
Nami & Sanji
Cheery Summer Festival
Straw Hat Pirates cook and navigator. The two of them looking around the various festival stalls as they buy more and more food. "Let's go to that stall next!" "Wait a sec!"
Special
Reduces crew's Special Bind duration by 5 turns, completely removes Stun, doubles Fighter and Free Spirit characters' slot effects for 1 turn, and becomes "Nami & Sanji" for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 31 turns | 20 turns |
| Level 2 | 30 turns | 19 turns |
| Level 3 | 29 turns | 18 turns |
| Level 4 | 28 turns | 17 turns |
| Level 5 | 27 turns | 16 turns |
| Level 6 | 26 turns | 15 turns |
| Level 7 | 25 turns | 14 turns |
| Max | 24 turns | 13 turns |
−1 turn at Limit Break 6
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−1 turn at Limit Break 22
−1 turn at Limit Break 26
−1 turn at Limit Break 34
−1 turn at Limit Break 36
−1 turn at Limit Break 39
Reduces crew's Special Bind duration by 6 turns, completely removes Stun, changes crew's BLOCK slots to character's own type, locks crew's slots for 1 turn, boosts Fighter and Free Spirit characters' slot effects by 2.5x for 2 turns, and becomes "Nami & Sanji" for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 31 turns | 20 turns |
| Level 2 | 30 turns | 19 turns |
| Level 3 | 29 turns | 18 turns |
| Level 4 | 28 turns | 17 turns |
| Level 5 | 27 turns | 16 turns |
| Level 6 | 26 turns | 15 turns |
| Level 7 | 25 turns | 14 turns |
| Max | 24 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 6
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−1 turn at Limit Break 22
−1 turn at Limit Break 26
−1 turn at Limit Break 34
−1 turn at Limit Break 36
−1 turn at Limit Break 39
Captain Ability
Boosts Fighter and Free Spirit characters' ATK by 4x, RCV by 1.2x, and reduces crew's Special Reverse by 2 turns
Boosts Fighter and Free Spirit characters' ATK by 4.75x, RCV by 1.5x, slightly boosts their chance of landing on own type slots, reduces crew's Special Reverse by 2 turns, and reduces character's Special Bind duration by 6 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Fighter and Free Spirit characters' ATK by 3.25x and reduces crew's Special Reverse by 2 turns
Boosts Fighter and Free Spirit characters' ATK by 4x, reduces crew's Special Reverse by 2 turns, and reduces character's Special Bind duration by 6 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Fighter and Free Spirit characters' ATK by 3x, RCV by 1.2x, and reduces crew's Special Reverse by 2 turns
Boosts Fighter and Free Spirit characters' ATK by 3.75x, RCV by 1.5x, slightly boosts their chance of landing on own type slots, reduces crew's Special Reverse by 2 turns, and reduces character's Special Bind duration by 6 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces characters' Special Bind duration by 5 turns
Boosts Fighter and Free Spirit characters' base stats by 50
Unlocks at Limit Break 30
Reduces characters' Special Bind duration by 5 turns
Reduces characters' Special Bind duration by 5 turns
Switch Effect
Changes Fighter and Free Spirit characters' unfavorable slots to character's own type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,281 | 578 | 134 |
| Lv 99 | 3,202 | 1,444 | 335 |
| Lv 150 | 4,803 | 2,166 | 502 |
| Limit Break | 3,622+420 | 1,644+200 | 470+135 |
| Limit Break+ | 3,972+770 | 1,844+400 | 570+235 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Show all 50
Reduces Special charge time by 1 turn
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Reduces Special charge time by 1 turn
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Reduces Special charge time by 2 turns
Boosts base RCV by 20
Boosts base RCV by 25
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Add 1 Power Slot
Boosts base ATK by 25
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 40
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Boosts Fighter and Free Spirit characters' base stats by 50
Boosts base ATK by 30
Boosts base HP by 80
Boosts base HP by 100
Reduces Special charge time by 1 turn
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 35
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Potential Ability 3: Fear Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.75x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 3
Heals 0.75x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,390 | 1,528 | 354 |
| Lv 110 | 3,547 | 1,599 | 371 |
| Lv 120 | 3,861 | 1,741 | 403 |
| New Captain Ability | |||
| Lv 130 | 4,175 | 1,882 | 436 |
| Lv 150 | 4,803 | 2,166 | 502 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 | |||
Pirate Rumble
- Style
Attacker- DEF
- 132
- SPD
- 205
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for ATK x 1.8 damage; targets team for Special Bind reduction (24 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 1.3 damage; targets team for Special Bind reduction (15 s)
Charge time: 35 s
- Level 2
Targets enemies within medium range for ATK x 1.33 damage; targets team for Special Bind reduction (16 s)
Charge time: 35 s
- Level 3
Targets enemies within medium range for ATK x 1.36 damage; targets team for Special Bind reduction (17 s)
Charge time: 35 s
- Level 4
Targets enemies within medium range for ATK x 1.39 damage; targets team for Special Bind reduction (18 s)
Charge time: 35 s
- Level 5
Targets enemies within medium range for ATK x 1.42 damage; targets team for Special Bind reduction (19 s)
Charge time: 35 s
- Level 6
Targets enemies within medium range for ATK x 1.45 damage; targets team for Special Bind reduction (20 s)
Charge time: 35 s
- Level 7
Targets enemies within medium range for ATK x 1.48 damage; targets team for Special Bind reduction (21 s)
Charge time: 35 s
- Level 8
Targets enemies within medium range for ATK x 1.51 damage; targets team for Special Bind reduction (22 s)
Charge time: 35 s
- Level 9
Targets enemies within medium range for ATK x 1.54 damage; targets team for Special Bind reduction (23 s)
Charge time: 35 s
- Level 10
Targets enemies within medium range for ATK x 1.8 damage; targets team for Special Bind reduction (24 s)
Charge time: 35 s
Fighter/Free Spirit class teammates Guard % Up Lv.5, Fighter/Free Spirit class teammates Critical % Up Lv.3
Show all 5 levels
- Level 1
Fighter/Free Spirit class teammates Guard % Up Lv.1, Fighter/Free Spirit class teammates Critical % Up Lv.3
- Level 2
Fighter/Free Spirit class teammates Guard % Up Lv.2, Fighter/Free Spirit class teammates Critical % Up Lv.3
- Level 3
Fighter/Free Spirit class teammates Guard % Up Lv.3, Fighter/Free Spirit class teammates Critical % Up Lv.3
- Level 4
Fighter/Free Spirit class teammates Guard % Up Lv.4, Fighter/Free Spirit class teammates Critical % Up Lv.3
- Level 5
Fighter/Free Spirit class teammates Guard % Up Lv.5, Fighter/Free Spirit class teammates Critical % Up Lv.3
80% chance to evade Damage Over Time
How to get
Event · Treasure Map
