
Shanks VS Kid
Clash Between the Emperor and the New Generation
Captain of the Red-Hair Pirates and captain of the Kid Pirates. Just as Kid is about to unleash Damned Punk on the Red-Hair Pirates in the seas of Elbaph, Shanks, who saw the future, moves to stop him.
Special
Special changes depending on current character: Shanks Applies "Territory: Slasher class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns, reduces Slasher characters' Special charge time by 1 turn, and boosts damage dealt to delayed or Weakened enemies up to 3x based on outcome of Action Special (2.5x for MISS, 2.7x for GOOD, 2.8x for GREAT, 2.9x for PERFECT, 3.0 for EXCELLENT) for 2 turns. If 6 Slasher characters are on the crew, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 3 turns. If 2 different damage boosting effects can be stacked when Special is launched, boosts damage dealt to enemies affected by DEF Down and increase damage taken status by 2.5x for 1 turn, and further increases crew's damage dealt to enemies with a specific status effect boost effect by +0.25 (effect applies to damage dealt to enemies with a specific status effect boost effect from this Special) Kid [This Special can only be used 1 time during a quest and can charge Special charge over its MAX (including Special charge time reduction effects)] Applies Paralysis (75% chance not to reduce action turns) to all enemies for 2 turns ignoring immunity to all status effects, increases crew's multiplicative chain multiplier boost (except additive boosts) to 2x, boosts the chain multplier by 1.5x for 1 turn (plus a further +0.1 every 3 turns over MAX Special, up to 2.5x), boosts damage dealt to enemies affected by Paralysis by 2.5x for 1 turn (plus a further +0.1 every 3 turns over MAX Special, up to 3.5x), cuts crew's HP by 50% (plus a further 5% every 1 turn over MAX Special, up to 99%), but deals 200x the HP lost in non-type damage to all enemies, reduces all enemies' [DEF Up][Damage Cut] duration by 6 turns, reduces duration a further 4 turns if 6 Shooter characters on the crew, and if crew's HP is 20% or below, applies [Skill] status until hit 1 time (effect is also applied if HP becomes 20% or below with this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Captain Ability changes depending on current character: Shanks Boosts crew's ATK by up to approximately 6x based on number of Slasher characters on the crew (minimum 5x), boosts crew's HP by 1.3x, and makes crew's TND slots have matching slot effects. If 4 or more Slasher characters are on the crew, reduces crew's Despair duration by 10 turns and boosts Slasher characters' Critical rate by 30% (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%) for 10 turns at start of quest. If 6 Slasher characters are on the crew and character is tapped on with INTTND slot, applies -10% Slasher Resistance to all enemies for 1 turn. If 6 Slasher characters are on the crew and the field has "Territory: Slasher class", boosts Slasher characters' ATK by approximately 6.5x, and if the character is a Captain (Friend/Helper Captain does no count) and performs EXCELLENT for the Action Special, boosts the ATK of the next final tap performed by a Slasher character by 8% when a Slasher character with Critical ATK Potential Ability performs a Critical attack for 3 turns (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect) Kid Reduces Shooter characters' Special charge time by 2 turns at start of quest, boosts crew's ATK by up to approximately 6x based on number of Shooter characters on the crew (minimum 5x), boosts crew's HP by 1.3x, and makes crew's TNDBOMBSUPERBOMB slots have matching slot effects. If 4 or more Shooter characters are on the crew, reduces crew's Bind duration by 10 turns. If 6 Shooter characters are on the crew and a Shooter crewmate uses a Special, reduces character's Special charge time by 5 turns. If 6 Shooter characters are on the crew and crew's HP is 25% or below, boosts Shooter characters' ATK by approximately 6.5x. If character uses "Sweeping Damned Punk", character's Captain Ability is added with the following effect for 3 turns: If 6 Shooter characters are on the crew and crew's HP is 25% or below, for any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, applies -6% Shooter Resistance to all enemies for 1 turn when landing a successful strike with that character
Crewmate Ability
Crewmate Ability changes depending on current character: Shanks Boosts Slasher characters' base ATK by 1.1x Kid Boosts Shooter characters' base ATK by 1.1x
Boosts Slasher and Shooter characters' base HP by 150, makes Slasher characters' INTTND slots have matching slot effects, and makes Shooter characters' TNDBOMBSUPERBOMB slots have matching slot effects
Unlocks at Limit Break 25
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,595 | 878 | 128 |
| Lv 99 | 5,190 | 1,755 | 255 |
| Lv 150 | 7,785 | 2,632 | 382 |
| Limit Break | 5,690+500 | 1,955+200 | 355+100 |
| Limit Break+ | 6,190+1,000 | 2,155+400 | 405+150 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: Barrier Pierce
Boosts base HP by 40
Show all 40
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base HP by 40
Boosts base ATK by 10
Boosts base HP by 50
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base ATK by 20
Boosts base HP by 80
Boosts base RCV by 20
Boosts base HP by 90
