Luffy & Law

Miraculous Worst Generation

Straw Hat Pirates captain and captain of the Heart Pirates. Together, they have formed a pirate alliance known as the Worst Generation. They unleash their planned coordinated attack on Doflamingo from close range.

Special

The Worst Plan to Overthrow a God

Special changes depending on current character: Luffy Deals 400x character's ATK in non-type damage to one enemy, reduces crew's Paralysis duration by 6 turns, makes crew's STRDEXQCK slots have matching slot effects for 1 turn, boosts crew's slot effects by 3x for 1 turn, and becomes "Luffy & Law" for 3 turns Law Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's Bind duration by 6 turns, makes crew's STRDEXQCK slots have matching slot effects for 1 turn, boosts crew's slot effects by 3x for 1 turn, and becomes "Luffy & Law" for 3 turns

BaseLimit Break
Level 117 turns16 turns
Level 216 turns15 turns
Level 315 turns14 turns
Level 414 turns13 turns
Level 513 turns12 turns
Max12 turns11 turns

−1 turn at Limit Break 39 (LB+)

The Worst Plan to Overthrow a GodLLB

Special changes depending on current character: Luffy Deals 400x character's ATK in non-type damage to one enemy. If any character has Paralysis status when Special is launched, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.2x if enemy has [Damage Increase]) to all enemies for 1 turn, then after that, reduces crew's Paralysis duration by 7 turns, makes crew's STRDEXQCK slots have matching slot effects for 1 turn, further increases crew's ATK boosts by +0.5, boosts crew's slot effects by 3x for 1 turn, and becomes "Luffy & Law" for 3 turns Law Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF). If any character has Bind status when Special is launched, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.2x if enemy has [Damage Increase]) to all enemies for 1 turn, then after that, reduces crew's Bind duration by 7 turns, makes crew's STRDEXQCK slots have matching slot effects for 1 turn, further increases crew's ATK boosts by +0.5, boosts crew's slot effects by 3x for 1 turn, and becomes "Luffy & Law" for 3 turns

BaseLimit Break
Level 117 turns16 turns
Level 216 turns15 turns
Level 315 turns14 turns
Level 414 turns13 turns
Level 513 turns12 turns
Max12 turns11 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 39 (LB+)

Captain Ability

Luffy & LawDual
Cooperating Captains

Reduces crew's Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts crew's ATK by 5x, HP by 1.25x, and makes crew's PSYINT slots have matching slot effects, heals crew by 1.5x character's RCV for every PERFECT at end of turn, and tapping on this character with a DEXQCK slot will apply increase damage taken status to all enemies by 1.5x for 1 turn (visible effect will be 2 turns and become 1 during character's next action)

LLB

Reduces crew's Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts crew's ATK by 5.25x, HP by 1.25x, and makes crew's PSYINT slots have matching slot effects, heals crew by 1.5x character's RCV for every PERFECT at end of turn, allows crew's Weakened status applying effects to ignore immunity to all status effects, and tapping on this character with a DEXQCK slot will apply increase damage taken status to all enemies by 1.5x for 1 turn (visible effect will be 2 turns and become 1 during character's next action)

Unlocks at Level Limit Break step 3 (Lv 120)

Monkey D. Luffy
Passion to Condemn a God

Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.25x, HP by 1.25x, makes crew's PSY slots have matching slot effects, and heals crew by 0.5x character's RCV for every PERFECT at end of turn

LLB

Reduces crew's Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts crew's ATK by 4.5x, HP by 1.25x, makes crew's PSY slots have matching slot effects, heals crew by 0.5x character's RCV for every PERFECT at end of turn, and allows crew's Weakened status applying effects to ignore immunity to all status effects

Unlocks at Level Limit Break step 3 (Lv 120)

Trafalgar Law
Avenging Sharp Slash

Reduces crew's Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts crew's ATK by 4.5x, HP by 1.25x, and makes crew's INT slots have matching slot effects

LLB

Reduces crew's Special charge time by 1 turn and Switch Effect by 1 at start of quest, boosts crew's ATK by 4.75x, HP by 1.25x, makes crew's INT slots have matching slot effects, and allows crew's Weakened status applying effects to ignore immunity to all status effects

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

Luffy & LawDual
+STATS

Boosts crew's base stats by 100

RES

Lets character completely evade Special Bind/Paralysis

Unlocks at Limit Break 25

Monkey D. Luffy
+STATS

Boosts crew's base stats by 75

Trafalgar Law
+STATS

Boosts crew's base stats by 75

Switch Effect

Base

Completely removes character's Slot Bind, changes character's slot (including BLOCK slot) to character's own type, doubles character's ATK for 1 turn, and allows character's normal attacks to ignore enemies' defensive effects for 1 turn

