St. Shepherd Ju Peter

Godhead of Agriculture of the Five Elders, the Highest Authority of the World Government

Godhead of Agriculture of the Five Elders, the highest authority of the World Government. As if in response to St. Saturn's voice, he emerges from a magic circle alongside the other Five Elders, the highest authority of the World Government, to stop Vegapunk's broadcast.

Special

Slamming Charge of the War God

Reduces all enemies' HP by 10% (ignoring all defensive effects and Non-Normal Attacks Deal 1 Damage effect), and completely removes all enemies' [Damage Cut]. If a DEX-type is set as Support for character, applies "Territory: Driven class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns (applies "Territory: Powerhouse class" to the field for 3 turns otherwise). Boosts Driven and Powerhouse characters' slot effects up to 5x based on total Cost of crew at start of quest including Friend Captains and Support Characters (4x for less than 500 Cost, 4.25x for 500 or more Cost, 4.5x for 600 or more Cost, 4.75x for 700 or more Cost, and 5x for 750 or more Cost) for 1 turn. Further increases crew's ATK boost by up to 1.5x based on outcome of Action Special (1.1x for MISS, 1.2x for GOOD, 1.3x for GREAT, 1.4x for PERFECT, 1.5 for EXCELLENT; maximum value is 15x). If 4 or more Five Elders Celestial Dragon Navy characters are on the crew, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (effect cannot stack; if HP is above max limit, it is treated as being full HP)

BaseLimit Break
Level 137 turns35 turns
Level 236 turns34 turns
Level 335 turns33 turns
Level 434 turns32 turns
Level 533 turns31 turns
Max32 turns30 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Emerging Sandworm

Boosts DEX, Driven, and Powerhouse characters' ATK by 6x, and makes crew's DEXRCV slots have matching slot effects. If crew has [Slot] status and crew launches Specials to boost slot effects, treats the boost as a "further raising effect" (this Captain Ability effect does not stack, and each further raising effect launches only 1 time per 1 Special, it cannot be further raised or stacked). If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x" becomes "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.3x" [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x and HP by 2x. If 4 or more Five Elders Celestial Dragon Navy characters are on the crew and crew has [Slot] status at 10x or more, makes character's normal attacks effective against all enemy types. Reduces Five Elders Celestial Dragon characters' Special charge time by 15 turns at start of quest

Crewmate Ability

UNIQ

Boosts Driven characters' base stats by 150 and makes their DEX slots have matching slot effects

RES

Character cannot be blown away by attack, and completely removes character's Special Reverse/Paralysis

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with a Cost of 99 or more

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 6 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 2 turns

  2. Level 2

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 3 turns

  3. Level 3

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 4 turns

  4. Level 4

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 5 turns

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 6 turns

Super Special

EX Super
Condition

When crew has [Slot] at 8x or more or receives [Over Heal] status

Reduces crew's Paralysis duration by 10 turns, applies -50% Driven Resistance to all enemies for 1 turn, changes DEX characters to Super DEX, and changes Driven characters to Super Driven

Stats

HPATKRCV
Lv 12,8411,189131
Lv 995,6812,377261
Lv 1508,5213,565391
Limit Break6,181+5002,577+200361+100
Limit Break+6,681+1,0002,777+400411+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base HP by 30

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base HP by 40

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: Super Tandem Boost

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base RCV by 20

19

Boosts base ATK by 30

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base HP by 50

23

Boosts base RCV by 30

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Character cannot be blown away by attack, and completely removes character's Special Reverse/Paralysis

26

Boosts base HP by 60

27

Boosts base ATK by 40

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Damage Limit Break: Class

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base ATK by 50

36

Boosts base RCV by 50

37

Boosts base HP by 150

38

Boosts base HP by 200

39

Boosts base ATK by 50

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Damage Limit Break: Class
Level 5 (Max)

Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1056,0152,516276
Lv 1106,2932,633289
Lv 1206,8502,866314
Lv 1307,4073,099340
Lv 1508,5213,565391

