Monet

Swordsman-Assaulting Wings

Although she works as Caesar's secretary, Monet is actually a member of the Donquixote Pirates and a loyal follower of Doflamingo. She confronts Zoro in the Biscuits Room. While Monet initially believes she can't beat Zoro, she realizes she might have a chance after observing him.

Special

Snow Sheet: Skin Blade Against the Swordsman

Delays all enemies by 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), reduces crew's Despair duration by 6 turns, applies -20% Slasher, Driven, and Cerebral Resistance to all enemies for 1 turn, and if 6 Slasher or 6 Driven characters are on the crew, boosts the chain multiplier by 1.75x for 1 turn (cannot be removed by crew or enemies)

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 15

Captain Ability

Winning Opportunity Found Against the Swordsmen

Boosts Driven, Slasher, and Cerebral characters' ATK by 3.25x, boosts their ATK by approximately 4.25x after characters attack at GOOD or better in the order of STR, STR without breaking the chain, and reduces damage taken by 20%

Crewmate Ability

+STATS

Boosts crew's base RCV by 60

RES

Reduces crew's Despair duration by 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 9% of character's base RCV to supported character's base RCV

Show all 5 levels
  1. Level 1

    Adds 3% of character's base RCV to supported character's base RCV

  2. Level 2

    Adds 4% of character's base RCV to supported character's base RCV

  3. Level 3

    Adds 6% of character's base RCV to supported character's base RCV

  4. Level 4

    Adds 7% of character's base RCV to supported character's base RCV

  5. Level 5

    Adds 9% of character's base RCV to supported character's base RCV

Stats

HPATKRCV
Lv 11,622844114
Lv 993,2441,687227
Lv 1504,8662,530340
Limit Break3,444+2001,787+100277+50
Limit Break+3,944+7001,987+300327+100

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base ATK by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 30

Show all 25
06

Boosts base HP by 30

07

Boosts base RCV by 20

08

Boosts base HP by 40

09

Potential Ability 2: Critical ATK

10

Add 1 Power Slot

11

Boosts base HP by 50

12

Boosts base ATK by 40

13

Boosts base RCV by 30

14

Boosts base HP by 60

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base HP by 150

19

Boosts base ATK by 50

20

Boosts base HP by 150

21

Boosts base ATK by 50

22

Potential Ability 3: Super Tandem

23

Boosts base ATK by 100

24

Boosts base HP by 200

25

Add Crewmate Ability 2: Reduces crew's Despair duration by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,4341,786240
Lv 1103,5931,868251
Lv 1203,9112,034273
Lv 1304,2292,199295
Lv 1504,8662,530340

Evolution

Monet
Super Evolution · 30,000 Beli
Monet

Pirate Rumble

Style
Supporter
DEF
224
SPD
157
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Snow Sheet: Skin Blade Against the Swordsman
Level 10 (Max)

Targets enemies within large range for SPD Down Lv.6 (15 s); targets ATK Style teammates for ATK Up Lv.6 (15 s), SPD Up Lv.6 (15 s), Special CT Speed Up Lv.3 (15 s)

Charge time: 22 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for SPD Down Lv.4 (6 s); targets ATK Style teammates for ATK Up Lv.4 (6 s), SPD Up Lv.4 (6 s), Special CT Speed Up Lv.1 (6 s)

    Charge time: 22 s

  2. Level 2

    Targets enemies within large range for SPD Down Lv.4 (7 s); targets ATK Style teammates for ATK Up Lv.4 (7 s), SPD Up Lv.4 (7 s), Special CT Speed Up Lv.1 (7 s)

    Charge time: 22 s

  3. Level 3

    Targets enemies within large range for SPD Down Lv.4 (8 s); targets ATK Style teammates for ATK Up Lv.4 (8 s), SPD Up Lv.4 (8 s), Special CT Speed Up Lv.1 (8 s)

    Charge time: 22 s

  4. Level 4

    Targets enemies within large range for SPD Down Lv.4 (9 s); targets ATK Style teammates for ATK Up Lv.4 (9 s), SPD Up Lv.4 (9 s), Special CT Speed Up Lv.1 (9 s)

    Charge time: 22 s

  5. Level 5

    Targets enemies within large range for SPD Down Lv.4 (10 s); targets ATK Style teammates for ATK Up Lv.4 (10 s), SPD Up Lv.4 (10 s), Special CT Speed Up Lv.2 (10 s)

    Charge time: 22 s

  6. Level 6

    Targets enemies within large range for SPD Down Lv.5 (11 s); targets ATK Style teammates for ATK Up Lv.5 (11 s), SPD Up Lv.5 (11 s), Special CT Speed Up Lv.2 (11 s)

