
Mr. 1
Unrestricted Slashes
Officer Agent in Baroque Works and user of the Dice-Dice Fruit. Capable of turning his entire body to blades, he corners Zoro with flurries of slashes unleashed from his body.
Special
Reduces top-right and middle-right characters' Special charge time by 2 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 3 turns, and changes character's slot (including BLOCK slot) to TND (ignoring inability to change WANO slots). Launches the following effects based on character's Special launch status: (0) boosts Slasher and Driven characters' ATK by 2.75x for 2 turns, and if 5 or more Slasher characters, or 5 or more Driven characters are on the crew, reduces character's Special charge time by 13 turns, then sets character's Special launch status to (1); (1) reduces crew's Bind duration by 7 turns, applies -30% Slasher and Driven Resistance to all enemies for 1 turn, and if crew has ATK or slot effect boosts when Special is launched, further increases crew's ATK and slot effects boosts by +0.5 and extends their duration by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces Slasher and Driven characters' Special charge time by 2 turns at start of quest, boosts their HP by 1.35x, ATK by approximately 5.75x when slots match (5.5x otherwise), makes their TND slots have matching slot effects, and reduces damage taken by 25%. When a crewmate launches a Special, adds 5% ATK to Slasher and Driven characters' next final tap (can be launched up to 10 times, 5 times in a single turn, both effects will count towards the total regardless of crew's status; similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If the final tap ATK boost effect activates before the final battle, effect accumulates until the final battle. At the start of the final battle, applies a final tap ATK boost based on the accumulated value
Crewmate Ability
Boosts Slasher and Driven characters' base stats by 100, and makes their QCKTND slots have matching slot effects
If field has any applicable Territory, adds +0.2 to the chain multiplier minimum (effect is stackable; boosts Slasher and Driven characters' base ATK by 50 otherwise)
Unlocks at Limit Break 25
Support Ability
Slasher characters
Reduces damage taken from STR characters by 5% and adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1% and adds 7% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from STR characters by 2% and adds 8% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from STR characters by 3% and adds 9% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from STR characters by 4% and adds 10% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from STR characters by 5% and adds 11% of character's base ATK to supported character's base ATK
Super Special

When any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Roronoa Zoro, Sir Crocodile (Mr. 0)
Allows crew's slot effect boost to be further increased up to 2 times, activates HP Guard of 75% effect for 1 turn, boosts the ATK of the next final tap performed by a Slasher or Driven character by 20% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes Slasher characters to Super Slasher
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,285 | 865 | 106 |
| Lv 99 | 4,570 | 1,729 | 212 |
| Lv 150 | 6,855 | 2,593 | 318 |
| Limit Break | 5,070+500 | 1,929+200 | 312+100 |
| Limit Break+ | 5,570+1,000 | 2,129+400 | 362+150 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 20
Potential Ability 1: Limit Special Uses Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Add Crewmate Ability 2: If field has any applicable Territory, adds +0.2 to the chain multiplier minimum (effect is stackable; boosts Slasher and Driven characters' base ATK by 50 otherwise)
Boosts base ATK by 40
Boosts base RCV by 40
Boosts base HP by 60
Boosts base HP by 60
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,838 | 1,830 | 224 |
| Lv 110 | 5,062 | 1,915 | 234 |
| Lv 120 | 5,510 | 2,084 | 255 |
| Lv 130 | 5,958 | 2,254 | 276 |
| Lv 150 | 6,855 | 2,593 | 318 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Obstructer- DEF
- 187
- SPD
- 151
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets 2 enemies with high current HP for HP 30% reduction, Damage Over Time Lv.5 (15 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.5 (15 s)
