
Kozuki Momonosuke
Confrontment of the Dragons
Child of Kozuki Oden, the former daimyo of Wano Country's Kuri. Using Shinobu's Ripe-Ripe Enticement Jutsu, Momonosuke matured into an adult. As a gallant dragon, Momonosuke is determined to carry Luffy into battle against Kaido.
Special
Reduces crew's Despair duration by 3 turns, changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts Slasher characters' slot effects by 2.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 37 turns | 22 turns |
| Level 2 | 36 turns | 21 turns |
| Level 3 | 35 turns | 20 turns |
| Level 4 | 34 turns | 19 turns |
| Level 5 | 33 turns | 18 turns |
| Level 6 | 32 turns | 17 turns |
| Max | 31 turns | 16 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts Slasher characters' ATK by 1.25x, HP by 1.1x, reduces their Special charge time by 1 turn at start of quest, and deals non-type damage to one enemy at end of turn based on number of PERFECTs landed during a turn (up to 90x character's ATK)
Boosts Slasher characters' ATK by 4x, HP by 1.25x, reduces their Special charge time by 1 turn at start of quest, and deals non-type damage to one enemy at end of turn based on number of PERFECTs landed during a turn (up to 150x character's ATK)
Unlocks at Limit Break 39
Crewmate Ability
Reduces character's Special charge time by 1 turn every time another Slasher character uses a Special
Unlocks at Limit Break 7
Makes crew's STR slots have matching slot effects
Unlocks at Limit Break 31
Support Ability
Monkey D. Luffy, Yamato
Boosts supported character's damage dealt to Kaido by 1.3x
Show all 5 levels
- Level 1
Boosts supported character's damage dealt to Kaido by 1.1x
- Level 2
Boosts supported character's damage dealt to Kaido by 1.1x
- Level 3
Boosts supported character's damage dealt to Kaido by 1.2x
- Level 4
Boosts supported character's damage dealt to Kaido by 1.2x
- Level 5
Boosts supported character's damage dealt to Kaido by 1.3x
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,614 | 753 | 105 |
| Lv 99 | 3,228 | 1,506 | 210 |
| Lv 150 | 4,842 | 2,259 | 315 |
| Limit Break | 3,628+400 | 1,706+200 | 330+120 |
| Limit Break+ | 3,978+750 | 1,906+400 | 430+220 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: DEX Damage Reduction
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Reduces character's Special charge time by 1 turn every time another Slasher character uses a Special
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 30
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 10
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 15
Boosts base RCV by 30
Boosts base HP by 60
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 60
Boosts base ATK by 20
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Makes crew's STR slots have matching slot effects
Boosts base ATK by 30
Boosts base HP by 80
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 35
Boosts base ATK by 40
Power Up Captain Ability
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 90
Boosts base RCV by 60
Boosts base HP by 80
Boosts base HP by 90
Boosts base HP by 100
Boosts base ATK by 110
Potential Ability 3: Critical ATK
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,417 | 1,594 | 222 |
| Lv 110 | 3,576 | 1,668 | 232 |
| Lv 120 | 3,892 | 1,816 | 253 |
| Lv 130 | 4,209 | 1,963 | 273 |
| Lv 150 | 4,842 | 2,259 | 315 |
Pirate Rumble
- Style
Supporter- DEF
- 204
- SPD
- 149
- Cost
- 35
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets STR-type teammates for SPD Up Lv.6 (20 s), ATK Up Lv.6 (20 s); targets Driven class enemies for SPD Down Lv.6 (15 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets STR-type teammates for SPD Up Lv.1 (20 s), ATK Up Lv.1 (20 s); targets Driven class enemies for SPD Down Lv.1 (15 s)
Charge time: 25 s
- Level 2
Targets STR-type teammates for SPD Up Lv.1 (20 s), ATK Up Lv.1 (20 s); targets Driven class enemies for SPD Down Lv.1 (15 s)
Charge time: 25 s
- Level 3
Targets STR-type teammates for SPD Up Lv.2 (20 s), ATK Up Lv.2 (20 s); targets Driven class enemies for SPD Down Lv.2 (15 s)
Charge time: 25 s
- Level 4
Targets STR-type teammates for SPD Up Lv.2 (20 s), ATK Up Lv.2 (20 s); targets Driven class enemies for SPD Down Lv.2 (15 s)
Charge time: 25 s
- Level 5
Targets STR-type teammates for SPD Up Lv.3 (20 s), ATK Up Lv.3 (20 s); targets Driven class enemies for SPD Down Lv.3 (15 s)
Charge time: 25 s
- Level 6
Targets STR-type teammates for SPD Up Lv.3 (20 s), ATK Up Lv.3 (20 s); targets Driven class enemies for SPD Down Lv.3 (15 s)
Charge time: 25 s
- Level 7
Targets STR-type teammates for SPD Up Lv.4 (20 s), ATK Up Lv.4 (20 s); targets Driven class enemies for SPD Down Lv.4 (15 s)
Charge time: 25 s
- Level 8
Targets STR-type teammates for SPD Up Lv.4 (20 s), ATK Up Lv.4 (20 s); targets Driven class enemies for SPD Down Lv.4 (15 s)
Charge time: 25 s
- Level 9
Targets STR-type teammates for SPD Up Lv.5 (20 s), ATK Up Lv.5 (20 s); targets Driven class enemies for SPD Down Lv.5 (15 s)
Charge time: 25 s
- Level 10
Targets STR-type teammates for SPD Up Lv.6 (20 s), ATK Up Lv.6 (20 s); targets Driven class enemies for SPD Down Lv.6 (15 s)
Charge time: 25 s
STR-type teammates Critical % Up Lv.5; Free Spirit class teammates Blow Away % Up Lv.3; Driven class enemies ATK Down Lv.3
Show all 5 levels
- Level 1
STR-type teammates Critical % Up Lv.1; Free Spirit class teammates Blow Away % Up Lv.1; Driven class enemies ATK Down Lv.1
- Level 2
STR-type teammates Critical % Up Lv.2; Free Spirit class teammates Blow Away % Up Lv.1; Driven class enemies ATK Down Lv.1
- Level 3
STR-type teammates Critical % Up Lv.3; Free Spirit class teammates Blow Away % Up Lv.2; Driven class enemies ATK Down Lv.2
- Level 4
STR-type teammates Critical % Up Lv.4; Free Spirit class teammates Blow Away % Up Lv.2; Driven class enemies ATK Down Lv.2
- Level 5
STR-type teammates Critical % Up Lv.5; Free Spirit class teammates Blow Away % Up Lv.3; Driven class enemies ATK Down Lv.3
Heal 100 HP at an interval









