St. Ethanbaron V. Nusjuro

Godhead of Finance of the Five Elders, the Highest Authority of the World Government

Godhead of Finance of the Five Elders, the highest authority of the World Government. As if in response to St. Saturn's voice, he emerges from a magic circle alongside the other Five Elders, the highest authority of the World Government, to stop Vegapunk's broadcast.

Special

Gleaming Slash of the War God

Deals 300x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), and completely removes all enemies' [DEF Up]. If Captain is a Five Elders character when Special is launched and a PSY-type is set as Support for character, applies "Territory: Driven class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. If Captain is a Five Elders character when Special is launched and a non-PSY-type is set as Support for character or no Support character is set, applies Set Target status to all enemies for 2 turns (Set Target status cannot be affected by immunity to status effects. Slasher and Driven characters will deal 1.75x damage, and their Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)) otherwise), then after that, boosts character's ATK up to 5x based on total Cost of crew at start of quest including Friend Captains and Support Characters and boosts character's slot effects up to 5x based on outcome of Action Special (4x for less than 500 Cost/MISS, 4.25x for 500 or more Cost/GOOD, 4.5x for 600 or more Cost/GREAT, 4.75x for 700 or more Cost/PERFECT, and 5x for 750 or more Cost/EXCELLENT) for 1 turn

BaseLimit Break
Level 137 turns35 turns
Level 236 turns34 turns
Level 335 turns33 turns
Level 434 turns32 turns
Level 533 turns31 turns
Max32 turns30 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Emerging Bakotsu

Boosts PSY, Driven, and Slasher characters' ATK by 6x, boosts character's ATK by approximately 6.25x, and makes crew's PSYRCV slots have matching slot effects. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x" becomes "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.3x" [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x. If 4 or more Five Elders Celestial Dragon Navy characters are on the crew, reduces crew's Bind duration by 10 turns. If crew uses a Special to boost ATK or slot effects, further increases the effect by +0.5 (stackable with other further raising effects). Reduces Five Elders Celestial Dragon characters' Special charge time by 15 turns at start of quest

Crewmate Ability

UNIQ

Boosts Driven characters' base ATK by 175 and makes their PSY slots have matching slot effects

+STATS

Boosts character's base ATK by 400 when remaining HP is 30% or below

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with a Cost of 99 or more

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 6 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 2 turns

  2. Level 2

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 3 turns

  3. Level 3

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 4 turns

  4. Level 4

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 5 turns

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 6 turns

Super Special

EX Super
Condition

When crew has ATK boost or slot effect boost at 8x or more or receives [Over Heal] status (can be launched when character is a crewmate)

Allows crew's ATK boost to be further increased up to 2 times, boosts the chain multiplier by +1.2 for 1 turn, changes PSY characters to Super PSY, and changes Driven characters to Super Driven

Stats

HPATKRCV
Lv 12,8261,241116
Lv 995,6522,481231
Lv 1508,4783,721346
Limit Break6,152+5002,681+200331+100
Limit Break+6,652+1,0002,881+400381+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base ATK by 10

09

Boosts base HP by 20

10

Boosts base HP by 30

11

Boosts base RCV by 20

12

Boosts base HP by 30

13

Boosts base ATK by 10

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 30

19

Boosts base RCV by 30

20

Boosts base HP by 50

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Boosts character's base ATK by 400 when remaining HP is 30% or below

26

Boosts base RCV by 40

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base ATK by 50

34

Boosts base RCV by 20

35

Boosts base HP by 150

36

Boosts base ATK by 50

37

Boosts base RCV by 30

38

Boosts base HP by 200

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 15% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 15% damage boost on the last strike

Final Tap Sugo Special
Level 5 (Max)

Changes character's slot (including BLOCK slot; ignoring inability to change SUPERBLOCK slots) to PSY, and further boosts the chain multiplier of the final tap by 2.25x

Condition

On the turn Special is launched during final Battle

Show all 5 levels
  1. Level 1

    Changes character's slot to PSY, and further boosts the chain multiplier of the final tap by 1.25x

    Condition

    On the turn Special is launched during final Battle

  2. Level 2

    Changes character's slot to PSY, and further boosts the chain multiplier of the final tap by 1.5x

    Condition

    On the turn Special is launched during final Battle

  3. Level 3

    Changes character's slot (including BLOCK slot) to PSY, and further boosts the chain multiplier of the final tap by 1.75x

    Condition

    On the turn Special is launched during final Battle

  4. Level 4

    Changes character's slot (including BLOCK slot) to PSY, and further boosts the chain multiplier of the final tap by 2x

    Condition

    On the turn Special is launched during final Battle

  5. Level 5

    Changes character's slot (including BLOCK slot; ignoring inability to change SUPERBLOCK slots) to PSY, and further boosts the chain multiplier of the final tap by 2.25x

    Condition

    On the turn Special is launched during final Battle

Level Limit Break

HPATKRCV
Lv 1055,9842,626244
Lv 1106,2612,748255
Lv 1206,8152,991278
Lv 1307,3693,234300
Lv 1508,4783,721346

