Avalo Pizarro

Fourth Ship Captain of the Blackbeard Pirates. A former prisoner at Impel Down. He was once imprisoned on Level 6, but was freed at the hands of Blackbeard and joined his crew.

Special

Meal of the Corrupt King

Heals crew by 7,000 HP, reduces crew's Bind/ATK Down duration by 4 turns, massively reduces a portion of each enemies' dealt damage that exceeds 5,000 for 1 turn, and doubles Powerhouse and Driven characters' slot effects for 1 turn

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Level 614 turns12 turns
Max13 turns11 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

The Corrupt King's Feast

Boosts Powerhouse characters' ATK by 3x and RCV by 1.2x

Crewmate Ability

+STATS

Boosts Powerhouse characters' base ATK by 50

UNIQ

Makes crew's RCV slots have matching slot effects if Captain is a Powerhouse class

Unlocks at Limit Break 8

Support Ability

Supported Characters

Powerhouse characters

Level 5 (Max)

Reduces damage taken from INT characters by 5% and adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1% and adds 1% of character's base stats to supported character's base stats

  2. Level 2

    Reduces damage taken from INT characters by 2% and adds 2% of character's base stats to supported character's base stats

  3. Level 3

    Reduces damage taken from INT characters by 3% and adds 3% of character's base stats to supported character's base stats

  4. Level 4

    Reduces damage taken from INT characters by 4% and adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Reduces damage taken from INT characters by 5% and adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,16983391
Lv 992,5981,389304
Lv 1503,8972,083456
Limit Break2,798+2001,489+100354+50
Limit Break+2,998+4001,689+300454+150

Limit Break

01

Boosts base ATK by 25

02

Boosts base RCV by 25

03

Boosts base HP by 50

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 25

Show all 25
06

Boosts base ATK by 25

07

Boosts base HP by 50

08

Add Crewmate Ability 2: Makes crew's RCV slots have matching slot effects if Captain is a Powerhouse class

09

Boosts base HP by 50

10

Add 1 Power Slot

11

Boosts base ATK by 25

12

Reduces Special charge time by 1 turn

13

Boosts base RCV by 25

14

Boosts base HP by 50

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base RCV by 50

19

Boosts base HP by 100

20

Boosts base ATK by 50

21

Boosts base ATK by 50

22

Boosts base ATK by 100

23

Boosts base RCV by 50

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Recovery ATK Boost/Hunger Resistance

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 25 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Level Limit Break

HPATKRCV
Lv 1052,7501,470321
Lv 1102,8781,538336
Lv 1203,1321,674366
Lv 1303,3871,810396
Lv 1503,8972,083456

Pirate Rumble

Style
Healer
DEF
119
SPD
126
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Meal of the Corrupt King
Level 10 (Max)

Targets teammates within small range for RCV x 3 healing; targets team for Guard % Up Lv.5 (15 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets teammates within small range for RCV x 1 healing; targets team for Guard % Up Lv.1 (6 s)

    Charge time: 30 s

  2. Level 2

    Targets teammates within small range for RCV x 1.2 healing; targets team for Guard % Up Lv.1 (7 s)

    Charge time: 30 s

  3. Level 3

    Targets teammates within small range for RCV x 1.4 healing; targets team for Guard % Up Lv.2 (8 s)

    Charge time: 30 s

  4. Level 4

    Targets teammates within small range for RCV x 1.6 healing; targets team for Guard % Up Lv.2 (9 s)

    Charge time: 30 s

  5. Level 5

    Targets teammates within small range for RCV x 1.8 healing; targets team for Guard % Up Lv.3 (10 s)

    Charge time: 30 s

  6. Level 6

    Targets teammates within small range for RCV x 2 healing; targets team for Guard % Up Lv.3 (11 s)

    Charge time: 30 s

  7. Level 7

    Targets teammates within small range for RCV x 2.2 healing; targets team for Guard % Up Lv.4 (12 s)

    Charge time: 30 s

  8. Level 8

    Targets teammates within small range for RCV x 2.4 healing; targets team for Guard % Up Lv.4 (13 s)

    Charge time: 30 s

  9. Level 9

    Targets teammates within small range for RCV x 2.6 healing; targets team for Guard % Up Lv.5 (14 s)

    Charge time: 30 s

  10. Level 10

    Targets teammates within small range for RCV x 3 healing; targets team for Guard % Up Lv.5 (15 s)

    Charge time: 30 s

Ability
Level 5 (Max)

PSY-type teammates ATK Up Lv.5

Show all 5 levels
  1. Level 1

    PSY-type teammates ATK Up Lv.1

  2. Level 2

    PSY-type teammates ATK Up Lv.2

  3. Level 3

    PSY-type teammates ATK Up Lv.3

  4. Level 4

    PSY-type teammates ATK Up Lv.4

  5. Level 5

    PSY-type teammates ATK Up Lv.5

Resilience

60% chance to evade Special Bind

Family

Avalo Pizarro
Avalo PizarroAvalo Pizarro
Linked families
Avalo Pizarro & Vasco Shot & San Juan Wolf