
Prince Grus & Kujaku & Hibari
Saving the Future of the Navy
Members of the Navy HQ Top Secret Special Force "SWORD". In order to rescue fellow SWORD member Coby, they land on the Pirate Island of Fullalead with Vice Admiral Garp and begin a battle against the pirates.
Special
Reduces all enemies' [Damage Cut] effect by 90% (the effect increase/decrease only occurs 1 time), deals 200x character's ATK in INT damage to all enemies at end of turn for 3 turns, reduces crew's [Heal To Damage][Cure Slot To Damage] duration by 4 turns, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 2.75x for 1 turn, changes crew's BLOCK and type slots to RCV, and applies -10% Fighter, Slasher, Striker, and Shooter Resistance to all enemies for 1 turn. If crew's [Continuous Restore] status has 5 or more turns remaining when Special is launched and an INT or PSY-type is set as Support for character or no Support character is set, reduces character's Special charge time by 12 turns; if a STR, DEX, or QCK-type is set as Support for character, reduces bottom-row characters' Special charge time by 4 turns (Special charge time reduction effect of "Navy HQ Top Secret Special Force "SWORD"" can be activated up to 1 time including any Specials with similar effect), then after that, heals crew by 9,292 HP at end of turn for 7 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by approximately 5.75x if a Fighter, Slasher, Striker, and Shooter class are all on the crew (4.5x otherwise), boosts crew's HP by 1.25x, and makes crew's INTRCV slots have matching slot effects. If a Fighter, Slasher, Striker, or Shooter crewmate uses a Special, reduces character's Special charge time by 3 turns (this effect can be activated up to 8 times, max 4 times in 1 turn)
Crewmate Ability
Adds an additional 300 HP when obtaining a RCV slot, and makes Fighter, Slasher, Striker, and Shooter characters' INTRCV slots have matching slot effects
Unlocks at Limit Break 10
Tapping on this character with a RCV slot will boost crew's chance of landing on RCV slots for 1 turn, and character's RCV slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 25
Support Ability
Coby, Helmeppo, Monkey D. Garp, X Drake
Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 1 turn, and changes right-column characters' slots to RCV
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, changes supported character's slot to RCV
- Level 2
Once per quest, if supported character uses a Special, changes supported character's slot to RCV
- Level 3
Once per quest, if supported character uses a Special, changes right-column characters' slots to RCV
- Level 4
Once per quest, if supported character uses a Special, changes right-column characters' slots to RCV
- Level 5
Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 1 turn, and changes right-column characters' slots to RCV
Super Special

If any of the following characters are on the crew (except as Support Characters): Monkey D. Garp, Coby, Helmeppo, X Drake
Reduces top-row characters' Special charge time by 2 turns, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, Fighter, Slasher, Striker, and Shooter characters will deal 1.75x damage, and their Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)), and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,197 | 880 | 104 |
| Lv 99 | 4,393 | 1,759 | 207 |
| Lv 150 | 6,589 | 2,638 | 310 |
| Limit Break | 4,893+500 | 1,959+200 | 307+100 |
| Limit Break+ | 5,393+1,000 | 2,159+400 | 357+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 10
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 20
Add Crewmate Ability 1: Adds an additional 300 HP when obtaining a RCV slot, and makes Fighter, Slasher, Striker, and Shooter characters' INTRCV slots have matching slot effects
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 30
Boosts base ATK by 30
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 40
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 40
Boosts base HP by 50
Add Crewmate Ability 2: Tapping on this character with a RCV slot will boost crew's chance of landing on RCV slots for 1 turn, and character's RCV slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 70
Boosts base ATK by 50
