
St. Ethanbaron V. Nusjuro
Godhead of Finance of the Five Elders, the Highest Authority of the World Government
Godhead of Finance of the Five Elders, the highest authority of the World Government. As if in response to St. Saturn's voice, he emerges from a magic circle alongside the other Five Elders, the highest authority of the World Government, to stop Vegapunk's broadcast.
Special
Deals 300x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), and completely removes all enemies' [DEF Up]. If Captain is a Five Elders character when Special is launched and a PSY-type is set as Support for character, applies "Territory: Driven class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. If Captain is a Five Elders character when Special is launched and a non-PSY-type is set as Support for character or no Support character is set, applies Set Target status to all enemies for 2 turns (Set Target status cannot be affected by immunity to status effects. Slasher and Driven characters will deal 1.75x damage, and their Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)) otherwise), then after that, boosts character's ATK up to 5x based on total Cost of crew at start of quest including Friend Captains and Support Characters and boosts character's slot effects up to 5x based on outcome of Action Special (4x for less than 500 Cost/MISS, 4.25x for 500 or more Cost/GOOD, 4.5x for 600 or more Cost/GREAT, 4.75x for 700 or more Cost/PERFECT, and 5x for 750 or more Cost/EXCELLENT) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 37 turns | 35 turns |
| Level 2 | 36 turns | 34 turns |
| Level 3 | 35 turns | 33 turns |
| Level 4 | 34 turns | 32 turns |
| Level 5 | 33 turns | 31 turns |
| Max | 32 turns | 30 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts PSY, Driven, and Slasher characters' ATK by 6x, boosts character's ATK by approximately 6.25x, and makes crew's PSYRCV slots have matching slot effects. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x" becomes "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.3x" [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x. If 4 or more Five Elders Celestial Dragon Navy characters are on the crew, reduces crew's Bind duration by 10 turns. If crew uses a Special to boost ATK or slot effects, further increases the effect by +0.5 (stackable with other further raising effects). Reduces Five Elders Celestial Dragon characters' Special charge time by 15 turns at start of quest
Crewmate Ability
Boosts Driven characters' base ATK by 175 and makes their PSY slots have matching slot effects
Boosts character's base ATK by 400 when remaining HP is 30% or below
Unlocks at Limit Break 25
Support Ability
Characters with a Cost of 99 or more
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 6 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 2 turns
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 3 turns
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 4 turns
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 5 turns
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 6 turns
Super Special

When crew has ATK boost or slot effect boost at 8x or more or receives [Over Heal] status (can be launched when character is a crewmate)
Allows crew's ATK boost to be further increased up to 2 times, boosts the chain multiplier by +1.2 for 1 turn, changes PSY characters to Super PSY, and changes Driven characters to Super Driven
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,826 | 1,241 | 116 |
| Lv 99 | 5,652 | 2,481 | 231 |
| Lv 150 | 8,478 | 3,721 | 346 |
| Limit Break | 6,152+500 | 2,681+200 | 331+100 |
| Limit Break+ | 6,652+1,000 | 2,881+400 | 381+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts character's base ATK by 400 when remaining HP is 30% or below
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
If character lands a PERFECT strike, 80% chance of a 15% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 15% damage boost on the last strike
Changes character's slot (including BLOCK slot; ignoring inability to change SUPERBLOCK slots) to PSY, and further boosts the chain multiplier of the final tap by 2.25x
On the turn Special is launched during final Battle
Show all 5 levels
- Level 1
Changes character's slot to PSY, and further boosts the chain multiplier of the final tap by 1.25x
ConditionOn the turn Special is launched during final Battle
- Level 2
Changes character's slot to PSY, and further boosts the chain multiplier of the final tap by 1.5x
ConditionOn the turn Special is launched during final Battle
- Level 3
Changes character's slot (including BLOCK slot) to PSY, and further boosts the chain multiplier of the final tap by 1.75x
