
Dr. Vegapunk "York the Greedy"
Informant Within Egghead
One of Dr. Vegapunk's Satellites. She is ultimately revealed to be a traitor and the culprit behind the disappearance of Dr. Vegapunk, the deactivation of the interception system Frontier Dome, and many other unexplained occurrences.
Special
Reduces Cerebral characters' Special charge time by 1 turn. If Captain is a Cerebral class and crew has type effect boost when launching Special, reduces crew's type effect boost by 0.75 but changes the type effect boost to a stackable slot effect boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as a slot effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other type effect boost). Reduces all enemies' [Damage Cut] duration by 7 turns, heals crew by 30,000 HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), and if crew has base ATK boost when Special is launched, further increases crew's base ATK boost by +750 (boosts INT, Cerebral, and Driven characters' base ATK by +1750 for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces INT, Cerebral, and Driven characters' Special charge time by 1 turn at start of quest, boosts their ATK by approximately 5.5x when slots match (5.25x otherwise), HP by 1.35x, makes crew's INT slots have matching slot effects, reduces crew's [Heal To Damage] duration by 10 turns, and if crew uses a Special to boost type effects, adds +0.25 to the boost (stackable with other further raising effects)
Crewmate Ability
Makes Cerebral and Driven characters' INTRCV slots have matching slot effects
Unlocks at Limit Break 10
Boosts Cerebral and Driven characters' base ATK by 100
Unlocks at Limit Break 25
Support Ability
INT-type Cerebral characters
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts the type effects of normal attacks for INT and Cerebral characters by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT and Cerebral characters by 1.2x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT and Cerebral characters by 1.3x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT and Cerebral characters by 1.4x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT and Cerebral characters by 1.5x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts the type effects of normal attacks for INT and Cerebral characters by 1.75x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,258 | 809 | 117 |
| Lv 99 | 4,516 | 1,617 | 234 |
| Lv 150 | 6,774 | 2,425 | 351 |
| Limit Break | 4,916+400 | 1,867+250 | 334+100 |
| Limit Break+ | 5,416+900 | 2,067+450 | 384+150 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 10
Show all 40
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Add Crewmate Ability 1: Makes Cerebral and Driven characters' INTRCV slots have matching slot effects
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 20
Boosts base HP by 60
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 70
Add Crewmate Ability 2: Boosts Cerebral and Driven characters' base ATK by 100
Boosts base ATK by 40
Boosts base HP by 70
Boosts base RCV by 30
Boosts base ATK by 40
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 15
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 15
Boosts base ATK by 100
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 200 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 200 and reduces Hungry status by 3
Boosts base ATK based on HP before attacking (max +2500 at 60,000 HP left, min +1000 at 1 HP left; stacks with effects from Special)
At final battle
Show all 5 levels
- Level 1
Boosts base ATK based on HP before attacking (max +500 at 60,000 HP left, min +200 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 2
Boosts base ATK based on HP before attacking (max +1000 at 60,000 HP left, min +400 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 3
Boosts base ATK based on HP before attacking (max +1500 at 60,000 HP left, min +600 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 4
Boosts base ATK based on HP before attacking (max +2000 at 60,000 HP left, min +800 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 5
