
Mr. 0 & Miss All Sunday
Rulers of the Desert
President and Vice President of Baroque Works. Hands blooming like flowers stop enemies in their tracks, while a devastating sandstorm blows away all obstacles. It's certainly not easy to escape their desert blooms and raging sands.
Special
Reduces damage taken by 80% for 1 turn, boosts the type effects of normal attacks for crew by 1.75x for 1 turn, and becomes "Mr. 0 & Miss All Sunday" for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Level 6 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−3 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Cerebral characters' ATK by 3x, reduces damage taken by 20%, and makes Cerebral characters' DEX slots have matching slot effects
Boosts Cerebral characters' ATK by 2.5x and makes their DEX slots have matching slot effects
Boosts Cerebral characters' ATK by 2.25x and reduces damage taken by 15%
Crewmate Ability
Boosts Cerebral characters' base stats by 50
Makes Cerebral characters' DEX slots have matching slot effects
Unlocks at Limit Break 8
Reduces character's Special Reverse by 2 turns
Reduces character's Special Bind duration by 2 turns
Switch Effect
Boosts chance of landing on character's own type slot for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,089 | 572 | 138 |
| Lv 99 | 2,723 | 1,431 | 345 |
| Lv 150 | 4,084 | 2,146 | 517 |
| Limit Break | 2,923+200 | 1,531+100 | 395+50 |
| Limit Break+ | 3,423+700 | 1,731+300 | 445+100 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: QCK Damage Reduction
Boosts base HP by 40
Show all 25
Boosts base HP by 60
Boosts base HP by 100
Add Crewmate Ability 2: Makes Cerebral characters' DEX slots have matching slot effects
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 50
Potential Ability 2: PSY Damage Reduction
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 3 turns
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,883 | 1,515 | 365 |
| Lv 110 | 3,016 | 1,585 | 382 |
| Lv 120 | 3,283 | 1,725 | 415 |
| Lv 130 | 3,550 | 1,865 | 449 |
| Lv 150 | 4,084 | 2,146 | 517 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 120
- SPD
- 168
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK x 0.7 damage; SPD Down Lv.5 (20 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 0.3 damage; SPD Down Lv.2 (10 s)
Charge time: 31 s
- Level 2
Targets enemies within large range for ATK x 0.34 damage; SPD Down Lv.2 (11 s)
Charge time: 31 s
- Level 3
Targets enemies within large range for ATK x 0.38 damage; SPD Down Lv.2 (12 s)
Charge time: 31 s
- Level 4
Targets enemies within large range for ATK x 0.42 damage; SPD Down Lv.2 (13 s)
Charge time: 31 s
- Level 5
Targets enemies within large range for ATK x 0.46 damage; SPD Down Lv.2 (14 s)
Charge time: 31 s
- Level 6
Targets enemies within large range for ATK x 0.5 damage; SPD Down Lv.3 (15 s)
Charge time: 31 s
- Level 7
Targets enemies within large range for ATK x 0.54 damage; SPD Down Lv.3 (16 s)
Charge time: 31 s
- Level 8
Targets enemies within large range for ATK x 0.58 damage; SPD Down Lv.3 (17 s)
Charge time: 31 s
- Level 9
Targets enemies within large range for ATK x 0.62 damage; SPD Down Lv.3 (18 s)
Charge time: 31 s
- Level 10
Targets enemies within large range for ATK x 0.7 damage; SPD Down Lv.5 (20 s)
Charge time: 31 s
Cerebral class teammates Guard % Up Lv.5; self ATK Up Lv.2
Show all 5 levels
- Level 1
Cerebral class teammates Guard % Up Lv.1; self ATK Up Lv.2
- Level 2
Cerebral class teammates Guard % Up Lv.2; self ATK Up Lv.2
- Level 3
Cerebral class teammates Guard % Up Lv.3; self ATK Up Lv.2
- Level 4
Cerebral class teammates Guard % Up Lv.4; self ATK Up Lv.2
- Level 5
Cerebral class teammates Guard % Up Lv.5; self ATK Up Lv.2

