Mr. 1

Unrestricted Slashes

Officer Agent in Baroque Works and user of the Dice-Dice Fruit. Capable of turning his entire body to blades, he corners Zoro with flurries of slashes unleashed from his body.

Special

Dicing Slashes

Reduces top-right and middle-right characters' Special charge time by 2 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 3 turns, and changes character's slot (including BLOCK slot) to TND (ignoring inability to change WANO slots). Launches the following effects based on character's Special launch status: (0) boosts Slasher and Driven characters' ATK by 2.75x for 2 turns, and if 5 or more Slasher characters, or 5 or more Driven characters are on the crew, reduces character's Special charge time by 13 turns, then sets character's Special launch status to (1); (1) reduces crew's Bind duration by 7 turns, applies -30% Slasher and Driven Resistance to all enemies for 1 turn, and if crew has ATK or slot effect boosts when Special is launched, further increases crew's ATK and slot effects boosts by +0.5 and extends their duration by 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Fierce Battle Between the Assassin and the Swordsman

Reduces Slasher and Driven characters' Special charge time by 2 turns at start of quest, boosts their HP by 1.35x, ATK by approximately 5.75x when slots match (5.5x otherwise), makes their TND slots have matching slot effects, and reduces damage taken by 25%. When a crewmate launches a Special, adds 5% ATK to Slasher and Driven characters' next final tap (can be launched up to 10 times, 5 times in a single turn, both effects will count towards the total regardless of crew's status; similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If the final tap ATK boost effect activates before the final battle, effect accumulates until the final battle. At the start of the final battle, applies a final tap ATK boost based on the accumulated value

Crewmate Ability

UNIQ

Boosts Slasher and Driven characters' base stats by 100, and makes their QCKTND slots have matching slot effects

UNIQ

If field has any applicable Territory, adds +0.2 to the chain multiplier minimum (effect is stackable; boosts Slasher and Driven characters' base ATK by 50 otherwise)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Slasher characters

Level 5 (Max)

Reduces damage taken from STR characters by 5% and adds 11% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1% and adds 7% of character's base ATK to supported character's base ATK

  2. Level 2

    Reduces damage taken from STR characters by 2% and adds 8% of character's base ATK to supported character's base ATK

  3. Level 3

    Reduces damage taken from STR characters by 3% and adds 9% of character's base ATK to supported character's base ATK

  4. Level 4

    Reduces damage taken from STR characters by 4% and adds 10% of character's base ATK to supported character's base ATK

  5. Level 5

    Reduces damage taken from STR characters by 5% and adds 11% of character's base ATK to supported character's base ATK

Super Special

Super Class
Condition

When any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Roronoa Zoro, Sir Crocodile (Mr. 0)

Allows crew's slot effect boost to be further increased up to 2 times, activates HP Guard of 75% effect for 1 turn, boosts the ATK of the next final tap performed by a Slasher or Driven character by 20% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes Slasher characters to Super Slasher

Stats

HPATKRCV
Lv 12,285865106
Lv 994,5701,729212
Lv 1506,8552,593318
Limit Break5,070+5001,929+200312+100
Limit Break+5,570+1,0002,129+400362+150

Limit Break

01

Boosts base HP by 10

02

Boosts base RCV by 10

03

Boosts base HP by 20

04

Potential Ability 1: Limit Special Uses Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base HP by 30

08

Boosts base ATK by 20

09

Boosts base HP by 30

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base HP by 40

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 30

18

Boosts base ATK by 30

19

Boosts base HP by 40

20

Boosts base ATK by 30

21

Boosts base HP by 50

22

Boosts base HP by 50

23

Boosts base ATK by 30

24

Boosts base HP by 50

25

Add Crewmate Ability 2: If field has any applicable Territory, adds +0.2 to the chain multiplier minimum (effect is stackable; boosts Slasher and Driven characters' base ATK by 50 otherwise)

26

Boosts base ATK by 40

27

Boosts base RCV by 40

28

Boosts base HP by 60

29

Boosts base HP by 60

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base ATK by 50

36

Boosts base RCV by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,8381,830224
Lv 1105,0621,915234
Lv 1205,5102,084255
Lv 1305,9582,254276
Lv 1506,8552,593318
New Pirate Rumble skills

Pirate Rumble

Style
Obstructer
DEF
187
SPD
151
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Dicing Slashes
Level 10 (Max)

Targets 2 enemies with high current HP for HP 30% reduction, Damage Over Time Lv.5 (15 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.5 (15 s)

Charge time: 17 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies with high current HP for HP 10% reduction, Damage Over Time Lv.1 (6 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.3 (6 s)

