Zeo

New Fish-Man Pirates

A Japanese wobbegong shark Fish-Man and officer in the New Fish-Man Pirates. His innate camouflage skills let him hide and sneak up on foes. He can also swing his flail to keep any advancing foes at bay.

Special

Hidden Flail

Locks crew's slots, makes it easier to land PERFECT strikes, and sets the chain multiplier to 2.5x for 1 turn

Level 117 turns
Level 216 turns
Level 315 turns
Level 414 turns
Level 513 turns
Level 612 turns
Level 711 turns
Max10 turns

Captain Ability

Unflappable Pride

Boosts INT characters' ATK by 1.5x and reduces damage taken by 10%

Crewmate Ability

RES

Makes crew immune to Remove SFX if the captain is a Powerhouse character

Stats

HPATKRCV
Lv 12028024
Lv 501,159522139

Evolution

Zeo
Rainbow Pirate PenguinBlack Hermit CrabBlack Plated LobsterBlack Striped DragonBlack Striped Dragon
30,000 Beli
Zeo

Pirate Rumble

Style
Supporter
DEF
151
SPD
127
Cost
30
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Hidden Flail
Level 10 (Max)

Targets team for Critical % Up Lv.10 (25 s); Miss % Down Lv.10 (25 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets team for Critical % Up Lv.1 (25 s); Miss % Down Lv.1 (25 s)

    Charge time: 28 s

  2. Level 2

    Targets team for Critical % Up Lv.2 (25 s); Miss % Down Lv.2 (25 s)

    Charge time: 28 s

  3. Level 3

    Targets team for Critical % Up Lv.3 (25 s); Miss % Down Lv.3 (25 s)

    Charge time: 28 s

  4. Level 4

    Targets team for Critical % Up Lv.4 (25 s); Miss % Down Lv.4 (25 s)

    Charge time: 28 s

  5. Level 5

    Targets team for Critical % Up Lv.5 (25 s); Miss % Down Lv.5 (25 s)

    Charge time: 28 s

  6. Level 6

    Targets team for Critical % Up Lv.6 (25 s); Miss % Down Lv.6 (25 s)

    Charge time: 28 s

  7. Level 7

    Targets team for Critical % Up Lv.7 (25 s); Miss % Down Lv.7 (25 s)

    Charge time: 28 s

  8. Level 8

    Targets team for Critical % Up Lv.8 (25 s); Miss % Down Lv.8 (25 s)

    Charge time: 28 s

  9. Level 9

    Targets team for Critical % Up Lv.9 (25 s); Miss % Down Lv.9 (25 s)

    Charge time: 28 s

  10. Level 10

    Targets team for Critical % Up Lv.10 (25 s); Miss % Down Lv.10 (25 s)

    Charge time: 28 s

Ability
Level 5 (Max)

First 20 s of battle, Powerhouse class teammates ATK Up Lv.6

Show all 5 levels
  1. Level 1

    First 20 s of battle, Powerhouse class teammates ATK Up Lv.2

  2. Level 2

    First 20 s of battle, Powerhouse class teammates ATK Up Lv.3

  3. Level 3

    First 20 s of battle, Powerhouse class teammates ATK Up Lv.4

  4. Level 4

    First 20 s of battle, Powerhouse class teammates ATK Up Lv.5

  5. Level 5

    First 20 s of battle, Powerhouse class teammates ATK Up Lv.6

Family

Zeo
ZeoZeo