
Luffy & Law
Miraculous Worst Generation
Straw Hat Pirates captain and captain of the Heart Pirates. Together, they have formed a pirate alliance known as the Worst Generation. They unleash their planned coordinated attack on Doflamingo from close range.
Special
Special changes depending on current character: Luffy Deals 400x character's ATK in non-type damage to one enemy, reduces crew's Paralysis duration by 6 turns, makes crew's STRDEXQCK slots have matching slot effects for 1 turn, boosts crew's slot effects by 3x for 1 turn, and becomes "Luffy & Law" for 3 turns Law Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's Bind duration by 6 turns, makes crew's STRDEXQCK slots have matching slot effects for 1 turn, boosts crew's slot effects by 3x for 1 turn, and becomes "Luffy & Law" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 39 (LB+)
Special changes depending on current character: Luffy Deals 400x character's ATK in non-type damage to one enemy. If any character has Paralysis status when Special is launched, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.2x if enemy has [Damage Increase]) to all enemies for 1 turn, then after that, reduces crew's Paralysis duration by 7 turns, makes crew's STRDEXQCK slots have matching slot effects for 1 turn, further increases crew's ATK boosts by +0.5, boosts crew's slot effects by 3x for 1 turn, and becomes "Luffy & Law" for 3 turns Law Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF). If any character has Bind status when Special is launched, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.2x if enemy has [Damage Increase]) to all enemies for 1 turn, then after that, reduces crew's Bind duration by 7 turns, makes crew's STRDEXQCK slots have matching slot effects for 1 turn, further increases crew's ATK boosts by +0.5, boosts crew's slot effects by 3x for 1 turn, and becomes "Luffy & Law" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts crew's ATK by 5x, HP by 1.25x, and makes crew's PSYINT slots have matching slot effects, heals crew by 1.5x character's RCV for every PERFECT at end of turn, and tapping on this character with a DEXQCK slot will apply increase damage taken status to all enemies by 1.5x for 1 turn (visible effect will be 2 turns and become 1 during character's next action)
Reduces crew's Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts crew's ATK by 5.25x, HP by 1.25x, and makes crew's PSYINT slots have matching slot effects, heals crew by 1.5x character's RCV for every PERFECT at end of turn, allows crew's Weakened status applying effects to ignore immunity to all status effects, and tapping on this character with a DEXQCK slot will apply increase damage taken status to all enemies by 1.5x for 1 turn (visible effect will be 2 turns and become 1 during character's next action)
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.25x, HP by 1.25x, makes crew's PSY slots have matching slot effects, and heals crew by 0.5x character's RCV for every PERFECT at end of turn
Reduces crew's Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts crew's ATK by 4.5x, HP by 1.25x, makes crew's PSY slots have matching slot effects, heals crew by 0.5x character's RCV for every PERFECT at end of turn, and allows crew's Weakened status applying effects to ignore immunity to all status effects
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts crew's ATK by 4.5x, HP by 1.25x, and makes crew's INT slots have matching slot effects
Reduces crew's Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts crew's ATK by 4.75x, HP by 1.25x, makes crew's INT slots have matching slot effects, and allows crew's Weakened status applying effects to ignore immunity to all status effects
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base stats by 100
Lets character completely evade Special Bind/Paralysis
Unlocks at Limit Break 25
Boosts crew's base stats by 75
Boosts crew's base stats by 75
Switch Effect
Completely removes character's Slot Bind, changes character's slot (including BLOCK slot) to character's own type, doubles character's ATK for 1 turn, and allows character's normal attacks to ignore enemies' defensive effects for 1 turn
Completely removes character's Slot Bind, changes crew's slot (including BLOCK slot) to character's own type, boosts crew's ATK by 2.25x for 1 turn, and allows character's normal attacks to ignore enemies' defensive effects for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,896 | 1,156 | 220 |
| Lv 99 | 3,792 | 1,734 | 440 |
| Lv 150 | 5,688 | 2,601 | 660 |
| Limit Break | 4,272+480 | 1,949+215 | 545+105 |
| Limit Break+ | 4,622+830 | 2,149+415 | 620+180 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 50
Potential Ability 2: RCV Bind Resistance
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base ATK by 30
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base RCV by 20
Add Crewmate Ability 2: Lets character completely evade Special Bind/Paralysis
Boosts base HP by 70
Boosts base HP by 80
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 2 turns
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 4 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 90% chance of a 9% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,015 | 1,836 | 465 |
| Lv 110 | 4,200 | 1,921 | 487 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,572 | 2,091 | 530 |
| New Captain Ability | |||
| Lv 130 | 4,944 | 2,261 | 573 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,688 | 2,601 | 660 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 185
- SPD
- 194
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for 4000 damage; targets team for ATK Up Lv.6 (20 s); targets 2 enemies for ATK x 4 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 15% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 4 damage
