
Mansherry
Gratefully-Accepted Healing Power
Princess of the dwarven Kingdom of Tontatta. When the Navy soldiers offer up more healing power expected, she questioned if it was really okay to take so much. With Mouji's strong nod of approval and the knowledge that there were many wounded, she decides to accept their help.
Special
Heals crew by 20x character's RCV, reduces crew's Burn/Pain duration by 6 turns, and sets the chain multiplier's minimum value at 2.5 and maximum value at 20.0 for 3 turns. If 3 or more Tontatta Kingdom Tontatta Royalty characters are on the crew, after 1 turn, launches the following effect: "Delays all enemies for 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), and applies Weakened status (increase damage taken by 1.25x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) on all enemies (ignoring immunity to all status effects) for 1 turn" (delays all enemies for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts QCK, Free Spirit, and Cerebral characters' ATK by 3.5x, HP and RCV by 1.3x, and makes crew's QCKRCV slots have matching slot effects
Crewmate Ability
Boosts Free Spirit and Cerebral characters' base RCV by 100
Adds an additional 500 HP when obtaining a RCV slot
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Once per quest, if inflicted with Burn or Pain status from the enemy, reduces crew's Burn/Pain duration by 1 turn and heals crew by 2,000 HP at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn and heals crew by 500 HP at start of crew's next turn
- Level 3
Once per quest, if inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn and heals crew by 1,000 HP at start of crew's next turn
- Level 4
Once per quest, if inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn and heals crew by 1,500 HP at start of crew's next turn
- Level 5
Once per quest, if inflicted with Burn or Pain status from the enemy, reduces crew's Burn/Pain duration by 1 turn and heals crew by 2,000 HP at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,726 | 790 | 124 |
| Lv 99 | 3,452 | 1,580 | 248 |
| Lv 150 | 5,178 | 2,370 | 372 |
| Limit Break | 3,552+100 | 1,730+150 | 298+50 |
Limit Break
Boosts base ATK by 30
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 10
Show all 15
Boosts base ATK by 40
Boosts base HP by 30
Add 1 Power Slot
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 50
Add Crewmate Ability 2: Adds an additional 500 HP when obtaining a RCV slot
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,655 | 1,672 | 262 |
| Lv 110 | 3,824 | 1,750 | 274 |
| Lv 120 | 4,162 | 1,905 | 299 |
| Lv 130 | 4,501 | 2,060 | 323 |
| Lv 150 | 5,178 | 2,370 | 372 |
How to get
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