Nami & Sanji

Confronting the Peak of Science

Straw Hat Pirates navigator and cook. They confront S-Shark at Egghead. The navigator hesitates attacking S-Shark, but the cook protects her from S-Shark's powerful blow with the power of love.

Special

Lightning and Flame Combination Attack

Applies Paralysis (60% chance not to reduce action turns) to all enemies for 2 turns ignoring immunity to all status effects, changes left column slots (including BLOCK slots) to TND and right column slots (including BLOCK slots) to RCV, and reduces all enemies' [Damage Cut] duration by 7 turns. If crew has slot effect boost and additive chain multiplier boost (except multiplicative boosts) at the same time when Special is launched, applies increase damage taken status to all enemies by 2.25x for 1 turn ignoring immunity to status effects. If crew has slot effect boost when Special is launched, boosts the chain multiplier by +2.0 for 3 turns, then after that, boosts DEX, QCK, Fighter, and Cerebral characters' slot effects by 2.75x for 3 turns, and becomes "Nami & Sanji" for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Nami & SanjiDual
Fierce Battle at Labophase Building A Third Floor

Boosts DEX, QCK, Fighter, and Cerebral characters' HP by 1.35x, ATK by approximately 5.75x when slots match (5.5x otherwise), makes their DEXQCKRCVTND slots have matching slot effects, tapping on this character with a RCVTNDSEMLABOMBSUPERBOMB slot will boost the ATK of the next final tap performed by a character by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

Nami
Hesitating Lightning Strike

Launches following effect at start of quest: "Boosts DEX, QCK, Fighter, and Cerebral characters' slot effects by 3x for 5 turns, and reduces character's Switch Effect by 2", boosts DEX, QCK, Fighter, and Cerebral characters' HP by 1.35x, ATK by approximately 5.25x when slots match (4.5x otherwise), and makes their DEXQCKRCVTND slots have matching slot effects

Sanji
Furious Kick

Launches following effect at start of quest: "Boosts the chain multiplier by +2.5 for 5 turns, and reduces character's Switch Effect by 2", boosts DEX, QCK, Fighter, and Cerebral characters' HP by 1.35x, ATK by approximately 5.25x when slots match (4.5x otherwise), and makes their DEXQCKRCVTND slots have matching slot effects

Crewmate Ability

Nami & SanjiDual
UNIQ

Makes crew's TNDRCV slots have matching slot effects

+STATS

Boosts crew's base stats by 100

Unlocks at Limit Break 25

Nami
UNIQ

Makes crew's TNDRCV slots have matching slot effects

Sanji
UNIQ

Makes crew's TNDRCV slots have matching slot effects

Super Special

Super Class
Condition

When character becomes "Nami & Sanji" with Super Switch effect and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Dr. Vegapunk (Stella), Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Shaka the Good", Monkey D. Luffy, Roronoa Zoro, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Jewelry Bonney

Allows crew's slot effect boost to be further increased up to 2 times, further increases crew's slot effect boost by 1.2x (up to 4x), and changes Fighter characters to Super Fighter

Switch Effect

Base

Applies -15% Fighter and Cerebral Resistance to all enemies for 1 turn, and reduces crew's Bind duration by 1 turn

Super SwitchSwitch times · 6

Applies -30% Fighter and Cerebral Resistance to all enemies for 1 turn, and reduces crew's Bind duration by 4 turns, extends the duration of crew's slot effect boosts and additive chain multiplier boost (except multiplicative boosts) by 1 turn, and becomes "Nami & Sanji" for 3 turns

Stats

HPATKRCV
Lv 12,138938156
Lv 994,2761,876312
Lv 1506,4142,814468
Limit Break4,776+5002,076+200412+100
Limit Break+5,276+1,0002,276+400462+150

Limit Break

01

Boosts base HP by 10

02

Boosts base ATK by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 20

Show all 40
06

Boosts base RCV by 20

07

Boosts base HP by 20

08

Boosts base ATK by 20

09

Boosts base HP by 30

10

Boosts base RCV by 30

11

Boosts base HP by 30

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base ATK by 30

19

Boosts base HP by 40

20

Boosts base HP by 50

21

Boosts base ATK by 30

22

Boosts base HP by 50

23

Boosts base RCV by 40

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Boosts crew's base stats by 100

26

Boosts base ATK by 30

27

Boosts base HP by 60

28

Boosts base ATK by 40

29

Boosts base HP by 60

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base HP by 100

35

Boosts base RCV by 50

36

Boosts base HP by 150

37

Boosts base HP by 150

38

Boosts base ATK by 50

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1054,5271,986330
Lv 1104,7372,078345
Lv 1205,1562,262376
Lv 1305,5752,446406
Lv 1506,4142,814468
New Pirate Rumble skills

Pirate Rumble

Style
Attacker
DEF
133
SPD
213
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack

Targets closest enemies

Lightning and Flame Combination Attack
Level 10 (Max)

Targets self for ATK Up Lv.7 (20 s), DEF Up Lv.7 (20 s), Critical % Up Lv.7 (20 s); targets enemies within large range (horizontal) for ATK x 4 damage, 80% chance of Paralysis (20 s)

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets self for ATK Up Lv.2 (11 s), DEF Up Lv.2 (11 s), Critical % Up Lv.2 (11 s); targets enemies within large range (horizontal) for ATK x 2.2 damage, 40% chance of Paralysis (20 s)

    Charge time: 29 s

  2. Level 2

    Targets self for ATK Up Lv.2 (12 s), DEF Up Lv.2 (12 s), Critical % Up Lv.2 (12 s); targets enemies within large range (horizontal) for ATK x 2.4 damage, 45% chance of Paralysis (20 s)

