Lafitte

Infiltrating Fifth Ship Captain of the Blackbeard Pirates

Fifth Ship Captain of the Blackbeard Pirates. At the headquarters of Umit Shipping Company, he receives a call from Teach and reports on the Revolutionary Army's siege of Marijoa. Impressed by the Revolutionary Army's skill, he imagines the scene to come and smiles with delight.

Special

Unprecedented Scene Unfolding in the Mind

Reduces crew's lock chain multiplier duration by 7 turns, sets the chain multiplier's minimum value at 2.75 and maximum value at 40.0 for 3 turns, and swaps character out for the Captain for 1 turn (if not already Captain). If character is a Captain/Friend Captain/Helper Captain and field has "Territory: QCK-type" and "Territory: Free Spirit class" when Special is launched, can choose to swap selected character to Captain for 1 turn (may not be able to swap under certain special circumstances). If a QCK-type is set as Support for character, reduces crew's Slot Bind duration by 7 turns. If an INT-type is set as Support for character, boosts the chain multiplier by +1.4 for 1 turn. If "Marshall D. Teach (Blackbeard)" launches a Special in this turn, reduces crew's type effect boost effect by 1.0 but changes the type effect boost to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as a type effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other type effect boost effect)

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Progress Report for the Commodore

Reduces crew's Special charge time by 1 turn at start of quest, boosts QCK, Striker, and Free Spirit characters' HP by 1.3x, ATK by 5.75x when slots match (5x otherwise), makes their QCKDEXTND slots have matching slot effects, and if crew uses a Special to boost type effects, extends the duration of that effect by 2 turns and further increases the boost by 1.1x (up to a maximum 8x, cannot be further increased) [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Blackbeard Pirates Four Emperors characters are on the crew, boosts Blackbeard Pirates characters' ATK by 1.1x, and reduces crew's Special Bind duration by 10 turns

Crewmate Ability

UNIQ

Makes Striker and Free Spirit characters' QCKDEX slots have matching slot effects

+STATS

Boosts Striker and Free Spirit characters' base stats by 100

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Boosts the chain multiplier by +0.7 for 2 turns at start of final battle

Show all 5 levels
  1. Level 1

    Boosts the chain multiplier by +0.3 for 1 turn at start of final battle

  2. Level 2

    Boosts the chain multiplier by +0.4 for 1 turn at start of final battle

  3. Level 3

    Boosts the chain multiplier by +0.5 for 1 turn at start of final battle

  4. Level 4

    Boosts the chain multiplier by +0.6 for 1 turn at start of final battle

  5. Level 5

    Boosts the chain multiplier by +0.7 for 2 turns at start of final battle

Super Special

Super Class
Condition

When any 2 Blackbeard Pirates Four Emperors characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)

Can choose to completely remove crew's Swap Captains effect, allows crew's type effect boost to be further increased up to 2 times, and changes Striker characters to Super Striker

Stats

HPATKRCV
Lv 12,188902110
Lv 994,3761,803220
Lv 1506,5642,704330
Limit Break4,876+5002,003+200320+100
Limit Break+5,376+1,0002,203+400370+150

Limit Break

01

Boosts base HP by 10

02

Boosts base RCV by 10

03

Boosts base HP by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 10

07

Boosts base ATK by 20

08

Boosts base HP by 20

09

Boosts base RCV by 10

10

Boosts base HP by 30

11

Boosts base RCV by 10

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base ATK by 30

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 50

19

Boosts base RCV by 20

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base HP by 60

23

Boosts base ATK by 40

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Boosts Striker and Free Spirit characters' base stats by 100

26

Boosts base ATK by 50

27

Boosts base HP by 70

28

Boosts base HP by 80

29

Boosts base RCV by 30

30

Potential Ability 3: Super Tandem Boost

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base RCV by 30

36

Boosts base ATK by 100

37

Boosts base HP by 150

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 150

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1

  2. Level 2

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1

  3. Level 3

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2

  4. Level 4

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2

  5. Level 5

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

Level Limit Break

HPATKRCV
Lv 1054,6331,909232
Lv 1104,8471,997243
Lv 1205,2762,174265
Lv 1305,7052,350286
Lv 1506,5642,704330

Pirate Rumble

Style
Obstructer
DEF
116
SPD
195
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Unprecedented Scene Unfolding in the Mind
Level 10 (Max)

Targets 3 enemies for ATK Down Lv.6 (20 s), DEF Down Lv.6 (20 s), SPD Down Lv.6 (20 s); targets STR-type/Driven class enemies for 100% chance of Confusion (10 s); targets enemies with Confusion for Special CT Speed Down Lv.7 (10 s); targets self-healing enemies for 100% chance of RCV Bind (15 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character

Charge time: 17 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies for ATK Down Lv.1 (11 s), DEF Down Lv.1 (11 s), SPD Down Lv.1 (11 s); targets STR-type/Driven class enemies for 73% chance of Confusion (6 s); targets enemies with Confusion for Special CT Speed Down Lv.2 (6 s); targets self-healing enemies for 73% chance of RCV Bind (6 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character

    Charge time: 17 s

  2. Level 2

    Targets 3 enemies for ATK Down Lv.1 (12 s), DEF Down Lv.1 (12 s), SPD Down Lv.1 (12 s); targets STR-type/Driven class enemies for 76% chance of Confusion (6 s); targets enemies with Confusion for Special CT Speed Down Lv.2 (6 s); targets self-healing enemies for 76% chance of RCV Bind (7 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character

