
Lafitte
Infiltrating Fifth Ship Captain of the Blackbeard Pirates
Fifth Ship Captain of the Blackbeard Pirates. At the headquarters of Umit Shipping Company, he receives a call from Teach and reports on the Revolutionary Army's siege of Marijoa. Impressed by the Revolutionary Army's skill, he imagines the scene to come and smiles with delight.
Special
Reduces crew's lock chain multiplier duration by 7 turns, sets the chain multiplier's minimum value at 2.75 and maximum value at 40.0 for 3 turns, and swaps character out for the Captain for 1 turn (if not already Captain). If character is a Captain/Friend Captain/Helper Captain and field has "Territory: QCK-type" and "Territory: Free Spirit class" when Special is launched, can choose to swap selected character to Captain for 1 turn (may not be able to swap under certain special circumstances). If a QCK-type is set as Support for character, reduces crew's Slot Bind duration by 7 turns. If an INT-type is set as Support for character, boosts the chain multiplier by +1.4 for 1 turn. If "Marshall D. Teach (Blackbeard)" launches a Special in this turn, reduces crew's type effect boost effect by 1.0 but changes the type effect boost to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as a type effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other type effect boost effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts QCK, Striker, and Free Spirit characters' HP by 1.3x, ATK by 5.75x when slots match (5x otherwise), makes their QCKDEXTND slots have matching slot effects, and if crew uses a Special to boost type effects, extends the duration of that effect by 2 turns and further increases the boost by 1.1x (up to a maximum 8x, cannot be further increased) [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Blackbeard Pirates Four Emperors characters are on the crew, boosts Blackbeard Pirates characters' ATK by 1.1x, and reduces crew's Special Bind duration by 10 turns
Crewmate Ability
Makes Striker and Free Spirit characters' QCKDEX slots have matching slot effects
Boosts Striker and Free Spirit characters' base stats by 100
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Boosts the chain multiplier by +0.7 for 2 turns at start of final battle
Show all 5 levels
- Level 1
Boosts the chain multiplier by +0.3 for 1 turn at start of final battle
- Level 2
Boosts the chain multiplier by +0.4 for 1 turn at start of final battle
- Level 3
Boosts the chain multiplier by +0.5 for 1 turn at start of final battle
- Level 4
Boosts the chain multiplier by +0.6 for 1 turn at start of final battle
- Level 5
Boosts the chain multiplier by +0.7 for 2 turns at start of final battle
Super Special

When any 2 Blackbeard Pirates Four Emperors characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)
Can choose to completely remove crew's Swap Captains effect, allows crew's type effect boost to be further increased up to 2 times, and changes Striker characters to Super Striker
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,188 | 902 | 110 |
| Lv 99 | 4,376 | 1,803 | 220 |
| Lv 150 | 6,564 | 2,704 | 330 |
| Limit Break | 4,876+500 | 2,003+200 | 320+100 |
| Limit Break+ | 5,376+1,000 | 2,203+400 | 370+150 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 40
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 10
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 30
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 60
Add Crewmate Ability 2: Boosts Striker and Free Spirit characters' base stats by 100
Boosts base ATK by 50
Boosts base HP by 70
Boosts base HP by 80
Boosts base RCV by 30
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 150
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,633 | 1,909 | 232 |
| Lv 110 | 4,847 | 1,997 | 243 |
| Lv 120 | 5,276 | 2,174 | 265 |
| Lv 130 | 5,705 | 2,350 | 286 |
| Lv 150 | 6,564 | 2,704 | 330 |
Pirate Rumble
- Style
Obstructer- DEF
- 116
- SPD
- 195
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets 3 enemies for ATK Down Lv.6 (20 s), DEF Down Lv.6 (20 s), SPD Down Lv.6 (20 s); targets STR-type/Driven class enemies for 100% chance of Confusion (10 s); targets enemies with Confusion for Special CT Speed Down Lv.7 (10 s); targets self-healing enemies for 100% chance of RCV Bind (15 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character
Charge time: 17 s
Show all 10 levels
- Level 1
Targets 3 enemies for ATK Down Lv.1 (11 s), DEF Down Lv.1 (11 s), SPD Down Lv.1 (11 s); targets STR-type/Driven class enemies for 73% chance of Confusion (6 s); targets enemies with Confusion for Special CT Speed Down Lv.2 (6 s); targets self-healing enemies for 73% chance of RCV Bind (6 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character
Charge time: 17 s
- Level 2
Targets 3 enemies for ATK Down Lv.1 (12 s), DEF Down Lv.1 (12 s), SPD Down Lv.1 (12 s); targets STR-type/Driven class enemies for 76% chance of Confusion (6 s); targets enemies with Confusion for Special CT Speed Down Lv.2 (6 s); targets self-healing enemies for 76% chance of RCV Bind (7 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character
Charge time: 17 s
- Level 3