    Charge time: 29 s

  3. Level 3

    Targets self for ATK Up Lv.3 (13 s), DEF Up Lv.3 (13 s), Critical % Up Lv.3 (13 s); targets enemies within large range (horizontal) for ATK x 2.6 damage, 50% chance of Paralysis (20 s)

    Charge time: 29 s

  4. Level 4

    Targets self for ATK Up Lv.3 (14 s), DEF Up Lv.3 (14 s), Critical % Up Lv.3 (14 s); targets enemies within large range (horizontal) for ATK x 2.8 damage, 55% chance of Paralysis (20 s)

    Charge time: 29 s

  5. Level 5

    Targets self for ATK Up Lv.4 (15 s), DEF Up Lv.4 (15 s), Critical % Up Lv.4 (15 s); targets enemies within large range (horizontal) for ATK x 3 damage, 60% chance of Paralysis (20 s)

    Charge time: 29 s

  6. Level 6

    Targets self for ATK Up Lv.4 (16 s), DEF Up Lv.4 (16 s), Critical % Up Lv.4 (16 s); targets enemies within large range (horizontal) for ATK x 3.2 damage, 65% chance of Paralysis (20 s)

    Charge time: 29 s

  7. Level 7

    Targets self for ATK Up Lv.5 (17 s), DEF Up Lv.5 (17 s), Critical % Up Lv.5 (17 s); targets enemies within large range (horizontal) for ATK x 3.4 damage, 70% chance of Paralysis (20 s)

    Charge time: 29 s

  8. Level 8

    Targets self for ATK Up Lv.5 (18 s), DEF Up Lv.5 (18 s), Critical % Up Lv.5 (18 s); targets enemies within large range (horizontal) for ATK x 3.6 damage, 75% chance of Paralysis (20 s)

    Charge time: 29 s

  9. Level 9

    Targets self for ATK Up Lv.6 (19 s), DEF Up Lv.6 (19 s), Critical % Up Lv.6 (19 s); targets enemies within large range (horizontal) for ATK x 3.8 damage, 80% chance of Paralysis (20 s)

    Charge time: 29 s

  10. Level 10

    Targets self for ATK Up Lv.7 (20 s), DEF Up Lv.7 (20 s), Critical % Up Lv.7 (20 s); targets enemies within large range (horizontal) for ATK x 4 damage, 80% chance of Paralysis (20 s)

    Charge time: 29 s

Ability
Level 5 (Max)

Fighter class teammates HP Up Lv.6, DEF Up Lv.6; self ATK Up Lv.5, DEF Up Lv.5; when dealing damage, up to 3 times self ATK Up Lv.3; when receiving damage, up to 3 times self DEF Up Lv.3

Show all 5 levels
  1. Level 1

    Fighter class teammates HP Up Lv.2, DEF Up Lv.2; self ATK Up Lv.1, DEF Up Lv.1; when dealing damage, up to 3 times self ATK Up Lv.1; when receiving damage, up to 3 times self DEF Up Lv.1

  2. Level 2

    Fighter class teammates HP Up Lv.3, DEF Up Lv.3; self ATK Up Lv.2, DEF Up Lv.2; when dealing damage, up to 3 times self ATK Up Lv.1; when receiving damage, up to 3 times self DEF Up Lv.1

  3. Level 3

    Fighter class teammates HP Up Lv.4, DEF Up Lv.4; self ATK Up Lv.3, DEF Up Lv.3; when dealing damage, up to 3 times self ATK Up Lv.2; when receiving damage, up to 3 times self DEF Up Lv.2

  4. Level 4

    Fighter class teammates HP Up Lv.5, DEF Up Lv.5; self ATK Up Lv.4, DEF Up Lv.4; when dealing damage, up to 3 times self ATK Up Lv.2; when receiving damage, up to 3 times self DEF Up Lv.2

  5. Level 5

    Fighter class teammates HP Up Lv.6, DEF Up Lv.6; self ATK Up Lv.5, DEF Up Lv.5; when dealing damage, up to 3 times self ATK Up Lv.3; when receiving damage, up to 3 times self DEF Up Lv.3

Resilience

Completely evades Paralysis, reduce damage taken from Shooter and Free Spirit by 30%

Super Special

Targets teammates within medium range for ATK Up Lv.8 (20 s), DEF Up Lv.8 (20 s), Critical % Up Lv.8 (20 s); targets enemies within large range (horizontal) for ATK x 4.5 damage, 90% chance of Paralysis (20 s)

Condition

After character receives enemy's Rumble Special 2 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Medal Exchange

600 medals · Apr 25, 2026 – Jun 27, 2026

Sugo-Fest

Featured · Nov 7, 2025 – Nov 8, 2025

Sugo-Fest

Featured · Nov 6, 2025 – Nov 8, 2025

Sugo-Fest

Featured · Nov 5, 2025 – Nov 8, 2025

Sugo-Fest

Featured · Aug 16, 2025 – Aug 24, 2025

Show more (2)
Sugo-Fest

Featured · Jan 28, 2025 – Feb 26, 2025

Sugo-Fest

Featured · Jan 26, 2025 – Feb 26, 2025

Family

Nami & Sanji
Nami & Sanji
Linked families
Big EmperorHancock & Nami & RobinLuffy & SanjiLuffy & Straw Hat PiratesLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeNamiNami & BillyNami & CarinaNami & CarrotNami & RobinNami & UsoppNami & ViviOnami & ShinobuSanjiSanji & FrankySanji & JudgeSanji & PuddingSanji & ReijuSanji & ZoroStraw Hat Pirates