
Nami & Sanji
Confronting the Peak of Science
Straw Hat Pirates navigator and cook. They confront S-Shark at Egghead. The navigator hesitates attacking S-Shark, but the cook protects her from S-Shark's powerful blow with the power of love.
Special
Applies Paralysis (60% chance not to reduce action turns) to all enemies for 2 turns ignoring immunity to all status effects, changes left column slots (including BLOCK slots) to TND and right column slots (including BLOCK slots) to RCV, and reduces all enemies' [Damage Cut] duration by 7 turns. If crew has slot effect boost and additive chain multiplier boost (except multiplicative boosts) at the same time when Special is launched, applies increase damage taken status to all enemies by 2.25x for 1 turn ignoring immunity to status effects. If crew has slot effect boost when Special is launched, boosts the chain multiplier by +2.0 for 3 turns, then after that, boosts DEX, QCK, Fighter, and Cerebral characters' slot effects by 2.75x for 3 turns, and becomes "Nami & Sanji" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts DEX, QCK, Fighter, and Cerebral characters' HP by 1.35x, ATK by approximately 5.75x when slots match (5.5x otherwise), makes their DEXQCKRCVTND slots have matching slot effects, tapping on this character with a RCVTNDSEMLABOMBSUPERBOMB slot will boost the ATK of the next final tap performed by a character by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
Launches following effect at start of quest: "Boosts DEX, QCK, Fighter, and Cerebral characters' slot effects by 3x for 5 turns, and reduces character's Switch Effect by 2", boosts DEX, QCK, Fighter, and Cerebral characters' HP by 1.35x, ATK by approximately 5.25x when slots match (4.5x otherwise), and makes their DEXQCKRCVTND slots have matching slot effects
Launches following effect at start of quest: "Boosts the chain multiplier by +2.5 for 5 turns, and reduces character's Switch Effect by 2", boosts DEX, QCK, Fighter, and Cerebral characters' HP by 1.35x, ATK by approximately 5.25x when slots match (4.5x otherwise), and makes their DEXQCKRCVTND slots have matching slot effects
Crewmate Ability
Makes crew's TNDRCV slots have matching slot effects
Boosts crew's base stats by 100
Unlocks at Limit Break 25
Makes crew's TNDRCV slots have matching slot effects
Makes crew's TNDRCV slots have matching slot effects
Super Special

When character becomes "Nami & Sanji" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Dr. Vegapunk (Stella), Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Shaka the Good", Monkey D. Luffy, Roronoa Zoro, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Jewelry Bonney
Allows crew's slot effect boost to be further increased up to 2 times, further increases crew's slot effect boost by 1.2x (up to 4x), and changes Fighter characters to Super Fighter
Switch Effect
Applies -15% Fighter and Cerebral Resistance to all enemies for 1 turn, and reduces crew's Bind duration by 1 turn
Applies -30% Fighter and Cerebral Resistance to all enemies for 1 turn, and reduces crew's Bind duration by 4 turns, extends the duration of crew's slot effect boosts and additive chain multiplier boost (except multiplicative boosts) by 1 turn, and becomes "Nami & Sanji" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,138 | 938 | 156 |
| Lv 99 | 4,276 | 1,876 | 312 |
| Lv 150 | 6,414 | 2,814 | 468 |
| Limit Break | 4,776+500 | 2,076+200 | 412+100 |
| Limit Break+ | 5,276+1,000 | 2,276+400 | 462+150 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base HP by 20
Show all 40
Boosts base RCV by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 30
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 40
Boosts base HP by 50
Add Crewmate Ability 2: Boosts crew's base stats by 100
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 60
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,527 | 1,986 | 330 |
| Lv 110 | 4,737 | 2,078 | 345 |
| Lv 120 | 5,156 | 2,262 | 376 |
| Lv 130 | 5,575 | 2,446 | 406 |
| Lv 150 | 6,414 | 2,814 | 468 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 133
