
Hancock & Nami & Robin
Fragrance of the Bewitching Flowers
Captain of the Kuja Pirates and one of the Seven Warlords of the Sea, the Straw Hat Pirates navigator, and the Straw Hat Pirates archaeologist. The three of them smile at each other, each with a different item in their hand. "How beautiful." "Don't stare too much." "You cannot turn your eyes away from my beauty?"
Special
Reduces crew's Special charge time by 1 turn, boosts chance of landing on INTTNDRCV slots for 3 turns, reduces crew's Paralysis/ATK Down duration by 8 turns, allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP) for 1 turn, and heals crew by 60x character's RCV. If crew has slot effect boost when Special is launched, sets the chain multiplier's minimum value at 2.75 and maximum value at 40.0 for 1 turn, then after that, boosts INT, Free Spirit, and Cerebral characters' slot effects by 3.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Reduces crew's Special charge time, VS Effect gauge, and Switch Effect by 1 turn, boosts chance of landing on INTTNDRCV slots for 3 turns, reduces crew's Paralysis/ATK Down duration by 8 turns, allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP) for 1 turn, and heals crew by 70x character's RCV. If crew has slot effect boost when Special is launched, sets the chain multiplier's minimum value at 3.0 and maximum value at 40.0 for 2 turns turns, then after that, boosts INT, Free Spirit and Cerebral characters' slot effects by 3.25x for 2 turns (up to 2 slot boost increasing effects can be applied), and if crew's HP is 80% or above when Special is launched, further increases crew's multiplicative chain multiplier boost (except additive boosts) by +0.25
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Heals crew by 5x character's RCV at end of turn, boosts Free Spirit and Cerebral characters' ATK more when HP is high (minimum 4.75x, maximum 5.5x), and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Heals crew by 5x character's RCV at end of turn, boosts Free Spirit and Cerebral characters' ATK more when HP is high (minimum 5x, maximum 5.75x), and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP). Adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 20% or below, reduces characters' Special charge tim by 12 turns (only once per quest)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces crew's Special charge time by 1 turn at start of quest
Unlocks at Limit Break 10
Heals crew by 1,000 HP at end of turn, and if field has "Territory: Free Spirit class" or "Territory: Cerebral class", adds +0.1 to the chain multiplier minimum (effect is stackable)
Unlocks at Limit Break 25
Support Ability
Free Spirit and Cerebral characters
At start of battle 2, reduces supported character's Special charge time by 1 turn, and changes supported character's slot to character's own type
Show all 5 levels
- Level 1
At start of battle 2, reduces supported character's Special charge time by 1 turn
- Level 2
At start of battle 2, reduces supported character's Special charge time by 1 turn
- Level 3
At start of battle 2, reduces supported character's Special charge time by 1 turn
- Level 4
At start of battle 2, reduces supported character's Special charge time by 1 turn
- Level 5
At start of battle 2, reduces supported character's Special charge time by 1 turn, and changes supported character's slot to character's own type
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Roronoa Zoro, Usopp, Sanji, Tony Tony Chopper, Franky, Brook, Jinbe, Sabo, Koala, Boa Marigold, Boa Sandersonia, Yamato
Heals 25% of crew's maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), reduces crew's Bind duration by 6 turns, adds 60x character's ATK in non-type damage on top of tap-timing bonuses for 5 turns, changes INT characters to Super INT, and changes Free Spirit class to Super Free Spirit
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,224 | 1,155 | 216 |
| Lv 99 | 4,448 | 1,732 | 432 |
| Lv 150 | 6,672 | 2,598 | 648 |
| Limit Break | 4,948+500 | 1,932+200 | 532+100 |
| Limit Break+ | 5,448+1,000 | 2,132+400 | 582+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: Final Tap Sugo Special
Boosts base HP by 40
Show all 40
Boosts base HP by 50
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Reduces crew's Special charge time by 1 turn at start of quest
Boosts base HP by 60
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 70
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 80
Boosts base HP by 100
Boosts base ATK by 30
Add Crewmate Ability 2: Heals crew by 1,000 HP at end of turn, and if field has "Territory: Free Spirit class" or "Territory: Cerebral class", adds +0.1 to the chain multiplier minimum (effect is stackable)
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 100
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
Changes character's slot (including BLOCK slot) to character's own type, boosts character's base ATK by +2500 for 1 turn (stacks with effects from Special), and further increases crew's slot effect boost by +0.25
At final battle
Show all 5 levels
- Level 1
Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +1250 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 2
Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +1500 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 3
Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +1750 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 4
Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +2000 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 5
Changes character's slot (including BLOCK slot) to character's own type, boosts character's base ATK by +2500 for 1 turn (stacks with effects from Special), and further increases crew's slot effect boost by +0.25
ConditionAt final battle
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,709 | 1,833 | 457 |
| Lv 110 | 4,927 | 1,918 | 478 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,363 | 2,088 | 520 |
| New Captain Ability | |||
| Lv 130 | 5,799 | 2,258 | 563 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,672 | 2,598 | 648 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 237
- SPD
- 169
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within large range (horizontal) for 80% chance of Confusion (10 s); targets 3 enemies for 3000 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for 30% chance of Confusion (10 s); targets 3 enemies for 2000 damage
Charge time: 28 s
- Level 2
Targets enemies within large range (horizontal) for 35% chance of Confusion (10 s); targets 3 enemies for 2100 damage
Charge time: 28 s
- Level 3
Targets enemies within large range (horizontal) for 40% chance of Confusion (10 s); targets 3 enemies for 2200 damage
Charge time: 28 s
- Level 4
Targets enemies within large range (horizontal) for 45% chance of Confusion (10 s); targets 3 enemies for 2300 damage
Charge time: 28 s
- Level 5
Targets enemies within large range (horizontal) for 50% chance of Confusion (10 s); targets 3 enemies for 2400 damage
Charge time: 28 s
- Level 6
Targets enemies within large range (horizontal) for 55% chance of Confusion (10 s); targets 3 enemies for 2500 damage
Charge time: 28 s
- Level 7
Targets enemies within large range (horizontal) for 60% chance of Confusion (10 s); targets 3 enemies for 2600 damage
Charge time: 28 s
- Level 8
Targets enemies within large range (horizontal) for 65% chance of Confusion (10 s); targets 3 enemies for 2700 damage
Charge time: 28 s
- Level 9
Targets enemies within large range (horizontal) for 70% chance of Confusion (10 s); targets 3 enemies for 2800 damage
Charge time: 28 s
- Level 10
Targets enemies within large range (horizontal) for 80% chance of Confusion (10 s); targets 3 enemies for 3000 damage
Charge time: 28 s
INT-type/Free Spirit class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5
Show all 5 levels
- Level 1
INT-type/Free Spirit class teammates HP Up Lv.1, SPD Up Lv.1, DEF Up Lv.1
- Level 2
INT-type/Free Spirit class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2
- Level 3
INT-type/Free Spirit class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3
- Level 4
INT-type/Free Spirit class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4
- Level 5
INT-type/Free Spirit class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5
Completely evades Forced Out/Action Bind, reduce damage taken from PSY by 30%
Targets enemies within large range (horizontal) for 100% chance of Confusion (10 s); targets 3 enemies for 4000 damage
After character receives enemy's Rumble Special 2 times
Grand Party
INT-type teammates HP, SPD, ATK Up Lv.7; Free Spirit/Cerebral class teammates ATK, HP Up Lv.4, DEF Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates HP, SPD, ATK Up Lv.3; Free Spirit/Cerebral class teammates ATK, HP Up Lv.1, DEF Up Lv.1
- Level 2
INT-type teammates HP, SPD, ATK Up Lv.4; Free Spirit/Cerebral class teammates ATK, HP Up Lv.2, DEF Up Lv.2
- Level 3
INT-type teammates HP, SPD, ATK Up Lv.5; Free Spirit/Cerebral class teammates ATK, HP Up Lv.3, DEF Up Lv.2
- Level 4
INT-type teammates HP, SPD, ATK Up Lv.6; Free Spirit/Cerebral class teammates ATK, HP Up Lv.3, DEF Up Lv.3
- Level 5
INT-type teammates HP, SPD, ATK Up Lv.7; Free Spirit/Cerebral class teammates ATK, HP Up Lv.4, DEF Up Lv.3
Targets PSY/INT-type enemies for 100% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3.5 damage
After dealing damage 12 times
Can be used 3 times
Show all 5 levels
- Level 1
Targets PSY/INT-type enemies for 60% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2.5 damage
- Level 2
Targets PSY/INT-type enemies for 70% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 2.75 damage
- Level 3
Targets PSY/INT-type enemies for 80% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3 damage
- Level 4
Targets PSY/INT-type enemies for 90% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3.25 damage
- Level 5
Targets PSY/INT-type enemies for 100% chance of Action Bind (10 s); targets 2 enemies with low current HP for Leader base ATK x 3.5 damage
How to get
Featured · Feb 21, 2026 – Feb 26, 2026
Featured · May 12, 2025 – Jun 22, 2025
Featured · Dec 27, 2024 – Feb 16, 2025