Targets 3 enemies for ATK Down Lv.2 (13 s), DEF Down Lv.2 (13 s), SPD Down Lv.2 (13 s); targets STR-type/Driven class enemies for 79% chance of Confusion (7 s); targets enemies with Confusion for Special CT Speed Down Lv.3 (7 s); targets self-healing enemies for 79% chance of RCV Bind (8 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character
Charge time: 17 s
- Level 4
Targets 3 enemies for ATK Down Lv.2 (14 s), DEF Down Lv.2 (14 s), SPD Down Lv.2 (14 s); targets STR-type/Driven class enemies for 82% chance of Confusion (7 s); targets enemies with Confusion for Special CT Speed Down Lv.3 (7 s); targets self-healing enemies for 82% chance of RCV Bind (9 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character
Charge time: 17 s
- Level 5
Targets 3 enemies for ATK Down Lv.3 (15 s), DEF Down Lv.3 (15 s), SPD Down Lv.3 (15 s); targets STR-type/Driven class enemies for 85% chance of Confusion (8 s); targets enemies with Confusion for Special CT Speed Down Lv.4 (8 s); targets self-healing enemies for 85% chance of RCV Bind (10 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character
Charge time: 17 s
- Level 6
Targets 3 enemies for ATK Down Lv.3 (16 s), DEF Down Lv.3 (16 s), SPD Down Lv.3 (16 s); targets STR-type/Driven class enemies for 88% chance of Confusion (8 s); targets enemies with Confusion for Special CT Speed Down Lv.4 (8 s); targets self-healing enemies for 88% chance of RCV Bind (11 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character
Charge time: 17 s
- Level 7
Targets 3 enemies for ATK Down Lv.4 (17 s), DEF Down Lv.4 (17 s), SPD Down Lv.4 (17 s); targets STR-type/Driven class enemies for 91% chance of Confusion (9 s); targets enemies with Confusion for Special CT Speed Down Lv.5 (9 s); targets self-healing enemies for 91% chance of RCV Bind (12 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character
Charge time: 17 s
- Level 8
Targets 3 enemies for ATK Down Lv.4 (18 s), DEF Down Lv.4 (18 s), SPD Down Lv.4 (18 s); targets STR-type/Driven class enemies for 94% chance of Confusion (9 s); targets enemies with Confusion for Special CT Speed Down Lv.5 (9 s); targets self-healing enemies for 94% chance of RCV Bind (13 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character
Charge time: 17 s
- Level 9
Targets 3 enemies for ATK Down Lv.5 (19 s), DEF Down Lv.5 (19 s), SPD Down Lv.5 (19 s); targets STR-type/Driven class enemies for 97% chance of Confusion (10 s); targets enemies with Confusion for Special CT Speed Down Lv.6 (10 s); targets self-healing enemies for 97% chance of RCV Bind (14 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character
Charge time: 17 s
- Level 10
Targets 3 enemies for ATK Down Lv.6 (20 s), DEF Down Lv.6 (20 s), SPD Down Lv.6 (20 s); targets STR-type/Driven class enemies for 100% chance of Confusion (10 s); targets enemies with Confusion for Special CT Speed Down Lv.7 (10 s); targets self-healing enemies for 100% chance of RCV Bind (15 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character
Charge time: 17 s
QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.6, SPD Up Lv.6; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 20% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 30% delay
Show all 5 levels
- Level 1
QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.2, SPD Up Lv.2; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 12% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 22% delay
- Level 2
QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.3, SPD Up Lv.3; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 14% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 24% delay
- Level 3
QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.4, SPD Up Lv.4; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 16% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 26% delay
- Level 4
QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.5, SPD Up Lv.5; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 18% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 28% delay
- Level 5
QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.6, SPD Up Lv.6; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 20% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 30% delay
Completely evades Action Bind, reduce damage taken from STR by 30%
Super Tandem
Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 5 for 1 turn
When a Blackbeard Pirates Four Emperors Giant character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 1 for 1 turn
ConditionWhen a Blackbeard Pirates Four Emperors Giant character performs Super Tandem
- Level 2
Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 2 for 1 turn
ConditionWhen a Blackbeard Pirates Four Emperors Giant character performs Super Tandem
- Level 3
Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 3 for 1 turn
ConditionWhen a Blackbeard Pirates Four Emperors Giant character performs Super Tandem
- Level 4
Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 4 for 1 turn
ConditionWhen a Blackbeard Pirates Four Emperors Giant character performs Super Tandem
- Level 5
Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 5 for 1 turn
ConditionWhen a Blackbeard Pirates Four Emperors Giant character performs Super Tandem
How to get
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