ConditionOn the turn Special is launched during final Battle
- Level 4
Changes character's slot (including BLOCK slot) to PSY, and further boosts the chain multiplier of the final tap by 2x
ConditionOn the turn Special is launched during final Battle
- Level 5
Changes character's slot (including BLOCK slot; ignoring inability to change SUPERBLOCK slots) to PSY, and further boosts the chain multiplier of the final tap by 2.25x
ConditionOn the turn Special is launched during final Battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,984 | 2,626 | 244 |
| Lv 110 | 6,261 | 2,748 | 255 |
| Lv 120 | 6,815 | 2,991 | 278 |
| Lv 130 | 7,369 | 3,234 | 300 |
| Lv 150 | 8,478 | 3,721 | 346 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 126
- SPD
- 220
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets all enemies for HP 20% reduction; targets enemies within large range for 3000 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 100% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 4 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.3 damage; targets Navy World Government teammates for ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s)
Charge time: 34 s
Show all 10 levels
- Level 1
Targets all enemies for HP 11% reduction; targets enemies within large range for 2100 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 73% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.1 damage; targets 2 high DEF enemies ignoring DEF for ATK x 0.85 damage; targets Navy World Government teammates for ATK Up Lv.1 (11 s), DEF Up Lv.1 (11 s)
Charge time: 34 s
- Level 2
Targets all enemies for HP 12% reduction; targets enemies within large range for 2200 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 76% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.2 damage; targets 2 high DEF enemies ignoring DEF for ATK x 0.9 damage; targets Navy World Government teammates for ATK Up Lv.1 (12 s), DEF Up Lv.1 (12 s)
Charge time: 34 s
- Level 3
Targets all enemies for HP 13% reduction; targets enemies within large range for 2300 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 79% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.3 damage; targets 2 high DEF enemies ignoring DEF for ATK x 0.95 damage; targets Navy World Government teammates for ATK Up Lv.2 (13 s), DEF Up Lv.2 (13 s)
Charge time: 34 s
- Level 4
Targets all enemies for HP 14% reduction; targets enemies within large range for 2400 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 82% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.4 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.0 damage; targets Navy World Government teammates for ATK Up Lv.2 (14 s), DEF Up Lv.2 (14 s)
Charge time: 34 s
- Level 5
Targets all enemies for HP 15% reduction; targets enemies within large range for 2500 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 85% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.5 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.05 damage; targets Navy World Government teammates for ATK Up Lv.3 (15 s), DEF Up Lv.3 (15 s)
Charge time: 34 s
- Level 6
Targets all enemies for HP 16% reduction; targets enemies within large range for 2600 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 88% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.6 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.1 damage; targets Navy World Government teammates for ATK Up Lv.3 (16 s), DEF Up Lv.3 (16 s)
Charge time: 34 s
- Level 7
Targets all enemies for HP 17% reduction; targets enemies within large range for 2700 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 91% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.7 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.15 damage; targets Navy World Government teammates for ATK Up Lv.4 (17 s), DEF Up Lv.4 (17 s)
Charge time: 34 s
- Level 8
Targets all enemies for HP 18% reduction; targets enemies within large range for 2800 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 94% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.8 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.2 damage; targets Navy World Government teammates for ATK Up Lv.4 (18 s), DEF Up Lv.4 (18 s)
Charge time: 34 s
- Level 9
Targets all enemies for HP 19% reduction; targets enemies within large range for 2900 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 97% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.9 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.25 damage; targets Navy World Government teammates for ATK Up Lv.5 (19 s), DEF Up Lv.5 (19 s)
Charge time: 34 s
- Level 10