    Charge time: 22 s

  7. Level 7

    Targets enemies within large range for SPD Down Lv.5 (12 s); targets ATK Style teammates for ATK Up Lv.5 (12 s), SPD Up Lv.5 (12 s), Special CT Speed Up Lv.2 (12 s)

    Charge time: 22 s

  8. Level 8

    Targets enemies within large range for SPD Down Lv.5 (13 s); targets ATK Style teammates for ATK Up Lv.5 (13 s), SPD Up Lv.5 (13 s), Special CT Speed Up Lv.2 (13 s)

    Charge time: 22 s

  9. Level 9

    Targets enemies within large range for SPD Down Lv.5 (14 s); targets ATK Style teammates for ATK Up Lv.5 (14 s), SPD Up Lv.5 (14 s), Special CT Speed Up Lv.2 (14 s)

    Charge time: 22 s

  10. Level 10

    Targets enemies within large range for SPD Down Lv.6 (15 s); targets ATK Style teammates for ATK Up Lv.6 (15 s), SPD Up Lv.6 (15 s), Special CT Speed Up Lv.3 (15 s)

    Charge time: 22 s

Ability
Level 5 (Max)

Driven class teammates ATK Up Lv.5, SPD Up Lv.5; first 40 s of battle, Driven class teammates Special CT Speed Up Lv.4

Show all 5 levels
  1. Level 1

    Driven class teammates ATK Up Lv.2, SPD Up Lv.2; first 40 s of battle, Driven class teammates Special CT Speed Up Lv.3

  2. Level 2

    Driven class teammates ATK Up Lv.3, SPD Up Lv.3; first 40 s of battle, Driven class teammates Special CT Speed Up Lv.3

  3. Level 3

    Driven class teammates ATK Up Lv.4, SPD Up Lv.4; first 40 s of battle, Driven class teammates Special CT Speed Up Lv.3

  4. Level 4

    Driven class teammates ATK Up Lv.5, SPD Up Lv.5; first 40 s of battle, Driven class teammates Special CT Speed Up Lv.3

  5. Level 5

    Driven class teammates ATK Up Lv.5, SPD Up Lv.5; first 40 s of battle, Driven class teammates Special CT Speed Up Lv.4

Resilience

80% chance to evade Paralysis, reduce damage taken from Powerhouse by 20%

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 1.5x to Driven, Slasher, and Cerebral characters for 1 turn, and further increases crew's slot boost by +0.5

Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Donquixote Doflamingo, Vergo, Trebol, Diamante, Pica, Sugar, Giolla, Lao G., Senor Pink, Machvise, Dellinger, Gladius, Buffalo, Viola (Violet), Baby 5, Bellamy

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.1x to Driven, Slasher, and Cerebral characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Donquixote Doflamingo, Vergo, Trebol, Diamante, Pica, Sugar, Giolla, Lao G., Senor Pink, Machvise, Dellinger, Gladius, Buffalo, Viola (Violet), Baby 5, Bellamy

  2. Level 2

    Applies ATK Boost (Tandem) of 1.2x to Driven, Slasher, and Cerebral characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Donquixote Doflamingo, Vergo, Trebol, Diamante, Pica, Sugar, Giolla, Lao G., Senor Pink, Machvise, Dellinger, Gladius, Buffalo, Viola (Violet), Baby 5, Bellamy

  3. Level 3

    Applies ATK Boost (Tandem) of 1.3x to Driven, Slasher, and Cerebral characters for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Donquixote Doflamingo, Vergo, Trebol, Diamante, Pica, Sugar, Giolla, Lao G., Senor Pink, Machvise, Dellinger, Gladius, Buffalo, Viola (Violet), Baby 5, Bellamy

  4. Level 4

    Applies ATK Boost (Tandem) of 1.4x to Driven, Slasher, and Cerebral characters for 1 turn, and further increases crew's slot boost by +0.25

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Donquixote Doflamingo, Vergo, Trebol, Diamante, Pica, Sugar, Giolla, Lao G., Senor Pink, Machvise, Dellinger, Gladius, Buffalo, Viola (Violet), Baby 5, Bellamy

  5. Level 5

    Applies ATK Boost (Tandem) of 1.5x to Driven, Slasher, and Cerebral characters for 1 turn, and further increases crew's slot boost by +0.5

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Donquixote Doflamingo, Vergo, Trebol, Diamante, Pica, Sugar, Giolla, Lao G., Senor Pink, Machvise, Dellinger, Gladius, Buffalo, Viola (Violet), Baby 5, Bellamy

Family

Monet
MonetMonetMonetMonet: NeoMonetMonetMonetMonetMonetMonetMonetMonet
Linked families
Caesar & Monet