Mr. 0 & Miss All Sunday

Shadows Lurking in the Desert

President and Vice President of Baroque Works. They discuss the newspaper article about Bartholomew Kuma joining the Seven Warlords of the Sea but seem uninterested. They then confirm whether the witness to the Rainmaking Ship has been removed.

Special

Dark Conspiracy

Poisons all enemies, and reduces all enemies' DEF Up duration by 10 turns. If crew has lock chain multiplier effect when Special is launched, boosts the type effects of normal attacks for Cerebral and Striker characters by 2.75x for 2 turns (allows this effect to be further increased up to 2 times; sets the chain multiplier's minimum value at 3.25 and maximum value at 35.0 for 2 turns otherwise). If 4 or more Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government characters are on the crew, applies Weakened status (increase damage taken by 1.3x for all enemies, damage further increased by 1.3x if enemy has [Damage Increase]) to all enemies for 1 turn ignoring immunity to status effects, then after that, becomes "Mr. 0 & Miss All Sunday" for 3 turns

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Mr. 0 & Miss All SundayDual
Conspiracies in the Shadows

Reduces Cerebral and Striker characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.2x, ATK by 5.5x, makes crew's STRDEX slots have matching slot effects, reduces Bind duration by 3 turns, reduces the duration of Pain received from the enemy by 3 turns, and reduces damage taken by 20%. If "Dracule Mihawk", "Donquixote Doflamingo", "Bartholomew Kuma", "Gecko Moria", "Boa Hancock", "Jinbe", "Daz Bonez (Mr. 1)", "Mr. 2 Bon Clay", or "Galdino (Mr. 3)" is a crewmate and uses a Special, increases all enemies' damage taken by 1.75x for 1 turn ignoring immunity to status effects (effect can be activated up to 2 times) [Applies following effect based on number of applicable Character Tags on crew] Boosts Baroque Works Seven Warlords of the Sea characters' ATK by 1.2x. If 4 or more Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government characters are on the crew and crew uses a Special to boost slot effects or type effects, extends the duration of that effect by 1 turn and adds +0.25 to the effect (stackable with other further raising effects)

Mr. 0
Glimpse at the Article

Reduces Cerebral and Striker characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.2x, ATK by 5.25x, makes crew's STR slots have matching slot effects, reduces Bind duration by 3 turns, reduces the duration of Pain received from the enemy by 3 turns, and reduces damage taken by 20% [Applies following effect based on number of applicable Character Tags on crew] Boosts Baroque Works Seven Warlords of the Sea characters' ATK by 1.2x. If 4 or more Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government characters are on the crew and crew uses a Special to boost slot effects or type effects, extends the duration of that effect by 1 turn and adds +0.25 to the effect (stackable with other further raising effects)

Miss All Sunday
Asking About the Article

Reduces Cerebral and Striker characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.2x, ATK by 5x, makes crew's DEX slots have matching slot effects, reduces Bind duration by 3 turns, reduces the duration of Pain received from the enemy by 3 turns, and reduces damage taken by 20% [Applies following effect based on number of applicable Character Tags on crew] Boosts Baroque Works Seven Warlords of the Sea characters' ATK by 1.2x. If 4 or more Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government characters are on the crew and crew uses a Special to boost slot effects or type effects, extends the duration of that effect by 1 turn and adds +0.25 to the effect (stackable with other further raising effects)

Crewmate Ability

Mr. 0 & Miss All SundayDual
RES

Makes crew immune to Remove SFX

UNIQ

Boosts Cerebral and Striker characters' base stats by 150 and makes their DEXSTR slots have matching slot effects

Unlocks at Limit Break 25

Mr. 0
RES

Makes crew immune to Remove SFX

Miss All Sunday
RES

Makes crew immune to Remove SFX

Super Special

Super Type
Condition

When character becomes "Mr. 0 & Miss All Sunday" during Captain Shift and any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Dracule Mihawk, Donquixote Doflamingo, Bartholomew Kuma, Gecko Moria, Boa Hancock, Jinbe, Daz Bonez (Mr. 1), Mr. 2 Bon Clay, Galdino (Mr. 3)

