S-Hawk

Using the Dice-Dice Fruit's Powers

One of the Navy's new weapons, the Seraphim. He confronts Zoro and Kaku on the fourth floor of Labophase Building A. Using the powers of Dice-Dice Fruit, he toys with his opponents.

Special

Splitting Slash

Reduces one enemy's HP by 15%, reduces all enemies' [Damage Cut] duration by 6 turns, reduces crew's ATK Down duration by 6 turns, and boosts the type effects of normal attacks for Slasher and Fighter characters by 2.5x for 2 turns (cannot be removed by crew or enemies)

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 14

Captain Ability

Nimble Movement

If STR, DEX, and QCK characters are all on the crew, reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher and Fighter characters' ATK by 4x, HP by 1.5x, and makes their PSYINT slots have matching slot effects

Crewmate Ability

UNIQ

Adds 5x character's ATK on top of tap-timing bonuses

+STATS

Boosts character's base ATK by 500 when attacking last out of all available characters, and if field has "Territory: Fighter class", boosts Fighter, Shooter, and Slasher characters' base ATK by a further 150

Unlocks at Limit Break 12

Support Ability

Supported Characters

Rob Lucci, Kaku, Sentomaru, Stussy, Dr. Vegapunk "Lilith the Evil", S-Shark, Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", S-Snake, S-Bear

Level 5 (Max)

Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn, and reduces crew's ATK Down duration by 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn at start of final battle

  2. Level 2

    Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn at start of final battle

  3. Level 3

    Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn at start of final battle

  4. Level 4

    Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn at start of final battle

  5. Level 5

    Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn, and reduces crew's ATK Down duration by 1 turn at start of final battle

Stats

HPATKRCV
Lv 11,94473881
Lv 993,8881,476162
Lv 1505,8322,214243
Limit Break3,988+1001,626+150212+50

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 30

03

Boosts base ATK by 30

04

Potential Ability 1: Barrier Pierce

05

Boosts base RCV by 20

Show all 15
06

Boosts base RCV by 20

07

Boosts base HP by 30

08

Add 1 Power Slot

09

Boosts base ATK by 40

10

Boosts base ATK by 50

11

Boosts base HP by 30

12

Add Crewmate Ability 2: Boosts character's base ATK by 500 when attacking last out of all available characters, and if field has "Territory: Fighter class", boosts Fighter, Shooter, and Slasher characters' base ATK by a further 150

13

Boosts base HP by 40

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Critical ATK

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 15% or below at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,1161,562171
Lv 1104,3071,635179
Lv 1204,6881,779195
Lv 1305,0691,924211
Lv 1505,8322,214243

How to get

Sugo-Fest

Featured · Mar 10, 2025 – Apr 12, 2025

Sugo-Fest

Featured · Mar 9, 2025 – Apr 12, 2025

Sugo-Fest

Featured · Mar 8, 2025 – Mar 28, 2025

Sugo-Fest

Featured · Mar 8, 2025 – Apr 12, 2025

Family

S-Hawk
S-Hawk
Linked families
S-Snake & S-Hawk & S-Shark