Potential Ability 3: Own Special Charge Time Reduced
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Special charge time by 7 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 5 turns at start of quest
- Level 5
Reduces character's Special charge time by 7 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,651 | 1,862 | 219 |
| Lv 110 | 4,866 | 1,948 | 229 |
| Lv 120 | 5,297 | 2,120 | 249 |
| Lv 130 | 5,727 | 2,293 | 269 |
| Lv 150 | 6,589 | 2,638 | 310 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 195
- SPD
- 144
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Striker/Shooter class teammates for Shield Lv.5 (20 s); targets 3 high ATK enemies for 100% chance of Halve ATK (15 s); targets 3 high SPD enemies for 80% chance of Confusion (10 s); if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team; targets 3 teammates with low current HP for Shield Lv.5 (20 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets Striker/Shooter class teammates for Shield Lv.1 (20 s); targets 3 high ATK enemies for 50% chance of Halve ATK (15 s); targets 3 high SPD enemies for 40% chance of Confusion (10 s); if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team; targets 3 teammates with low current HP for Shield Lv.1 (20 s)
Charge time: 27 s
- Level 2
Targets Striker/Shooter class teammates for Shield Lv.1 (20 s); targets 3 high ATK enemies for 55% chance of Halve ATK (15 s); targets 3 high SPD enemies for 44% chance of Confusion (10 s); if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team; targets 3 teammates with low current HP for Shield Lv.1 (20 s)
Charge time: 27 s
- Level 3
Targets Striker/Shooter class teammates for Shield Lv.1 (20 s); targets 3 high ATK enemies for 60% chance of Halve ATK (15 s); targets 3 high SPD enemies for 48% chance of Confusion (10 s); if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team; targets 3 teammates with low current HP for Shield Lv.1 (20 s)
Charge time: 27 s
- Level 4
Targets Striker/Shooter class teammates for Shield Lv.2 (20 s); targets 3 high ATK enemies for 65% chance of Halve ATK (15 s); targets 3 high SPD enemies for 52% chance of Confusion (10 s); if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team; targets 3 teammates with low current HP for Shield Lv.2 (20 s)
Charge time: 27 s
- Level 5
Targets Striker/Shooter class teammates for Shield Lv.2 (20 s); targets 3 high ATK enemies for 70% chance of Halve ATK (15 s); targets 3 high SPD enemies for 56% chance of Confusion (10 s); if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team; targets 3 teammates with low current HP for Shield Lv.2 (20 s)
Charge time: 27 s
- Level 6
Targets Striker/Shooter class teammates for Shield Lv.3 (20 s); targets 3 high ATK enemies for 75% chance of Halve ATK (15 s); targets 3 high SPD enemies for 60% chance of Confusion (10 s); if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team; targets 3 teammates with low current HP for Shield Lv.3 (20 s)
Charge time: 27 s
- Level 7
Targets Striker/Shooter class teammates for Shield Lv.3 (20 s); targets 3 high ATK enemies for 80% chance of Halve ATK (15 s); targets 3 high SPD enemies for 64% chance of Confusion (10 s); if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team; targets 3 teammates with low current HP for Shield Lv.3 (20 s)
Charge time: 27 s
- Level 8
Targets Striker/Shooter class teammates for Shield Lv.3 (20 s); targets 3 high ATK enemies for 85% chance of Halve ATK (15 s); targets 3 high SPD enemies for 68% chance of Confusion (10 s); if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team; targets 3 teammates with low current HP for Shield Lv.3 (20 s)
Charge time: 27 s
- Level 9
Targets Striker/Shooter class teammates for Shield Lv.4 (20 s); targets 3 high ATK enemies for 90% chance of Halve ATK (15 s); targets 3 high SPD enemies for 72% chance of Confusion (10 s); if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team; targets 3 teammates with low current HP for Shield Lv.4 (20 s)
Charge time: 27 s
- Level 10
Targets Striker/Shooter class teammates for Shield Lv.5 (20 s); targets 3 high ATK enemies for 100% chance of Halve ATK (15 s); targets 3 high SPD enemies for 80% chance of Confusion (10 s); if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team; targets 3 teammates with low current HP for Shield Lv.5 (20 s)