Can choose to completely remove crew's Swap Captains effect, reduces the duration of all enemy barriers by 2 turns, further increases all enemies' increase damage taken effect by +0.25, and changes characters with the same type as character to Super Type

Switch Effect

Base

Applies -15% Cerebral and Striker Resistance to all enemies for 1 turn, changes character's slot to character's own type, and completely removes character's Paralysis

Stats

HPATKRCV
Lv 12,259924141
Lv 994,5181,848281
Lv 1506,7772,772421
Limit Break4,818+3002,148+300481+200
Limit Break+5,318+8002,348+500531+250

Limit Break

01

Boosts base ATK by 20

02

Boosts base RCV by 20

03

Boosts base HP by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base RCV by 20

08

Boosts base HP by 20

09

Boosts base HP by 20

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 30

13

Boosts base HP by 20

14

Boosts base ATK by 40

15

Potential Ability 2: RCV Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 20

18

Boosts base RCV by 20

19

Boosts base ATK by 50

20

Boosts base RCV by 20

21

Boosts base HP by 30

22

Boosts base HP by 40

23

Boosts base HP by 50

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Boosts Cerebral and Striker characters' base stats by 150 and makes their DEXSTR slots have matching slot effects

26

Boosts base RCV by 50

27

Boosts base ATK by 60

28

Boosts base RCV by 50

29

Boosts base ATK by 60

30

Potential Ability 3: Super Tandem Boost

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 3 turns

  3. Level 3

    Reduces RCV Bind duration by 5 turns

  4. Level 4

    Reduces RCV Bind duration by 7 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,7831,956297
Lv 1105,0052,047311
Lv 1205,4482,228338
Lv 1305,8912,409366
Lv 1506,7772,772421

Pirate Rumble

Style
Obstructer
DEF
209
SPD
147
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Dark Conspiracy
Level 10 (Max)

Targets enemies within medium range for ATK Down Lv.10 (20 s), SPD Down Lv.10 (20 s); targets enemies within large range for ATK x 2 damage, 80% chance of Paralysis (10 s); targets Slasher/Free Spirit class enemies for Special CT 40% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.5 (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for ATK Down Lv.5 (11 s), SPD Down Lv.5 (11 s); targets enemies within large range for ATK x 1 damage, 60% chance of Paralysis (6 s); targets Slasher/Free Spirit class enemies for Special CT 20% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.1 (11 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within medium range for ATK Down Lv.5 (12 s), SPD Down Lv.5 (12 s); targets enemies within large range for ATK x 1.1 damage, 62% chance of Paralysis (6 s); targets Slasher/Free Spirit class enemies for Special CT 22% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.1 (12 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within medium range for ATK Down Lv.6 (13 s), SPD Down Lv.6 (13 s); targets enemies within large range for ATK x 1.2 damage, 64% chance of Paralysis (7 s); targets Slasher/Free Spirit class enemies for Special CT 24% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.2 (13 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within medium range for ATK Down Lv.6 (14 s), SPD Down Lv.6 (14 s); targets enemies within large range for ATK x 1.3 damage, 66% chance of Paralysis (7 s); targets Slasher/Free Spirit class enemies for Special CT 26% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.2 (14 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within medium range for ATK Down Lv.7 (15 s), SPD Down Lv.7 (15 s); targets enemies within large range for ATK x 1.4 damage, 68% chance of Paralysis (8 s); targets Slasher/Free Spirit class enemies for Special CT 28% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.3 (15 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within medium range for ATK Down Lv.7 (16 s), SPD Down Lv.7 (16 s); targets enemies within large range for ATK x 1.5 damage, 70% chance of Paralysis (8 s); targets Slasher/Free Spirit class enemies for Special CT 30% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.3 (16 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within medium range for ATK Down Lv.8 (17 s), SPD Down Lv.8 (17 s); targets enemies within large range for ATK x 1.6 damage, 72% chance of Paralysis (9 s); targets Slasher/Free Spirit class enemies for Special CT 32% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.4 (17 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within medium range for ATK Down Lv.8 (18 s), SPD Down Lv.8 (18 s); targets enemies within large range for ATK x 1.7 damage, 74% chance of Paralysis (9 s); targets Slasher/Free Spirit class enemies for Special CT 34% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.4 (18 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within medium range for ATK Down Lv.9 (19 s), SPD Down Lv.9 (19 s); targets enemies within large range for ATK x 1.8 damage, 76% chance of Paralysis (10 s); targets Slasher/Free Spirit class enemies for Special CT 36% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.5 (19 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within medium range for ATK Down Lv.10 (20 s), SPD Down Lv.10 (20 s); targets enemies within large range for ATK x 2 damage, 80% chance of Paralysis (10 s); targets Slasher/Free Spirit class enemies for Special CT 40% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.5 (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Striker/Cerebral class teammates ATK Up Lv.5, DEF Up Lv.5; Slasher/Free Spirit class enemies ATK Down Lv.6, SPD Down Lv.6; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    Striker/Cerebral class teammates ATK Up Lv.1, DEF Up Lv.1; Slasher/Free Spirit class enemies ATK Down Lv.2, SPD Down Lv.2; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.1

