Hancock & Nami & Robin

Fragrance of the Bewitching Flowers

Captain of the Kuja Pirates and one of the Seven Warlords of the Sea, the Straw Hat Pirates navigator, and the Straw Hat Pirates archaeologist. The three of them smile at each other, each with a different item in their hand. "How beautiful." "Don't stare too much." "You cannot turn your eyes away from my beauty?"

Special

Alluring Respite

Reduces crew's Special charge time by 1 turn, boosts chance of landing on INTTNDRCV slots for 3 turns, reduces crew's Paralysis/ATK Down duration by 8 turns, allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP) for 1 turn, and heals crew by 60x character's RCV. If crew has slot effect boost when Special is launched, sets the chain multiplier's minimum value at 2.75 and maximum value at 40.0 for 1 turn, then after that, boosts INT, Free Spirit, and Cerebral characters' slot effects by 3.25x for 1 turn

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Alluring RespiteLLB

Reduces crew's Special charge time, VS Effect gauge, and Switch Effect by 1 turn, boosts chance of landing on INTTNDRCV slots for 3 turns, reduces crew's Paralysis/ATK Down duration by 8 turns, allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP) for 1 turn, and heals crew by 70x character's RCV. If crew has slot effect boost when Special is launched, sets the chain multiplier's minimum value at 3.0 and maximum value at 40.0 for 2 turns turns, then after that, boosts INT, Free Spirit and Cerebral characters' slot effects by 3.25x for 2 turns (up to 2 slot boost increasing effects can be applied), and if crew's HP is 80% or above when Special is launched, further increases crew's multiplicative chain multiplier boost (except additive boosts) by +0.25

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Eye-Catching Glossy Hair

Heals crew by 5x character's RCV at end of turn, boosts Free Spirit and Cerebral characters' ATK more when HP is high (minimum 4.75x, maximum 5.5x), and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

LLB

Heals crew by 5x character's RCV at end of turn, boosts Free Spirit and Cerebral characters' ATK more when HP is high (minimum 5x, maximum 5.75x), and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP). Adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 20% or below, reduces characters' Special charge tim by 12 turns (only once per quest)

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

UNIQ

Reduces crew's Special charge time by 1 turn at start of quest

Unlocks at Limit Break 10

UNIQ

Heals crew by 1,000 HP at end of turn, and if field has "Territory: Free Spirit class" or "Territory: Cerebral class", adds +0.1 to the chain multiplier minimum (effect is stackable)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Free Spirit and Cerebral characters

Level 5 (Max)

At start of battle 2, reduces supported character's Special charge time by 1 turn, and changes supported character's slot to character's own type

Show all 5 levels
  1. Level 1

    At start of battle 2, reduces supported character's Special charge time by 1 turn

  2. Level 2

    At start of battle 2, reduces supported character's Special charge time by 1 turn

  3. Level 3

    At start of battle 2, reduces supported character's Special charge time by 1 turn

  4. Level 4

    At start of battle 2, reduces supported character's Special charge time by 1 turn

  5. Level 5

    At start of battle 2, reduces supported character's Special charge time by 1 turn, and changes supported character's slot to character's own type

Super Special

EX Super
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Roronoa Zoro, Usopp, Sanji, Tony Tony Chopper, Franky, Brook, Jinbe, Sabo, Koala, Boa Marigold, Boa Sandersonia, Yamato

Heals 25% of crew's maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), reduces crew's Bind duration by 6 turns, adds 60x character's ATK in non-type damage on top of tap-timing bonuses for 5 turns, changes INT characters to Super INT, and changes Free Spirit class to Super Free Spirit

Stats

HPATKRCV
Lv 12,2241,155216
Lv 994,4481,732432
Lv 1506,6722,598648
Limit Break4,948+5001,932+200532+100
Limit Break+5,448+1,0002,132+400582+150

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 10

04

Potential Ability 1: Final Tap Sugo Special

05

Boosts base HP by 40

Show all 40
06

Boosts base HP by 50

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Reduces crew's Special charge time by 1 turn at start of quest

11

Boosts base HP by 60

12

Boosts base ATK by 10

13

Boosts base RCV by 10

14

Boosts base HP by 70

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 10

18

Boosts base ATK by 20

19

Boosts base ATK by 20

20

Boosts base RCV by 20

21

Boosts base ATK by 20

22

Boosts base HP by 80

23

Boosts base HP by 100

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Heals crew by 1,000 HP at end of turn, and if field has "Territory: Free Spirit class" or "Territory: Cerebral class", adds +0.1 to the chain multiplier minimum (effect is stackable)

26

Boosts base ATK by 40

27

Boosts base ATK by 50

28

Boosts base RCV by 20

29

Boosts base HP by 100

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base ATK by 100

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base HP by 100

36

Boosts base ATK by 100

37

Boosts base HP by 100

38

Boosts base HP by 100

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 50

Potential Abilities

Final Tap Sugo Special
Level 5 (Max)

Changes character's slot (including BLOCK slot) to character's own type, boosts character's base ATK by +2500 for 1 turn (stacks with effects from Special), and further increases crew's slot effect boost by +0.25

Condition

At final battle

Show all 5 levels
  1. Level 1

    Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +1250 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  2. Level 2

    Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +1500 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  3. Level 3

    Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +1750 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  4. Level 4

    Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +2000 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  5. Level 5

    Changes character's slot (including BLOCK slot) to character's own type, boosts character's base ATK by +2500 for 1 turn (stacks with effects from Special), and further increases crew's slot effect boost by +0.25

    Condition

    At final battle

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,7091,833457
Lv 1104,9271,918478
New Pirate Rumble skills
Lv 1205,3632,088520
New Captain Ability
Lv 1305,7992,258563
New Pirate Rumble skills
Lv 1506,6722,598648
New Special · New Pirate Rumble skills

