
Kin'emon
Confronting the Betrayer
A samurai of Wano and vassal of the Kozuki family. He heads to Onigashima amidst a storm in a small boat. On the way, he finds out that Kanjuro is a traitor and slashes at him in anger.
Special
Reduces one enemy's HP by 15%, reduces crew's Paralysis duration by 5 turns, reduces all enemies' damage reduction and [Damage Cut] duration by 5 turns, changes crew's BLOCK and unfavorable slots to character's own type, and boosts chain multiplier by +0.9 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Slasher characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts Slasher characters' base ATK by 75
Makes Slasher characters' STR slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Slasher characters
Supported character deals 1.5x more damage to Kanjuro and adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Supported character deals 1.1x more damage to Kanjuro and adds 3% of character's base stats to supported character's base stats
- Level 2
Supported character deals 1.2x more damage to Kanjuro and adds 4% of character's base stats to supported character's base stats
- Level 3
Supported character deals 1.3x more damage to Kanjuro and adds 5% of character's base stats to supported character's base stats
- Level 4
Supported character deals 1.4x more damage to Kanjuro and adds 6% of character's base stats to supported character's base stats
- Level 5
Supported character deals 1.5x more damage to Kanjuro and adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,212 | 761 | 56 |
| Lv 99 | 3,011 | 1,403 | 231 |
| Lv 150 | 4,516 | 2,104 | 346 |
| Limit Break | 3,211+200 | 1,503+100 | 281+50 |
| Limit Break+ | 3,411+400 | 1,703+300 | 381+150 |
Limit Break
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base HP by 50
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 25
Show all 25
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes Slasher characters' STR slots have matching slot effects
Boosts base ATK by 25
Add 1 Power Slot
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Boosts base ATK by 25
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,188 | 1,485 | 244 |
| Lv 110 | 3,335 | 1,554 | 255 |
| Lv 120 | 3,630 | 1,691 | 278 |
| Lv 130 | 3,925 | 1,829 | 300 |
| Lv 150 | 4,516 | 2,104 | 346 |














