
Mr. 0 & Miss All Sunday
Shadows Lurking in the Desert
President and Vice President of Baroque Works. They discuss the newspaper article about Bartholomew Kuma joining the Seven Warlords of the Sea but seem uninterested. They then confirm whether the witness to the Rainmaking Ship has been removed.
Special
Poisons all enemies, and reduces all enemies' DEF Up duration by 10 turns. If crew has lock chain multiplier effect when Special is launched, boosts the type effects of normal attacks for Cerebral and Striker characters by 2.75x for 2 turns (allows this effect to be further increased up to 2 times; sets the chain multiplier's minimum value at 3.25 and maximum value at 35.0 for 2 turns otherwise). If 4 or more Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government characters are on the crew, applies Weakened status (increase damage taken by 1.3x for all enemies, damage further increased by 1.3x if enemy has [Damage Increase]) to all enemies for 1 turn ignoring immunity to status effects, then after that, becomes "Mr. 0 & Miss All Sunday" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces Cerebral and Striker characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.2x, ATK by 5.5x, makes crew's STRDEX slots have matching slot effects, reduces Bind duration by 3 turns, reduces the duration of Pain received from the enemy by 3 turns, and reduces damage taken by 20%. If "Dracule Mihawk", "Donquixote Doflamingo", "Bartholomew Kuma", "Gecko Moria", "Boa Hancock", "Jinbe", "Daz Bonez (Mr. 1)", "Mr. 2 Bon Clay", or "Galdino (Mr. 3)" is a crewmate and uses a Special, increases all enemies' damage taken by 1.75x for 1 turn ignoring immunity to status effects (effect can be activated up to 2 times) [Applies following effect based on number of applicable Character Tags on crew] Boosts Baroque Works Seven Warlords of the Sea characters' ATK by 1.2x. If 4 or more Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government characters are on the crew and crew uses a Special to boost slot effects or type effects, extends the duration of that effect by 1 turn and adds +0.25 to the effect (stackable with other further raising effects)
Reduces Cerebral and Striker characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.2x, ATK by 5.25x, makes crew's STR slots have matching slot effects, reduces Bind duration by 3 turns, reduces the duration of Pain received from the enemy by 3 turns, and reduces damage taken by 20% [Applies following effect based on number of applicable Character Tags on crew] Boosts Baroque Works Seven Warlords of the Sea characters' ATK by 1.2x. If 4 or more Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government characters are on the crew and crew uses a Special to boost slot effects or type effects, extends the duration of that effect by 1 turn and adds +0.25 to the effect (stackable with other further raising effects)
Reduces Cerebral and Striker characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.2x, ATK by 5x, makes crew's DEX slots have matching slot effects, reduces Bind duration by 3 turns, reduces the duration of Pain received from the enemy by 3 turns, and reduces damage taken by 20% [Applies following effect based on number of applicable Character Tags on crew] Boosts Baroque Works Seven Warlords of the Sea characters' ATK by 1.2x. If 4 or more Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government characters are on the crew and crew uses a Special to boost slot effects or type effects, extends the duration of that effect by 1 turn and adds +0.25 to the effect (stackable with other further raising effects)
Crewmate Ability
Makes crew immune to Remove SFX
Boosts Cerebral and Striker characters' base stats by 150 and makes their DEXSTR slots have matching slot effects
Unlocks at Limit Break 25
Makes crew immune to Remove SFX
Makes crew immune to Remove SFX
Super Special

When character becomes "Mr. 0 & Miss All Sunday" during Captain Shift and any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Dracule Mihawk, Donquixote Doflamingo, Bartholomew Kuma, Gecko Moria, Boa Hancock, Jinbe, Daz Bonez (Mr. 1), Mr. 2 Bon Clay, Galdino (Mr. 3)
Can choose to completely remove crew's Swap Captains effect, reduces the duration of all enemy barriers by 2 turns, further increases all enemies' increase damage taken effect by +0.25, and changes characters with the same type as character to Super Type
Switch Effect
Applies -15% Cerebral and Striker Resistance to all enemies for 1 turn, changes character's slot to character's own type, and completely removes character's Paralysis
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,259 | 924 | 141 |
| Lv 99 | 4,518 | 1,848 | 281 |
| Lv 150 | 6,777 | 2,772 | 421 |
| Limit Break | 4,818+300 | 2,148+300 | 481+200 |
| Limit Break+ | 5,318+800 | 2,348+500 | 531+250 |
Limit Break
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 20
Boosts base ATK by 40
Potential Ability 2: RCV Bind Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 60
Add Crewmate Ability 2: Boosts Cerebral and Striker characters' base stats by 150 and makes their DEXSTR slots have matching slot effects
Boosts base RCV by 50
Boosts base ATK by 60
Boosts base RCV by 50
Boosts base ATK by 60
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,783 | 1,956 | 297 |
| Lv 110 | 5,005 | 2,047 | 311 |
| Lv 120 | 5,448 | 2,228 | 338 |
| Lv 130 | 5,891 | 2,409 | 366 |
| Lv 150 | 6,777 | 2,772 | 421 |
Pirate Rumble
- Style
Obstructer- DEF
- 209
- SPD
- 147
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within medium range for ATK Down Lv.10 (20 s), SPD Down Lv.10 (20 s); targets enemies within large range for ATK x 2 damage, 80% chance of Paralysis (10 s); targets Slasher/Free Spirit class enemies for Special CT 40% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.5 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK Down Lv.5 (11 s), SPD Down Lv.5 (11 s); targets enemies within large range for ATK x 1 damage, 60% chance of Paralysis (6 s); targets Slasher/Free Spirit class enemies for Special CT 20% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.1 (11 s)
