Avalo Pizarro

User of the Isle-Isle Fruit

Fourth Ship Captain of the Blackbeard Pirates. User of the Isle-Isle Fruit powers who becomes one with the Pirate Island Fullalead. He extends his huge right arm to block the navy's escape.

Special

Pulverizing Hands of Doom

Reduces all enemies' damage nullification duration by 1 turn, deals 500x character's ATK in DEX damage to one enemy, nullifies 96% of each enemy's dealt damage that exceeds 2,000 for 2 turns, boosts the type effects of normal attacks for Powerhouse characters by 2.75x for 2 turns (cannot be removed by crew or enemies), and if 6 Powerhouse characters are on the crew and crew's HP is 50% or below, reduces crew's Despair duration by 7 turns, reduces Powerhouse characters' VS Effect gauge and Switch Effect by 2, and further increases crew's type effect boost by +0.3 (this effect also applies to type effect boost from this Special)

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Obtained Horrifying Powers

Reduces Powerhouse characters' Special charge time by 1 turn at start of quest, boosts their ATK by 5.25x, HP by 1.3x, reduces damage taken by 15%, tapping on this character with a DEXTNDEMPTY slot will reduce all enemies' [Damage Cut] duration by 3 turns, and deals non-type damage to one enemy at end of turn based on number of PERFECTs landed during a turn (up to 500x character's ATK)

Crewmate Ability

UNIQ

Makes Powerhouse characters' DEX slots have matching slot effects

Unlocks at Limit Break 10

+STATS

If 6 Powerhouse characters are on the crew, boosts Powerhouse characters' base ATK and HP by 125

Unlocks at Limit Break 25

Support Ability

Supported Characters

Powerhouse characters

Level 5 (Max)

Adds 13% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 8% of character's base HP to supported character's base HP

  4. Level 4

    Adds 10% of character's base HP to supported character's base HP

  5. Level 5

    Adds 13% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 12,35884090
Lv 994,7161,680179
Lv 1507,0742,520268
Limit Break5,116+4001,930+250279+100
Limit Break+5,616+9002,130+450329+150

Limit Break

01

Boosts base HP by 30

02

Boosts base HP by 40

03

Boosts base ATK by 10

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 40

07

Boosts base ATK by 10

08

Boosts base HP by 50

09

Boosts base HP by 50

10

Add Crewmate Ability 1: Makes Powerhouse characters' DEX slots have matching slot effects

11

Boosts base ATK by 10

12

Boosts base HP by 60

13

Boosts base ATK by 20

14

Boosts base RCV by 10

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 60

18

Boosts base ATK by 20

19

Boosts base ATK by 30

20

Boosts base ATK by 30

21

Boosts base RCV by 20

22

Boosts base ATK by 40

23

Boosts base RCV by 20

24

Boosts base HP by 70

25

Add Crewmate Ability 2: If 6 Powerhouse characters are on the crew, boosts Powerhouse characters' base ATK and HP by 125

26

Boosts base ATK by 40

27

Boosts base RCV by 20

28

Boosts base RCV by 20

29

Boosts base ATK by 40

30

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base HP by 150

34

Boosts base ATK by 50

35

Boosts base ATK by 50

36

Boosts base HP by 200

37

Boosts base RCV by 20

38

Boosts base ATK by 100

39

Boosts base RCV by 30

40

Reduces Special charge time by 1 turn

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1054,9931,778189
Lv 1105,2241,861198
Lv 1205,6862,025215
Lv 1306,1492,190233
Lv 1507,0742,520268

Pirate Rumble

Style
Obstructer
DEF
205
SPD
137
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Pulverizing Hands of Doom
Level 10 (Max)