Evolution

St. Shepherd Ju Peter
Sea StallionGreen Pirate PenguinGreen Plated LobsterGreen Striped DragonRainbow Striped Dragon
75,000 Beli
St. Shepherd Ju Peter

Pirate Rumble

Style
Obstructer
DEF
231
SPD
141
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Slamming Charge of the War God
Level 10 (Max)

Targets enemies within large range for ATK x 4 damage; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, targets all enemies for DEF Down Lv.10 (20 s), SPD Down Lv.10 (20 s), Special CT Speed Down Lv.5 (20 s), Special CT 20% delay; targets Navy World Government teammates for 100% chance to evade fixed damage (20 s); targets all enemies for 100% chance of Action Bind (5 s); targets self for 100% chance of Action Bind (5 s); targets 1 high ATK enemy for 100% chance of Forced Out (10 s); if current team is 2 teammates or more, targets self for Special CT Speed Up Lv.10 (10 s); targets self for 100% chance of Forced Out (10 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK x 3.1 damage; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, targets all enemies for DEF Down Lv.1 (20 s), SPD Down Lv.1 (20 s), Special CT Speed Down Lv.1 (11 s), Special CT 11% delay; targets Navy World Government teammates for 73% chance to evade fixed damage (11 s); targets all enemies for 100% chance of Action Bind (5 s); targets self for 100% chance of Action Bind (5 s); targets 1 high ATK enemy for 100% chance of Forced Out (5 s); if current team is 2 teammates or more, targets self for Special CT Speed Up Lv.1 (10 s); targets self for 100% chance of Forced Out (5 s)

    Charge time: 35 s

  2. Level 2

    Targets enemies within large range for ATK x 3.2 damage; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, targets all enemies for DEF Down Lv.2 (20 s), SPD Down Lv.2 (20 s), Special CT Speed Down Lv.1 (12 s), Special CT 12% delay; targets Navy World Government teammates for 76% chance to evade fixed damage (12 s); targets all enemies for 100% chance of Action Bind (5 s); targets self for 100% chance of Action Bind (5 s); targets 1 high ATK enemy for 100% chance of Forced Out (5 s); if current team is 2 teammates or more, targets self for Special CT Speed Up Lv.2 (10 s); targets self for 100% chance of Forced Out (5 s)

    Charge time: 35 s

  3. Level 3

    Targets enemies within large range for ATK x 3.3 damage; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, targets all enemies for DEF Down Lv.3 (20 s), SPD Down Lv.3 (20 s), Special CT Speed Down Lv.2 (13 s), Special CT 13% delay; targets Navy World Government teammates for 79% chance to evade fixed damage (13 s); targets all enemies for 100% chance of Action Bind (5 s); targets self for 100% chance of Action Bind (5 s); targets 1 high ATK enemy for 100% chance of Forced Out (6 s); if current team is 2 teammates or more, targets self for Special CT Speed Up Lv.3 (10 s); targets self for 100% chance of Forced Out (6 s)

    Charge time: 35 s

  4. Level 4

    Targets enemies within large range for ATK x 3.4 damage; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, targets all enemies for DEF Down Lv.4 (20 s), SPD Down Lv.4 (20 s), Special CT Speed Down Lv.2 (14 s), Special CT 14% delay; targets Navy World Government teammates for 82% chance to evade fixed damage (14 s); targets all enemies for 100% chance of Action Bind (5 s); targets self for 100% chance of Action Bind (5 s); targets 1 high ATK enemy for 100% chance of Forced Out (6 s); if current team is 2 teammates or more, targets self for Special CT Speed Up Lv.4 (10 s); targets self for 100% chance of Forced Out (6 s)

