
Zeo
Fish-Man District Spirit
An officer in the New Fish-Man Pirates. He proudly calls himself the "noble of the Fish-Man District." He tries to never act weak or disturbed, not even when a friend or foe steps on him while he is camouflaged.
Special
Locks crew's slots, makes it easier to land PERFECT strikes, and sets the chain multiplier to 2.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Level 6 | 12 turns | 11 turns |
| Level 7 | 11 turns | 10 turns |
| Max | 10 turns | 9 turns |
−1 turn at Limit Break 9
Captain Ability
Boosts INT characters' ATK by 2.25x and reduces damage taken by 20%
Crewmate Ability
Makes crew immune to Remove SFX if the captain is a Powerhouse character
Makes Powerhouse characters' TND slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Hody Jones, Hyouzou, Ikaros Much, Daruma, Dosun
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,078 | 441 | 96 |
| Lv 99 | 2,424 | 1,362 | 279 |
| Lv 150 | 3,636 | 2,043 | 418 |
| Limit Break | 2,564+140 | 1,452+90 | 349+70 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 15
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 40
Reduces Special charge time by 1 turn
Boosts base RCV by 40
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 50
Add Crewmate Ability 2: Makes Powerhouse characters' TND slots have matching slot effects
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 40 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 80 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,566 | 1,442 | 295 |
| Lv 110 | 2,685 | 1,508 | 308 |
| Lv 120 | 2,923 | 1,642 | 336 |
| Lv 130 | 3,160 | 1,775 | 363 |
| Lv 150 | 3,636 | 2,043 | 418 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 151
- SPD
- 127
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets team for Critical % Up Lv.10 (25 s); Miss % Down Lv.10 (25 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets team for Critical % Up Lv.1 (25 s); Miss % Down Lv.1 (25 s)
Charge time: 28 s
- Level 2
Targets team for Critical % Up Lv.2 (25 s); Miss % Down Lv.2 (25 s)
Charge time: 28 s
- Level 3
Targets team for Critical % Up Lv.3 (25 s); Miss % Down Lv.3 (25 s)
Charge time: 28 s
- Level 4
Targets team for Critical % Up Lv.4 (25 s); Miss % Down Lv.4 (25 s)
Charge time: 28 s
- Level 5
Targets team for Critical % Up Lv.5 (25 s); Miss % Down Lv.5 (25 s)
Charge time: 28 s
- Level 6
Targets team for Critical % Up Lv.6 (25 s); Miss % Down Lv.6 (25 s)
Charge time: 28 s
- Level 7
Targets team for Critical % Up Lv.7 (25 s); Miss % Down Lv.7 (25 s)
Charge time: 28 s
- Level 8
Targets team for Critical % Up Lv.8 (25 s); Miss % Down Lv.8 (25 s)
Charge time: 28 s
- Level 9
Targets team for Critical % Up Lv.9 (25 s); Miss % Down Lv.9 (25 s)
Charge time: 28 s
- Level 10
Targets team for Critical % Up Lv.10 (25 s); Miss % Down Lv.10 (25 s)
Charge time: 28 s
First 20 s of battle, Powerhouse class teammates ATK Up Lv.6
Show all 5 levels
- Level 1
First 20 s of battle, Powerhouse class teammates ATK Up Lv.2
- Level 2
First 20 s of battle, Powerhouse class teammates ATK Up Lv.3
- Level 3
First 20 s of battle, Powerhouse class teammates ATK Up Lv.4
- Level 4
First 20 s of battle, Powerhouse class teammates ATK Up Lv.5
- Level 5
First 20 s of battle, Powerhouse class teammates ATK Up Lv.6
How to get
Featured · Oct 14, 2017 – Oct 18, 2017
Featured · Sep 30, 2017 – Oct 12, 2017