Boosts base ATK based on HP before attacking (max +2500 at 60,000 HP left, min +1000 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,781 | 1,712 | 247 |
| Lv 110 | 5,003 | 1,791 | 259 |
| Lv 120 | 5,445 | 1,949 | 282 |
| Lv 130 | 5,888 | 2,108 | 305 |
| Lv 150 | 6,774 | 2,425 | 351 |
Pirate Rumble
- Style
Defender- DEF
- 278
- SPD
- 121
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets INT-type and Vegapunk teammates for DEF Up Lv.7 (25 s); activates Provoke on self (25 s); targets self for ATK x 4 Counter stance (25 s); if 6 or more Cerebral characters or 5 or more Vegapunk characters are on the team, targets teammates for Special CT Speed Up Lv.5 (25 s); targets self for 600 HP per interval healing (25 s); if 6 or more Driven characters or 5 or more Vegapunk characters are on the team, targets 2 low DEF enemies for DEF Down Lv.9 (25 s), SPD Down Lv.9 (25 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets INT-type and Vegapunk teammates for DEF Up Lv.2 (16 s); activates Provoke on self (16 s); targets self for ATK x 1 Counter stance (16 s); if 6 or more Cerebral characters or 5 or more Vegapunk characters are on the team, targets teammates for Special CT Speed Up Lv.1 (16 s); targets self for 100 HP per interval healing (16 s); if 6 or more Driven characters or 5 or more Vegapunk characters are on the team, targets 2 low DEF enemies for DEF Down Lv.4 (16 s), SPD Down Lv.4 (16 s)
Charge time: 28 s
- Level 2
Targets INT-type and Vegapunk teammates for DEF Up Lv.2 (17 s); activates Provoke on self (17 s); targets self for ATK x 1.3 Counter stance (17 s); if 6 or more Cerebral characters or 5 or more Vegapunk characters are on the team, targets teammates for Special CT Speed Up Lv.1 (17 s); targets self for 150 HP per interval healing (17 s); if 6 or more Driven characters or 5 or more Vegapunk characters are on the team, targets 2 low DEF enemies for DEF Down Lv.4 (17 s), SPD Down Lv.4 (17 s)
Charge time: 28 s
- Level 3
Targets INT-type and Vegapunk teammates for DEF Up Lv.3 (18 s); activates Provoke on self (18 s); targets self for ATK x 1.6 Counter stance (18 s); if 6 or more Cerebral characters or 5 or more Vegapunk characters are on the team, targets teammates for Special CT Speed Up Lv.1 (18 s); targets self for 200 HP per interval healing (18 s); if 6 or more Driven characters or 5 or more Vegapunk characters are on the team, targets 2 low DEF enemies for DEF Down Lv.5 (18 s), SPD Down Lv.5 (18 s)
Charge time: 28 s
- Level 4
Targets INT-type and Vegapunk teammates for DEF Up Lv.3 (19 s); activates Provoke on self (19 s); targets self for ATK x 1.9 Counter stance (19 s); if 6 or more Cerebral characters or 5 or more Vegapunk characters are on the team, targets teammates for Special CT Speed Up Lv.2 (19 s); targets self for 250 HP per interval healing (19 s); if 6 or more Driven characters or 5 or more Vegapunk characters are on the team, targets 2 low DEF enemies for DEF Down Lv.5 (19 s), SPD Down Lv.5 (19 s)
Charge time: 28 s
- Level 5
Targets INT-type and Vegapunk teammates for DEF Up Lv.4 (20 s); activates Provoke on self (20 s); targets self for ATK x 2.2 Counter stance (20 s); if 6 or more Cerebral characters or 5 or more Vegapunk characters are on the team, targets teammates for Special CT Speed Up Lv.2 (20 s); targets self for 300 HP per interval healing (20 s); if 6 or more Driven characters or 5 or more Vegapunk characters are on the team, targets 2 low DEF enemies for DEF Down Lv.6 (20 s), SPD Down Lv.6 (20 s)
Charge time: 28 s
- Level 6
Targets INT-type and Vegapunk teammates for DEF Up Lv.4 (21 s); activates Provoke on self (21 s); targets self for ATK x 2.5 Counter stance (21 s); if 6 or more Cerebral characters or 5 or more Vegapunk characters are on the team, targets teammates for Special CT Speed Up Lv.3 (21 s); targets self for 350 HP per interval healing (21 s); if 6 or more Driven characters or 5 or more Vegapunk characters are on the team, targets 2 low DEF enemies for DEF Down Lv.6 (21 s), SPD Down Lv.6 (21 s)
