
Hongo
Ship doctor of the Red-Hair Pirates. He treated the audience members who were shot by the Navy. All hands then go to battle to save Shanks' daughter, Uta.
Special
Deals 60x character's ATK in PSY damage to one enemy, reduces crew's Special charge time by 1 turn, reduces all enemies' DEF Up duration by 6 turns, changes crew's BLOCK and type slots to TND, and if amount of HP beyond crew's maximum HP healed before Special is launched is 15,000 or more, boosts PSY and Free Spirit characters' slot effects by 2.25x for 3 turns (doubles PSY and Free Spirit characters' slot effects for 3 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts PSY and Free Spirit characters' ATK by 3.25x, boosts their ATK by approximately 3.5x when they have TND slots, and boosts their HP by 1.2x
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
PSY characters
Adds 8% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 4% of character's base stats to supported character's base stats
- Level 2
Adds 5% of character's base stats to supported character's base stats
- Level 3
Adds 6% of character's base stats to supported character's base stats
- Level 4
Adds 7% of character's base stats to supported character's base stats
- Level 5
Adds 8% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,701 | 730 | 97 |
| Lv 99 | 3,401 | 1,460 | 194 |
| Lv 150 | 5,101 | 2,190 | 291 |
| Limit Break | 3,601+200 | 1,560+100 | 244+50 |
| Limit Break+ | 3,801+400 | 1,760+300 | 344+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 25
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 30
Show all 25
Boosts base ATK by 20
Boosts base HP by 50
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 75
Boosts base ATK by 30
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base ATK by 100
Boosts base HP by 50
Boosts base HP by 100
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,601 | 1,545 | 205 |
| Lv 110 | 3,767 | 1,617 | 214 |
| Lv 120 | 4,101 | 1,760 | 233 |
| Lv 130 | 4,434 | 1,903 | 252 |
| Lv 150 | 5,101 | 2,190 | 291 |
How to get
Featured · Oct 3, 2023 – Nov 11, 2023
Featured · Oct 2, 2023 – Nov 11, 2023
Featured · Sep 30, 2023 – Nov 11, 2023
