Mr. 1

Baroque Works' Assassin

An Officer Agent for Baroque Works. Regular sword strikes cannot hurt him, which nearly leads to Zoro's defeat. However, he loses when Zoro, in his near-death state, gains the ability to cut steel.

Special

Buzz Saws

Reduces one enemy's HP by 20% (ignoring all defensive effects), changes slots randomly (including BLOCK slots) unless slots are matching, cancels all ATK-reducing slot effects for 3 turns, and reduces all enemies' [Damage Cut], damage reduction, and DEF Up duration by 3 turns

BaseLimit Break
Level 118 turns16 turns
Level 217 turns15 turns
Level 316 turns14 turns
Level 415 turns13 turns
Level 514 turns12 turns
Level 613 turns11 turns
Level 712 turns10 turns
Max11 turns9 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

Sharpened Body

Boosts Slasher and Cerebral characters' ATK by 2.5x and HP by 1.2x

Crewmate Ability

+STATS

Boosts character's base ATK by 150 if Captain is a Slasher class

UNIQ

Makes Slasher characters' PSY slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

Sir Crocodile (Mr. 0), Miss Doublefinger

Level 5 (Max)

Adds 9% of character's base ATK and HP to supported character's base ATK and HP

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK and HP to supported character's base ATK and HP

  2. Level 2

    Adds 4% of character's base ATK and HP to supported character's base ATK and HP

  3. Level 3

    Adds 5% of character's base ATK and HP to supported character's base ATK and HP

  4. Level 4

    Adds 7% of character's base ATK and HP to supported character's base ATK and HP

  5. Level 5

    Adds 9% of character's base ATK and HP to supported character's base ATK and HP

Stats

HPATKRCV
Lv 11,218471130
Lv 992,7121,324294
Lv 1504,0681,986441
Limit Break2,902+1901,429+105344+50
Limit Break+3,252+5401,629+305419+125

Limit Break

01

Boosts base HP by 30

02

Boosts base HP by 30

03

Boosts base HP by 40

04

Potential Ability 1: INT Damage Reduction

05

Boosts base RCV by 10

Show all 25
06

Boosts base RCV by 15

07

Add 1 Power Slot

08

Add Crewmate Ability 2: Makes Slasher characters' PSY slots have matching slot effects

09

Boosts base RCV by 25

10

Boosts base HP by 40

11

Boosts base HP by 50

12

Reduces Special charge time by 1 turn

13

Boosts base ATK by 40

14

Boosts base ATK by 65

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base HP by 100

19

Boosts base HP by 150

20

Boosts base RCV by 25

21

Boosts base RCV by 50

22

Boosts base ATK by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,8711,401311
Lv 1103,0041,466325
Lv 1203,2701,596354
Lv 1303,5361,726383
Lv 1504,0681,986441

Evolution

Mr. 1
Rainbow Hermit CrabRainbow Armored CrabYellow Plated LobsterYellow Plated LobsterYellow Striped Dragon
30,000 Beli
Mr. 1

Pirate Rumble

Style
Defender
DEF
235
SPD
117
Cost
30
Action

Normal Attack → Power Attack → Heal Self Lv.2

Targets enemies with high DEF

Buzz Saws
Level 10 (Max)

Targets high DEF enemy for HP 24% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (24 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets high DEF enemy for HP 9% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (15 s)

    Charge time: 25 s

  2. Level 2

    Targets high DEF enemy for HP 10% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (16 s)

    Charge time: 25 s

  3. Level 3

    Targets high DEF enemy for HP 12% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (17 s)

    Charge time: 25 s

  4. Level 4

    Targets high DEF enemy for HP 13% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (18 s)

    Charge time: 25 s

  5. Level 5

    Targets high DEF enemy for HP 15% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (19 s)

    Charge time: 25 s

  6. Level 6

    Targets high DEF enemy for HP 16% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (20 s)

    Charge time: 25 s

  7. Level 7

    Targets high DEF enemy for HP 18% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (21 s)

    Charge time: 25 s

  8. Level 8

    Targets high DEF enemy for HP 20% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (22 s)

    Charge time: 25 s

  9. Level 9

    Targets high DEF enemy for HP 21% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (23 s)

    Charge time: 25 s

  10. Level 10

    Targets high DEF enemy for HP 24% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (24 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Slasher/Cerebral class teammates Critical % Up Lv.5; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1

Show all 5 levels
  1. Level 1

    Slasher/Cerebral class teammates Critical % Up Lv.1; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1

  2. Level 2

    Slasher/Cerebral class teammates Critical % Up Lv.2; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1

  3. Level 3

    Slasher/Cerebral class teammates Critical % Up Lv.3; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1

  4. Level 4

    Slasher/Cerebral class teammates Critical % Up Lv.4; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1

  5. Level 5

    Slasher/Cerebral class teammates Critical % Up Lv.5; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1

Family

Daz Bonez (Mr. 1)
Mr. 1Mr. 1Mr. 1Mr. 1Daz Bonez, ConvictMr. 1Mr. 1
Linked families
Crocodile & DazMr. 1 & Miss Doublefinger