
Momonosuke
Wano Country Child
A child from the Wano Country. His cherubic appearance and air of innocence lead Nami and Robin to feel at ease around him. Yet, there is a precocious side to him: one that is calculating, and shows signs of genius.
Special
Boosts chain multiplier by +0.2 for 1 turn
Allows you to freely swap slots once and boosts chain multiplier by +0.3 for 1 turn
Allows you to freely swap slots once and boosts chain multiplier by +0.5 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 8 / 11 / 14 turns | 7 / 10 / 13 turns |
| Level 2 | 7 / 10 / 13 turns | 6 / 9 / 12 turns |
| Level 3 | 6 / 9 / 12 turns | 5 / 8 / 11 turns |
| Level 4 | 5 / 8 / 11 turns | 4 / 7 / 10 turns |
| Level 5 | 4 / 7 / 10 turns | 3 / 6 / 9 turns |
| Max | 3 / 6 / 9 turns | 2 / 5 / 8 turns |
−1 turn at Limit Break 13
Captain Ability
Boosts crew's stats by 1.25x and cannot be KO'd if HP is over a certain amount
Crewmate Ability
Makes character's STRDEXQCKINT slots have matching slot effects
Reduces crew's Special Bind duration by 1 turn
Unlocks at Limit Break 14
Support Ability
Nami, Nico Robin, Kin'emon
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.3 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.1 for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.1 for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.2 for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.2 for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.3 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 761 | 238 | 200 |
| Lv 99 | 1,922 | 690 | 535 |
| Lv 150 | 2,883 | 1,035 | 802 |
| Limit Break | 2,072+150 | 950+260 | 535+0 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 30
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 30
Show all 15
Boosts base HP by 50
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 100
Add 1 Power Slot
Boosts base ATK by 40
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Reduces crew's Special Bind duration by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,035 | 730 | 566 |
| Lv 110 | 2,129 | 764 | 592 |
| Lv 120 | 2,317 | 832 | 644 |
| Lv 130 | 2,506 | 899 | 697 |
| Lv 150 | 2,883 | 1,035 | 802 |









