
Luffy & Law
Miracle-Making Generation
Captain of the Straw Hat Pirates and Captain of the Heart Pirates. These young captains are members of the Worst Generation. The two of them have performed many miraculous feats over the course of their adventures, and now they'll take on the challenge of going against Doflamingo, a man with Celestial Dragon blood.
Special
Special changes depending on current character: Luffy Deals 400x character's ATK in non-type damage to one enemy, makes crew's DEXQCK slots have matching slot effects for 1 turn, boosts crew's slot effects by 2.5x for 1 turn, and becomes "Luffy & Law" for 3 turns; Law Deals 75x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), makes crew's DEXQCK slots have matching slot effects for 1 turn, boosts crew's slot effects by 2.5x for 1 turn, and becomes "Luffy & Law" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 4.5x, HP by 1.25x, and heals crew by 1x character's RCV for every PERFECT at end of turn
Boosts crew's ATK by 3.5x and HP by 1.25x
Boosts crew's ATK by 3x, HP by 1.25x, and heals crew by 0.5x character's RCV for every PERFECT at end of turn
Crewmate Ability
Boosts crew's base stats by 100
Lets character completely evade Special Bind/Paralysis
Unlocks at Limit Break 25
Boosts crew's base ATK by 50
Boosts crew's base HP by 50
Switch Effect
Completely removes character's Slot Bind, changes character's slot (including BLOCK slot) to character's own type, doubles character's ATK for 1 turn, and allows character's normal attacks to ignore enemies' defensive effects for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,471 | 658 | 170 |
| Lv 99 | 3,677 | 1,644 | 425 |
| Lv 150 | 5,515 | 2,466 | 637 |
| Limit Break | 4,157+480 | 1,859+215 | 530+105 |
| Limit Break+ | 4,507+830 | 2,059+415 | 605+180 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 50
Potential Ability 2: RCV Bind Resistance
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base ATK by 30
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base RCV by 20
Add Crewmate Ability 2: Lets character completely evade Special Bind/Paralysis
Boosts base HP by 70
Boosts base HP by 80
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 2 turns
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 4 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 90% chance of a 9% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,893 | 1,740 | 449 |
| Lv 110 | 4,073 | 1,821 | 470 |
| Lv 120 | 4,433 | 1,982 | 512 |
| Lv 130 | 4,794 | 2,143 | 553 |
| Lv 150 | 5,515 | 2,466 | 637 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 136
- SPD
- 189
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for 3000 damage; targets 2 enemies for ATK x 2.45 damage; targets team for ATK Up Lv.5 (15 s)
Charge time: 38 s
Show all 10 levels
- Level 1
Targets enemies within large range for 1500 damage; targets 2 enemies for ATK x 1.25 damage; targets team for ATK Up Lv.1 (15 s)
Charge time: 38 s
- Level 2
Targets enemies within large range for 1650 damage; targets 2 enemies for ATK x 1.37 damage; targets team for ATK Up Lv.1 (15 s)
Charge time: 38 s
- Level 3
Targets enemies within large range for 1800 damage; targets 2 enemies for ATK x 1.49 damage; targets team for ATK Up Lv.1 (15 s)
Charge time: 38 s
- Level 4
Targets enemies within large range for 1950 damage; targets 2 enemies for ATK x 1.61 damage; targets team for ATK Up Lv.2 (15 s)
Charge time: 38 s
- Level 5
Targets enemies within large range for 2100 damage; targets 2 enemies for ATK x 1.73 damage; targets team for ATK Up Lv.2 (15 s)
Charge time: 38 s
- Level 6
Targets enemies within large range for 2250 damage; targets 2 enemies for ATK x 1.85 damage; targets team for ATK Up Lv.2 (15 s)
Charge time: 38 s
- Level 7
Targets enemies within large range for 2400 damage; targets 2 enemies for ATK x 1.97 damage; targets team for ATK Up Lv.3 (15 s)
Charge time: 38 s
- Level 8
Targets enemies within large range for 2550 damage; targets 2 enemies for ATK x 2.09 damage; targets team for ATK Up Lv.3 (15 s)
Charge time: 38 s
- Level 9
Targets enemies within large range for 2700 damage; targets 2 enemies for ATK x 2.21 damage; targets team for ATK Up Lv.3 (15 s)
Charge time: 38 s
- Level 10
Targets enemies within large range for 3000 damage; targets 2 enemies for ATK x 2.45 damage; targets team for ATK Up Lv.5 (15 s)
Charge time: 38 s
Team ATK Up Lv.6; Fighter/Slasher class teammates HP Up Lv.6
Show all 5 levels
- Level 1
Team ATK Up Lv.2; Fighter/Slasher class teammates HP Up Lv.2
- Level 2
Team ATK Up Lv.3; Fighter/Slasher class teammates HP Up Lv.3
- Level 3
Team ATK Up Lv.4; Fighter/Slasher class teammates HP Up Lv.4
- Level 4
Team ATK Up Lv.5; Fighter/Slasher class teammates HP Up Lv.5
- Level 5
Team ATK Up Lv.6; Fighter/Slasher class teammates HP Up Lv.6
Heal 250 HP at an interval, reduce damage taken from Shooter by 30%
Grand Party
DEX/QCK-type teammates ATK, HP, RCV Up Lv.4; Fighter/Slasher class teammates ATK, DEF Up Lv.2, Critical % Up Lv.3
Show all 5 levels
- Level 1
DEX/QCK-type teammates ATK, HP, RCV Up Lv.1; Fighter/Slasher class teammates ATK, DEF Up Lv.1, Critical % Up Lv.1
- Level 2
DEX/QCK-type teammates ATK, HP, RCV Up Lv.2; Fighter/Slasher class teammates ATK, DEF Up Lv.1, Critical % Up Lv.2
- Level 3
DEX/QCK-type teammates ATK, HP, RCV Up Lv.3; Fighter/Slasher class teammates ATK, DEF Up Lv.2, Critical % Up Lv.2
- Level 4
DEX/QCK-type teammates ATK, HP, RCV Up Lv.3; Fighter/Slasher class teammates ATK, DEF Up Lv.2, Critical % Up Lv.3
- Level 5
DEX/QCK-type teammates ATK, HP, RCV Up Lv.4; Fighter/Slasher class teammates ATK, DEF Up Lv.2, Critical % Up Lv.3
Targets 1 enemy with high ATK for 5000 damage; targets 1 enemy with high current HP for Leader base ATK x 5 damage
When enemy uses Rumble Special 6 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets 1 enemy with high ATK for 2000 damage; targets 1 enemy with high current HP for Leader base ATK x 2 damage
- Level 2
Targets 1 enemy with high ATK for 2750 damage; targets 1 enemy with high current HP for Leader base ATK x 2.75 damage
- Level 3
Targets 1 enemy with high ATK for 3500 damage; targets 1 enemy with high current HP for Leader base ATK x 3.5 damage
- Level 4
Targets 1 enemy with high ATK for 4250 damage; targets 1 enemy with high current HP for Leader base ATK x 4.25 damage
- Level 5
Targets 1 enemy with high ATK for 5000 damage; targets 1 enemy with high current HP for Leader base ATK x 5 damage
How to get
Featured · Nov 15, 2025 – Nov 23, 2025

