
S-Hawk
Using the Dice-Dice Fruit's Powers
One of the Navy's new weapons, the Seraphim. He confronts Zoro and Kaku on the fourth floor of Labophase Building A. Using the powers of Dice-Dice Fruit, he toys with his opponents.
Special
Reduces one enemy's HP by 15%, reduces all enemies' [Damage Cut] duration by 6 turns, reduces crew's ATK Down duration by 6 turns, and boosts the type effects of normal attacks for Slasher and Fighter characters by 2.5x for 2 turns (cannot be removed by crew or enemies)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
If STR, DEX, and QCK characters are all on the crew, reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher and Fighter characters' ATK by 4x, HP by 1.5x, and makes their PSYINT slots have matching slot effects
Crewmate Ability
Adds 5x character's ATK on top of tap-timing bonuses
Boosts character's base ATK by 500 when attacking last out of all available characters, and if field has "Territory: Fighter class", boosts Fighter, Shooter, and Slasher characters' base ATK by a further 150
Unlocks at Limit Break 12
Support Ability
Rob Lucci, Kaku, Sentomaru, Stussy, Dr. Vegapunk "Lilith the Evil", S-Shark, Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", S-Snake, S-Bear
Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn, and reduces crew's ATK Down duration by 1 turn at start of final battle
Show all 5 levels
- Level 1
Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn at start of final battle
- Level 2
Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn at start of final battle
- Level 3
Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn at start of final battle
- Level 4
Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn at start of final battle
- Level 5
Reduces crew's HP by 20% but boosts crew's chance of landing on own type slot for 1 turn, and reduces crew's ATK Down duration by 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,944 | 738 | 81 |
| Lv 99 | 3,888 | 1,476 | 162 |
| Lv 150 | 5,832 | 2,214 | 243 |
| Limit Break | 3,988+100 | 1,626+150 | 212+50 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 1: Barrier Pierce
Boosts base RCV by 20
Show all 15
Boosts base RCV by 20
Boosts base HP by 30
Add 1 Power Slot
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 30
Add Crewmate Ability 2: Boosts character's base ATK by 500 when attacking last out of all available characters, and if field has "Territory: Fighter class", boosts Fighter, Shooter, and Slasher characters' base ATK by a further 150
Boosts base HP by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,116 | 1,562 | 171 |
| Lv 110 | 4,307 | 1,635 | 179 |
| Lv 120 | 4,688 | 1,779 | 195 |
| Lv 130 | 5,069 | 1,924 | 211 |
| Lv 150 | 5,832 | 2,214 | 243 |
How to get
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