S-Hawk

One of the Navy's new weapon, Seraphim. With white hair, brown skin and black wings, he boasts extraordinary strength despite his young appearance. He was deployed by the Navy to Amazon Lily, where he wielded a sword against the pirates.

Special

Swordplay of the New Destructive Weapon

Reduces crew's Paralysis/Special Bind duration by 6 turns, deals 50% of the total damage dealt from normal attacks in the previous turn to all enemies as non-type damage (counts up to 999,999,999 total damage dealt with normal attacks in the previous turn), boosts Slasher and Driven characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn, and boosts the ATK of the next final tap performed by a Slasher or Driven character by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If "Dracule Mihawk" or "Daz Bonez (Mr. 1)" has launched a Special in this turn, boosts crew's damage dealt when landing a Critical hit by 50% (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%) for 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Burning Black Wings

Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher and Driven characters' ATK based on the timing of the previous character's attack (minimum 4.75x, maximum 5.5x), slightly boosts Slasher and Driven characters' chance of landing on own type slot, and completely removes character's Paralysis/Special Bind

Crewmate Ability

RES

Lets character completely evade Special Bind

Unlocks at Limit Break 10

RES

Lets character completely evade Paralysis

Unlocks at Limit Break 25

Support Ability

Supported Characters

Slasher characters

Level 5 (Max)

Adds 9% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 5% of character's base stats to supported character's base stats

  2. Level 2

    Adds 6% of character's base stats to supported character's base stats

  3. Level 3

    Adds 7% of character's base stats to supported character's base stats

  4. Level 4

    Adds 8% of character's base stats to supported character's base stats

  5. Level 5

    Adds 9% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 12,25889987
Lv 994,5161,798173
Lv 1506,7742,697259
Limit Break4,916+4002,048+250273+100
Limit Break+5,416+9002,248+450373+200

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base HP by 30

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 40

07

Boosts base ATK by 15

08

Boosts base HP by 60

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Lets character completely evade Special Bind

11

Boosts base ATK by 15

12

Boosts base ATK by 20

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base HP by 80

19

Boosts base ATK by 30

20

Boosts base RCV by 20

21

Boosts base RCV by 20

22

Boosts base RCV by 20

23

Boosts base RCV by 20

24

Boosts base HP by 100

25

Add Crewmate Ability 2: Lets character completely evade Paralysis

26

Boosts base ATK by 30

27

Boosts base ATK by 30

28

Boosts base ATK by 30

29

Boosts base ATK by 30

30

Potential Ability 3: Fear Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 100

34

Boosts base RCV by 20

35

Boosts base HP by 200

36

Boosts base HP by 200

37

Boosts base ATK by 100

38

Boosts base RCV by 30

39

Boosts base RCV by 50

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,7811,903183
Lv 1105,0031,991191
Lv 1205,4452,168208
Lv 1305,8882,344225
Lv 1506,7742,697259

Pirate Rumble

Style
Attacker
DEF
128
SPD
182
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Swordplay of the New Destructive Weapon
Level 10 (Max)

Targets 3 enemies with high current HP ignoring DEF for ATK x 2.5 damage; targets self for 600 HP per interval auto-healing (15 s), DEF Up Lv.7 (15 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies with high current HP ignoring DEF for ATK x 1.5 damage; targets self for 300 HP per interval auto-healing (6 s), DEF Up Lv.4 (6 s)

    Charge time: 28 s

  2. Level 2

    Targets 3 enemies with high current HP ignoring DEF for ATK x 1.6 damage; targets self for 330 HP per interval auto-healing (7 s), DEF Up Lv.4 (7 s)

    Charge time: 28 s

  3. Level 3

    Targets 3 enemies with high current HP ignoring DEF for ATK x 1.7 damage; targets self for 360 HP per interval auto-healing (8 s), DEF Up Lv.4 (8 s)

    Charge time: 28 s

  4. Level 4

    Targets 3 enemies with high current HP ignoring DEF for ATK x 1.8 damage; targets self for 390 HP per interval auto-healing (9 s), DEF Up Lv.4 (9 s)

    Charge time: 28 s

  5. Level 5

    Targets 3 enemies with high current HP ignoring DEF for ATK x 1.9 damage; targets self for 420 HP per interval auto-healing (10 s), DEF Up Lv.5 (10 s)

    Charge time: 28 s

  6. Level 6

    Targets 3 enemies with high current HP ignoring DEF for ATK x 2 damage; targets self for 450 HP per interval auto-healing (11 s), DEF Up Lv.5 (11 s)

    Charge time: 28 s

  7. Level 7

    Targets 3 enemies with high current HP ignoring DEF for ATK x 2.1 damage; targets self for 480 HP per interval auto-healing (12 s), DEF Up Lv.5 (12 s)

    Charge time: 28 s

  8. Level 8

    Targets 3 enemies with high current HP ignoring DEF for ATK x 2.2 damage; targets self for 510 HP per interval auto-healing (13 s), DEF Up Lv.6 (13 s)

    Charge time: 28 s

  9. Level 9

    Targets 3 enemies with high current HP ignoring DEF for ATK x 2.3 damage; targets self for 540 HP per interval auto-healing (14 s), DEF Up Lv.6 (14 s)

    Charge time: 28 s

  10. Level 10

    Targets 3 enemies with high current HP ignoring DEF for ATK x 2.5 damage; targets self for 600 HP per interval auto-healing (15 s), DEF Up Lv.7 (15 s)

    Charge time: 28 s

Ability
Level 5 (Max)

INT-type teammates HP Up Lv.6; Slasher class teammates DEF Up Lv.5, SPD Up Lv.5; when current HP is below 50%, team ATK Up Lv.5

Show all 5 levels
  1. Level 1

    INT-type teammates HP Up Lv.2; Slasher class teammates DEF Up Lv.1, SPD Up Lv.1; when current HP is below 50%, team ATK Up Lv.1

  2. Level 2

    INT-type teammates HP Up Lv.3; Slasher class teammates DEF Up Lv.2, SPD Up Lv.2; when current HP is below 50%, team ATK Up Lv.2

  3. Level 3

    INT-type teammates HP Up Lv.4; Slasher class teammates DEF Up Lv.3, SPD Up Lv.3; when current HP is below 50%, team ATK Up Lv.3

  4. Level 4

    INT-type teammates HP Up Lv.5; Slasher class teammates DEF Up Lv.4, SPD Up Lv.4; when current HP is below 50%, team ATK Up Lv.4

  5. Level 5

    INT-type teammates HP Up Lv.6; Slasher class teammates DEF Up Lv.5, SPD Up Lv.5; when current HP is below 50%, team ATK Up Lv.5

Resilience

Completely evades Action Bind, reduce damage taken from PSY by 30%, increase damage dealt to PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Apr 4, 2026 – May 2, 2026

Sugo-Fest

Featured · Aug 1, 2025 – Sep 6, 2025

Sugo-Fest

Featured · Jun 1, 2025 – Jun 12, 2025

Sugo-Fest

Featured · Apr 5, 2025 – Apr 18, 2025

Sugo-Fest

Featured · Jan 1, 2025 – Feb 1, 2025

Show more (2)
Sugo-Fest

Featured · Aug 3, 2024 – Sep 1, 2024

Sugo-Fest

Featured · Mar 1, 2024 – Apr 6, 2024

Family

S-Hawk
S-Hawk
Linked families
S-Snake & S-Hawk & S-Shark