  2. Level 2

    Striker/Cerebral class teammates ATK Up Lv.2, DEF Up Lv.2; Slasher/Free Spirit class enemies ATK Down Lv.3, SPD Down Lv.3; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.1

  3. Level 3

    Striker/Cerebral class teammates ATK Up Lv.3, DEF Up Lv.3; Slasher/Free Spirit class enemies ATK Down Lv.4, SPD Down Lv.4; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.2

  4. Level 4

    Striker/Cerebral class teammates ATK Up Lv.4, DEF Up Lv.4; Slasher/Free Spirit class enemies ATK Down Lv.5, SPD Down Lv.5; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.2

  5. Level 5

    Striker/Cerebral class teammates ATK Up Lv.5, DEF Up Lv.5; Slasher/Free Spirit class enemies ATK Down Lv.6, SPD Down Lv.6; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.3

Resilience

Completely evades Action Bind, reduce damage taken from Slasher and Free Spirit by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Baroque Works Seven Warlords of the Sea characters by 5 and raises Boost Level of Paramythia-type Logia-type World Government characters by 4 for 1 turn

Condition

When a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Baroque Works Seven Warlords of the Sea Paramythia-type Logia-type characters by 1 for 1 turn

    Condition

    When a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem

  2. Level 2

    Raises Boost Level of Baroque Works Seven Warlords of the Sea characters by 2 and raises Boost Level of Paramythia-type Logia-type World Government characters by 1 for 1 turn

    Condition

    When a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem

  3. Level 3

    Raises Boost Level of Baroque Works Seven Warlords of the Sea characters by 3 and raises Boost Level of Paramythia-type Logia-type World Government characters by 2 for 1 turn

    Condition

    When a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem

  4. Level 4

    Raises Boost Level of Baroque Works Seven Warlords of the Sea characters by 4 and raises Boost Level of Paramythia-type Logia-type World Government characters by 3 for 1 turn

    Condition

    When a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem

  5. Level 5

    Raises Boost Level of Baroque Works Seven Warlords of the Sea characters by 5 and raises Boost Level of Paramythia-type Logia-type World Government characters by 4 for 1 turn

    Condition

    When a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem

How to get

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Family

Mr. 0 & Miss All Sunday
Mr. 0 & Miss All SundayMr. 0 & Miss All Sunday
Linked families
Buggy & Crocodile & MihawkChopper & RobinCrocodile & DazCrocodile (Mr.0) & MihawkDoflamingo & Crocodile (Mr. 0)Hancock & Nami & RobinLaw & RobinLuffy & Straw Hat PiratesNami & RobinNico RobinRobin & BrookRobin & JinbeRobin & KoalaRobin & SaulSir Crocodile (Mr. 0)Straw Hat PiratesUsopp & RobinZoro & Robin