forced Out (15 s); targets all enemies for Leader base ATK x 20 spread damage (damage on each enemy reduced based on number of total enemies) 2 times; targets DEX/PSY-type/Slasher/Striker class and Giant teammates for ATK Up Lv.10 (15 s), Special CT 20% reduction

How to get

Sugo-Fest

Featured · Oct 28, 2026 – Nov 29, 2026

Sugo-Fest

Featured · Aug 25, 2026 – Oct 4, 2026

Loki the Accursed Prince Super Sugo-Fest!

Featured · Aug 23, 2026 – Oct 4, 2026

Sugo-Fest

Featured · Aug 23, 2026 – Oct 4, 2026

Family

Scopper Gaban
Mr. YaGaban
Linked families
Rayleigh & GabanRoger & Rayleigh & Gaban