    Charge time: 17 s

  2. Level 2

    Targets 2 enemies with high current HP for HP 12% reduction, Damage Over Time Lv.1 (7 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.3 (7 s)

    Charge time: 17 s

  3. Level 3

    Targets 2 enemies with high current HP for HP 14% reduction, Damage Over Time Lv.1 (8 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.3 (8 s)

    Charge time: 17 s

  4. Level 4

    Targets 2 enemies with high current HP for HP 16% reduction, Damage Over Time Lv.2 (9 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.3 (9 s)

    Charge time: 17 s

  5. Level 5

    Targets 2 enemies with high current HP for HP 18% reduction, Damage Over Time Lv.2 (10 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.3 (10 s)

    Charge time: 17 s

  6. Level 6

    Targets 2 enemies with high current HP for HP 20% reduction, Damage Over Time Lv.3 (11 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.4 (11 s)

    Charge time: 17 s

  7. Level 7

    Targets 2 enemies with high current HP for HP 22% reduction, Damage Over Time Lv.3 (12 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.4 (12 s)

    Charge time: 17 s

  8. Level 8

    Targets 2 enemies with high current HP for HP 24% reduction, Damage Over Time Lv.3 (13 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.4 (13 s)

    Charge time: 17 s

  9. Level 9

    Targets 2 enemies with high current HP for HP 26% reduction, Damage Over Time Lv.4 (14 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.4 (14 s)

    Charge time: 17 s

  10. Level 10

    Targets 2 enemies with high current HP for HP 30% reduction, Damage Over Time Lv.5 (15 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.5 (15 s)

    Charge time: 17 s

Ability
Level 5 (Max)

QCK-type/Slasher class teammates ATK Up Lv.6, HP Up Lv.6; Slasher/Fighter class enemies ATK Down Lv.6; when receiving damage, up to 3 times self DEF Up Lv.3

Show all 5 levels
  1. Level 1

    QCK-type/Slasher class teammates ATK Up Lv.2, HP Up Lv.2; Slasher/Fighter class enemies ATK Down Lv.2; when receiving damage, up to 3 times self DEF Up Lv.1

  2. Level 2

    QCK-type/Slasher class teammates ATK Up Lv.3, HP Up Lv.3; Slasher/Fighter class enemies ATK Down Lv.3; when receiving damage, up to 3 times self DEF Up Lv.1

  3. Level 3

    QCK-type/Slasher class teammates ATK Up Lv.4, HP Up Lv.4; Slasher/Fighter class enemies ATK Down Lv.4; when receiving damage, up to 3 times self DEF Up Lv.2

  4. Level 4

    QCK-type/Slasher class teammates ATK Up Lv.5, HP Up Lv.5; Slasher/Fighter class enemies ATK Down Lv.5; when receiving damage, up to 3 times self DEF Up Lv.2

  5. Level 5

    QCK-type/Slasher class teammates ATK Up Lv.6, HP Up Lv.6; Slasher/Fighter class enemies ATK Down Lv.6; when receiving damage, up to 3 times self DEF Up Lv.3

Resilience

Heal 400 HP at an interval, reduce damage taken from Fighter and Slasher by 30%

Super Special

Targets 3 enemies with high current HP for HP 40% reduction, Damage Over Time Lv.8 (30 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.8 (30 s)

Condition

After character receives enemy's Rumble Special 2 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and applies ATK Boost (Tandem) of 2.25x to Slasher and Driven characters for 1 turn

Condition

When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.25x to Slasher and Driven characters for 1 turn

    Condition

    When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine

  2. Level 2

    Applies ATK Boost (Tandem) of 1.5x to Slasher and Driven characters for 1 turn

    Condition

    When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine

  3. Level 3

    Applies ATK Boost (Tandem) of 1.75x to Slasher and Driven characters for 1 turn

    Condition

    When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine

  4. Level 4

    Applies ATK Boost (Tandem) of 2x to Slasher and Driven characters for 1 turn

    Condition

    When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine

  5. Level 5

    Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and applies ATK Boost (Tandem) of 2.25x to Slasher and Driven characters for 1 turn

    Condition

    When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine

How to get

Medal Exchange

600 medals · Apr 25, 2026 – Jun 27, 2026

Sugo-Fest

Featured · Apr 1, 2025 – Apr 29, 2025

Sugo-Fest

Featured · Mar 29, 2025 – Apr 29, 2025

Family

Daz Bonez (Mr. 1)
Mr. 1Mr. 1Mr. 1Mr. 1Daz Bonez, ConvictMr. 1Mr. 1
Linked families
Crocodile & DazMr. 1 & Miss Doublefinger