
Mr. 1
Baroque Works' Assassin
An Officer Agent for Baroque Works. Regular sword strikes cannot hurt him, which nearly leads to Zoro's defeat. However, he loses when Zoro, in his near-death state, gains the ability to cut steel.
Special
Reduces one enemy's HP by 20% (ignoring all defensive effects), changes slots randomly (including BLOCK slots) unless slots are matching, cancels all ATK-reducing slot effects for 3 turns, and reduces all enemies' [Damage Cut], damage reduction, and DEF Up duration by 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Level 6 | 13 turns | 11 turns |
| Level 7 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Slasher and Cerebral characters' ATK by 2.5x and HP by 1.2x
Crewmate Ability
Boosts character's base ATK by 150 if Captain is a Slasher class
Makes Slasher characters' PSY slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Sir Crocodile (Mr. 0), Miss Doublefinger
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,218 | 471 | 130 |
| Lv 99 | 2,712 | 1,324 | 294 |
| Lv 150 | 4,068 | 1,986 | 441 |
| Limit Break | 2,902+190 | 1,429+105 | 344+50 |
| Limit Break+ | 3,252+540 | 1,629+305 | 419+125 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 10
Show all 25
Boosts base RCV by 15
Add 1 Power Slot
Add Crewmate Ability 2: Makes Slasher characters' PSY slots have matching slot effects
Boosts base RCV by 25
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base ATK by 65
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,871 | 1,401 | 311 |
| Lv 110 | 3,004 | 1,466 | 325 |
| Lv 120 | 3,270 | 1,596 | 354 |
| Lv 130 | 3,536 | 1,726 | 383 |
| Lv 150 | 4,068 | 1,986 | 441 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 235
- SPD
- 117
- Cost
- 30
Normal Attack → Power Attack → Heal Self Lv.2
Targets enemies with high DEF
Targets high DEF enemy for HP 24% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (24 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets high DEF enemy for HP 9% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (15 s)
Charge time: 25 s
- Level 2
Targets high DEF enemy for HP 10% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (16 s)
Charge time: 25 s
- Level 3
Targets high DEF enemy for HP 12% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (17 s)
Charge time: 25 s
- Level 4
Targets high DEF enemy for HP 13% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (18 s)
Charge time: 25 s
- Level 5
Targets high DEF enemy for HP 15% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (19 s)
Charge time: 25 s
- Level 6
Targets high DEF enemy for HP 16% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (20 s)
Charge time: 25 s
- Level 7
Targets high DEF enemy for HP 18% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (21 s)
Charge time: 25 s
- Level 8
Targets high DEF enemy for HP 20% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (22 s)
Charge time: 25 s
- Level 9
Targets high DEF enemy for HP 21% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.1 (23 s)
Charge time: 25 s
- Level 10
Targets high DEF enemy for HP 24% reduction; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (24 s)
Charge time: 25 s
Slasher/Cerebral class teammates Critical % Up Lv.5; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1
Show all 5 levels
- Level 1
Slasher/Cerebral class teammates Critical % Up Lv.1; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1
- Level 2
Slasher/Cerebral class teammates Critical % Up Lv.2; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1
- Level 3
Slasher/Cerebral class teammates Critical % Up Lv.3; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1
- Level 4
Slasher/Cerebral class teammates Critical % Up Lv.4; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1
- Level 5
Slasher/Cerebral class teammates Critical % Up Lv.5; first 20 s of battle, Slasher/Cerebral class teammates DEF Up Lv.1