Evolution

Hancock & Nami & Robin
Sea StallionRainbow Pirate PenguinRainbow Armored CrabRed Striped DragonRainbow Striped Dragon
75,000 Beli
Hancock & Nami & Robin
Hancock & Nami & Robin
Super Evolution · 200,000 Beli
Hancock & Nami & Robin

Pirate Rumble

Style
Obstructer
DEF
237
SPD
169
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Alluring Respite
Level 10 (Max)

Targets enemies within large range (horizontal) for 80% chance of Confusion (10 s); targets 3 enemies for 3000 damage

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for 30% chance of Confusion (10 s); targets 3 enemies for 2000 damage

    Charge time: 28 s

  2. Level 2

    Targets enemies within large range (horizontal) for 35% chance of Confusion (10 s); targets 3 enemies for 2100 damage

    Charge time: 28 s

  3. Level 3

    Targets enemies within large range (horizontal) for 40% chance of Confusion (10 s); targets 3 enemies for 2200 damage

    Charge time: 28 s

  4. Level 4

    Targets enemies within large range (horizontal) for 45% chance of Confusion (10 s); targets 3 enemies for 2300 damage

    Charge time: 28 s

  5. Level 5

    Targets enemies within large range (horizontal) for 50% chance of Confusion (10 s); targets 3 enemies for 2400 damage

    Charge time: 28 s

  6. Level 6

    Targets enemies within large range (horizontal) for 55% chance of Confusion (10 s); targets 3 enemies for 2500 damage

    Charge time: 28 s

  7. Level 7

    Targets enemies within large range (horizontal) for 60% chance of Confusion (10 s); targets 3 enemies for 2600 damage

    Charge time: 28 s

  8. Level 8

    Targets enemies within large range (horizontal) for 65% chance of Confusion (10 s); targets 3 enemies for 2700 damage

    Charge time: 28 s

  9. Level 9

    Targets enemies within large range (horizontal) for 70% chance of Confusion (10 s); targets 3 enemies for 2800 damage

    Charge time: 28 s

  10. Level 10

    Targets enemies within large range (horizontal) for 80% chance of Confusion (10 s); targets 3 enemies for 3000 damage

    Charge time: 28 s

Ability
Level 5 (Max)

INT-type/Free Spirit class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5

Show all 5 levels
  1. Level 1

    INT-type/Free Spirit class teammates HP Up Lv.1, SPD Up Lv.1, DEF Up Lv.1

  2. Level 2

    INT-type/Free Spirit class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2

  3. Level 3

    INT-type/Free Spirit class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3

  4. Level 4

    INT-type/Free Spirit class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4

  5. Level 5

    INT-type/Free Spirit class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5

Resilience

Completely evades Forced Out/Action Bind, reduce damage taken from PSY by 30%

Super Special

Targets enemies within large range (horizontal) for 100% chance of Confusion (10 s); targets 3 enemies for 4000 damage

Condition

After character receives enemy's Rumble Special 2 times

Grand Party

GP Leader Skill
Level 5 (Max)

INT-type teammates HP, SPD, ATK Up Lv.7; Free Spirit/Cerebral class teammates ATK, HP Up Lv.4, DEF Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates HP, SPD, ATK Up Lv.3; Free Spirit/Cerebral class teammates ATK, HP Up Lv.1, DEF Up Lv.1

  2. Level 2

    INT-type teammates HP, SPD, ATK Up Lv.4; Free Spirit/Cerebral class teammates ATK, HP Up Lv.2, DEF Up Lv.2

  3. Level 3

    INT-type teammates HP, SPD, ATK Up Lv.5; Free Spirit/Cerebral class teammates ATK, HP Up Lv.3, DEF Up Lv.2

  4. Level 4

    INT-type teammates HP, SPD, ATK Up Lv.6; Free Spirit/Cerebral class teammates ATK, HP Up Lv.3, DEF Up Lv.3

  5. Level 5

    INT-type teammates HP, SPD, ATK Up Lv.7; Free Spirit/Cerebral class teammates ATK, HP Up Lv.4, DEF Up Lv.3

Alluring Respite
Level 5 (Max)

Targets PSY/INT-type enemies for 100% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3.5 damage

Condition

After dealing damage 12 times

Can be used 3 times

Show all 5 levels
  1. Level 1

    Targets PSY/INT-type enemies for 60% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2.5 damage

  2. Level 2

    Targets PSY/INT-type enemies for 70% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2.75 damage

  3. Level 3

    Targets PSY/INT-type enemies for 80% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3 damage

  4. Level 4

    Targets PSY/INT-type enemies for 90% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3.25 damage

  5. Level 5

    Targets PSY/INT-type enemies for 100% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3.5 damage

How to get

Sugo-Fest

Featured · Feb 21, 2026 – Feb 26, 2026

Sugo-Fest

Featured · May 12, 2025 – Jun 22, 2025

Sugo-Fest

Featured · Dec 27, 2024 – Feb 16, 2025

Family

Hancock & Nami & Robin
Hancock & Nami & RobinHancock & Nami & Robin
Linked families
Big EmperorBoa HancockChopper & RobinHancock & Sandersonia & MarigoldKuja PiratesLaw & RobinLuffy & HancockLuffy & Straw Hat PiratesMr. 0 & Miss All SundayNamiNami & BillyNami & CarinaNami & CarrotNami & RobinNami & SanjiNami & UsoppNami & ViviNico RobinOnami & ShinobuRobin & BrookRobin & JinbeRobin & KoalaRobin & SaulStraw Hat PiratesUsopp & RobinZoro & Robin