Charge time: 27 s
Striker/Shooter class teammates HP Up Lv.6, ATK Up Lv.6; if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team, team DEF Up Lv.5; self HP Up Lv.10, SPD Up Lv.10
Show all 5 levels
- Level 1
Striker/Shooter class teammates HP Up Lv.2, ATK Up Lv.2; if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team, team DEF Up Lv.1; self HP Up Lv.6, SPD Up Lv.6
- Level 2
Striker/Shooter class teammates HP Up Lv.3, ATK Up Lv.3; if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team, team DEF Up Lv.2; self HP Up Lv.7, SPD Up Lv.7
- Level 3
Striker/Shooter class teammates HP Up Lv.4, ATK Up Lv.4; if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team, team DEF Up Lv.3; self HP Up Lv.8, SPD Up Lv.8
- Level 4
Striker/Shooter class teammates HP Up Lv.5, ATK Up Lv.5; if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team, team DEF Up Lv.4; self HP Up Lv.9, SPD Up Lv.9
- Level 5
Striker/Shooter class teammates HP Up Lv.6, ATK Up Lv.6; if "Monkey D. Garp", "Coby", "Helmeppo", or "X Drake" is on the team, team DEF Up Lv.5; self HP Up Lv.10, SPD Up Lv.10
Completely evades Special Bind, reduce damage taken from PSY by 30%
Grand Party
INT-type teammates HP, SPD Up Lv.4, DEF Up Lv.2; Striker/Shooter class teammates Special CT Speed Up Lv.2, ATK, HP Up Lv.4
Show all 5 levels
- Level 1
INT-type teammates HP, SPD Up Lv.1, DEF Up Lv.1; Striker/Shooter class teammates Special CT Speed Up Lv.1, ATK, HP Up Lv.1
- Level 2
INT-type teammates HP, SPD Up Lv.2, DEF Up Lv.1; Striker/Shooter class teammates Special CT Speed Up Lv.1, ATK, HP Up Lv.2
- Level 3
INT-type teammates HP, SPD Up Lv.3, DEF Up Lv.2; Striker/Shooter class teammates Special CT Speed Up Lv.1, ATK, HP Up Lv.3
- Level 4
INT-type teammates HP, SPD Up Lv.3, DEF Up Lv.2; Striker/Shooter class teammates Special CT Speed Up Lv.2, ATK, HP Up Lv.3
- Level 5
INT-type teammates HP, SPD Up Lv.4, DEF Up Lv.2; Striker/Shooter class teammates Special CT Speed Up Lv.2, ATK, HP Up Lv.4
Targets 1 high SPD enemy for 100% chance of Action Bind (10 s), SPD Down Lv.10 (20 s); targets 1 high ATK enemy for 100% chance of Special Bind (10 s), ATK Down Lv.10 (20 s); activates Provoke on 1 high DEF enemy (20 s), DEF Down Lv.10 (20 s); targets 1 teammate with low current Special CT for Special CT 100% reduction
After receiving damage 10 times
Can be used 3 times
Show all 5 levels
- Level 1
Targets 1 high SPD enemy for 60% chance of Action Bind (10 s), SPD Down Lv.8 (20 s); targets 1 high ATK enemy for 60% chance of Special Bind (10 s), ATK Down Lv.8 (20 s); activates Provoke on 1 high DEF enemy (12 s), DEF Down Lv.8 (20 s); targets 1 teammate with low current Special CT for Special CT 60% reduction
- Level 2
Targets 1 high SPD enemy for 70% chance of Action Bind (10 s), SPD Down Lv.8 (20 s); targets 1 high ATK enemy for 70% chance of Special Bind (10 s), ATK Down Lv.8 (20 s); activates Provoke on 1 high DEF enemy (14 s), DEF Down Lv.8 (20 s); targets 1 teammate with low current Special CT for Special CT 70% reduction
- Level 3
Targets 1 high SPD enemy for 80% chance of Action Bind (10 s), SPD Down Lv.9 (20 s); targets 1 high ATK enemy for 80% chance of Special Bind (10 s), ATK Down Lv.9 (20 s); activates Provoke on 1 high DEF enemy (16 s), DEF Down Lv.9 (20 s); targets 1 teammate with low current Special CT for Special CT 80% reduction
- Level 4
Targets 1 high SPD enemy for 90% chance of Action Bind (10 s), SPD Down Lv.9 (20 s); targets 1 high ATK enemy for 90% chance of Special Bind (10 s), ATK Down Lv.9 (20 s); activates Provoke on 1 high DEF enemy (18 s), DEF Down Lv.9 (20 s); targets 1 teammate with low current Special CT for Special CT 90% reduction
- Level 5
Targets 1 high SPD enemy for 100% chance of Action Bind (10 s), SPD Down Lv.10 (20 s); targets 1 high ATK enemy for 100% chance of Special Bind (10 s), ATK Down Lv.10 (20 s); activates Provoke on 1 high DEF enemy (20 s), DEF Down Lv.10 (20 s); targets 1 teammate with low current Special CT for Special CT 100% reduction
How to get
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