
Hyouzou
Fish-Man District Spirit
An assassin hired by the New Fish-Man Pirates. To go with his drink, he consumed a huge amount of Energy Steroids, causing great changes to his body, much like Hody. His power, already enough to stave off Luffy's attack, grew even further, making him several times stronger.
Special
Makes it harder to land PERFECT strikes for 1 turn, but heals 20% of crew's maximum HP, changes Powerhouse characters' type slots to the character's own slot, and delays all enemies by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Level 6 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 9
Captain Ability
Boosts Slasher characters' ATK by 2.5x and boosts Powerhouse characters' HP by 1.25x
Crewmate Ability
Boosts crew's base ATK by 150 if the crew has 6 Powerhouse characters
Reduces character's Paralysis duration by 3 turns
Unlocks at Limit Break 14
Support Ability
Hody Jones, Ikaros Much, Daruma, Zeo, Dosun
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,319 | 613 | -333 |
| Lv 99 | 2,941 | 1,468 | -333 |
| Lv 150 | 4,411 | 2,202 | -333 |
| Limit Break | 3,121+180 | 1,558+90 | -273+60 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 30
Potential Ability 1: Critical ATK
Boosts base RCV by 20
Show all 15
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 60
Boosts base ATK by 40
Add Crewmate Ability 2: Reduces character's Paralysis duration by 3 turns
Potential Ability 2: RCV Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,113 | 1,554 | -333 |
| Lv 110 | 3,258 | 1,626 | -333 |
| Lv 120 | 3,546 | 1,770 | -333 |
| Lv 130 | 3,834 | 1,914 | -333 |
| Lv 150 | 4,411 | 2,202 | -333 |




