
Foxfire Kin'emon
Wano Country Samurai
A samurai from the Wano Country. His Foxfire sword style can burn through his opponents, summon explosions and cut right through fire, saving the Straw Hats from being overwhelmed by poison gas. His performance in combat would even earn Zoro's attention.
Special
Deals major non-type damage to all enemies and turns all slots into character's own slot
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Level 6 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 6
−2 turns at Limit Break 13
Captain Ability
Heals 3x character's RCV at end of turn and boosts ATK by 3.5x when characters attack in GOOD, GREAT, PERFECT order without breaking the chain
Crewmate Ability
Makes character's STRQCK slots have matching slot effects
Makes character's RCVTND slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Momonosuke
Once per quest, if supported character uses a Special, changes supported character's slot to character's own type and reduces crew's Burn duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, changes supported character's slot to character's own type
- Level 2
Once per quest, if supported character uses a Special, changes supported character's slot to character's own type
- Level 3
Once per quest, if supported character uses a Special, changes supported character's slot to character's own type
- Level 4
Once per quest, if supported character uses a Special, changes supported character's slot to character's own type and reduces crew's Burn duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, changes supported character's slot to character's own type and reduces crew's Burn duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,066 | 530 | 119 |
| Lv 99 | 2,349 | 1,377 | 294 |
| Lv 150 | 3,523 | 2,065 | 441 |
| Limit Break | 2,529+180 | 1,477+100 | 344+50 |
Limit Break
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 20
Show all 15
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 60
Boosts base RCV by 20
Add 1 Power Slot
Boosts base RCV by 30
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Add Crewmate Ability 2: Makes character's RCVTND slots have matching slot effects
Potential Ability 2: Pinch Healing
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,487 | 1,457 | 311 |
| Lv 110 | 2,602 | 1,525 | 325 |
| Lv 120 | 2,832 | 1,660 | 354 |
| Lv 130 | 3,062 | 1,795 | 383 |
| Lv 150 | 3,523 | 2,065 | 441 |














