
Sanji & Pudding
Special Cake to Decorate the Holy Night
Straw Hat Pirates cook and the 35th daughter of the Charlotte Family. As the party begins, they eat the cake they made together and their faces light up. "It's delicious!!" "I'm glad I got to see that smile."
Special
Heals crew by 20,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), reduces damage taken by 80% for 1 turn, completely removes all enemies' [Damage Cut] and damage reduction status, boosts the type effects of normal attacks for Fighter and Cerebral characters by 2.5x for 2 turns, and becomes "Sanji & Pudding" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 39 (LB+)
Heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), reduces damage taken by 80% for 2 turns, completely removes all enemies' [Damage Cut] and damage reduction status, completely removes crew's [Cure Slot To Damage] status, boosts the type effects of normal attacks for Fighter and Cerebral characters by 2.5x for 3 turns, and becomes "Sanji & Pudding" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Fighter and Cerebral characters' ATK by 5.25x, HP by 1.35x, RCV by 1.5x, reduces damage taken by 10%, makes Fighter and Cerebral characters' STRDEXQCKRCVSEMLA slots have matching slot effects, heals crew by 5,000 HP at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Reduces crew's Special charge time by 1 turn at start of quest, boosts Fighter and Cerebral characters' ATK by 5.75x, HP by 1.35x, RCV by 1.5x, reduces damage taken by 15%, makes Fighter and Cerebral characters' STRDEXQCKRCVSEMLA slots have matching slot effects, heals crew by 5,000 HP at end of turn, allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP), and tapping on this character with a RCVSEMLA or RAINBOW slot will further increase crew's type effect boost by +0.3
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Fighter and Cerebral characters' ATK by 4.5x when slots match (4x otherwise), boosts their HP by 1.35x, reduces damage taken by 10%, makes Fighter and Cerebral characters' STRDEXRCVSEMLA slots have matching slot effects, heals crew by 3,000 HP at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Reduces crew's Special charge time by 1 turn at start of quest, boosts Fighter and Cerebral characters' ATK by 5.25x when slots match (5x otherwise), boosts their HP by 1.35x, reduces damage taken by 15%, makes Fighter and Cerebral characters' STRDEXRCVSEMLA slots have matching slot effects, heals crew by 3,000 HP at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Fighter and Cerebral characters' ATK by 4.25x, HP by 1.35x, RCV by 1.5x, makes their STRQCKRCVSEMLA slots have matching slot effects, heals crew by 3,000 HP at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Reduces crew's Special charge time by 1 turn at start of quest, boosts Fighter and Cerebral characters' ATK by 4.25x, HP by 1.35x, RCV by 1.5x, makes their STRQCKRCVSEMLA slots have matching slot effects, heals crew by 3,000 HP at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Fighter and Cerebral characters' base stats by 100 and makes their RCVSEMLA slots have matching slot effects
Reduces character's Special Bind duration by 6 turns
Unlocks at Limit Break 25
Boosts Fighter and Cerebral characters' base stats by 100 and makes their RCVSEMLA slots have matching slot effects
Boosts Fighter and Cerebral characters' base stats by 100 and makes their RCVSEMLA slots have matching slot effects
Switch Effect
Completely removes character's Paralysis/Despair/Slot Bind status, changes character's slot (including BLOCK slot) to SEMLA, and heals 25% of damage received during that battle while moving to the next battle (healing effect does not stack)
Completely removes character's Paralysis/Despair/Slot Bind status, reduces crew's Paralysis/Despair by 3 turns, changes character's slot (including BLOCK slot) to SEMLA, changes adjacent slots (including BLOCK slots) to RAINBOW slots, and heals 40% of damage received during that battle while moving to the next battle (healing effect does not stack)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,962 | 1,156 | 209 |
| Lv 99 | 3,924 | 1,734 | 418 |
| Lv 150 | 5,886 | 2,601 | 627 |
| Limit Break | 4,424+500 | 1,934+200 | 518+100 |
| Limit Break+ | 4,774+850 | 2,134+400 | 593+175 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 50
Boosts base RCV by 10
Potential Ability 2: Pinch Healing
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Add Crewmate Ability 2: Reduces character's Special Bind duration by 6 turns
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 150
Potential Abilities
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,154 | 1,836 | 442 |
| Lv 110 | 4,347 | 1,921 | 463 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,731 | 2,091 | 504 |
| New Captain Ability | |||
| Lv 130 | 5,116 | 2,261 | 545 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,886 | 2,601 | 627 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 198
- SPD
- 218
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 3 enemies for ATK x 3 damage; targets all enemies for ATK Down Lv.10 (20 s), SPD Down Lv.10 (20 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets 3 enemies for ATK x 1 damage; targets all enemies for ATK Down Lv.1 (20 s), SPD Down Lv.1 (20 s)
Charge time: 33 s
- Level 2
Targets 3 enemies for ATK x 1.2 damage; targets all enemies for ATK Down Lv.2 (20 s), SPD Down Lv.2 (20 s)
Charge time: 33 s
- Level 3
Targets 3 enemies for ATK x 1.4 damage; targets all enemies for ATK Down Lv.3 (20 s), SPD Down Lv.3 (20 s)
Charge time: 33 s
- Level 4
Targets 3 enemies for ATK x 1.6 damage; targets all enemies for ATK Down Lv.4 (20 s), SPD Down Lv.4 (20 s)
Charge time: 33 s
- Level 5
Targets 3 enemies for ATK x 1.8 damage; targets all enemies for ATK Down Lv.5 (20 s), SPD Down Lv.5 (20 s)
Charge time: 33 s
- Level 6
Targets 3 enemies for ATK x 2 damage; targets all enemies for ATK Down Lv.6 (20 s), SPD Down Lv.6 (20 s)
Charge time: 33 s
- Level 7
Targets 3 enemies for ATK x 2.2 damage; targets all enemies for ATK Down Lv.7 (20 s), SPD Down Lv.7 (20 s)
Charge time: 33 s
- Level 8
Targets 3 enemies for ATK x 2.4 damage; targets all enemies for ATK Down Lv.8 (20 s), SPD Down Lv.8 (20 s)
Charge time: 33 s
- Level 9
Targets 3 enemies for ATK x 2.6 damage; targets all enemies for ATK Down Lv.9 (20 s), SPD Down Lv.9 (20 s)
Charge time: 33 s
- Level 10
Targets 3 enemies for ATK x 3 damage; targets all enemies for ATK Down Lv.10 (20 s), SPD Down Lv.10 (20 s)
Charge time: 33 s
Fighter/Cerebral class teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
Fighter/Cerebral class teammates ATK Up Lv.1, HP Up Lv.1, SPD Up Lv.1
- Level 2
Fighter/Cerebral class teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2
- Level 3
Fighter/Cerebral class teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3
- Level 4
Fighter/Cerebral class teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4
- Level 5
Fighter/Cerebral class teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5
Completely evades Special Bind, reduce damage taken from Shooter and Free Spirit by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage