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within large range for 3100 damage; targets team for ATK Up Lv.1 (11 s); targets 2 enemies for ATK x 3.1 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 6% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.1 damage
Charge time: 35 s
- Level 2
Targets enemies within large range for 3200 damage; targets team for ATK Up Lv.1 (12 s); targets 2 enemies for ATK x 3.2 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 7% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.2 damage
Charge time: 35 s
- Level 3
Targets enemies within large range for 3300 damage; targets team for ATK Up Lv.2 (13 s); targets 2 enemies for ATK x 3.3 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 8% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.3 damage
Charge time: 35 s
- Level 4
Targets enemies within large range for 3400 damage; targets team for ATK Up Lv.2 (14 s); targets 2 enemies for ATK x 3.4 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 9% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.4 damage
Charge time: 35 s
- Level 5
Targets enemies within large range for 3500 damage; targets team for ATK Up Lv.3 (15 s); targets 2 enemies for ATK x 3.5 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 10% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.5 damage
Charge time: 35 s
- Level 6
Targets enemies within large range for 3600 damage; targets team for ATK Up Lv.3 (16 s); targets 2 enemies for ATK x 3.6 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 11% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.6 damage
Charge time: 35 s
- Level 7
Targets enemies within large range for 3700 damage; targets team for ATK Up Lv.4 (17 s); targets 2 enemies for ATK x 3.7 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 12% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.7 damage
Charge time: 35 s
- Level 8
Targets enemies within large range for 3800 damage; targets team for ATK Up Lv.4 (18 s); targets 2 enemies for ATK x 3.8 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 13% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.8 damage
Charge time: 35 s
- Level 9
Targets enemies within large range for 3900 damage; targets team for ATK Up Lv.5 (19 s); targets 2 enemies for ATK x 3.9 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 14% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.9 damage
Charge time: 35 s
- Level 10
Targets enemies within large range for 4000 damage; targets team for ATK Up Lv.6 (20 s); targets 2 enemies for ATK x 4 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 15% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 4 damage
Charge time: 35 s
Team ATK Up Lv.6; Fighter/Slasher class teammates HP Up Lv.6, SPD Up Lv.6; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.3; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.2; Fighter/Slasher class teammates HP Up Lv.2, SPD Up Lv.2; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.1; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.1
- Level 2
Team ATK Up Lv.3; Fighter/Slasher class teammates HP Up Lv.3, SPD Up Lv.3; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.1; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.1
- Level 3
Team ATK Up Lv.4; Fighter/Slasher class teammates HP Up Lv.4, SPD Up Lv.4; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.2; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.2
- Level 4
Team ATK Up Lv.5; Fighter/Slasher class teammates HP Up Lv.5, SPD Up Lv.5; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.2; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.2
- Level 5
Team ATK Up Lv.6; Fighter/Slasher class teammates HP Up Lv.6, SPD Up Lv.6; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.3; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.3
Heal 300 HP at an interval, reduce damage taken from Shooter and Fighter by 30%
Grand Party
DEX/QCK-type teammates ATK, HP, RCV Up Lv.5; Fighter/Slasher class teammates ATK, DEF Up Lv.3, Critical % Up Lv.4; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
DEX/QCK-type teammates ATK, HP, RCV Up Lv.1; Fighter/Slasher class teammates ATK, DEF Up Lv.1, Critical % Up Lv.1; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.1
- Level 2
DEX/QCK-type teammates ATK, HP, RCV Up Lv.2; Fighter/Slasher class teammates ATK, DEF Up Lv.1, Critical % Up Lv.2; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.1
- Level 3
DEX/QCK-type teammates ATK, HP, RCV Up Lv.3; Fighter/Slasher class teammates ATK, DEF Up Lv.2, Critical % Up Lv.3; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.1
- Level 4
DEX/QCK-type teammates ATK, HP, RCV Up Lv.4; Fighter/Slasher class teammates ATK, DEF Up Lv.2, Critical % Up Lv.3; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.2
- Level 5
DEX/QCK-type teammates ATK, HP, RCV Up Lv.5; Fighter/Slasher class teammates ATK, DEF Up Lv.3, Critical % Up Lv.4; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.2
Targets 3 high ATK enemies for 5000 damage; targets 3 enemies with high current HP for Leader base ATK x 5 damage
When enemy uses Rumble Special 6 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets 3 high ATK enemies for 3000 damage; targets 3 enemies with high current HP for Leader base ATK x 1 damage
- Level 2
Targets 3 high ATK enemies for 3500 damage; targets 3 enemies with high current HP for Leader base ATK x 2 damage
- Level 3
Targets 3 high ATK enemies for 4000 damage; targets 3 enemies with high current HP for Leader base ATK x 3 damage
- Level 4
Targets 3 high ATK enemies for 4500 damage; targets 3 enemies with high current HP for Leader base ATK x 4 damage
- Level 5
Targets 3 high ATK enemies for 5000 damage; targets 3 enemies with high current HP for Leader base ATK x 5 damage