Super SwitchSwitch times · 7

Completely removes character's Slot Bind, changes crew's slot (including BLOCK slot) to character's own type, boosts crew's ATK by 2.25x for 1 turn, and allows character's normal attacks to ignore enemies' defensive effects for 1 turn

Stats

HPATKRCV
Lv 11,8961,156220
Lv 993,7921,734440
Lv 1505,6882,601660
Limit Break4,272+4801,949+215545+105
Limit Break+4,622+8302,149+415620+180

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base HP by 40

08

Boosts base ATK by 20

09

Boosts base ATK by 20

10

Boosts base ATK by 20

11

Boosts base RCV by 10

12

Boosts base RCV by 10

13

Boosts base RCV by 10

14

Boosts base HP by 50

15

Potential Ability 2: RCV Bind Resistance

16

Boosts base HP by 50

17

Boosts base HP by 50

18

Boosts base ATK by 25

19

Boosts base ATK by 25

20

Boosts base ATK by 25

21

Boosts base ATK by 30

22

Boosts base RCV by 15

23

Boosts base RCV by 20

24

Boosts base RCV by 20

25

Add Crewmate Ability 2: Lets character completely evade Special Bind/Paralysis

26

Boosts base HP by 70

27

Boosts base HP by 80

28

Boosts base HP by 100

29

Boosts base ATK by 50

30

Potential Ability 3: Critical ATK

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base RCV by 25

35

Boosts base RCV by 50

36

Boosts base HP by 150

37

Boosts base ATK by 50

38

Boosts base ATK by 50

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 2 turns

  2. Level 2

    Reduces RCV Bind duration by 3 turns

  3. Level 3

    Reduces RCV Bind duration by 4 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 90% chance of a 9% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,0151,836465
Lv 1104,2001,921487
New Pirate Rumble skills
Lv 1204,5722,091530
New Captain Ability
Lv 1304,9442,261573
New Pirate Rumble skills
Lv 1505,6882,601660
New Special · New Pirate Rumble skills

Evolution

Luffy & Law
Sea StallionSea StallionGreen Striped DragonBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Luffy & Law
Luffy & Law
Super Evolution · 200,000 Beli
Luffy & Law

Pirate Rumble

Style
Attacker
DEF
185
SPD
194
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

The Worst Plan to Overthrow a God
Level 10 (Max)

Targets enemies within large range for 4000 damage; targets team for ATK Up Lv.6 (20 s); targets 2 enemies for ATK x 4 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 15% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 4 damage

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 3100 damage; targets team for ATK Up Lv.1 (11 s); targets 2 enemies for ATK x 3.1 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 6% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.1 damage

    Charge time: 35 s

  2. Level 2

    Targets enemies within large range for 3200 damage; targets team for ATK Up Lv.1 (12 s); targets 2 enemies for ATK x 3.2 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 7% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.2 damage

    Charge time: 35 s

  3. Level 3

    Targets enemies within large range for 3300 damage; targets team for ATK Up Lv.2 (13 s); targets 2 enemies for ATK x 3.3 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 8% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.3 damage

    Charge time: 35 s

  4. Level 4

    Targets enemies within large range for 3400 damage; targets team for ATK Up Lv.2 (14 s); targets 2 enemies for ATK x 3.4 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 9% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.4 damage

    Charge time: 35 s

  5. Level 5

    Targets enemies within large range for 3500 damage; targets team for ATK Up Lv.3 (15 s); targets 2 enemies for ATK x 3.5 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 10% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.5 damage

    Charge time: 35 s

  6. Level 6

    Targets enemies within large range for 3600 damage; targets team for ATK Up Lv.3 (16 s); targets 2 enemies for ATK x 3.6 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 11% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.6 damage

    Charge time: 35 s

  7. Level 7

    Targets enemies within large range for 3700 damage; targets team for ATK Up Lv.4 (17 s); targets 2 enemies for ATK x 3.7 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 12% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.7 damage

    Charge time: 35 s

  8. Level 8

    Targets enemies within large range for 3800 damage; targets team for ATK Up Lv.4 (18 s); targets 2 enemies for ATK x 3.8 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 13% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.8 damage

    Charge time: 35 s

  9. Level 9

    Targets enemies within large range for 3900 damage; targets team for ATK Up Lv.5 (19 s); targets 2 enemies for ATK x 3.9 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 14% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 3.9 damage

