
Gladius
Donquixote Pirates
Officer for the Donquixote Pirates. He uses the Pop-Pop Fruit to cause either himself or any inanimate object (except Sea-Prism Stone) to burst and explode.
Special
Reduces enemies' HP by 20% and changes own slot to QCK
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 11
Captain Ability
Boosts QCK characters' ATK by 2.5x
Boosts QCK characters' ATK by 2.75x
Unlocks at Limit Break 8
Crewmate Ability
Boosts QCK characters' base stats by 30
Unlocks at Limit Break 13
Support Ability
Buffalo, Pica
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,000 | 767 | 101 |
| Lv 99 | 2,375 | 1,371 | 271 |
| Lv 150 | 3,562 | 2,056 | 406 |
| Limit Break | 2,615+240 | 1,471+100 | 311+40 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base ATK by 30
Potential Ability 1: Critical ATK
Boosts base RCV by 30
Show all 15
Boosts base HP by 60
Boosts base ATK by 30
Power Up Captain Ability
Boosts base ATK by 40
Boosts base HP by 60
Reduces Special charge time by 1 turn
Boosts base HP by 60
Add Crewmate Ability 1: Boosts QCK characters' base stats by 30
Add 1 Power Slot
Potential Ability 2: Barrier Pierce
Potential Abilities
If character lands a PERFECT strike, 20% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 10% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 15% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 20% chance of a 10% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,514 | 1,451 | 286 |
| Lv 110 | 2,631 | 1,518 | 300 |
| Lv 120 | 2,863 | 1,653 | 326 |
| Lv 130 | 3,096 | 1,787 | 353 |
| Lv 150 | 3,562 | 2,056 | 406 |




