Dr. Vegapunk "Atlas the Violent"

Entrusted Satellite Engaging

One of Dr. Vegapunk's Satellites. To protect from the traitor York's harm, she entrust Lilith who severed access to Punk Records to the Straw Hat Pirates. Then she takes flight to clear the path for the Straw Hat Pirate's safe escape from Egghead.

Special

Determined Strike

Reduces Cerebral characters' Special charge time by 2 turns, reduces all enemies' [Damage Cut] duration by 10 turns, reduces damage taken by 90% for 2 turns, and allows you to select 1 of the following effects to launch for 1 turn (2 effects can be applied if 3 or more Scientist characters are on the crew; launched effects will not trigger enemies' interrupting actions): "boosts Cerebral characters' ATK by 3.25x", "boosts Cerebral characters' slot effects by 3.25x", "boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 90% damage reduction, boosts ATK by 1.9x)", "boosts Cerebral characters' base ATK by +1750", "boosts the chain multiplier by +2.0"

BaseLimit Break
Level 124 turns22 turns
Level 223 turns21 turns
Level 322 turns20 turns
Level 421 turns19 turns
Level 520 turns18 turns
Max19 turns17 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Request with Determination

Reduces STR, Cerebral, and Free Spirit characters' Special charge time by 2 turns and Switch Effect by 2 at start of quest, boosts their ATK by 5.5x, boosts their ATK by approximately 6x when they have STRTNDBOMBSUPERBOMB slots, boosts their HP by 1.2x, makes crew's BOMBSUPERBOMB slots have matching slot effects, changes crew's DEXINT slots into BOMB slots, slightly boosts crew's chance of landing on DEX slots, and makes BOMBSUPERBOMB slots deal 0 damage to crew [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Scientist characters are on the crew, boosts Cerebral characters' ATK by a further 1.1x and tapping on this character with a BOMBSUPERBOMB slot will reduce all enemies' damage nullification duration by 2 turns

Crewmate Ability

UNIQ

Makes crew's BOMBSUPERBOMB slots have matching slot effects

UNIQ

Character cannot be blown away by attack, and tapping on this character with a BOMBSUPERBOMB slot will apply -10% Cerebral and Free Spirit Resistance to all enemies for 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces damage taken by 30% for 2 turns and changes adjacent slots to BOMB

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces damage taken by 25% for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces damage taken by 25% for 2 turns

  4. Level 4

    Once per quest, if supported character uses a Special, reduces damage taken by 30% for 2 turns

  5. Level 5

    Once per quest, if supported character uses a Special, reduces damage taken by 30% for 2 turns and changes adjacent slots to BOMB

Super Special

Super Type
Condition

When any 2 Scientist characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)

Reduces character's Special charge time by 2 turns, reduces character's Special Bind duration by 10 turns, and if crew has [ATK Up], reduces crew's ATK boost effect by 0.5 but changes the ATK boost to a stackable ATK boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as an ATK boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other ATK boost effect), and changes STR characters to Super STR

Stats

HPATKRCV
Lv 12,081893131
Lv 994,1621,786261
Lv 1506,2432,679391
Limit Break4,462+3002,086+300461+200
Limit Break+4,962+8002,286+500511+250

Limit Break

01

Boosts base HP by 20

02

Boosts base RCV by 20

03

Boosts base ATK by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base ATK by 20

08

Boosts base ATK by 20

09

Boosts base RCV by 20

10

Boosts base HP by 20

11

Boosts base RCV by 20

12

Boosts base HP by 20

13

Boosts base ATK by 30

14

Boosts base HP by 20

15

Potential Ability 2: Fear Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 40

18

Boosts base RCV by 20

19

Boosts base HP by 30

20

Boosts base RCV by 20

21

Boosts base ATK by 50

22

Boosts base RCV by 50

23

Boosts base HP by 40

24

Boosts base ATK by 60

25

Add Crewmate Ability 2: Character cannot be blown away by attack, and tapping on this character with a BOMBSUPERBOMB slot will apply -10% Cerebral and Free Spirit Resistance to all enemies for 1 turn

26

Boosts base HP by 50

27

Boosts base ATK by 60

28

Boosts base RCV by 50

29

Boosts base HP by 60

30

Potential Ability 3: Damage Limit Break: Class

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base HP by 150

34

Boosts base RCV by 25

35

Boosts base ATK by 50

36

Boosts base ATK by 50

37

Boosts base RCV by 25

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Damage Limit Break: Class
Level 5 (Max)

Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1054,4061,891276
Lv 1104,6101,978289
Lv 1205,0182,153314
Lv 1305,4262,328340
Lv 1506,2432,679391

Pirate Rumble

Style
Defender
DEF
271
SPD
125
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Determined Strike
Level 10 (Max)

First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 100% chance to evade fixed damage (20 s), 100% chance to evade percent damage (20 s), 100% chance to evade damage ignoring DEF (20 s), 600 HP per interval healing (20 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s); targets NavyWorld Government enemies for ATK x 5 damage

Charge time: 27 s

Show all 10 levels
  1. Level 1

    First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 80% chance to evade fixed damage (11 s), 80% chance to evade percent damage (11 s), 80% chance to evade damage ignoring DEF (11 s), 400 HP per interval healing (11 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.3 (11 s), SPD Up Lv.3 (11 s); targets NavyWorld Government enemies for ATK x 2 damage

    Charge time: 27 s

  2. Level 2

    First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 82% chance to evade fixed damage (12 s), 82% chance to evade percent damage (12 s), 82% chance to evade damage ignoring DEF (12 s), 420 HP per interval healing (12 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.3 (12 s), SPD Up Lv.3 (12 s); targets NavyWorld Government enemies for ATK x 2.3 damage

