
Gladius
Pica Army
Officer in the Pica Army, a subdivision of the Donquixote Pirates. In addition to his rupture skills, he is a gifted marksman. His goggles are designed to aid in shooting, letting him aim at faraway targets. He even taught marksmanship to the young Trafalgar Law.
Special
Deals STR damage to all enemies, reduces Bind/Despair duration by 1 turn, and boosts the type effects of normal attacks from Shooter characters for 1 turn
Deals major STR damage to all enemies, reduces Bind/Despair duration by 2 turns, and greatly boosts the type effects of normal attacks from Shooter characters for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 26 / 33 turns | 24 / 31 turns |
| Level 2 | 25 / 32 turns | 23 / 30 turns |
| Level 3 | 24 / 31 turns | 22 / 29 turns |
| Level 4 | 23 / 30 turns | 21 / 28 turns |
| Level 5 | 22 / 29 turns | 20 / 27 turns |
| Level 6 | 21 / 28 turns | 19 / 26 turns |
| Level 7 | 20 / 27 turns | 18 / 25 turns |
| Level 8 | 19 / 26 turns | 17 / 24 turns |
| Level 9 | 18 / 25 turns | 16 / 23 turns |
| Level 10 | 17 / 24 turns | 15 / 22 turns |
| Level 11 | 16 / 23 turns | 14 / 21 turns |
| Level 12 | 15 / 22 turns | 13 / 20 turns |
| Level 13 | 14 / 21 turns | 12 / 19 turns |
| Level 14 | 13 / 20 turns | 11 / 18 turns |
| Level 15 | 12 / 19 turns | 10 / 17 turns |
| Max | 11 / 18 turns | 9 / 16 turns |
−2 turns at Limit Break 14
Captain Ability
Boosts characters' ATK by 1.75x per Shooter and 1.5x per Driven class
Crewmate Ability
Reduces character's Special Bind duration by 2 turns
Unlocks at Limit Break 10
Support Ability
Buffalo, Pica
Adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 3% of character's base ATK to supported character's base ATK
- Level 2
Adds 4% of character's base ATK to supported character's base ATK
- Level 3
Adds 5% of character's base ATK to supported character's base ATK
- Level 4
Adds 7% of character's base ATK to supported character's base ATK
- Level 5
Adds 9% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 986 | 698 | 86 |
| Lv 99 | 2,188 | 1,419 | 208 |
| Lv 150 | 3,282 | 2,128 | 312 |
| Limit Break | 2,378+190 | 1,489+70 | 288+80 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 30
Show all 15
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base HP by 40
Boosts base RCV by 40
Add Crewmate Ability 1: Reduces character's Special Bind duration by 2 turns
Boosts base HP by 50
Boosts base HP by 70
Add 1 Power Slot
Reduces Special charge time by 2 turns
Potential Ability 2: Barrier Pierce
Potential Abilities
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,316 | 1,502 | 220 |
| Lv 110 | 2,423 | 1,571 | 230 |
| Lv 120 | 2,638 | 1,710 | 250 |
| Lv 130 | 2,852 | 1,849 | 271 |
| Lv 150 | 3,282 | 2,128 | 312 |




