
Avalo Pizarro
Fourth Ship Captain of the Blackbeard Pirates. A former prisoner at Impel Down. He was once imprisoned on Level 6, but was freed at the hands of Blackbeard and joined his crew.
Special
Heals crew by 7,000 HP, reduces crew's Bind/ATK Down duration by 4 turns, massively reduces a portion of each enemies' dealt damage that exceeds 5,000 for 1 turn, and doubles Powerhouse and Driven characters' slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Level 6 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Powerhouse characters' ATK by 3x and RCV by 1.2x
Crewmate Ability
Boosts Powerhouse characters' base ATK by 50
Makes crew's RCV slots have matching slot effects if Captain is a Powerhouse class
Unlocks at Limit Break 8
Support Ability
Powerhouse characters
Reduces damage taken from INT characters by 5% and adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 1% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from INT characters by 2% and adds 2% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from INT characters by 3% and adds 3% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from INT characters by 4% and adds 5% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from INT characters by 5% and adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,169 | 833 | 91 |
| Lv 99 | 2,598 | 1,389 | 304 |
| Lv 150 | 3,897 | 2,083 | 456 |
| Limit Break | 2,798+200 | 1,489+100 | 354+50 |
| Limit Break+ | 2,998+400 | 1,689+300 | 454+150 |
Limit Break
Boosts base ATK by 25
Boosts base RCV by 25
Boosts base HP by 50
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 25
Show all 25
Boosts base ATK by 25
Boosts base HP by 50
Add Crewmate Ability 2: Makes crew's RCV slots have matching slot effects if Captain is a Powerhouse class
Boosts base HP by 50
Add 1 Power Slot
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Boosts base HP by 50
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 25 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,750 | 1,470 | 321 |
| Lv 110 | 2,878 | 1,538 | 336 |
| Lv 120 | 3,132 | 1,674 | 366 |
| Lv 130 | 3,387 | 1,810 | 396 |
| Lv 150 | 3,897 | 2,083 | 456 |
Pirate Rumble
- Style
Healer- DEF
- 119
- SPD
- 126
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within small range for RCV x 3 healing; targets team for Guard % Up Lv.5 (15 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets teammates within small range for RCV x 1 healing; targets team for Guard % Up Lv.1 (6 s)
Charge time: 30 s
- Level 2
Targets teammates within small range for RCV x 1.2 healing; targets team for Guard % Up Lv.1 (7 s)
Charge time: 30 s
- Level 3
Targets teammates within small range for RCV x 1.4 healing; targets team for Guard % Up Lv.2 (8 s)
Charge time: 30 s
- Level 4
Targets teammates within small range for RCV x 1.6 healing; targets team for Guard % Up Lv.2 (9 s)
Charge time: 30 s
- Level 5
Targets teammates within small range for RCV x 1.8 healing; targets team for Guard % Up Lv.3 (10 s)
Charge time: 30 s
- Level 6
Targets teammates within small range for RCV x 2 healing; targets team for Guard % Up Lv.3 (11 s)
Charge time: 30 s
- Level 7
Targets teammates within small range for RCV x 2.2 healing; targets team for Guard % Up Lv.4 (12 s)
Charge time: 30 s
- Level 8
Targets teammates within small range for RCV x 2.4 healing; targets team for Guard % Up Lv.4 (13 s)
Charge time: 30 s
- Level 9
Targets teammates within small range for RCV x 2.6 healing; targets team for Guard % Up Lv.5 (14 s)
Charge time: 30 s
- Level 10
Targets teammates within small range for RCV x 3 healing; targets team for Guard % Up Lv.5 (15 s)
Charge time: 30 s
PSY-type teammates ATK Up Lv.5
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.1
- Level 2
PSY-type teammates ATK Up Lv.2
- Level 3
PSY-type teammates ATK Up Lv.3
- Level 4
PSY-type teammates ATK Up Lv.4
- Level 5
PSY-type teammates ATK Up Lv.5
60% chance to evade Special Bind

