Dorry & Broggy

Landing on Egghead

The two captains of the Giant Pirate Crew. They land on the northeast coast of Egghead. With the return of the two captains, Giant Pirate Crew that was thought to be gone 100 years ago is once again back sailing the seas.

Special

Advancing Giant Pirate Crew

Cuts crew's HP by 80%, but reduces Powerhouse and Slasher characters' Special charge time by 3 turns, reduces the duration of all enemy barriers by 3 turns, and reduces damage taken by 90% for 1 turn. If 4 or more Giant Straw Hat Pirates Four Emperors characters are on the crew, boosts Powerhouse characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 90% damage reduction, boosts ATK by 1.9x) for 1 turn (halves effect otherwise; e.g. if crew has 90% damage reduction, boosts ATK by 1.45x). When Special launch status is at (1), activates HP Guard of 90% effect for 1 turn, changes character's slot and adjacent slots (including BLOCK slots) to character's own type, boosts the chain multiplier by 1.5x for 1 turn, then after that, if Captain is a Powerhouse or Slasher class, becomes "Dorry & Broggy" for 1 turn, and applies increase damage taken status to all enemies by 1.75x for 1 turn ignoring immunity to status effects

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Dorry & BroggyDual
Captains of the Giant Pirate Crew

Reduces Powerhouse characters' Special charge time by 2 turns at start of quest, boosts Powerhouse characters' ATK by 5.25x, HP by 1.5x, makes their QCKPSYINTRCVTND slots have matching slot effects, and deals 300x character's ATK in QCK damage to all enemies at end of turn [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Giant Straw Hat Pirates Four Emperors characters are on the crew, boosts Powerhouse characters' ATK by a further 1.1x. If 3 or more Giant characters are on the crew and crew applies multiplicative chain multiplier boost (except additive boosts), or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Advancing Giant Pirate Crew" at start of crew's next turn (up to 2 times per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time)

Dorry
The Blue of the Giant Pirate Crew

Reduces Powerhouse characters' Special charge time by 2 turns at start of quest, boosts Powerhouse characters' ATK by approximately 5x when slots match (4.5x otherwise), HP by 1.5x, makes their INTRCVTND slots have matching slot effects, and deals 150x character's ATK in QCK damage to all enemies at end of turn [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Giant Straw Hat Pirates Four Emperors characters are on the crew, boosts Powerhouse characters' ATK by a further 1.1x. If 3 or more Giant characters are on the crew and crew applies multiplicative chain multiplier boost (except additive boosts), or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Advancing Giant Pirate Crew" at start of crew's next turn (up to 2 times per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time)

Broggy
The Red of the Giant Pirate Crew

Reduces Powerhouse characters' Special charge time by 2 turns at start of quest, boosts Powerhouse characters' ATK by 4.75x, HP by 1.5x, makes their PSYRCVTND slots have matching slot effects, and deals 150x character's ATK in QCK damage to all enemies at end of turn [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Giant Straw Hat Pirates Four Emperors characters are on the crew, boosts Powerhouse characters' ATK by a further 1.1x. If 3 or more Giant characters are on the crew and crew applies multiplicative chain multiplier boost (except additive boosts), or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Advancing Giant Pirate Crew" at start of crew's next turn (up to 2 times per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time)

Crewmate Ability

Dorry & BroggyDual
RES

Reduces character's Special Reverse by 3 turns

RES

Character cannot be blown away by attack

Unlocks at Limit Break 25

Dorry
RES

Reduces character's Special Reverse by 3 turns

Broggy
RES

Reduces character's Special Reverse by 3 turns

Super Special

Super Class
Condition

When character becomes "Dorry & Broggy" and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Nefeltari Vivi, Karoo, Oimo, Kashii, Shanks

Sets charcter's Special launch status to (1), reduces all enemies' damage nullification duration by 2 turns, changes bottom-row characters' slots to RCV, boosts Powerhouse characters' ATK by 2.25x for 3 turns, and changes Powerhouse characters to Super Powerhouse

Switch Effect

Base

Changes character's slot (including BLOCK slot) to character's own type, and boosts the chain multiplier by 1.2x for 1 turn (effect can be overwritten with other chain multiplier growth rate boost effects)

Super SwitchSwitch times · 9

Activates HP Guard of 90% effect for 1 turn, changes character's slot and adjacent slots (including BLOCK slots) to character's own type, and boosts the chain multiplier by 1.5x for 1 turn

Stats

HPATKRCV
Lv 12,335930126
Lv 994,6701,859252
Lv 1507,0052,788378
Limit Break4,970+3002,159+300452+200
Limit Break+5,470+8002,359+500502+250

Limit Break

01

Boosts base HP by 20

02

Boosts base ATK by 20

03

Boosts base RCV by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base HP by 20

08

Boosts base ATK by 20

09

Boosts base HP by 20

10

Boosts base RCV by 20

11

Boosts base HP by 20

12

Boosts base ATK by 30

13

Boosts base ATK by 40

14

Boosts base RCV by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base HP by 20

19

Boosts base ATK by 50

20

Boosts base HP by 30

21

Boosts base RCV by 20

22

Boosts base HP by 40

23

Boosts base RCV by 50

24

Boosts base ATK by 60

25

Add Crewmate Ability 2: Character cannot be blown away by attack

26

Boosts base HP by 50

27

Boosts base RCV by 50

28

Boosts base ATK by 60

29

Boosts base HP by 60

30

Potential Ability 3: Damage Limit Break: Type

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base ATK by 50

36

Boosts base HP by 150

37

Boosts base RCV by 50

38

Boosts base ATK by 100

39

Boosts base HP by 150

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 90% chance of a 9% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Damage Limit Break: Type
Level 5 (Max)

Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1054,9441,968266
Lv 1105,1732,059279
Lv 1205,6312,241303
Lv 1306,0892,423328
Lv 1507,0052,788378

Pirate Rumble

Style
Attacker
DEF
188
SPD
160
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Advancing Giant Pirate Crew
Level 10 (Max)

Targets Slasher/Powerhouse class teammates for ATK Up Lv.5 (20 s); if 4 or more Straw Hat Pirates Red-Haired Pirates Giant characters are on the team, targets team for 100% chance to remove ATK Down; targets all enemies for ATK x 5 damage; when remaining time is 40 s or less, ATK x 3 damage

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets Slasher/Powerhouse class teammates for ATK Up Lv.1 (11 s); if 4 or more Straw Hat Pirates Red-Haired Pirates Giant characters are on the team, targets team for 70% chance to remove ATK Down; targets all enemies for ATK x 2 damage; when remaining time is 40 s or less, ATK x 1 damage

    Charge time: 35 s

  2. Level 2

    Targets Slasher/Powerhouse class teammates for ATK Up Lv.1 (12 s); if 4 or more Straw Hat Pirates Red-Haired Pirates Giant characters are on the team, targets team for 73% chance to remove ATK Down; targets all enemies for ATK x 2.3 damage; when remaining time is 40 s or less, ATK x 1.2 damage

    Charge time: 35 s

  3. Level 3

    Targets Slasher/Powerhouse class teammates for ATK Up Lv.2 (13 s); if 4 or more Straw Hat Pirates Red-Haired Pirates Giant characters are on the team, targets team for 76% chance to remove ATK Down; targets all enemies for ATK x 2.6 damage; when remaining time is 40 s or less, ATK x 1.4 damage

    Charge time: 35 s

  4. Level 4

    Targets Slasher/Powerhouse class teammates for ATK Up Lv.2 (14 s); if 4 or more Straw Hat Pirates Red-Haired Pirates Giant characters are on the team, targets team for 79% chance to remove ATK Down; targets all enemies for ATK x 2.9 damage; when remaining time is 40 s or less, ATK x 1.6 damage

    Charge time: 35 s

  5. Level 5

    Targets Slasher/Powerhouse class teammates for ATK Up Lv.3 (15 s); if 4 or more Straw Hat Pirates Red-Haired Pirates Giant characters are on the team, targets team for 82% chance to remove ATK Down; targets all enemies for ATK x 3.2 damage; when remaining time is 40 s or less, ATK x 1.8 damage

    Charge time: 35 s

  6. Level 6

    Targets Slasher/Powerhouse class teammates for ATK Up Lv.3 (16 s); if 4 or more Straw Hat Pirates Red-Haired Pirates Giant characters are on the team, targets team for 85% chance to remove ATK Down; targets all enemies for ATK x 3.5 damage; when remaining time is 40 s or less, ATK x 2 damage

    Charge time: 35 s

  7. Level 7

    Targets Slasher/Powerhouse class teammates for ATK Up Lv.4 (17 s); if 4 or more Straw Hat Pirates Red-Haired Pirates Giant characters are on the team, targets team for 88% chance to remove ATK Down; targets all enemies for ATK x 3.8 damage; when remaining time is 40 s or less, ATK x 2.2 damage

    Charge time: 35 s

  8. Level 8

    Targets Slasher/Powerhouse class teammates for ATK Up Lv.4 (18 s); if 4 or more Straw Hat Pirates Red-Haired Pirates Giant characters are on the team, targets team for 91% chance to remove ATK Down; targets all enemies for ATK x 4.1 damage; when remaining time is 40 s or less, ATK x 2.4 damage

    Charge time: 35 s

  9. Level 9

    Targets Slasher/Powerhouse class teammates for ATK Up Lv.5 (19 s); if 4 or more Straw Hat Pirates Red-Haired Pirates Giant characters are on the team, targets team for 94% chance to remove ATK Down; targets all enemies for ATK x 4.4 damage; when remaining time is 40 s or less, ATK x 2.6 damage

    Charge time: 35 s

  10. Level 10

    Targets Slasher/Powerhouse class teammates for ATK Up Lv.5 (20 s); if 4 or more Straw Hat Pirates Red-Haired Pirates Giant characters are on the team, targets team for 100% chance to remove ATK Down; targets all enemies for ATK x 5 damage; when remaining time is 40 s or less, ATK x 3 damage

    Charge time: 35 s

Ability
Level 5 (Max)

Slasher/Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; when remaining time is more than 40 s, self DEF Up Lv.6, Special CT Speed Up Lv.5

Show all 5 levels
  1. Level 1

    Slasher/Powerhouse class teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; when remaining time is more than 40 s, self DEF Up Lv.2, Special CT Speed Up Lv.1

  2. Level 2

    Slasher/Powerhouse class teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; when remaining time is more than 40 s, self DEF Up Lv.3, Special CT Speed Up Lv.2

  3. Level 3

    Slasher/Powerhouse class teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; when remaining time is more than 40 s, self DEF Up Lv.4, Special CT Speed Up Lv.3

  4. Level 4

    Slasher/Powerhouse class teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; when remaining time is more than 40 s, self DEF Up Lv.5, Special CT Speed Up Lv.4

  5. Level 5

    Slasher/Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; when remaining time is more than 40 s, self DEF Up Lv.6, Special CT Speed Up Lv.5

Resilience

Completely evades Special Bind, reduce damage taken from Fighter and Cerebral by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

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Family

Dorry & Broggy
Dorry & BroggyDorry & Broggy
Linked families
BroggyDorryLuffy & BroggyUsopp & Dorry