Evolution

St. Ethanbaron V. Nusjuro
Sea StallionYellow Pirate PenguinYellow Plated LobsterYellow Striped DragonRainbow Striped Dragon
75,000 Beli
St. Ethanbaron V. Nusjuro

Pirate Rumble

Style
Attacker
DEF
126
SPD
220
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Gleaming Slash of the War God
Level 10 (Max)

Targets all enemies for HP 20% reduction; targets enemies within large range for 3000 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 100% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 4 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.3 damage; targets Navy World Government teammates for ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s)

Charge time: 34 s

Show all 10 levels
  1. Level 1

    Targets all enemies for HP 11% reduction; targets enemies within large range for 2100 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 73% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.1 damage; targets 2 high DEF enemies ignoring DEF for ATK x 0.85 damage; targets Navy World Government teammates for ATK Up Lv.1 (11 s), DEF Up Lv.1 (11 s)

    Charge time: 34 s

  2. Level 2

    Targets all enemies for HP 12% reduction; targets enemies within large range for 2200 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 76% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.2 damage; targets 2 high DEF enemies ignoring DEF for ATK x 0.9 damage; targets Navy World Government teammates for ATK Up Lv.1 (12 s), DEF Up Lv.1 (12 s)

    Charge time: 34 s

  3. Level 3

    Targets all enemies for HP 13% reduction; targets enemies within large range for 2300 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 79% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.3 damage; targets 2 high DEF enemies ignoring DEF for ATK x 0.95 damage; targets Navy World Government teammates for ATK Up Lv.2 (13 s), DEF Up Lv.2 (13 s)

    Charge time: 34 s

  4. Level 4

    Targets all enemies for HP 14% reduction; targets enemies within large range for 2400 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 82% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.4 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.0 damage; targets Navy World Government teammates for ATK Up Lv.2 (14 s), DEF Up Lv.2 (14 s)

    Charge time: 34 s

  5. Level 5

    Targets all enemies for HP 15% reduction; targets enemies within large range for 2500 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 85% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.5 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.05 damage; targets Navy World Government teammates for ATK Up Lv.3 (15 s), DEF Up Lv.3 (15 s)

    Charge time: 34 s

  6. Level 6

    Targets all enemies for HP 16% reduction; targets enemies within large range for 2600 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 88% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.6 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.1 damage; targets Navy World Government teammates for ATK Up Lv.3 (16 s), DEF Up Lv.3 (16 s)

    Charge time: 34 s

  7. Level 7

    Targets all enemies for HP 17% reduction; targets enemies within large range for 2700 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 91% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.7 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.15 damage; targets Navy World Government teammates for ATK Up Lv.4 (17 s), DEF Up Lv.4 (17 s)

    Charge time: 34 s

  8. Level 8

    Targets all enemies for HP 18% reduction; targets enemies within large range for 2800 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 94% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.8 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.2 damage; targets Navy World Government teammates for ATK Up Lv.4 (18 s), DEF Up Lv.4 (18 s)

    Charge time: 34 s

  9. Level 9

    Targets all enemies for HP 19% reduction; targets enemies within large range for 2900 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 97% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 3.9 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.25 damage; targets Navy World Government teammates for ATK Up Lv.5 (19 s), DEF Up Lv.5 (19 s)

    Charge time: 34 s

  10. Level 10

    Targets all enemies for HP 20% reduction; targets enemies within large range for 3000 damage; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, targets all enemies for 100% chance of Paralysis (10 s); targets 3 high ATK enemies for ATK x 4 damage; targets 2 high DEF enemies ignoring DEF for ATK x 1.3 damage; targets Navy World Government teammates for ATK Up Lv.6 (20 s), DEF Up Lv.6 (20 s)

    Charge time: 34 s

Ability
Level 5 (Max)

PSY-type/Slasher class/Five Elders teammates ATK Up Lv.7, SPD Up Lv.7; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.7, Critical % Up Lv.6, Guard % Up Lv.5; all enemies ATK Down Lv.3, SPD Down Lv.7; Navy World Government teammates SPD Up Lv.3, Critical % Up Lv.5

Show all 5 levels
  1. Level 1

    PSY-type/Slasher class/Five Elders teammates ATK Up Lv.3, SPD Up Lv.3; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.3, Critical % Up Lv.2, Guard % Up Lv.1; all enemies ATK Down Lv.1, SPD Down Lv.3; Navy World Government teammates SPD Up Lv.1, Critical % Up Lv.1

  2. Level 2

    PSY-type/Slasher class/Five Elders teammates ATK Up Lv.4, SPD Up Lv.4; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.4, Critical % Up Lv.3, Guard % Up Lv.2; all enemies ATK Down Lv.1, SPD Down Lv.4; Navy World Government teammates SPD Up Lv.1, Critical % Up Lv.2

