
Monet
Summer Night Vacation
Officer in the Donquixote Pirates. She enjoys a night at the pool, unable to refrain from smiling at how beautiful it looks compared to the daytime. "Coming to the pool at night is nice, too."
Special
Delays all enemies by 1 turn, boosts damage dealt to delayed enemies by 1.75x for 1 turn, reduces the duration of crew's Remove SFX by 4 turns, and reduces all enemies' Resilience duration by 4 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Level 6 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 20
Captain Ability
Boosts STR characters' ATK by 3x and RCV by 1.2x
Crewmate Ability
Boosts crew's base RCV by 60
Reduces character's Special Reverse by 3 turns
Unlocks at Limit Break 12
Support Ability
Donquixote Doflamingo, Caesar Clown (Gastino), Vergo, Sugar
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.15x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.2x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.25x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts damage dealt to delayed enemies by 1.3x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,414 | 591 | 168 |
| Lv 99 | 2,827 | 1,182 | 335 |
| Lv 150 | 4,240 | 1,773 | 502 |
| Limit Break | 3,037+210 | 1,407+225 | 475+140 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 30
Potential Ability 1: DEX Damage Reduction
Add 1 Power Slot
Show all 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 40
Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns
Boosts base ATK by 40
Boosts base HP by 50
Potential Ability 2: Pinch Healing
Boosts base ATK by 50
Boosts base RCV by 40
Boosts base HP by 60
Boosts base ATK by 75
Reduces Special charge time by 1 turn
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,993 | 1,251 | 354 |
| Lv 110 | 3,131 | 1,309 | 371 |
| Lv 120 | 3,408 | 1,425 | 403 |
| Lv 130 | 3,685 | 1,541 | 436 |
| Lv 150 | 4,240 | 1,773 | 502 |
Pirate Rumble
- Style
Obstructer- DEF
- 142
- SPD
- 146
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within small range (frontal) for ATK x 1 damage; targets 1 enemy for 100% chance of Action Bind (5 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within small range (frontal) for ATK x 0.1 damage; targets 1 enemy for 50% chance of Action Bind (5 s)
Charge time: 25 s
- Level 2
Targets enemies within small range (frontal) for ATK x 0.2 damage; targets 1 enemy for 55% chance of Action Bind (5 s)
Charge time: 25 s
- Level 3
Targets enemies within small range (frontal) for ATK x 0.3 damage; targets 1 enemy for 60% chance of Action Bind (5 s)
Charge time: 25 s
- Level 4
Targets enemies within small range (frontal) for ATK x 0.4 damage; targets 1 enemy for 65% chance of Action Bind (5 s)
Charge time: 25 s
- Level 5
Targets enemies within small range (frontal) for ATK x 0.5 damage; targets 1 enemy for 70% chance of Action Bind (5 s)
Charge time: 25 s
- Level 6
Targets enemies within small range (frontal) for ATK x 0.6 damage; targets 1 enemy for 75% chance of Action Bind (5 s)
Charge time: 25 s
- Level 7
Targets enemies within small range (frontal) for ATK x 0.7 damage; targets 1 enemy for 80% chance of Action Bind (5 s)
Charge time: 25 s
- Level 8
Targets enemies within small range (frontal) for ATK x 0.8 damage; targets 1 enemy for 85% chance of Action Bind (5 s)
Charge time: 25 s
- Level 9
Targets enemies within small range (frontal) for ATK x 0.9 damage; targets 1 enemy for 90% chance of Action Bind (5 s)
Charge time: 25 s
- Level 10
Targets enemies within small range (frontal) for ATK x 1 damage; targets 1 enemy for 100% chance of Action Bind (5 s)
Charge time: 25 s
STR/INT-type teammates SPD Up Lv.5
Show all 5 levels
- Level 1
STR/INT-type teammates SPD Up Lv.1
- Level 2
STR/INT-type teammates SPD Up Lv.2
- Level 3
STR/INT-type teammates SPD Up Lv.3
- Level 4
STR/INT-type teammates SPD Up Lv.4
- Level 5
STR/INT-type teammates SPD Up Lv.5
60% chance to evade Paralysis
How to get
Event











