
Hyouzou
Junkie's Awakening
An assassin hired by the New Fish-Man Pirates. His impulse to kill led him to attack Robin, however the attack was blocked by Zoro. A battle ensued where he wielded swords coated in poison.
Special
Deals Venom to one enemy, completely cancels Remove SFX, reduces Despair/Special Bind duration by 5 turns, changes adjacent slots to character's own type, and allows you to freely swap slots 3 times
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Level 6 | 15 turns | 12 turns |
| Level 7 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Slasher characters' ATK by 2.25x, HP by 1.2x, and boosts their ATK a further 1.25x when characters attack at GOOD or better in the order of INT, DEX, DEX without breaking the chain
Crewmate Ability
Reduces character's Special Bind duration by 3 turns
Lets character completely evade Paralysis
Unlocks at Limit Break 8
Support Ability
Hody Jones, Ikaros Much, Daruma, Dosun
Once per quest, if supported character uses a Special to change slots, reduces crew's Special Bind/Despair duration by 3 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to change slots, reduces crew's Special Bind/Despair duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special to change slots, reduces crew's Special Bind/Despair duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special to change slots, reduces crew's Special Bind/Despair duration by 2 turns
- Level 4
Once per quest, if supported character uses a Special to change slots, reduces crew's Special Bind/Despair duration by 2 turns
- Level 5
Once per quest, if supported character uses a Special to change slots, reduces crew's Special Bind/Despair duration by 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,321 | 657 | -333 |
| Lv 99 | 2,982 | 1,478 | -333 |
| Lv 150 | 4,473 | 2,217 | -333 |
| Limit Break | 3,182+200 | 1,578+100 | -283+50 |
| Limit Break+ | 3,532+550 | 1,778+300 | -208+125 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base RCV by 15
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 40
Show all 25
Boosts base HP by 40
Boosts base HP by 50
Add Crewmate Ability 2: Lets character completely evade Paralysis
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 70
Boosts base ATK by 60
Add 1 Power Slot
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,157 | 1,564 | -333 |
| Lv 110 | 3,303 | 1,637 | -333 |
| Lv 120 | 3,595 | 1,782 | -333 |
| Lv 130 | 3,888 | 1,927 | -333 |
| Lv 150 | 4,473 | 2,217 | -333 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 125
- SPD
- 163
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for 1550 damage; Damage Over Time Lv.4 (38 s)
Charge time: 36 s
Show all 10 levels
- Level 1
Targets enemies within medium range for 1050 damage; Damage Over Time Lv.2 (20 s)
Charge time: 36 s
- Level 2
Targets enemies within medium range for 1100 damage; Damage Over Time Lv.2 (22 s)
Charge time: 36 s
- Level 3
Targets enemies within medium range for 1150 damage; Damage Over Time Lv.2 (24 s)
Charge time: 36 s
- Level 4
Targets enemies within medium range for 1200 damage; Damage Over Time Lv.2 (26 s)
Charge time: 36 s
- Level 5
Targets enemies within medium range for 1250 damage; Damage Over Time Lv.2 (28 s)
Charge time: 36 s
- Level 6
Targets enemies within medium range for 1300 damage; Damage Over Time Lv.2 (30 s)
Charge time: 36 s
- Level 7
Targets enemies within medium range for 1350 damage; Damage Over Time Lv.3 (32 s)
Charge time: 36 s
- Level 8
Targets enemies within medium range for 1400 damage; Damage Over Time Lv.3 (34 s)
Charge time: 36 s
- Level 9
Targets enemies within medium range for 1450 damage; Damage Over Time Lv.3 (36 s)
Charge time: 36 s
- Level 10
Targets enemies within medium range for 1550 damage; Damage Over Time Lv.4 (38 s)
Charge time: 36 s
Slasher class teammates SPD Up Lv.5; when remaining time is less than 50 s, Slasher class teammates ATK Up Lv.1
Show all 5 levels
- Level 1
Slasher class teammates SPD Up Lv.1; when remaining time is less than 50 s, Slasher class teammates ATK Up Lv.1
- Level 2
Slasher class teammates SPD Up Lv.2; when remaining time is less than 50 s, Slasher class teammates ATK Up Lv.1
- Level 3
Slasher class teammates SPD Up Lv.3; when remaining time is less than 50 s, Slasher class teammates ATK Up Lv.1
- Level 4
Slasher class teammates SPD Up Lv.4; when remaining time is less than 50 s, Slasher class teammates ATK Up Lv.1
- Level 5
Slasher class teammates SPD Up Lv.5; when remaining time is less than 50 s, Slasher class teammates ATK Up Lv.1