    Charge time: 27 s

  3. Level 3

    First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 84% chance to evade fixed damage (13 s), 84% chance to evade percent damage (13 s), 84% chance to evade damage ignoring DEF (13 s), 440 HP per interval healing (13 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.4 (13 s), SPD Up Lv.4 (13 s); targets NavyWorld Government enemies for ATK x 2.6 damage

    Charge time: 27 s

  4. Level 4

    First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 86% chance to evade fixed damage (14 s), 86% chance to evade percent damage (14 s), 86% chance to evade damage ignoring DEF (14 s), 460 HP per interval healing (14 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.4 (14 s), SPD Up Lv.4 (14 s); targets NavyWorld Government enemies for ATK x 2.9 damage

    Charge time: 27 s

  5. Level 5

    First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 88% chance to evade fixed damage (15 s), 88% chance to evade percent damage (15 s), 88% chance to evade damage ignoring DEF (15 s), 480 HP per interval healing (15 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.5 (15 s), SPD Up Lv.5 (15 s); targets NavyWorld Government enemies for ATK x 3.2 damage

    Charge time: 27 s

  6. Level 6

    First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 90% chance to evade fixed damage (16 s), 90% chance to evade percent damage (16 s), 90% chance to evade damage ignoring DEF (16 s), 500 HP per interval healing (16 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.5 (16 s), SPD Up Lv.5 (16 s); targets NavyWorld Government enemies for ATK x 3.5 damage

    Charge time: 27 s

  7. Level 7

    First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 92% chance to evade fixed damage (17 s), 92% chance to evade percent damage (17 s), 92% chance to evade damage ignoring DEF (17 s), 520 HP per interval healing (17 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.6 (17 s), SPD Up Lv.6 (17 s); targets NavyWorld Government enemies for ATK x 3.8 damage

    Charge time: 27 s

  8. Level 8

    First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 94% chance to evade fixed damage (18 s), 94% chance to evade percent damage (18 s), 94% chance to evade damage ignoring DEF (18 s), 540 HP per interval healing (18 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.6 (18 s), SPD Up Lv.6 (18 s); targets NavyWorld Government enemies for ATK x 4.1 damage

    Charge time: 27 s

  9. Level 9

    First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 96% chance to evade fixed damage (19 s), 96% chance to evade percent damage (19 s), 96% chance to evade damage ignoring DEF (19 s), 560 HP per interval healing (19 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.7 (19 s), SPD Up Lv.7 (19 s); targets NavyWorld Government enemies for ATK x 4.4 damage

    Charge time: 27 s

  10. Level 10

    First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 100% chance to evade fixed damage (20 s), 100% chance to evade percent damage (20 s), 100% chance to evade damage ignoring DEF (20 s), 600 HP per interval healing (20 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s); targets NavyWorld Government enemies for ATK x 5 damage

    Charge time: 27 s

Ability
Level 5 (Max)

Cerebral/Free Spirit class teammates HP Up Lv.6, RCV Up Lv.6; first 40 s of battle, self Special CT Speed Up Lv.8; NavyWorld Government enemies Special CT Speed Down Lv.5; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.6; NavyWorld Government enemies DEF Down Lv.5

Show all 5 levels
  1. Level 1

    Cerebral/Free Spirit class teammates HP Up Lv.2, RCV Up Lv.2; first 40 s of battle, self Special CT Speed Up Lv.4; NavyWorld Government enemies Special CT Speed Down Lv.1; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.2; NavyWorld Government enemies DEF Down Lv.1

  2. Level 2

    Cerebral/Free Spirit class teammates HP Up Lv.3, RCV Up Lv.3; first 40 s of battle, self Special CT Speed Up Lv.5; NavyWorld Government enemies Special CT Speed Down Lv.2; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.3; NavyWorld Government enemies DEF Down Lv.2

  3. Level 3

    Cerebral/Free Spirit class teammates HP Up Lv.4, RCV Up Lv.4; first 40 s of battle, self Special CT Speed Up Lv.6; NavyWorld Government enemies Special CT Speed Down Lv.3; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.4; NavyWorld Government enemies DEF Down Lv.3

  4. Level 4

    Cerebral/Free Spirit class teammates HP Up Lv.5, RCV Up Lv.5; first 40 s of battle, self Special CT Speed Up Lv.7; NavyWorld Government enemies Special CT Speed Down Lv.4; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.5; NavyWorld Government enemies DEF Down Lv.4

  5. Level 5

    Cerebral/Free Spirit class teammates HP Up Lv.6, RCV Up Lv.6; first 40 s of battle, self Special CT Speed Up Lv.8; NavyWorld Government enemies Special CT Speed Down Lv.5; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.6; NavyWorld Government enemies DEF Down Lv.5

Resilience

Completely evades Action Bind, reduce damage taken from DEX by 30%

How to get

Sugo-Fest

Featured · Sep 20, 2026 – Sep 27, 2026

Sugo-Fest

Featured · Jul 20, 2026 – Sep 6, 2026

Sugo-Fest

Featured · Jun 20, 2026 – Jun 28, 2026

Sugo-Fest

Featured · Mar 1, 2026 – Apr 1, 2026

Sugo-Fest

Featured · Dec 14, 2025 – Dec 21, 2025

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Sugo-Fest

Featured · Dec 13, 2025 – Dec 21, 2025

Family

Dr. Vegapunk "Atlas the Violent"
Dr. Vegapunk "Atlas the Violent"Dr. Vegapunk "Atlas the Violent"Dr. Vegapunk "Atlas the Violent"