
Great Advisor Tsuru
Navy HQ Vice Admiral
Vice admiral of the Navy HQ. Well-beloved by the sailors of the Navy, she usually has a female sailor with her as a close aide. Tends to treat the newly-promoted vice admirals as rookies.
Special
Deals heavy random QCK damage to random enemies 10 times and boosts crew's ATK by 1.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 18 turns |
| Level 2 | 20 turns | 17 turns |
| Level 3 | 19 turns | 16 turns |
| Level 4 | 18 turns | 15 turns |
| Max | 17 turns | 14 turns |
−1 turn at Limit Break 7
−2 turns at Limit Break 13
Captain Ability
Heals 0.1x character's RCV for every PERFECT, and 1.5x for every GOOD, at end of turn
Boosts crew's ATK by 1.2x and heals 0.3x character's RCV for every PERFECT and 1.5x character's RCV for every GOOD at end of turn
Unlocks at Limit Break 12
Crewmate Ability
Reduces crew's Paralysis duration by 1 turn
Reduces duration of Remove SFX by 3 turns
Unlocks at Limit Break 11
Support Ability
Monkey D. Garp, Sengoku
Adds 12% of character's base HP and RCV to supported character's base HP and RCV
Show all 5 levels
- Level 1
Adds 5% of character's base HP and RCV to supported character's base HP and RCV
- Level 2
Adds 6% of character's base HP and RCV to supported character's base HP and RCV
- Level 3
Adds 8% of character's base HP and RCV to supported character's base HP and RCV
- Level 4
Adds 10% of character's base HP and RCV to supported character's base HP and RCV
- Level 5
Adds 12% of character's base HP and RCV to supported character's base HP and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 832 | 467 | 175 |
| Lv 99 | 1,960 | 1,252 | 419 |
| Lv 150 | 2,940 | 1,878 | 628 |
| Limit Break | 2,180+220 | 1,372+120 | 439+20 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 30
Boosts base HP by 60
Potential Ability 1: Pinch Healing
Boosts base ATK by 30
Show all 15
Boosts base HP by 80
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base HP by 80
Boosts base ATK by 60
Add Crewmate Ability 2: Reduces duration of Remove SFX by 3 turns
Power Up Captain Ability
Reduces Special charge time by 2 turns
Add 1 Power Slot
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 3 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 1 turn
- Level 3
Reduces RCV Bind duration by 1 turn
- Level 4
Reduces RCV Bind duration by 2 turns
- Level 5
Reduces RCV Bind duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,075 | 1,325 | 443 |
| Lv 110 | 2,171 | 1,387 | 464 |
| Lv 120 | 2,363 | 1,509 | 505 |
| Lv 130 | 2,555 | 1,632 | 546 |
| Lv 150 | 2,940 | 1,878 | 628 |