- SPD
- 213
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
Targets closest enemies
Targets self for ATK Up Lv.7 (20 s), DEF Up Lv.7 (20 s), Critical % Up Lv.7 (20 s); targets enemies within large range (horizontal) for ATK x 4 damage, 80% chance of Paralysis (20 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets self for ATK Up Lv.2 (11 s), DEF Up Lv.2 (11 s), Critical % Up Lv.2 (11 s); targets enemies within large range (horizontal) for ATK x 2.2 damage, 40% chance of Paralysis (20 s)
Charge time: 29 s
- Level 2
Targets self for ATK Up Lv.2 (12 s), DEF Up Lv.2 (12 s), Critical % Up Lv.2 (12 s); targets enemies within large range (horizontal) for ATK x 2.4 damage, 45% chance of Paralysis (20 s)
Charge time: 29 s
- Level 3
Targets self for ATK Up Lv.3 (13 s), DEF Up Lv.3 (13 s), Critical % Up Lv.3 (13 s); targets enemies within large range (horizontal) for ATK x 2.6 damage, 50% chance of Paralysis (20 s)
Charge time: 29 s
- Level 4
Targets self for ATK Up Lv.3 (14 s), DEF Up Lv.3 (14 s), Critical % Up Lv.3 (14 s); targets enemies within large range (horizontal) for ATK x 2.8 damage, 55% chance of Paralysis (20 s)
Charge time: 29 s
- Level 5
Targets self for ATK Up Lv.4 (15 s), DEF Up Lv.4 (15 s), Critical % Up Lv.4 (15 s); targets enemies within large range (horizontal) for ATK x 3 damage, 60% chance of Paralysis (20 s)
Charge time: 29 s
- Level 6
Targets self for ATK Up Lv.4 (16 s), DEF Up Lv.4 (16 s), Critical % Up Lv.4 (16 s); targets enemies within large range (horizontal) for ATK x 3.2 damage, 65% chance of Paralysis (20 s)
Charge time: 29 s
- Level 7
Targets self for ATK Up Lv.5 (17 s), DEF Up Lv.5 (17 s), Critical % Up Lv.5 (17 s); targets enemies within large range (horizontal) for ATK x 3.4 damage, 70% chance of Paralysis (20 s)
Charge time: 29 s
- Level 8
Targets self for ATK Up Lv.5 (18 s), DEF Up Lv.5 (18 s), Critical % Up Lv.5 (18 s); targets enemies within large range (horizontal) for ATK x 3.6 damage, 75% chance of Paralysis (20 s)
Charge time: 29 s
- Level 9
Targets self for ATK Up Lv.6 (19 s), DEF Up Lv.6 (19 s), Critical % Up Lv.6 (19 s); targets enemies within large range (horizontal) for ATK x 3.8 damage, 80% chance of Paralysis (20 s)
Charge time: 29 s
- Level 10
Targets self for ATK Up Lv.7 (20 s), DEF Up Lv.7 (20 s), Critical % Up Lv.7 (20 s); targets enemies within large range (horizontal) for ATK x 4 damage, 80% chance of Paralysis (20 s)
Charge time: 29 s
Fighter class teammates HP Up Lv.6, DEF Up Lv.6; self ATK Up Lv.5, DEF Up Lv.5; when dealing damage, up to 3 times self ATK Up Lv.3; when receiving damage, up to 3 times self DEF Up Lv.3
Show all 5 levels
- Level 1
Fighter class teammates HP Up Lv.2, DEF Up Lv.2; self ATK Up Lv.1, DEF Up Lv.1; when dealing damage, up to 3 times self ATK Up Lv.1; when receiving damage, up to 3 times self DEF Up Lv.1
- Level 2
Fighter class teammates HP Up Lv.3, DEF Up Lv.3; self ATK Up Lv.2, DEF Up Lv.2; when dealing damage, up to 3 times self ATK Up Lv.1; when receiving damage, up to 3 times self DEF Up Lv.1
- Level 3
Fighter class teammates HP Up Lv.4, DEF Up Lv.4; self ATK Up Lv.3, DEF Up Lv.3; when dealing damage, up to 3 times self ATK Up Lv.2; when receiving damage, up to 3 times self DEF Up Lv.2
- Level 4
Fighter class teammates HP Up Lv.5, DEF Up Lv.5; self ATK Up Lv.4, DEF Up Lv.4; when dealing damage, up to 3 times self ATK Up Lv.2; when receiving damage, up to 3 times self DEF Up Lv.2
- Level 5
Fighter class teammates HP Up Lv.6, DEF Up Lv.6; self ATK Up Lv.5, DEF Up Lv.5; when dealing damage, up to 3 times self ATK Up Lv.3; when receiving damage, up to 3 times self DEF Up Lv.3
Completely evades Paralysis, reduce damage taken from Shooter and Free Spirit by 30%
Targets teammates within medium range for ATK Up Lv.8 (20 s), DEF Up Lv.8 (20 s), Critical % Up Lv.8 (20 s); targets enemies within large range (horizontal) for ATK x 4.5 damage, 90% chance of Paralysis (20 s)
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
600 medals · Apr 25, 2026 – Jun 27, 2026
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