  3. Level 3

    PSY-type/Slasher class/Five Elders teammates ATK Up Lv.5, SPD Up Lv.5; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.5, Critical % Up Lv.4, Guard % Up Lv.3; all enemies ATK Down Lv.2, SPD Down Lv.5; Navy World Government teammates SPD Up Lv.2, Critical % Up Lv.3

  4. Level 4

    PSY-type/Slasher class/Five Elders teammates ATK Up Lv.6, SPD Up Lv.6; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.6, Critical % Up Lv.5, Guard % Up Lv.4; all enemies ATK Down Lv.2, SPD Down Lv.6; Navy World Government teammates SPD Up Lv.2, Critical % Up Lv.4

  5. Level 5

    PSY-type/Slasher class/Five Elders teammates ATK Up Lv.7, SPD Up Lv.7; if 5 or more Slasher characters or 5 or more Five Elders characters are on the team, self ATK Up Lv.7, Critical % Up Lv.6, Guard % Up Lv.5; all enemies ATK Down Lv.3, SPD Down Lv.7; Navy World Government teammates SPD Up Lv.3, Critical % Up Lv.5

Resilience

Completely evades Special Bind, reduce damage ignoring DEF by 50%, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

PSY-type/Five Elders teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; Slasher/Driven class teammates HP, SPD Up Lv.6, DEF Up Lv.4; Navy World Government teammates DEF Up Lv.4, Special CT Speed Up Lv.2, Critical % Up Lv.5

Show all 5 levels
  1. Level 1

    PSY-type/Five Elders teammates ATK, RCV Up Lv.2, Special CT Speed Up Lv.1; Slasher/Driven class teammates HP, SPD Up Lv.2, DEF Up Lv.2; Navy World Government teammates DEF Up Lv.2, Special CT Speed Up Lv.1, Critical % Up Lv.1

  2. Level 2

    PSY-type/Five Elders teammates ATK, RCV Up Lv.3, Special CT Speed Up Lv.2; Slasher/Driven class teammates HP, SPD Up Lv.3, DEF Up Lv.3; Navy World Government teammates DEF Up Lv.3, Special CT Speed Up Lv.1, Critical % Up Lv.2

  3. Level 3

    PSY-type/Five Elders teammates ATK, RCV Up Lv.4, Special CT Speed Up Lv.2; Slasher/Driven class teammates HP, SPD Up Lv.4, DEF Up Lv.3; Navy World Government teammates DEF Up Lv.3, Special CT Speed Up Lv.1, Critical % Up Lv.3

  4. Level 4

    PSY-type/Five Elders teammates ATK, RCV Up Lv.5, Special CT Speed Up Lv.3; Slasher/Driven class teammates HP, SPD Up Lv.5, DEF Up Lv.4; Navy World Government teammates DEF Up Lv.4, Special CT Speed Up Lv.2, Critical % Up Lv.4

  5. Level 5

    PSY-type/Five Elders teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; Slasher/Driven class teammates HP, SPD Up Lv.6, DEF Up Lv.4; Navy World Government teammates DEF Up Lv.4, Special CT Speed Up Lv.2, Critical % Up Lv.5

Gleaming Slash of the War God
Level 5 (Max)

Targets all enemies for HP 30% reduction, 6000 damage; targets 3 high ATK enemies for Leader base ATK x 4.5 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 2 damage

Condition

When 5 enemies are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for HP 22% reduction, 4000 damage; targets 3 high ATK enemies for Leader base ATK x 2.5 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 1.2 damage

  2. Level 2

    Targets all enemies for HP 24% reduction, 4500 damage; targets 3 high ATK enemies for Leader base ATK x 3 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 1.4 damage

  3. Level 3

    Targets all enemies for HP 26% reduction, 5000 damage; targets 3 high ATK enemies for Leader base ATK x 3.5 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 1.6 damage

  4. Level 4

    Targets all enemies for HP 28% reduction, 5500 damage; targets 3 high ATK enemies for Leader base ATK x 4 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 1.8 damage

  5. Level 5

    Targets all enemies for HP 30% reduction, 6000 damage; targets 3 high ATK enemies for Leader base ATK x 4.5 damage; targets 2 high DEF enemies ignoring DEF for Leader base ATK x 2 damage

How to get

Sugo-Fest

Featured · Feb 21, 2026 – Feb 24, 2026

Sugo-Fest

Featured · Dec 30, 2025 – Feb 22, 2026

Sugo-Fest

Featured · Sep 28, 2025 – Oct 26, 2025

Sugo-Fest

Featured · Sep 27, 2025 – Nov 9, 2025

Sugo-Fest

Featured · Sep 27, 2025 – Nov 9, 2025

Show more (1)
Sugo-Fest

Featured

Family

St. Ethanbaron V. Nusjuro
St. Ethanbaron V. NusjuroSt. Ethanbaron V. NusjuroSt. Ethanbaron V. Nusjuro
Linked families
Zoro VS St. Nusjuro