
Beardhill Jarul
Former captain of the Giants Pirate Crew and the hero of the Giants. At 408 years old, he is the oldest person in the world. He welcomes the Straw Hat Pirates and makes an appearance in the village. During an incident in Elbaph fourteen years ago, he was stabbed in the head with a sword, but his helmet saved his life.
Special
Reduces all enemies' [Damage Cut] duration by 6 turns, reduces crew's Burn duration by 6 turns, boosts the chain multiplier by +1.7 for 3 turns, and boosts the ATK of the next final tap performed by a QCK character by 50% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If 3 or more Giant Giant Pirate Crew Royalty characters are on the crew, reduces crew's Special Bind/Bind duration by 7 turns. If field has "Territory: QCK-type", "Territory: Free Spirit class", or "Territory: Crew" when Special is launched, boosts crew's base ATK by +1500 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Free Spirit and Powerhouse characters' ATK by 5.25x, boosts crew's HP by 1.75x, crew cannot be blown away by attack, reduces character's Special charge time by 5 turns at start of crew's next turn after receiving damage, and makes crew's RCVTND slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] If a Giant Giant Pirate Crew Royalty crewmate uses a Special, reduces character's Special charge time by 5 turns (up to 6 times per quest)
Crewmate Ability
Reduces character's Special Bind duration by 7 turns
Character cannot be blow away by attack
Unlocks at Limit Break 25
Support Ability
QCK-type Free Spirit characters
Adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 6% of character's base HP to supported character's base HP
- Level 2
Adds 8% of character's base HP to supported character's base HP
- Level 3
Adds 10% of character's base HP to supported character's base HP
- Level 4
Adds 12% of character's base HP to supported character's base HP
- Level 5
Adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,998 | 911 | 139 |
| Lv 99 | 3,996 | 1,821 | 277 |
| Lv 150 | 5,994 | 2,731 | 415 |
| Limit Break | 4,496+500 | 2,021+200 | 377+100 |
| Limit Break+ | 4,996+1,000 | 2,221+400 | 477+200 |
Limit Break
Boosts base HP by 20
Boosts base RCV by 10
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 20
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base HP by 60
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 70
Add Crewmate Ability 2: Character cannot be blow away by attack
Boosts base HP by 80
Boosts base ATK by 30
Boosts base HP by 100
Boosts base ATK by 30
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,231 | 1,928 | 293 |
| Lv 110 | 4,426 | 2,017 | 306 |
| Lv 120 | 4,818 | 2,195 | 333 |
| Lv 130 | 5,210 | 2,374 | 360 |
| Lv 150 | 5,994 | 2,731 | 415 |
Pirate Rumble
- Style
Defender- DEF
- 281
- SPD
- 108
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.5 (20 s); targets QCK-type teammates for 100% chance to ignore damage ignoring DEF (20 s), 100% chance to evade Paralysis (20 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.1 (11 s); targets QCK-type teammates for 73% chance to ignore damage ignoring DEF (11 s), 73% chance to evade Paralysis (11 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 3 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 26 s
- Level 2
Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.1 (12 s); targets QCK-type teammates for 76% chance to ignore damage ignoring DEF (12 s), 76% chance to evade Paralysis (12 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 4 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 26 s
- Level 3
Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.1 (13 s); targets QCK-type teammates for 79% chance to ignore damage ignoring DEF (13 s), 79% chance to evade Paralysis (13 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 26 s
- Level 4
Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.2 (14 s); targets QCK-type teammates for 82% chance to ignore damage ignoring DEF (14 s), 82% chance to evade Paralysis (14 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 26 s
- Level 5
Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.2 (15 s); targets QCK-type teammates for 85% chance to ignore damage ignoring DEF (15 s), 85% chance to evade Paralysis (15 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 26 s
- Level 6
Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.3 (16 s); targets QCK-type teammates for 88% chance to ignore damage ignoring DEF (16 s), 88% chance to evade Paralysis (16 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 26 s
- Level 7
Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.3 (17 s); targets QCK-type teammates for 91% chance to ignore damage ignoring DEF (17 s), 91% chance to evade Paralysis (17 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 26 s
- Level 8
Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.3 (18 s); targets QCK-type teammates for 94% chance to ignore damage ignoring DEF (18 s), 94% chance to evade Paralysis (18 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 26 s
- Level 9
Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.4 (19 s); targets QCK-type teammates for 97% chance to ignore damage ignoring DEF (19 s), 97% chance to evade Paralysis (19 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 26 s
- Level 10
Targets QCK-type/Free Spirit class and Giant teammates for Shield Lv.5 (20 s); targets QCK-type teammates for 100% chance to ignore damage ignoring DEF (20 s), 100% chance to evade Paralysis (20 s); if 2 or more Giant characters are on the team, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 26 s
QCK-type/Free Spirit class and Giant teammates HP Up Lv.6, DEF Up Lv.6; if 2 or more Giant characters are on the team, self HP Up Lv.12; after receiving damage, up to 7 times targets Giant teammates for HP 10% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 100% reduction
Show all 5 levels
- Level 1
QCK-type/Free Spirit class and Giant teammates HP Up Lv.2, DEF Up Lv.2; if 2 or more Giant characters are on the team, self HP Up Lv.4; after receiving damage, up to 7 times targets Giant teammates for HP 2% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 60% reduction
- Level 2
QCK-type/Free Spirit class and Giant teammates HP Up Lv.3, DEF Up Lv.3; if 2 or more Giant characters are on the team, self HP Up Lv.6; after receiving damage, up to 7 times targets Giant teammates for HP 4% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 70% reduction
- Level 3
QCK-type/Free Spirit class and Giant teammates HP Up Lv.4, DEF Up Lv.4; if 2 or more Giant characters are on the team, self HP Up Lv.8; after receiving damage, up to 7 times targets Giant teammates for HP 6% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 80% reduction
- Level 4
QCK-type/Free Spirit class and Giant teammates HP Up Lv.5, DEF Up Lv.5; if 2 or more Giant characters are on the team, self HP Up Lv.10; after receiving damage, up to 7 times targets Giant teammates for HP 8% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 90% reduction
- Level 5
QCK-type/Free Spirit class and Giant teammates HP Up Lv.6, DEF Up Lv.6; if 2 or more Giant characters are on the team, self HP Up Lv.12; after receiving damage, up to 7 times targets Giant teammates for HP 10% healing; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, high ATK Giant teammates Special CT 100% reduction
Completely evades Special Bind/RCV Bind, reduce damage taken from STR by 30%
Super Tandem
Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 5 for 1 turn
When an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 1 for 1 turn
ConditionWhen an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem
- Level 2
Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 2 for 1 turn
ConditionWhen an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem
- Level 3
Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 3 for 1 turn
ConditionWhen an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem
- Level 4
Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 4 for 1 turn
ConditionWhen an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem
- Level 5
Raises Boost Level of Giant Giant Pirate Crew Royalty characters by 5 for 1 turn
ConditionWhen an Elbaph Arc Giant Giant Pirate Crew Royalty character performs Super Tandem
How to get
Featured · Aug 1, 2026 – Sep 5, 2026
