Zeo

Fish-Man District Spirit

An officer in the New Fish-Man Pirates. He proudly calls himself the "noble of the Fish-Man District." He tries to never act weak or disturbed, not even when a friend or foe steps on him while he is camouflaged.

Special

Hidden Flail

Locks crew's slots, makes it easier to land PERFECT strikes, and sets the chain multiplier to 2.5x for 1 turn

BaseLimit Break
Level 117 turns16 turns
Level 216 turns15 turns
Level 315 turns14 turns
Level 414 turns13 turns
Level 513 turns12 turns
Level 612 turns11 turns
Level 711 turns10 turns
Max10 turns9 turns

−1 turn at Limit Break 9

Captain Ability

Self-Styled Fish-Man Noble

Boosts INT characters' ATK by 2.25x and reduces damage taken by 20%

Crewmate Ability

RES

Makes crew immune to Remove SFX if the captain is a Powerhouse character

UNIQ

Makes Powerhouse characters' TND slots have matching slot effects

Unlocks at Limit Break 14

Support Ability

Supported Characters

Hody Jones, Hyouzou, Ikaros Much, Daruma, Dosun

Level 5 (Max)

Adds 9% of character's base ATK and HP to supported character's base ATK and HP

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK and HP to supported character's base ATK and HP

  2. Level 2

    Adds 4% of character's base ATK and HP to supported character's base ATK and HP

  3. Level 3

    Adds 5% of character's base ATK and HP to supported character's base ATK and HP

  4. Level 4

    Adds 7% of character's base ATK and HP to supported character's base ATK and HP

  5. Level 5

    Adds 9% of character's base ATK and HP to supported character's base ATK and HP

Stats

HPATKRCV
Lv 11,07844196
Lv 992,4241,362279
Lv 1503,6362,043418
Limit Break2,564+1401,452+90349+70

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base HP by 30

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 10

Show all 15
06

Boosts base RCV by 20

07

Boosts base ATK by 30

08

Boosts base HP by 40

09

Reduces Special charge time by 1 turn

10

Boosts base RCV by 40

11

Add 1 Power Slot

12

Boosts base HP by 50

13

Boosts base ATK by 50

14

Add Crewmate Ability 2: Makes Powerhouse characters' TND slots have matching slot effects

15

Potential Ability 2: RCV Bind Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 20 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 40 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 80 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,5661,442295
Lv 1102,6851,508308
Lv 1202,9231,642336
Lv 1303,1601,775363
Lv 1503,6362,043418

Evolution

Zeo
Rainbow Pirate PenguinBlack Hermit CrabBlack Plated LobsterBlack Striped DragonBlack Striped Dragon
30,000 Beli
Zeo

Pirate Rumble

Style
Supporter
DEF
151
SPD
127
Cost
30
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Hidden Flail
Level 10 (Max)

Targets team for Critical % Up Lv.10 (25 s); Miss % Down Lv.10 (25 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets team for Critical % Up Lv.1 (25 s); Miss % Down Lv.1 (25 s)

    Charge time: 28 s

  2. Level 2

    Targets team for Critical % Up Lv.2 (25 s); Miss % Down Lv.2 (25 s)

    Charge time: 28 s

  3. Level 3

    Targets team for Critical % Up Lv.3 (25 s); Miss % Down Lv.3 (25 s)

    Charge time: 28 s

  4. Level 4

    Targets team for Critical % Up Lv.4 (25 s); Miss % Down Lv.4 (25 s)

    Charge time: 28 s

  5. Level 5

    Targets team for Critical % Up Lv.5 (25 s); Miss % Down Lv.5 (25 s)

    Charge time: 28 s

  6. Level 6

    Targets team for Critical % Up Lv.6 (25 s); Miss % Down Lv.6 (25 s)

    Charge time: 28 s

  7. Level 7

    Targets team for Critical % Up Lv.7 (25 s); Miss % Down Lv.7 (25 s)

    Charge time: 28 s

  8. Level 8

    Targets team for Critical % Up Lv.8 (25 s); Miss % Down Lv.8 (25 s)

    Charge time: 28 s

  9. Level 9

    Targets team for Critical % Up Lv.9 (25 s); Miss % Down Lv.9 (25 s)

    Charge time: 28 s

  10. Level 10

    Targets team for Critical % Up Lv.10 (25 s); Miss % Down Lv.10 (25 s)

    Charge time: 28 s

Ability
Level 5 (Max)

First 20 s of battle, Powerhouse class teammates ATK Up Lv.6

Show all 5 levels
  1. Level 1

    First 20 s of battle, Powerhouse class teammates ATK Up Lv.2

  2. Level 2

    First 20 s of battle, Powerhouse class teammates ATK Up Lv.3

  3. Level 3

    First 20 s of battle, Powerhouse class teammates ATK Up Lv.4

  4. Level 4

    First 20 s of battle, Powerhouse class teammates ATK Up Lv.5

  5. Level 5

    First 20 s of battle, Powerhouse class teammates ATK Up Lv.6

How to get

Featured

Featured · Oct 14, 2017 – Oct 18, 2017

Featured

Featured · Sep 30, 2017 – Oct 12, 2017

Family

Zeo
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