Charge time: 28 s
- Level 7
Targets INT-type and Vegapunk teammates for DEF Up Lv.5 (22 s); activates Provoke on self (22 s); targets self for ATK x 2.8 Counter stance (22 s); if 6 or more Cerebral characters or 5 or more Vegapunk characters are on the team, targets teammates for Special CT Speed Up Lv.3 (22 s); targets self for 400 HP per interval healing (22 s); if 6 or more Driven characters or 5 or more Vegapunk characters are on the team, targets 2 low DEF enemies for DEF Down Lv.7 (22 s), SPD Down Lv.7 (22 s)
Charge time: 28 s
- Level 8
Targets INT-type and Vegapunk teammates for DEF Up Lv.5 (23 s); activates Provoke on self (23 s); targets self for ATK x 3.1 Counter stance (23 s); if 6 or more Cerebral characters or 5 or more Vegapunk characters are on the team, targets teammates for Special CT Speed Up Lv.3 (23 s); targets self for 450 HP per interval healing (23 s); if 6 or more Driven characters or 5 or more Vegapunk characters are on the team, targets 2 low DEF enemies for DEF Down Lv.7 (23 s), SPD Down Lv.7 (23 s)
Charge time: 28 s
- Level 9
Targets INT-type and Vegapunk teammates for DEF Up Lv.6 (24 s); activates Provoke on self (24 s); targets self for ATK x 3.4 Counter stance (24 s); if 6 or more Cerebral characters or 5 or more Vegapunk characters are on the team, targets teammates for Special CT Speed Up Lv.4 (24 s); targets self for 500 HP per interval healing (24 s); if 6 or more Driven characters or 5 or more Vegapunk characters are on the team, targets 2 low DEF enemies for DEF Down Lv.8 (24 s), SPD Down Lv.8 (24 s)
Charge time: 28 s
- Level 10
Targets INT-type and Vegapunk teammates for DEF Up Lv.7 (25 s); activates Provoke on self (25 s); targets self for ATK x 4 Counter stance (25 s); if 6 or more Cerebral characters or 5 or more Vegapunk characters are on the team, targets teammates for Special CT Speed Up Lv.5 (25 s); targets self for 600 HP per interval healing (25 s); if 6 or more Driven characters or 5 or more Vegapunk characters are on the team, targets 2 low DEF enemies for DEF Down Lv.9 (25 s), SPD Down Lv.9 (25 s)
Charge time: 28 s
INT-type and Vegapunk teammates ATK Up Lv.6, DEF Up Lv.6; Cerebral class and Vegapunk teammates HP Up Lv.6, Guard % Up Lv.5; Driven class and Vegapunk teammates SPD Up Lv.6, Blow Away % Up Lv.5; Vegapunk teammates RCV Up Lv.6, Critical % Up Lv.5
Show all 5 levels
- Level 1
INT-type and Vegapunk teammates ATK Up Lv.2, DEF Up Lv.2; Cerebral class and Vegapunk teammates HP Up Lv.2, Guard % Up Lv.1; Driven class and Vegapunk teammates SPD Up Lv.2, Blow Away % Up Lv.1; Vegapunk teammates RCV Up Lv.2, Critical % Up Lv.1
- Level 2
INT-type and Vegapunk teammates ATK Up Lv.3, DEF Up Lv.3; Cerebral class and Vegapunk teammates HP Up Lv.3, Guard % Up Lv.2; Driven class and Vegapunk teammates SPD Up Lv.3, Blow Away % Up Lv.2; Vegapunk teammates RCV Up Lv.3, Critical % Up Lv.2
- Level 3
INT-type and Vegapunk teammates ATK Up Lv.4, DEF Up Lv.4; Cerebral class and Vegapunk teammates HP Up Lv.4, Guard % Up Lv.3; Driven class and Vegapunk teammates SPD Up Lv.4, Blow Away % Up Lv.3; Vegapunk teammates RCV Up Lv.4, Critical % Up Lv.3
- Level 4
INT-type and Vegapunk teammates ATK Up Lv.5, DEF Up Lv.5; Cerebral class and Vegapunk teammates HP Up Lv.5, Guard % Up Lv.4; Driven class and Vegapunk teammates SPD Up Lv.5, Blow Away % Up Lv.4; Vegapunk teammates RCV Up Lv.5, Critical % Up Lv.4
- Level 5
INT-type and Vegapunk teammates ATK Up Lv.6, DEF Up Lv.6; Cerebral class and Vegapunk teammates HP Up Lv.6, Guard % Up Lv.5; Driven class and Vegapunk teammates SPD Up Lv.6, Blow Away % Up Lv.5; Vegapunk teammates RCV Up Lv.6, Critical % Up Lv.5
Completely evades Action Bind, reduce damage taken from PSY by 30%, increase damage dealt to PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Sep 5, 2026 – Oct 3, 2026
Featured · Nov 29, 2025 – Jan 1, 2026
Featured · Jun 7, 2025 – Jul 5, 2025
Featured · Apr 5, 2025 – Apr 18, 2025
Featured · Nov 30, 2024 – Jan 1, 2025


