
S-Hawk
One of the Navy's new weapon, Seraphim. With white hair, brown skin and black wings, he boasts extraordinary strength despite his young appearance. He was deployed by the Navy to Amazon Lily, where he wielded a sword against the pirates.
Special
Reduces crew's Paralysis/Special Bind duration by 6 turns, deals 50% of the total damage dealt from normal attacks in the previous turn to all enemies as non-type damage (counts up to 999,999,999 total damage dealt with normal attacks in the previous turn), boosts Slasher and Driven characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn, and boosts the ATK of the next final tap performed by a Slasher or Driven character by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If "Dracule Mihawk" or "Daz Bonez (Mr. 1)" has launched a Special in this turn, boosts crew's damage dealt when landing a Critical hit by 50% (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher and Driven characters' ATK based on the timing of the previous character's attack (minimum 4.75x, maximum 5.5x), slightly boosts Slasher and Driven characters' chance of landing on own type slot, and completely removes character's Paralysis/Special Bind
Crewmate Ability
Lets character completely evade Special Bind
Unlocks at Limit Break 10
Lets character completely evade Paralysis
Unlocks at Limit Break 25
Support Ability
Slasher characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 7% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,258 | 899 | 87 |
| Lv 99 | 4,516 | 1,798 | 173 |
| Lv 150 | 6,774 | 2,697 | 259 |
| Limit Break | 4,916+400 | 2,048+250 | 273+100 |
| Limit Break+ | 5,416+900 | 2,248+450 | 373+200 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 40
Boosts base HP by 40
Boosts base ATK by 15
Boosts base HP by 60
Boosts base RCV by 10
Add Crewmate Ability 1: Lets character completely evade Special Bind
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 100
Add Crewmate Ability 2: Lets character completely evade Paralysis
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 3: Fear Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 20
Boosts base HP by 200
Boosts base HP by 200
Boosts base ATK by 100
Boosts base RCV by 30
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,781 | 1,903 | 183 |
| Lv 110 | 5,003 | 1,991 | 191 |
| Lv 120 | 5,445 | 2,168 | 208 |
| Lv 130 | 5,888 | 2,344 | 225 |
| Lv 150 | 6,774 | 2,697 | 259 |
Pirate Rumble
- Style
Attacker- DEF
- 128
- SPD
- 182
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 3 enemies with high current HP ignoring DEF for ATK x 2.5 damage; targets self for 600 HP per interval auto-healing (15 s), DEF Up Lv.7 (15 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets 3 enemies with high current HP ignoring DEF for ATK x 1.5 damage; targets self for 300 HP per interval auto-healing (6 s), DEF Up Lv.4 (6 s)
Charge time: 28 s
- Level 2
Targets 3 enemies with high current HP ignoring DEF for ATK x 1.6 damage; targets self for 330 HP per interval auto-healing (7 s), DEF Up Lv.4 (7 s)
Charge time: 28 s
- Level 3
Targets 3 enemies with high current HP ignoring DEF for ATK x 1.7 damage; targets self for 360 HP per interval auto-healing (8 s), DEF Up Lv.4 (8 s)
Charge time: 28 s
- Level 4
Targets 3 enemies with high current HP ignoring DEF for ATK x 1.8 damage; targets self for 390 HP per interval auto-healing (9 s), DEF Up Lv.4 (9 s)
Charge time: 28 s
- Level 5
Targets 3 enemies with high current HP ignoring DEF for ATK x 1.9 damage; targets self for 420 HP per interval auto-healing (10 s), DEF Up Lv.5 (10 s)
Charge time: 28 s
- Level 6
Targets 3 enemies with high current HP ignoring DEF for ATK x 2 damage; targets self for 450 HP per interval auto-healing (11 s), DEF Up Lv.5 (11 s)
Charge time: 28 s
- Level 7
Targets 3 enemies with high current HP ignoring DEF for ATK x 2.1 damage; targets self for 480 HP per interval auto-healing (12 s), DEF Up Lv.5 (12 s)
Charge time: 28 s
- Level 8
Targets 3 enemies with high current HP ignoring DEF for ATK x 2.2 damage; targets self for 510 HP per interval auto-healing (13 s), DEF Up Lv.6 (13 s)
Charge time: 28 s
- Level 9
Targets 3 enemies with high current HP ignoring DEF for ATK x 2.3 damage; targets self for 540 HP per interval auto-healing (14 s), DEF Up Lv.6 (14 s)
Charge time: 28 s
- Level 10
Targets 3 enemies with high current HP ignoring DEF for ATK x 2.5 damage; targets self for 600 HP per interval auto-healing (15 s), DEF Up Lv.7 (15 s)
Charge time: 28 s
INT-type teammates HP Up Lv.6; Slasher class teammates DEF Up Lv.5, SPD Up Lv.5; when current HP is below 50%, team ATK Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.2; Slasher class teammates DEF Up Lv.1, SPD Up Lv.1; when current HP is below 50%, team ATK Up Lv.1
- Level 2
INT-type teammates HP Up Lv.3; Slasher class teammates DEF Up Lv.2, SPD Up Lv.2; when current HP is below 50%, team ATK Up Lv.2
- Level 3
INT-type teammates HP Up Lv.4; Slasher class teammates DEF Up Lv.3, SPD Up Lv.3; when current HP is below 50%, team ATK Up Lv.3
- Level 4
INT-type teammates HP Up Lv.5; Slasher class teammates DEF Up Lv.4, SPD Up Lv.4; when current HP is below 50%, team ATK Up Lv.4
- Level 5
INT-type teammates HP Up Lv.6; Slasher class teammates DEF Up Lv.5, SPD Up Lv.5; when current HP is below 50%, team ATK Up Lv.5
Completely evades Action Bind, reduce damage taken from PSY by 30%, increase damage dealt to PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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