Charge time: 25 s
- Level 2
Targets enemies within medium range for ATK Down Lv.5 (12 s), SPD Down Lv.5 (12 s); targets enemies within large range for ATK x 1.1 damage, 62% chance of Paralysis (6 s); targets Slasher/Free Spirit class enemies for Special CT 22% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.1 (12 s)
Charge time: 25 s
- Level 3
Targets enemies within medium range for ATK Down Lv.6 (13 s), SPD Down Lv.6 (13 s); targets enemies within large range for ATK x 1.2 damage, 64% chance of Paralysis (7 s); targets Slasher/Free Spirit class enemies for Special CT 24% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.2 (13 s)
Charge time: 25 s
- Level 4
Targets enemies within medium range for ATK Down Lv.6 (14 s), SPD Down Lv.6 (14 s); targets enemies within large range for ATK x 1.3 damage, 66% chance of Paralysis (7 s); targets Slasher/Free Spirit class enemies for Special CT 26% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.2 (14 s)
Charge time: 25 s
- Level 5
Targets enemies within medium range for ATK Down Lv.7 (15 s), SPD Down Lv.7 (15 s); targets enemies within large range for ATK x 1.4 damage, 68% chance of Paralysis (8 s); targets Slasher/Free Spirit class enemies for Special CT 28% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.3 (15 s)
Charge time: 25 s
- Level 6
Targets enemies within medium range for ATK Down Lv.7 (16 s), SPD Down Lv.7 (16 s); targets enemies within large range for ATK x 1.5 damage, 70% chance of Paralysis (8 s); targets Slasher/Free Spirit class enemies for Special CT 30% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.3 (16 s)
Charge time: 25 s
- Level 7
Targets enemies within medium range for ATK Down Lv.8 (17 s), SPD Down Lv.8 (17 s); targets enemies within large range for ATK x 1.6 damage, 72% chance of Paralysis (9 s); targets Slasher/Free Spirit class enemies for Special CT 32% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.4 (17 s)
Charge time: 25 s
- Level 8
Targets enemies within medium range for ATK Down Lv.8 (18 s), SPD Down Lv.8 (18 s); targets enemies within large range for ATK x 1.7 damage, 74% chance of Paralysis (9 s); targets Slasher/Free Spirit class enemies for Special CT 34% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.4 (18 s)
Charge time: 25 s
- Level 9
Targets enemies within medium range for ATK Down Lv.9 (19 s), SPD Down Lv.9 (19 s); targets enemies within large range for ATK x 1.8 damage, 76% chance of Paralysis (10 s); targets Slasher/Free Spirit class enemies for Special CT 36% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.5 (19 s)
Charge time: 25 s
- Level 10
Targets enemies within medium range for ATK Down Lv.10 (20 s), SPD Down Lv.10 (20 s); targets enemies within large range for ATK x 2 damage, 80% chance of Paralysis (10 s); targets Slasher/Free Spirit class enemies for Special CT 40% delay; targets Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates for DEF Up Lv.5 (20 s)
Charge time: 25 s
Striker/Cerebral class teammates ATK Up Lv.5, DEF Up Lv.5; Slasher/Free Spirit class enemies ATK Down Lv.6, SPD Down Lv.6; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
Striker/Cerebral class teammates ATK Up Lv.1, DEF Up Lv.1; Slasher/Free Spirit class enemies ATK Down Lv.2, SPD Down Lv.2; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.1
- Level 2
Striker/Cerebral class teammates ATK Up Lv.2, DEF Up Lv.2; Slasher/Free Spirit class enemies ATK Down Lv.3, SPD Down Lv.3; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.1
- Level 3
Striker/Cerebral class teammates ATK Up Lv.3, DEF Up Lv.3; Slasher/Free Spirit class enemies ATK Down Lv.4, SPD Down Lv.4; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.2
- Level 4
Striker/Cerebral class teammates ATK Up Lv.4, DEF Up Lv.4; Slasher/Free Spirit class enemies ATK Down Lv.5, SPD Down Lv.5; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.2
- Level 5
Striker/Cerebral class teammates ATK Up Lv.5, DEF Up Lv.5; Slasher/Free Spirit class enemies ATK Down Lv.6, SPD Down Lv.6; Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea World Government teammates Special CT Speed Up Lv.3
Completely evades Action Bind, reduce damage taken from Slasher and Free Spirit by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Raises Boost Level of Baroque Works Seven Warlords of the Sea characters by 5 and raises Boost Level of Paramythia-type Logia-type World Government characters by 4 for 1 turn
When a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Baroque Works Seven Warlords of the Sea Paramythia-type Logia-type characters by 1 for 1 turn
ConditionWhen a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem
- Level 2
Raises Boost Level of Baroque Works Seven Warlords of the Sea characters by 2 and raises Boost Level of Paramythia-type Logia-type World Government characters by 1 for 1 turn
ConditionWhen a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem
- Level 3
Raises Boost Level of Baroque Works Seven Warlords of the Sea characters by 3 and raises Boost Level of Paramythia-type Logia-type World Government characters by 2 for 1 turn
ConditionWhen a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem
- Level 4
Raises Boost Level of Baroque Works Seven Warlords of the Sea characters by 4 and raises Boost Level of Paramythia-type Logia-type World Government characters by 3 for 1 turn
ConditionWhen a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem
- Level 5
Raises Boost Level of Baroque Works Seven Warlords of the Sea characters by 5 and raises Boost Level of Paramythia-type Logia-type World Government characters by 4 for 1 turn
ConditionWhen a Baroque Works Paramythia-type Logia-type Seven Warlords of the Sea character performs Super Tandem
How to get
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