Targets all enemies for HP 20% reduction; targets enemies within large range for 3000 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 100% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 4 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.3 damage; targets Navy World Government teammates for ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s)
Charge time: 34 s
PSY-type/Slasher class/Five Elders teammates ATK Up Lv.7, SPD Up Lv.7; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.7, Critical % Up Lv.6, Guard % Up Lv.5; all enemies ATK Down Lv.3, SPD Down Lv.7; Navy World Government teammates SPD Up Lv.3, Critical % Up Lv.5
Show all 5 levels
- Level 1
PSY-type/Slasher class/Five Elders teammates ATK Up Lv.3, SPD Up Lv.3; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.3, Critical % Up Lv.2, Guard % Up Lv.1; all enemies ATK Down Lv.1, SPD Down Lv.3; Navy World Government teammates SPD Up Lv.1, Critical % Up Lv.1
- Level 2
PSY-type/Slasher class/Five Elders teammates ATK Up Lv.4, SPD Up Lv.4; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.4, Critical % Up Lv.3, Guard % Up Lv.2; all enemies ATK Down Lv.1, SPD Down Lv.4; Navy World Government teammates SPD Up Lv.1, Critical % Up Lv.2
- Level 3
PSY-type/Slasher class/Five Elders teammates ATK Up Lv.5, SPD Up Lv.5; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.5, Critical % Up Lv.4, Guard % Up Lv.3; all enemies ATK Down Lv.2, SPD Down Lv.5; Navy World Government teammates SPD Up Lv.2, Critical % Up Lv.3
- Level 4
PSY-type/Slasher class/Five Elders teammates ATK Up Lv.6, SPD Up Lv.6; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.6, Critical % Up Lv.5, Guard % Up Lv.4; all enemies ATK Down Lv.2, SPD Down Lv.6; Navy World Government teammates SPD Up Lv.2, Critical % Up Lv.4
- Level 5
PSY-type/Slasher class/Five Elders teammates ATK Up Lv.7, SPD Up Lv.7; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.7, Critical % Up Lv.6, Guard % Up Lv.5; all enemies ATK Down Lv.3, SPD Down Lv.7; Navy World Government teammates SPD Up Lv.3, Critical % Up Lv.5
Completely evades Special Bind, reduce damage ignoring DEF by 50%, reduce damage taken from INT by 30%
Grand Party
PSY-type/Five Elders teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; Slasher/Driven class teammates HP, SPD Up Lv.6, DEF Up Lv.4; Navy World Government teammates DEF Up Lv.4, Special CT Speed Up Lv.2, Critical % Up Lv.5
Show all 5 levels
- Level 1
PSY-type/Five Elders teammates ATK, RCV Up Lv.2, Special CT Speed Up Lv.1; Slasher/Driven class teammates HP, SPD Up Lv.2, DEF Up Lv.2; Navy World Government teammates DEF Up Lv.2, Special CT Speed Up Lv.1, Critical % Up Lv.1
- Level 2
PSY-type/Five Elders teammates ATK, RCV Up Lv.3, Special CT Speed Up Lv.2; Slasher/Driven class teammates HP, SPD Up Lv.3, DEF Up Lv.3; Navy World Government teammates DEF Up Lv.3, Special CT Speed Up Lv.1, Critical % Up Lv.2
- Level 3
PSY-type/Five Elders teammates ATK, RCV Up Lv.4, Special CT Speed Up Lv.2; Slasher/Driven class teammates HP, SPD Up Lv.4, DEF Up Lv.3; Navy World Government teammates DEF Up Lv.3, Special CT Speed Up Lv.1, Critical % Up Lv.3
- Level 4
PSY-type/Five Elders teammates ATK, RCV Up Lv.5, Special CT Speed Up Lv.3; Slasher/Driven class teammates HP, SPD Up Lv.5, DEF Up Lv.4; Navy World Government teammates DEF Up Lv.4, Special CT Speed Up Lv.2, Critical % Up Lv.4
- Level 5
PSY-type/Five Elders teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; Slasher/Driven class teammates HP, SPD Up Lv.6, DEF Up Lv.4; Navy World Government teammates DEF Up Lv.4, Special CT Speed Up Lv.2, Critical % Up Lv.5
Targets all enemies for HP 30% reduction, 6000 damage; targets 3 high ATK enemies for Leader base ATK x 4.5 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 2 damage
When 5 enemies are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for HP 22% reduction, 4000 damage; targets 3 high ATK enemies for Leader base ATK x 2.5 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 1.2 damage
- Level 2
Targets all enemies for HP 24% reduction, 4500 damage; targets 3 high ATK enemies for Leader base ATK x 3 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 1.4 damage
- Level 3
Targets all enemies for HP 26% reduction, 5000 damage; targets 3 high ATK enemies for Leader base ATK x 3.5 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 1.6 damage
- Level 4
Targets all enemies for HP 28% reduction, 5500 damage; targets 3 high ATK enemies for Leader base ATK x 4 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 1.8 damage
- Level 5
Targets all enemies for HP 30% reduction, 6000 damage; targets 3 high ATK enemies for Leader base ATK x 4.5 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 2 damage
How to get
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