Targets enemies within large range for Miss % Up Lv.8 (20 s); targets 3 enemies with high Special CT for 80% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 100% chance of Halve ATK/Halve DEF (20 s); targets self for ATK Up Lv.10 (30 s), DEF Up Lv.5 (30 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for Miss % Up Lv.3 (11 s); targets 3 enemies with high Special CT for 53% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 73% chance of Halve ATK/Halve DEF (11 s); targets self for ATK Up Lv.1 (21 s), DEF Up Lv.1 (21 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within large range for Miss % Up Lv.3 (12 s); targets 3 enemies with high Special CT for 56% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 76% chance of Halve ATK/Halve DEF (12 s); targets self for ATK Up Lv.2 (22 s), DEF Up Lv.1 (22 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within large range for Miss % Up Lv.3 (13 s); targets 3 enemies with high Special CT for 59% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 79% chance of Halve ATK/Halve DEF (13 s); targets self for ATK Up Lv.3 (23 s), DEF Up Lv.1 (23 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within large range for Miss % Up Lv.4 (14 s); targets 3 enemies with high Special CT for 62% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 82% chance of Halve ATK/Halve DEF (14 s); targets self for ATK Up Lv.4 (24 s), DEF Up Lv.2 (24 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within large range for Miss % Up Lv.4 (15 s); targets 3 enemies with high Special CT for 65% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 85% chance of Halve ATK/Halve DEF (15 s); targets self for ATK Up Lv.5 (25 s), DEF Up Lv.2 (25 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within large range for Miss % Up Lv.5 (16 s); targets 3 enemies with high Special CT for 68% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 88% chance of Halve ATK/Halve DEF (16 s); targets self for ATK Up Lv.6 (26 s), DEF Up Lv.3 (26 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within large range for Miss % Up Lv.5 (17 s); targets 3 enemies with high Special CT for 71% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 91% chance of Halve ATK/Halve DEF (17 s); targets self for ATK Up Lv.7 (27 s), DEF Up Lv.3 (27 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within large range for Miss % Up Lv.5 (18 s); targets 3 enemies with high Special CT for 74% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 94% chance of Halve ATK/Halve DEF (18 s); targets self for ATK Up Lv.8 (28 s), DEF Up Lv.4 (28 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within large range for Miss % Up Lv.6 (19 s); targets 3 enemies with high Special CT for 77% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 97% chance of Halve ATK/Halve DEF (19 s); targets self for ATK Up Lv.9 (29 s), DEF Up Lv.4 (29 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within large range for Miss % Up Lv.8 (20 s); targets 3 enemies with high Special CT for 80% chance of Special Bind (10 s); if 6 or more Powerhouse/Free Spirit characters are on the team, targets enemies within large range for 100% chance of Halve ATK/Halve DEF (20 s); targets self for ATK Up Lv.10 (30 s), DEF Up Lv.5 (30 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Powerhouse/Free Spirit class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.6, SPD Down Lv.6

Show all 5 levels
  1. Level 1

    Powerhouse/Free Spirit class teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.2, SPD Down Lv.2

  2. Level 2

    Powerhouse/Free Spirit class teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.3, SPD Down Lv.3

  3. Level 3

    Powerhouse/Free Spirit class teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.4, SPD Down Lv.4

  4. Level 4

    Powerhouse/Free Spirit class teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.5, SPD Down Lv.5

  5. Level 5

    Powerhouse/Free Spirit class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 6 or more Powerhouse/Free Spirit characters are on the team, all enemies ATK Down Lv.6, SPD Down Lv.6

Resilience

Completely evades Halve Stats, heal 300 HP at an interval, reduce damage taken from QCK by 30%, increase damage dealt to QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Mar 7, 2026 – Apr 4, 2026

Sugo-Fest

Featured · Nov 1, 2025 – Nov 29, 2025

Sugo-Fest

Featured · Feb 1, 2025 – Mar 1, 2025

Sugo-Fest

Featured · Oct 6, 2024 – Nov 2, 2024

Family

Avalo Pizarro
Avalo PizarroAvalo Pizarro
Linked families
Avalo Pizarro & Vasco Shot & San Juan Wolf