
Dr. Vegapunk "Atlas the Violent"
Entrusted Satellite Engaging
One of Dr. Vegapunk's Satellites. To protect from the traitor York's harm, she entrust Lilith who severed access to Punk Records to the Straw Hat Pirates. Then she takes flight to clear the path for the Straw Hat Pirate's safe escape from Egghead.
Special
Reduces Cerebral characters' Special charge time by 2 turns, reduces all enemies' [Damage Cut] duration by 10 turns, reduces damage taken by 90% for 2 turns, and allows you to select 1 of the following effects to launch for 1 turn (2 effects can be applied if 3 or more Scientist characters are on the crew; launched effects will not trigger enemies' interrupting actions): "boosts Cerebral characters' ATK by 3.25x", "boosts Cerebral characters' slot effects by 3.25x", "boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 90% damage reduction, boosts ATK by 1.9x)", "boosts Cerebral characters' base ATK by +1750", "boosts the chain multiplier by +2.0"
| Base | Limit Break | |
|---|---|---|
| Level 1 | 24 turns | 22 turns |
| Level 2 | 23 turns | 21 turns |
| Level 3 | 22 turns | 20 turns |
| Level 4 | 21 turns | 19 turns |
| Level 5 | 20 turns | 18 turns |
| Max | 19 turns | 17 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces STR, Cerebral, and Free Spirit characters' Special charge time by 2 turns and Switch Effect by 2 at start of quest, boosts their ATK by 5.5x, boosts their ATK by approximately 6x when they have STRTNDBOMBSUPERBOMB slots, boosts their HP by 1.2x, makes crew's BOMBSUPERBOMB slots have matching slot effects, changes crew's DEXINT slots into BOMB slots, slightly boosts crew's chance of landing on DEX slots, and makes BOMBSUPERBOMB slots deal 0 damage to crew [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Scientist characters are on the crew, boosts Cerebral characters' ATK by a further 1.1x and tapping on this character with a BOMBSUPERBOMB slot will reduce all enemies' damage nullification duration by 2 turns
Crewmate Ability
Makes crew's BOMBSUPERBOMB slots have matching slot effects
Character cannot be blown away by attack, and tapping on this character with a BOMBSUPERBOMB slot will apply -10% Cerebral and Free Spirit Resistance to all enemies for 1 turn
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 2 turns and changes adjacent slots to BOMB
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces damage taken by 25% for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces damage taken by 25% for 2 turns
- Level 4
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 2 turns
- Level 5
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 2 turns and changes adjacent slots to BOMB
Super Special

When any 2 Scientist characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)
Reduces character's Special charge time by 2 turns, reduces character's Special Bind duration by 10 turns, and if crew has [ATK Up], reduces crew's ATK boost effect by 0.5 but changes the ATK boost to a stackable ATK boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as an ATK boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other ATK boost effect), and changes STR characters to Super STR
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,081 | 893 | 131 |
| Lv 99 | 4,162 | 1,786 | 261 |
| Lv 150 | 6,243 | 2,679 | 391 |
| Limit Break | 4,462+300 | 2,086+300 | 461+200 |
| Limit Break+ | 4,962+800 | 2,286+500 | 511+250 |
Limit Break
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base ATK by 30
Boosts base HP by 20
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 40
Boosts base ATK by 60
Add Crewmate Ability 2: Character cannot be blown away by attack, and tapping on this character with a BOMBSUPERBOMB slot will apply -10% Cerebral and Free Spirit Resistance to all enemies for 1 turn
Boosts base HP by 50
Boosts base ATK by 60
Boosts base RCV by 50
Boosts base HP by 60
Potential Ability 3: Damage Limit Break: Class
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base HP by 150
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,406 | 1,891 | 276 |
| Lv 110 | 4,610 | 1,978 | 289 |
| Lv 120 | 5,018 | 2,153 | 314 |
| Lv 130 | 5,426 | 2,328 | 340 |
| Lv 150 | 6,243 | 2,679 | 391 |
Pirate Rumble
- Style
Defender- DEF
- 271
- SPD
- 125
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 100% chance to evade fixed damage (20 s), 100% chance to evade percent damage (20 s), 100% chance to evade damage ignoring DEF (20 s), 600 HP per interval healing (20 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s); targets NavyWorld Government enemies for ATK x 5 damage
Charge time: 27 s
Show all 10 levels
- Level 1
First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 80% chance to evade fixed damage (11 s), 80% chance to evade percent damage (11 s), 80% chance to evade damage ignoring DEF (11 s), 400 HP per interval healing (11 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.3 (11 s), SPD Up Lv.3 (11 s); targets NavyWorld Government enemies for ATK x 2 damage
Charge time: 27 s
- Level 2
First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 82% chance to evade fixed damage (12 s), 82% chance to evade percent damage (12 s), 82% chance to evade damage ignoring DEF (12 s), 420 HP per interval healing (12 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.3 (12 s), SPD Up Lv.3 (12 s); targets NavyWorld Government enemies for ATK x 2.3 damage
