Beardhill Jarul

Former captain of the Giants Pirate Crew and the hero of the Giants. At 408 years old, he is the oldest person in the world. He welcomes the Straw Hat Pirates and makes an appearance in the village. During an incident in Elbaph fourteen years ago, he was stabbed in the head with a sword, but his helmet saved his life.

Special

Helm That Saved His Life

Reduces all enemies' [Damage Cut] duration by 6 turns, reduces crew's Burn duration by 6 turns, boosts the chain multiplier by +1.7 for 3 turns, and boosts the ATK of the next final tap performed by a QCK character by 50% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If 3 or more Giant Giant Pirate Crew Royalty characters are on the crew, reduces crew's Special Bind/Bind duration by 7 turns. If field has "Territory: QCK-type", "Territory: Free Spirit class", or "Territory: Crew" when Special is launched, boosts crew's base ATK by +1500 for 3 turns

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Hero of the Giants

Boosts Free Spirit and Powerhouse characters' ATK by 5.25x, boosts crew's HP by 1.75x, crew cannot be blown away by attack, reduces character's Special charge time by 5 turns at start of crew's next turn after receiving damage, and makes crew's RCVTND slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] If a Giant Giant Pirate Crew Royalty crewmate uses a Special, reduces character's Special charge time by 5 turns (up to 6 times per quest)

Crewmate Ability

RES

Reduces character's Special Bind duration by 7 turns

RES

Character cannot be blow away by attack

Unlocks at Limit Break 25

Support Ability

Supported Characters

QCK-type Free Spirit characters

Level 5 (Max)

Adds 15% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 6% of character's base HP to supported character's base HP

  2. Level 2

    Adds 8% of character's base HP to supported character's base HP

  3. Level 3

    Adds 10% of character's base HP to supported character's base HP

  4. Level 4

    Adds 12% of character's base HP to supported character's base HP

  5. Level 5

    Adds 15% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,998911139
Lv 993,9961,821277
Lv 1505,9942,731415
Limit Break4,496+5002,021+200377+100
Limit Break+4,996+1,0002,221+400477+200

Limit Break

01

Boosts base HP by 20

02

Boosts base RCV by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base RCV by 10

07

Boosts base ATK by 10

08

Boosts base HP by 30

09

Boosts base RCV by 20

10

Boosts base ATK by 10

11

Boosts base HP by 30

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base HP by 50

19

Boosts base RCV by 30

20

Boosts base ATK by 20

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base RCV by 30

24

Boosts base HP by 70

25

Add Crewmate Ability 2: Character cannot be blow away by attack

26

Boosts base HP by 80

27

Boosts base ATK by 30

28

Boosts base HP by 100

29

Boosts base ATK by 30

30

Potential Ability 3: Super Tandem Boost

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base ATK by 100

35

Boosts base HP by 200

36

Boosts base RCV by 30

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 50

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,2311,928293
Lv 1104,4262,017306
Lv 1204,8182,195333
Lv 1305,2102,374360
Lv 1505,9942,731415

Pirate Rumble

Style
Defender
DEF
281
SPD
108
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Helm That Saved His Life
Level 10 (Max)

Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.5 (20 s); targets QCK-type teammates for 100% chance to ignore damage ignoring DEF (20 s), 100% chance to evade Paralysis (20 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.1 (11 s); targets QCK-type teammates for 73% chance to ignore damage ignoring DEF (11 s), 73% chance to evade Paralysis (11 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 3 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 26 s

  2. Level 2

    Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.1 (12 s); targets QCK-type teammates for 76% chance to ignore damage ignoring DEF (12 s), 76% chance to evade Paralysis (12 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 4 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 26 s

  3. Level 3

    Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.1 (13 s); targets QCK-type teammates for 79% chance to ignore damage ignoring DEF (13 s), 79% chance to evade Paralysis (13 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 26 s

  4. Level 4

    Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.2 (14 s); targets QCK-type teammates for 82% chance to ignore damage ignoring DEF (14 s), 82% chance to evade Paralysis (14 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 26 s

  5. Level 5

    Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.2 (15 s); targets QCK-type teammates for 85% chance to ignore damage ignoring DEF (15 s), 85% chance to evade Paralysis (15 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 26 s

  6. Level 6

    Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.3 (16 s); targets QCK-type teammates for 88% chance to ignore damage ignoring DEF (16 s), 88% chance to evade Paralysis (16 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 26 s

  7. Level 7

    Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.3 (17 s); targets QCK-type teammates for 91% chance to ignore damage ignoring DEF (17 s), 91% chance to evade Paralysis (17 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 26 s

  8. Level 8

    Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.3 (18 s); targets QCK-type teammates for 94% chance to ignore damage ignoring DEF (18 s), 94% chance to evade Paralysis (18 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 26 s

  9. Level 9

    Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.4 (19 s); targets QCK-type teammates for 97% chance to ignore damage ignoring DEF (19 s), 97% chance to evade Paralysis (19 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 26 s

  10. Level 10

    Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.5 (20 s); targets QCK-type teammates for 100% chance to ignore damage ignoring DEF (20 s), 100% chance to evade Paralysis (20 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 26 s

Ability
Level 5 (Max)

QCK-type/Free Spirit class and Giant teammates HP Up Lv.6, DEF Up Lv.6; if 2 or more Giant characters are on the team, self HP Up Lv.12; after receiving damage, up to 7 times targets Giant teammates for HP 10% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 100% reduction

Show all 5 levels
  1. Level 1

    QCK-type/Free Spirit class and Giant teammates HP Up Lv.2, DEF Up Lv.2; if 2 or more Giant characters are on the team, self HP Up Lv.4; after receiving damage, up to 7 times targets Giant teammates for HP 2% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 60% reduction

  2. Level 2

    QCK-type/Free Spirit class and Giant teammates HP Up Lv.3, DEF Up Lv.3; if 2 or more Giant characters are on the team, self HP Up Lv.6; after receiving damage, up to 7 times targets Giant teammates for HP 4% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 70% reduction

  3. Level 3

    QCK-type/Free Spirit class and Giant teammates HP Up Lv.4, DEF Up Lv.4; if 2 or more Giant characters are on the team, self HP Up Lv.8; after receiving damage, up to 7 times targets Giant teammates for HP 6% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 80% reduction

  4. Level 4

    QCK-type/Free Spirit class and Giant teammates HP Up Lv.5, DEF Up Lv.5; if 2 or more Giant characters are on the team, self HP Up Lv.10; after receiving damage, up to 7 times targets Giant teammates for HP 8% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 90% reduction

  5. Level 5

    QCK-type/Free Spirit class and Giant teammates HP Up Lv.6, DEF Up Lv.6; if 2 or more Giant characters are on the team, self HP Up Lv.12; after receiving damage, up to 7 times targets Giant teammates for HP 10% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 100% reduction

Resilience

Completely evades Special Bind/RCV Bind, reduce damage taken from STR by 30%

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 5 for 1 turn

Condition

When an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 1 for 1 turn

    Condition

    When an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem

  2. Level 2

    Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 2 for 1 turn

    Condition

    When an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem

  3. Level 3

    Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 3 for 1 turn

    Condition

    When an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem

  4. Level 4

    Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 4 for 1 turn

    Condition

    When an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem

  5. Level 5

    Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 5 for 1 turn

    Condition

    When an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem

How to get

Sugo-Fest

Featured · Aug 1, 2026 – Sep 5, 2026

Family

Jarul
Jarul