Hongo

Ship doctor of the Red-Hair Pirates. He treated the audience members who were shot by the Navy. All hands then go to battle to save Shanks' daughter, Uta.

Special

Emotional Kick

Deals 60x character's ATK in PSY damage to one enemy, reduces crew's Special charge time by 1 turn, reduces all enemies' DEF Up duration by 6 turns, changes crew's BLOCK and type slots to TND, and if amount of HP beyond crew's maximum HP healed before Special is launched is 15,000 or more, boosts PSY and Free Spirit characters' slot effects by 2.25x for 3 turns (doubles PSY and Free Spirit characters' slot effects for 3 turns otherwise)

BaseLimit Break
Level 118 turns17 turns
Level 217 turns16 turns
Level 316 turns15 turns
Level 415 turns14 turns
Level 514 turns13 turns
Level 613 turns12 turns
Max12 turns11 turns

−1 turn at Limit Break 14

Captain Ability

Ship Doctor Aiming at the Demon King

Boosts PSY and Free Spirit characters' ATK by 3.25x, boosts their ATK by approximately 3.5x when they have TND slots, and boosts their HP by 1.2x

Crewmate Ability

RES

Reduces character's Special Reverse by 2 turns

UNIQ

Makes crew's TND slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

PSY characters

Level 5 (Max)

Adds 8% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 4% of character's base stats to supported character's base stats

  2. Level 2

    Adds 5% of character's base stats to supported character's base stats

  3. Level 3

    Adds 6% of character's base stats to supported character's base stats

  4. Level 4

    Adds 7% of character's base stats to supported character's base stats

  5. Level 5

    Adds 8% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,70173097
Lv 993,4011,460194
Lv 1505,1012,190291
Limit Break3,601+2001,560+100244+50
Limit Break+3,801+4001,760+300344+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 25

03

Boosts base RCV by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 30

Show all 25
06

Boosts base ATK by 20

07

Boosts base HP by 50

08

Add 1 Power Slot

09

Boosts base HP by 50

10

Boosts base HP by 75

11

Boosts base ATK by 30

12

Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects

13

Boosts base ATK by 40

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base RCV by 50

19

Boosts base RCV by 50

20

Boosts base ATK by 50

21

Boosts base HP by 50

22

Boosts base ATK by 100

23

Boosts base HP by 50

24

Boosts base HP by 100

25

Potential Ability 3: Recovery ATK Boost/Hunger Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 3

Level Limit Break

HPATKRCV
Lv 1053,6011,545205
Lv 1103,7671,617214
Lv 1204,1011,760233
Lv 1304,4341,903252
Lv 1505,1012,190291

How to get

Sugo-Fest

Featured · Oct 3, 2023 – Nov 11, 2023

Sugo-Fest

Featured · Oct 2, 2023 – Nov 11, 2023

Sugo-Fest

Featured · Sep 30, 2023 – Nov 11, 2023

Family

Hongo
Hongo