    Charge time: 35 s

  5. Level 5

    Targets enemies within large range for ATK x 3.5 damage; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, targets all enemies for DEF Down Lv.5 (20 s), SPD Down Lv.5 (20 s), Special CT Speed Down Lv.3 (15 s), Special CT 15% delay; targets Navy World Government teammates for 85% chance to evade fixed damage (15 s); targets all enemies for 100% chance of Action Bind (5 s); targets self for 100% chance of Action Bind (5 s); targets 1 high ATK enemy for 100% chance of Forced Out (7 s); if current team is 2 teammates or more, targets self for Special CT Speed Up Lv.5 (10 s); targets self for 100% chance of Forced Out (7 s)

    Charge time: 35 s

  6. Level 6

    Targets enemies within large range for ATK x 3.6 damage; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, targets all enemies for DEF Down Lv.6 (20 s), SPD Down Lv.6 (20 s), Special CT Speed Down Lv.3 (16 s), Special CT 16% delay; targets Navy World Government teammates for 88% chance to evade fixed damage (16 s); targets all enemies for 100% chance of Action Bind (5 s); targets self for 100% chance of Action Bind (5 s); targets 1 high ATK enemy for 100% chance of Forced Out (7 s); if current team is 2 teammates or more, targets self for Special CT Speed Up Lv.6 (10 s); targets self for 100% chance of Forced Out (7 s)

    Charge time: 35 s

  7. Level 7

    Targets enemies within large range for ATK x 3.7 damage; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, targets all enemies for DEF Down Lv.7 (20 s), SPD Down Lv.7 (20 s), Special CT Speed Down Lv.4 (17 s), Special CT 17% delay; targets Navy World Government teammates for 91% chance to evade fixed damage (17 s); targets all enemies for 100% chance of Action Bind (5 s); targets self for 100% chance of Action Bind (5 s); targets 1 high ATK enemy for 100% chance of Forced Out (8 s); if current team is 2 teammates or more, targets self for Special CT Speed Up Lv.7 (10 s); targets self for 100% chance of Forced Out (8 s)

    Charge time: 35 s

  8. Level 8

    Targets enemies within large range for ATK x 3.8 damage; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, targets all enemies for DEF Down Lv.8 (20 s), SPD Down Lv.8 (20 s), Special CT Speed Down Lv.4 (18 s), Special CT 18% delay; targets Navy World Government teammates for 94% chance to evade fixed damage (18 s); targets all enemies for 100% chance of Action Bind (5 s); targets self for 100% chance of Action Bind (5 s); targets 1 high ATK enemy for 100% chance of Forced Out (8 s); if current team is 2 teammates or more, targets self for Special CT Speed Up Lv.8 (10 s); targets self for 100% chance of Forced Out (8 s)

    Charge time: 35 s

  9. Level 9

    Targets enemies within large range for ATK x 3.9 damage; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, targets all enemies for DEF Down Lv.9 (20 s), SPD Down Lv.9 (20 s), Special CT Speed Down Lv.5 (19 s), Special CT 19% delay; targets Navy World Government teammates for 97% chance to evade fixed damage (19 s); targets all enemies for 100% chance of Action Bind (5 s); targets self for 100% chance of Action Bind (5 s); targets 1 high ATK enemy for 100% chance of Forced Out (9 s); if current team is 2 teammates or more, targets self for Special CT Speed Up Lv.9 (10 s); targets self for 100% chance of Forced Out (9 s)

    Charge time: 35 s

  10. Level 10

    Targets enemies within large range for ATK x 4 damage; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, targets all enemies for DEF Down Lv.10 (20 s), SPD Down Lv.10 (20 s), Special CT Speed Down Lv.5 (20 s), Special CT 20% delay; targets Navy World Government teammates for 100% chance to evade fixed damage (20 s); targets all enemies for 100% chance of Action Bind (5 s); targets self for 100% chance of Action Bind (5 s); targets 1 high ATK enemy for 100% chance of Forced Out (10 s); if current team is 2 teammates or more, targets self for Special CT Speed Up Lv.10 (10 s); targets self for 100% chance of Forced Out (10 s)

