
Hongo
Punishing the "Man-Eater"
Ship doctor of the Red-Hair Pirates. To punish Bartolomeo the Man-Eater for burning the Red-Hair Pirates' flag and humiliating one of the Four Emperors, he urged him to make his boss, Straw Hat Luffy, drink a deadly poison and take responsibility for his subordinate's actions.
Special
Reduces all enemies' DEF Up duration by 6 turns, applies Venom (0.1x character's ATK) to one enemy, and applies "Territory: STR-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn. If crew has slot effect boost when Special is launched, boosts damage dealt to enemies affected by Poison or Venom by 2.5x for 1 turn (boosts STR, Fighter, and Cerebral characters' slot effects by 2.75x for 1 turn otherwise). If 2 or more Red-Haired Pirates characters are on the crew, reduces crew's Despair duration by 7 turns, and extends the duration of crew's slot effect boost by 2 turns (effect applies to slot effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces Fighter and Cerebral characters' Special charge time by 2 turns at start of quest, and boosts Fighter and Cerebral characters' ATK more the lower HP is before attacking (minimum 3.5x, up to 4.25x)
Crewmate Ability
If field has any applicable Territory for the crew, boosts Fighter and Cerebral characters' base ATK by 200 (boosts Fighter and Cerebral characters' base ATK by 75 otherwise)
Makes Fighter and Cerebral characters' PSYRCV slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Once per quest, if crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn and reduces all enemies' DEF Up duration by 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn and reduces all enemies' DEF Up duration by 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,736 | 824 | 86 |
| Lv 99 | 3,472 | 1,648 | 172 |
| Lv 150 | 5,208 | 2,472 | 258 |
| Limit Break | 3,672+200 | 1,748+100 | 222+50 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 60
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 20
Show all 15
Boosts base ATK by 20
Boosts base HP by 70
Add 1 Power Slot
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: Makes Fighter and Cerebral characters' PSYRCV slots have matching slot effects
Boosts base HP by 70
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,676 | 1,744 | 182 |
| Lv 110 | 3,846 | 1,825 | 190 |
| Lv 120 | 4,186 | 1,987 | 207 |
| Lv 130 | 4,527 | 2,148 | 224 |
| Lv 150 | 5,208 | 2,472 | 258 |
How to get
Featured · Sep 20, 2026 – Sep 27, 2026
Featured · Jun 20, 2026 – Jun 28, 2026
Featured · Apr 19, 2026 – May 17, 2026
Featured · Apr 18, 2026 – May 17, 2026