Charge time: 17 s
Show all 10 levels
- Level 1
Targets 2 enemies with high current HP for HP 10% reduction, Damage Over Time Lv.1 (6 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.3 (6 s)
Charge time: 17 s
- Level 2
Targets 2 enemies with high current HP for HP 12% reduction, Damage Over Time Lv.1 (7 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.3 (7 s)
Charge time: 17 s
- Level 3
Targets 2 enemies with high current HP for HP 14% reduction, Damage Over Time Lv.1 (8 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.3 (8 s)
Charge time: 17 s
- Level 4
Targets 2 enemies with high current HP for HP 16% reduction, Damage Over Time Lv.2 (9 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.3 (9 s)
Charge time: 17 s
- Level 5
Targets 2 enemies with high current HP for HP 18% reduction, Damage Over Time Lv.2 (10 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.3 (10 s)
Charge time: 17 s
- Level 6
Targets 2 enemies with high current HP for HP 20% reduction, Damage Over Time Lv.3 (11 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.4 (11 s)
Charge time: 17 s
- Level 7
Targets 2 enemies with high current HP for HP 22% reduction, Damage Over Time Lv.3 (12 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.4 (12 s)
Charge time: 17 s
- Level 8
Targets 2 enemies with high current HP for HP 24% reduction, Damage Over Time Lv.3 (13 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.4 (13 s)
Charge time: 17 s
- Level 9
Targets 2 enemies with high current HP for HP 26% reduction, Damage Over Time Lv.4 (14 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.4 (14 s)
Charge time: 17 s
- Level 10
Targets 2 enemies with high current HP for HP 30% reduction, Damage Over Time Lv.5 (15 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.5 (15 s)
Charge time: 17 s
QCK-type/Slasher class teammates ATK Up Lv.6, HP Up Lv.6; Slasher/Fighter class enemies ATK Down Lv.6; when receiving damage, up to 3 times self DEF Up Lv.3
Show all 5 levels
- Level 1
QCK-type/Slasher class teammates ATK Up Lv.2, HP Up Lv.2; Slasher/Fighter class enemies ATK Down Lv.2; when receiving damage, up to 3 times self DEF Up Lv.1
- Level 2
QCK-type/Slasher class teammates ATK Up Lv.3, HP Up Lv.3; Slasher/Fighter class enemies ATK Down Lv.3; when receiving damage, up to 3 times self DEF Up Lv.1
- Level 3
QCK-type/Slasher class teammates ATK Up Lv.4, HP Up Lv.4; Slasher/Fighter class enemies ATK Down Lv.4; when receiving damage, up to 3 times self DEF Up Lv.2
- Level 4
QCK-type/Slasher class teammates ATK Up Lv.5, HP Up Lv.5; Slasher/Fighter class enemies ATK Down Lv.5; when receiving damage, up to 3 times self DEF Up Lv.2
- Level 5
QCK-type/Slasher class teammates ATK Up Lv.6, HP Up Lv.6; Slasher/Fighter class enemies ATK Down Lv.6; when receiving damage, up to 3 times self DEF Up Lv.3
Heal 400 HP at an interval, reduce damage taken from Fighter and Slasher by 30%
Targets 3 enemies with high current HP for HP 40% reduction, Damage Over Time Lv.8 (30 s); if 6 or more Slasher characters are on the team, targets self for Shield Lv.8 (30 s)
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and applies ATK Boost (Tandem) of 2.25x to Slasher and Driven characters for 1 turn
When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.25x to Slasher and Driven characters for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine
- Level 2
Applies ATK Boost (Tandem) of 1.5x to Slasher and Driven characters for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine
- Level 3
Applies ATK Boost (Tandem) of 1.75x to Slasher and Driven characters for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine
- Level 4
Applies ATK Boost (Tandem) of 2x to Slasher and Driven characters for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine
- Level 5
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and applies ATK Boost (Tandem) of 2.25x to Slasher and Driven characters for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Nico Robin, Sir Crocodile (Mr. 0), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine
How to get
600 medals · Apr 25, 2026 – Jun 27, 2026
Featured · Apr 1, 2025 – Apr 29, 2025
Featured · Mar 29, 2025 – Apr 29, 2025