Charge time: 27 s
- Level 3
First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 84% chance to evade fixed damage (13 s), 84% chance to evade percent damage (13 s), 84% chance to evade damage ignoring DEF (13 s), 440 HP per interval healing (13 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.4 (13 s), SPD Up Lv.4 (13 s); targets NavyWorld Government enemies for ATK x 2.6 damage
Charge time: 27 s
- Level 4
First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 86% chance to evade fixed damage (14 s), 86% chance to evade percent damage (14 s), 86% chance to evade damage ignoring DEF (14 s), 460 HP per interval healing (14 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.4 (14 s), SPD Up Lv.4 (14 s); targets NavyWorld Government enemies for ATK x 2.9 damage
Charge time: 27 s
- Level 5
First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 88% chance to evade fixed damage (15 s), 88% chance to evade percent damage (15 s), 88% chance to evade damage ignoring DEF (15 s), 480 HP per interval healing (15 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.5 (15 s), SPD Up Lv.5 (15 s); targets NavyWorld Government enemies for ATK x 3.2 damage
Charge time: 27 s
- Level 6
First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 90% chance to evade fixed damage (16 s), 90% chance to evade percent damage (16 s), 90% chance to evade damage ignoring DEF (16 s), 500 HP per interval healing (16 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.5 (16 s), SPD Up Lv.5 (16 s); targets NavyWorld Government enemies for ATK x 3.5 damage
Charge time: 27 s
- Level 7
First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 92% chance to evade fixed damage (17 s), 92% chance to evade percent damage (17 s), 92% chance to evade damage ignoring DEF (17 s), 520 HP per interval healing (17 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.6 (17 s), SPD Up Lv.6 (17 s); targets NavyWorld Government enemies for ATK x 3.8 damage
Charge time: 27 s
- Level 8
First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 94% chance to evade fixed damage (18 s), 94% chance to evade percent damage (18 s), 94% chance to evade damage ignoring DEF (18 s), 540 HP per interval healing (18 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.6 (18 s), SPD Up Lv.6 (18 s); targets NavyWorld Government enemies for ATK x 4.1 damage
Charge time: 27 s
- Level 9
First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 96% chance to evade fixed damage (19 s), 96% chance to evade percent damage (19 s), 96% chance to evade damage ignoring DEF (19 s), 560 HP per interval healing (19 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.7 (19 s), SPD Up Lv.7 (19 s); targets NavyWorld Government enemies for ATK x 4.4 damage
Charge time: 27 s
- Level 10
First 40 s of battle, activates Provoke on self (20 s); targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for 100% chance to evade fixed damage (20 s), 100% chance to evade percent damage (20 s), 100% chance to evade damage ignoring DEF (20 s), 600 HP per interval healing (20 s); after 40 s of battle, targets Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates for ATK Up Lv.8 (20 s), SPD Up Lv.8 (20 s); targets NavyWorld Government enemies for ATK x 5 damage
Charge time: 27 s
Cerebral/Free Spirit class teammates HP Up Lv.6, RCV Up Lv.6; first 40 s of battle, self Special CT Speed Up Lv.8; NavyWorld Government enemies Special CT Speed Down Lv.5; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.6; NavyWorld Government enemies DEF Down Lv.5
Show all 5 levels
- Level 1
Cerebral/Free Spirit class teammates HP Up Lv.2, RCV Up Lv.2; first 40 s of battle, self Special CT Speed Up Lv.4; NavyWorld Government enemies Special CT Speed Down Lv.1; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.2; NavyWorld Government enemies DEF Down Lv.1
- Level 2
Cerebral/Free Spirit class teammates HP Up Lv.3, RCV Up Lv.3; first 40 s of battle, self Special CT Speed Up Lv.5; NavyWorld Government enemies Special CT Speed Down Lv.2; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.3; NavyWorld Government enemies DEF Down Lv.2
- Level 3
Cerebral/Free Spirit class teammates HP Up Lv.4, RCV Up Lv.4; first 40 s of battle, self Special CT Speed Up Lv.6; NavyWorld Government enemies Special CT Speed Down Lv.3; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.4; NavyWorld Government enemies DEF Down Lv.3
- Level 4
Cerebral/Free Spirit class teammates HP Up Lv.5, RCV Up Lv.5; first 40 s of battle, self Special CT Speed Up Lv.7; NavyWorld Government enemies Special CT Speed Down Lv.4; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.5; NavyWorld Government enemies DEF Down Lv.4
- Level 5
Cerebral/Free Spirit class teammates HP Up Lv.6, RCV Up Lv.6; first 40 s of battle, self Special CT Speed Up Lv.8; NavyWorld Government enemies Special CT Speed Down Lv.5; after 40 s of battle, Cerebral/Free Spirit class Straw Hat Pirates Vegapunk Bonney Pirates Paramythia-type teammates ATK Up Lv.6; NavyWorld Government enemies DEF Down Lv.5
Completely evades Action Bind, reduce damage taken from DEX by 30%
How to get
Featured · Sep 20, 2026 – Sep 27, 2026
Featured · Jul 20, 2026 – Sep 6, 2026
Featured · Jun 20, 2026 – Jun 28, 2026
Featured · Mar 1, 2026 – Apr 1, 2026
Featured · Dec 14, 2025 – Dec 21, 2025
Show more (1)
Featured · Dec 13, 2025 – Dec 21, 2025