    Charge time: 17 s

  3. Level 3

    Targets 3 enemies for ATK Down Lv.2 (13 s), DEF Down Lv.2 (13 s), SPD Down Lv.2 (13 s); targets STR-type/Driven class enemies for 79% chance of Confusion (7 s); targets enemies with Confusion for Special CT Speed Down Lv.3 (7 s); targets self-healing enemies for 79% chance of RCV Bind (8 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character

    Charge time: 17 s

  4. Level 4

    Targets 3 enemies for ATK Down Lv.2 (14 s), DEF Down Lv.2 (14 s), SPD Down Lv.2 (14 s); targets STR-type/Driven class enemies for 82% chance of Confusion (7 s); targets enemies with Confusion for Special CT Speed Down Lv.3 (7 s); targets self-healing enemies for 82% chance of RCV Bind (9 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character

    Charge time: 17 s

  5. Level 5

    Targets 3 enemies for ATK Down Lv.3 (15 s), DEF Down Lv.3 (15 s), SPD Down Lv.3 (15 s); targets STR-type/Driven class enemies for 85% chance of Confusion (8 s); targets enemies with Confusion for Special CT Speed Down Lv.4 (8 s); targets self-healing enemies for 85% chance of RCV Bind (10 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character

    Charge time: 17 s

  6. Level 6

    Targets 3 enemies for ATK Down Lv.3 (16 s), DEF Down Lv.3 (16 s), SPD Down Lv.3 (16 s); targets STR-type/Driven class enemies for 88% chance of Confusion (8 s); targets enemies with Confusion for Special CT Speed Down Lv.4 (8 s); targets self-healing enemies for 88% chance of RCV Bind (11 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character

    Charge time: 17 s

  7. Level 7

    Targets 3 enemies for ATK Down Lv.4 (17 s), DEF Down Lv.4 (17 s), SPD Down Lv.4 (17 s); targets STR-type/Driven class enemies for 91% chance of Confusion (9 s); targets enemies with Confusion for Special CT Speed Down Lv.5 (9 s); targets self-healing enemies for 91% chance of RCV Bind (12 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character

    Charge time: 17 s

  8. Level 8

    Targets 3 enemies for ATK Down Lv.4 (18 s), DEF Down Lv.4 (18 s), SPD Down Lv.4 (18 s); targets STR-type/Driven class enemies for 94% chance of Confusion (9 s); targets enemies with Confusion for Special CT Speed Down Lv.5 (9 s); targets self-healing enemies for 94% chance of RCV Bind (13 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character

    Charge time: 17 s

  9. Level 9

    Targets 3 enemies for ATK Down Lv.5 (19 s), DEF Down Lv.5 (19 s), SPD Down Lv.5 (19 s); targets STR-type/Driven class enemies for 97% chance of Confusion (10 s); targets enemies with Confusion for Special CT Speed Down Lv.6 (10 s); targets self-healing enemies for 97% chance of RCV Bind (14 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character

    Charge time: 17 s

  10. Level 10

    Targets 3 enemies for ATK Down Lv.6 (20 s), DEF Down Lv.6 (20 s), SPD Down Lv.6 (20 s); targets STR-type/Driven class enemies for 100% chance of Confusion (10 s); targets enemies with Confusion for Special CT Speed Down Lv.7 (10 s); targets self-healing enemies for 100% chance of RCV Bind (15 s); if 3 or more Blackbeard Pirates characters are on the team, targets Blackbeard Pirates teammates for 100% chance of Paralysis (5 s), switches character with 1st sub character

    Charge time: 17 s

Ability
Level 5 (Max)

QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.6, SPD Up Lv.6; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 20% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 30% delay

Show all 5 levels
  1. Level 1

    QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.2, SPD Up Lv.2; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 12% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 22% delay

  2. Level 2

    QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.3, SPD Up Lv.3; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 14% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 24% delay

  3. Level 3

    QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.4, SPD Up Lv.4; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 16% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 26% delay

  4. Level 4

    QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.5, SPD Up Lv.5; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 18% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 28% delay

  5. Level 5

    QCK-type/Free Spirit class and Blackbeard Pirates teammates ATK Up Lv.6, SPD Up Lv.6; when character receives Paralysis, up to 3 times targets 3 enemies with high current Special CT for Special CT 20% delay; when remaining time becomes 90 s or less or when appearing on the field when remaining time is 90 s or less, targets STR-type/Driven class enemies for Special CT 30% delay

Resilience

Completely evades Action Bind, reduce damage taken from STR by 30%

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 5 for 1 turn

Condition

When a Blackbeard Pirates Four Emperors Giant character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 1 for 1 turn

    Condition

    When a Blackbeard Pirates Four Emperors Giant character performs Super Tandem

  2. Level 2

    Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 2 for 1 turn

    Condition

    When a Blackbeard Pirates Four Emperors Giant character performs Super Tandem

  3. Level 3

    Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 3 for 1 turn

    Condition

    When a Blackbeard Pirates Four Emperors Giant character performs Super Tandem

  4. Level 4

    Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 4 for 1 turn

    Condition

    When a Blackbeard Pirates Four Emperors Giant character performs Super Tandem

  5. Level 5

    Raises Boost Level of Blackbeard Pirates Four Emperors Giant characters by 5 for 1 turn

    Condition

    When a Blackbeard Pirates Four Emperors Giant character performs Super Tandem

How to get

Sugo-Fest

Featured · Oct 1, 2026 – Nov 1, 2026

Sugo-Fest

Featured · Jul 13, 2026 – Jul 26, 2026

Sugo-Fest

Featured · Jul 12, 2026 – Jul 26, 2026

Sugo-Fest

Featured · Jul 11, 2026 – Jul 26, 2026

Family

Lafitte
LafitteLafitteDemon Sheriff LafitteLafitte