    Charge time: 35 s

Ability
Level 5 (Max)

DEX-type/Powerhouse class/Five Elders teammates HP Up Lv.8; all enemies ATK Down Lv.4, DEF Down Lv.3; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies HP Down Lv.7, SPD Down Lv.7; Navy World Government teammates HP Up Lv.3, RCV Up Lv.3; after character receives Action Bind, up to 3 times, self Special CT Speed Up Lv.3; all enemies Special CT Speed Down Lv.3

Show all 5 levels
  1. Level 1

    DEX-type/Powerhouse class/Five Elders teammates HP Up Lv.4; all enemies ATK Down Lv.2, DEF Down Lv.1; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies HP Down Lv.3, SPD Down Lv.3; Navy World Government teammates HP Up Lv.1, RCV Up Lv.1; after character receives Action Bind, up to 3 times, self Special CT Speed Up Lv.1; all enemies Special CT Speed Down Lv.1

  2. Level 2

    DEX-type/Powerhouse class/Five Elders teammates HP Up Lv.5; all enemies ATK Down Lv.2, DEF Down Lv.1; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies HP Down Lv.4, SPD Down Lv.4; Navy World Government teammates HP Up Lv.1, RCV Up Lv.1; after character receives Action Bind, up to 3 times, self Special CT Speed Up Lv.1; all enemies Special CT Speed Down Lv.1

  3. Level 3

    DEX-type/Powerhouse class/Five Elders teammates HP Up Lv.6; all enemies ATK Down Lv.3, DEF Down Lv.2; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies HP Down Lv.5, SPD Down Lv.5; Navy World Government teammates HP Up Lv.2, RCV Up Lv.2; after character receives Action Bind, up to 3 times, self Special CT Speed Up Lv.2; all enemies Special CT Speed Down Lv.2

  4. Level 4

    DEX-type/Powerhouse class/Five Elders teammates HP Up Lv.7; all enemies ATK Down Lv.3, DEF Down Lv.2; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies HP Down Lv.6, SPD Down Lv.6; Navy World Government teammates HP Up Lv.2, RCV Up Lv.2; after character receives Action Bind, up to 3 times, self Special CT Speed Up Lv.2; all enemies Special CT Speed Down Lv.2

  5. Level 5

    DEX-type/Powerhouse class/Five Elders teammates HP Up Lv.8; all enemies ATK Down Lv.4, DEF Down Lv.3; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies HP Down Lv.7, SPD Down Lv.7; Navy World Government teammates HP Up Lv.3, RCV Up Lv.3; after character receives Action Bind, up to 3 times, self Special CT Speed Up Lv.3; all enemies Special CT Speed Down Lv.3

Resilience

Completely evades Paralysis/Special Bind, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

DEX-type/Five Elders teammates HP Up Lv.6; Driven/Powerhouse class teammates DEF Up Lv.6; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, all enemies HP, RCV, SPD Down Lv.6; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies ATK Down Lv.6, DEF Down Lv.3; if 4 or more Navy World Government characters are on the team, all enemies Special CT Speed Down Lv.4

Show all 5 levels
  1. Level 1

    DEX-type/Five Elders teammates HP Up Lv.2; Driven/Powerhouse class teammates DEF Up Lv.2; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, all enemies HP, RCV, SPD Down Lv.2; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies ATK Down Lv.2, DEF Down Lv.1; if 4 or more Navy World Government characters are on the team, all enemies Special CT Speed Down Lv.2

  2. Level 2

    DEX-type/Five Elders teammates HP Up Lv.3; Driven/Powerhouse class teammates DEF Up Lv.3; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, all enemies HP, RCV, SPD Down Lv.3; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies ATK Down Lv.3, DEF Down Lv.1; if 4 or more Navy World Government characters are on the team, all enemies Special CT Speed Down Lv.2