    Charge time: 35 s

  10. Level 10

    Targets enemies within large range for 4000 damage; targets team for ATK Up Lv.6 (20 s); targets 2 enemies for ATK x 4 damage; targets (not including self) Straw Hat Pirates Heart Pirates Paramythia-type teammates for Special CT 15% reduction; during Assault Rumble, targets 2 Shooter/Fighter class enemies for ATK x 4 damage

    Charge time: 35 s

Ability
Level 5 (Max)

Team ATK Up Lv.6; Fighter/Slasher class teammates HP Up Lv.6, SPD Up Lv.6; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.3; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.2; Fighter/Slasher class teammates HP Up Lv.2, SPD Up Lv.2; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.1; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.1

  2. Level 2

    Team ATK Up Lv.3; Fighter/Slasher class teammates HP Up Lv.3, SPD Up Lv.3; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.1; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.1

  3. Level 3

    Team ATK Up Lv.4; Fighter/Slasher class teammates HP Up Lv.4, SPD Up Lv.4; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.2; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.2

  4. Level 4

    Team ATK Up Lv.5; Fighter/Slasher class teammates HP Up Lv.5, SPD Up Lv.5; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.2; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.2

  5. Level 5

    Team ATK Up Lv.6; Fighter/Slasher class teammates HP Up Lv.6, SPD Up Lv.6; if 4 or more Straw Hat Pirates Heart Pirates Paramythia-type characters are on the team, self ATK Up Lv.3; during Assault Rumble, Fighter/Slasher class teammates HP Up Lv.3

Resilience

Heal 300 HP at an interval, reduce damage taken from Shooter and Fighter by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

DEX/QCK-type teammates ATK, HP, RCV Up Lv.5; Fighter/Slasher class teammates ATK, DEF Up Lv.3, Critical % Up Lv.4; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    DEX/QCK-type teammates ATK, HP, RCV Up Lv.1; Fighter/Slasher class teammates ATK, DEF Up Lv.1, Critical % Up Lv.1; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.1

  2. Level 2

    DEX/QCK-type teammates ATK, HP, RCV Up Lv.2; Fighter/Slasher class teammates ATK, DEF Up Lv.1, Critical % Up Lv.2; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.1

  3. Level 3

    DEX/QCK-type teammates ATK, HP, RCV Up Lv.3; Fighter/Slasher class teammates ATK, DEF Up Lv.2, Critical % Up Lv.3; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.1

  4. Level 4

    DEX/QCK-type teammates ATK, HP, RCV Up Lv.4; Fighter/Slasher class teammates ATK, DEF Up Lv.2, Critical % Up Lv.3; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.2

  5. Level 5

    DEX/QCK-type teammates ATK, HP, RCV Up Lv.5; Fighter/Slasher class teammates ATK, DEF Up Lv.3, Critical % Up Lv.4; Straw Hat Pirates Heart Pirates Paramythia-type teammates Special CT Speed Up Lv.2

The Worst Plan to Overthrow a God
Level 5 (Max)

Targets 3 high ATK enemies for 5000 damage; targets 3 enemies with high current HP for Leader base ATK x 5 damage

Condition

When enemy uses Rumble Special 6 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 3 high ATK enemies for 3000 damage; targets 3 enemies with high current HP for Leader base ATK x 1 damage

  2. Level 2

    Targets 3 high ATK enemies for 3500 damage; targets 3 enemies with high current HP for Leader base ATK x 2 damage

  3. Level 3

    Targets 3 high ATK enemies for 4000 damage; targets 3 enemies with high current HP for Leader base ATK x 3 damage

  4. Level 4

    Targets 3 high ATK enemies for 4500 damage; targets 3 enemies with high current HP for Leader base ATK x 4 damage

  5. Level 5

    Targets 3 high ATK enemies for 5000 damage; targets 3 enemies with high current HP for Leader base ATK x 5 damage

Family

Luffy & Law
Luffy & LawLuffy & Law
Linked families
Blackbeard VS LawCorazon & LawLaw & BepoLaw & ChopperLaw & KidLaw & RobinLuffy & AceLuffy & BonneyLuffy & BroggyLuffy & ChopperLuffy & HancockLuffy & Law & KidLuffy & LucciLuffy & SanjiLuffy & Straw Hat PiratesLuffy & WhitebeardLuffy & YamatoLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeLuffy VS KaidoMakino & Luffy & UtaMonkey D. LuffyStraw Hat PiratesTrafalgar Law