
Avalo Pizarro
User of the Isle-Isle Fruit
Fourth Ship Captain of the Blackbeard Pirates. User of the Isle-Isle Fruit powers who becomes one with the Pirate Island Fullalead. He extends his huge right arm to block the navy's escape.
Special
Reduces all enemies' damage nullification duration by 1 turn, deals 500x character's ATK in DEX damage to one enemy, nullifies 96% of each enemy's dealt damage that exceeds 2,000 for 2 turns, boosts the type effects of normal attacks for Powerhouse characters by 2.75x for 2 turns (cannot be removed by crew or enemies), and if 6 Powerhouse characters are on the crew and crew's HP is 50% or below, reduces crew's Despair duration by 7 turns, reduces Powerhouse characters' VS Effect gauge and Switch Effect by 2, and further increases crew's type effect boost by +0.3 (this effect also applies to type effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces Powerhouse characters' Special charge time by 1 turn at start of quest, boosts their ATK by 5.25x, HP by 1.3x, reduces damage taken by 15%, tapping on this character with a DEXTNDEMPTY slot will reduce all enemies' [Damage Cut] duration by 3 turns, and deals non-type damage to one enemy at end of turn based on number of PERFECTs landed during a turn (up to 500x character's ATK)
Crewmate Ability
Makes Powerhouse characters' DEX slots have matching slot effects
Unlocks at Limit Break 10
If 6 Powerhouse characters are on the crew, boosts Powerhouse characters' base ATK and HP by 125
Unlocks at Limit Break 25
Support Ability
Powerhouse characters
Adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 8% of character's base HP to supported character's base HP
- Level 4
Adds 10% of character's base HP to supported character's base HP
- Level 5
Adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,358 | 840 | 90 |
| Lv 99 | 4,716 | 1,680 | 179 |
| Lv 150 | 7,074 | 2,520 | 268 |
| Limit Break | 5,116+400 | 1,930+250 | 279+100 |
| Limit Break+ | 5,616+900 | 2,130+450 | 329+150 |
Limit Break
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 10
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base RCV by 10
Show all 40
Boosts base HP by 40
Boosts base ATK by 10
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 1: Makes Powerhouse characters' DEX slots have matching slot effects
Boosts base ATK by 10
Boosts base HP by 60
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 70
Add Crewmate Ability 2: If 6 Powerhouse characters are on the crew, boosts Powerhouse characters' base ATK and HP by 125
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 40
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 200
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,993 | 1,778 | 189 |
| Lv 110 | 5,224 | 1,861 | 198 |
| Lv 120 | 5,686 | 2,025 | 215 |
| Lv 130 | 6,149 | 2,190 | 233 |
| Lv 150 | 7,074 | 2,520 | 268 |
Pirate Rumble
- Style
Obstructer- DEF
- 205
- SPD
- 137
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within large range for Miss % Up Lv.8 (20 s); targets 3 enemies with high Special CT for 80% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 100% chance of Halve ATK/Halve DEF (20 s); targets self for ATK Up Lv.10 (30 s), DEF Up Lv.5 (30 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within large range for Miss % Up Lv.3 (11 s); targets 3 enemies with high Special CT for 53% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 73% chance of Halve ATK/Halve DEF (11 s); targets self for ATK Up Lv.1 (21 s), DEF Up Lv.1 (21 s)
Charge time: 25 s
- Level 2
Targets enemies within large range for Miss % Up Lv.3 (12 s); targets 3 enemies with high Special CT for 56% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 76% chance of Halve ATK/Halve DEF (12 s); targets self for ATK Up Lv.2 (22 s), DEF Up Lv.1 (22 s)
Charge time: 25 s
- Level 3
Targets enemies within large range for Miss % Up Lv.3 (13 s); targets 3 enemies with high Special CT for 59% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 79% chance of Halve ATK/Halve DEF (13 s); targets self for ATK Up Lv.3 (23 s), DEF Up Lv.1 (23 s)
Charge time: 25 s
- Level 4
Targets enemies within large range for Miss % Up Lv.4 (14 s); targets 3 enemies with high Special CT for 62% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 82% chance of Halve ATK/Halve DEF (14 s); targets self for ATK Up Lv.4 (24 s), DEF Up Lv.2 (24 s)
Charge time: 25 s
- Level 5
Targets enemies within large range for Miss % Up Lv.4 (15 s); targets 3 enemies with high Special CT for 65% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 85% chance of Halve ATK/Halve DEF (15 s); targets self for ATK Up Lv.5 (25 s), DEF Up Lv.2 (25 s)
Charge time: 25 s
- Level 6
Targets enemies within large range for Miss % Up Lv.5 (16 s); targets 3 enemies with high Special CT for 68% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 88% chance of Halve ATK/Halve DEF (16 s); targets self for ATK Up Lv.6 (26 s), DEF Up Lv.3 (26 s)
Charge time: 25 s
- Level 7
Targets enemies within large range for Miss % Up Lv.5 (17 s); targets 3 enemies with high Special CT for 71% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 91% chance of Halve ATK/Halve DEF (17 s); targets self for ATK Up Lv.7 (27 s), DEF Up Lv.3 (27 s)
Charge time: 25 s
- Level 8
Targets enemies within large range for Miss % Up Lv.5 (18 s); targets 3 enemies with high Special CT for 74% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 94% chance of Halve ATK/Halve DEF (18 s); targets self for ATK Up Lv.8 (28 s), DEF Up Lv.4 (28 s)
Charge time: 25 s
- Level 9
Targets enemies within large range for Miss % Up Lv.6 (19 s); targets 3 enemies with high Special CT for 77% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 97% chance of Halve ATK/Halve DEF (19 s); targets self for ATK Up Lv.9 (29 s), DEF Up Lv.4 (29 s)
Charge time: 25 s
- Level 10
Targets enemies within large range for Miss % Up Lv.8 (20 s); targets 3 enemies with high Special CT for 80% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 100% chance of Halve ATK/Halve DEF (20 s); targets self for ATK Up Lv.10 (30 s), DEF Up Lv.5 (30 s)
Charge time: 25 s
Powerhouse/Free Spirit class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.6, SPD Down Lv.6
Show all 5 levels
- Level 1
Powerhouse/Free Spirit class teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.2, SPD Down Lv.2
- Level 2
Powerhouse/Free Spirit class teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.3, SPD Down Lv.3
- Level 3
Powerhouse/Free Spirit class teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.4, SPD Down Lv.4
- Level 4
Powerhouse/Free Spirit class teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.5, SPD Down Lv.5
- Level 5
Powerhouse/Free Spirit class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.6, SPD Down Lv.6
Completely evades Halve Stats, heal 300 HP at an interval, reduce damage taken from QCK by 30%, increase damage dealt to QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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