  3. Level 3

    DEX-type/Five Elders teammates HP Up Lv.4; Driven/Powerhouse class teammates DEF Up Lv.4; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, all enemies HP, RCV, SPD Down Lv.4; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies ATK Down Lv.4, DEF Down Lv.2; if 4 or more Navy World Government characters are on the team, all enemies Special CT Speed Down Lv.3

  4. Level 4

    DEX-type/Five Elders teammates HP Up Lv.5; Driven/Powerhouse class teammates DEF Up Lv.5; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, all enemies HP, RCV, SPD Down Lv.5; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies ATK Down Lv.5, DEF Down Lv.2; if 4 or more Navy World Government characters are on the team, all enemies Special CT Speed Down Lv.3

  5. Level 5

    DEX-type/Five Elders teammates HP Up Lv.6; Driven/Powerhouse class teammates DEF Up Lv.6; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, all enemies HP, RCV, SPD Down Lv.6; if 5 or more Powerhouse characters or 5 or more Five Elders characters are on the team, all enemies ATK Down Lv.6, DEF Down Lv.3; if 4 or more Navy World Government characters are on the team, all enemies Special CT Speed Down Lv.4

Slamming Charge of the War God
Level 5 (Max)

Targets all enemies for ATK Down Lv.8 (30 s), DEF Down Lv.8 (30 s); targets 2 enemies for 100% chance of Forced Out (10 s); targets 3 enemies with high Special CT for 100% chance of Action Bind (10 s)

Condition

After applying status effects 7 times

Can be used 3 times

Show all 5 levels
  1. Level 1

    Targets all enemies for ATK Down Lv.4 (26 s), DEF Down Lv.4 (26 s); targets 2 enemies for 80% chance of Forced Out (10 s); targets 3 enemies with high Special CT for 80% chance of Action Bind (10 s)

  2. Level 2

    Targets all enemies for ATK Down Lv.5 (27 s), DEF Down Lv.5 (27 s); targets 2 enemies for 85% chance of Forced Out (10 s); targets 3 enemies with high Special CT for 85% chance of Action Bind (10 s)

  3. Level 3

    Targets all enemies for ATK Down Lv.6 (28 s), DEF Down Lv.6 (28 s); targets 2 enemies for 90% chance of Forced Out (10 s); targets 3 enemies with high Special CT for 90% chance of Action Bind (10 s)

  4. Level 4

    Targets all enemies for ATK Down Lv.7 (29 s), DEF Down Lv.7 (29 s); targets 2 enemies for 95% chance of Forced Out (10 s); targets 3 enemies with high Special CT for 95% chance of Action Bind (10 s)

  5. Level 5

    Targets all enemies for ATK Down Lv.8 (30 s), DEF Down Lv.8 (30 s); targets 2 enemies for 100% chance of Forced Out (10 s); targets 3 enemies with high Special CT for 100% chance of Action Bind (10 s)

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Celestial Dragon World Government Navy characters by 5 and raises Boost Level of Five Elders characters by 7 for 1 turn

Condition

When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Five Elders Celestial Dragon World Government Navy characters by 1 for 1 turn

    Condition

    When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

  2. Level 2

    Raises Boost Level of Five Elders Celestial Dragon World Government Navy characters by 2 for 1 turn

    Condition

    When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

  3. Level 3

    Raises Boost Level of Five Elders Celestial Dragon World Government Navy characters by 3 for 1 turn

    Condition

    When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

  4. Level 4

    Raises Boost Level of Celestial Dragon World Government Navy characters by 4 and raises Boost Level of Five Elders characters by 5 for 1 turn

    Condition

    When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

  5. Level 5

    Raises Boost Level of Celestial Dragon World Government Navy characters by 5 and raises Boost Level of Five Elders characters by 7 for 1 turn

    Condition

    When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

How to get

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Family

St. Shepherd Ju Peter
St. Shepherd Ju Peter
Linked families
St. Peter & St. Warcury