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Add Crewmate Ability 2: Boosts Slasher and Shooter characters' base HP by 150, makes Slasher characters' INTTND slots have matching slot effects, and makes Shooter characters' TNDBOMBSUPERBOMB slots have matching slot effects
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 100
Potential Ability 3: Super Tandem/Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 75
Boosts base HP by 75
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 60
Boosts base ATK by 90
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,495 | 1,858 | 269 |
| Lv 110 | 5,749 | 1,944 | 282 |
| Lv 120 | 6,258 | 2,116 | 307 |
| Lv 130 | 6,767 | 2,288 | 332 |
| Lv 150 | 7,785 | 2,632 | 382 |
Evolution
Pirate Rumble
- DEF
- 0
- SPD
- 0
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets all enemies for 5000 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), Critical % Up Lv.6 (20 s)/Targets enemies within large range (horizontal) for ATK x 3.5 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3.5 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.5 damage
Charge time: 20 s
Show all 10 levels
- Level 1
Targets all enemies for 4100 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), Critical % Up Lv.1 (11 s)/Targets enemies within large range (horizontal) for ATK x 2.5 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 2.5 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 0.5 damage
Charge time: 20 s
- Level 2
Targets all enemies for 4200 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s), Critical % Up Lv.1 (12 s)/Targets enemies within large range (horizontal) for ATK x 2.6 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 2.6 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 0.6 damage
Charge time: 20 s
- Level 3
Targets all enemies for 4300 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s), Critical % Up Lv.2 (13 s)/Targets enemies within large range (horizontal) for ATK x 2.7 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 2.7 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 0.7 damage
Charge time: 20 s
- Level 4
Targets all enemies for 4400 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s), Critical % Up Lv.2 (14 s)/Targets enemies within large range (horizontal) for ATK x 2.8 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 2.8 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 0.8 damage
Charge time: 20 s
- Level 5
Targets all enemies for 4500 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s), Critical % Up Lv.3 (15 s)/Targets enemies within large range (horizontal) for ATK x 2.9 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 2.9 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 0.9 damage
Charge time: 20 s
- Level 6
Targets all enemies for 4600 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), Critical % Up Lv.3 (16 s)/Targets enemies within large range (horizontal) for ATK x 3 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.0 damage
Charge time: 20 s
- Level 7
Targets all enemies for 4700 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s), Critical % Up Lv.4 (17 s)/Targets enemies within large range (horizontal) for ATK x 3.1 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3.1 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.1 damage
Charge time: 20 s
- Level 8
Targets all enemies for 4800 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s), Critical % Up Lv.4 (18 s)/Targets enemies within large range (horizontal) for ATK x 3.2 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3.2 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.2 damage
Charge time: 20 s
- Level 9
Targets all enemies for 4900 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s), Critical % Up Lv.5 (19 s)/Targets enemies within large range (horizontal) for ATK x 3.3 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3.3 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.3 damage
Charge time: 20 s
- Level 10
Targets all enemies for 5000 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), Critical % Up Lv.6 (20 s)/Targets enemies within large range (horizontal) for ATK x 3.5 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3.5 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.5 damage
Charge time: 20 s
INT-type teammates HP Up Lv.6; Cerebral/Slasher class teammates SPD Up Lv.6, Critical % Up Lv.6, DEF Up Lv.6/Shooter class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 5 or more Shooter characters are on the team, self ATK Up Lv.6, Special CT Speed Up Lv.4
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.2; Cerebral/Slasher class teammates SPD Up Lv.2, Critical % Up Lv.2, DEF Up Lv.2/Shooter class teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; if 5 or more Shooter characters are on the team, self ATK Up Lv.2, Special CT Speed Up Lv.1
- Level 2
INT-type teammates HP Up Lv.3; Cerebral/Slasher class teammates SPD Up Lv.3, Critical % Up Lv.3, DEF Up Lv.3/Shooter class teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; if 5 or more Shooter characters are on the team, self ATK Up Lv.3, Special CT Speed Up Lv.2
- Level 3
INT-type teammates HP Up Lv.4; Cerebral/Slasher class teammates SPD Up Lv.4, Critical % Up Lv.4, DEF Up Lv.4/Shooter class teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; if 5 or more Shooter characters are on the team, self ATK Up Lv.4, Special CT Speed Up Lv.3
- Level 4
INT-type teammates HP Up Lv.5; Cerebral/Slasher class teammates SPD Up Lv.5, Critical % Up Lv.5, DEF Up Lv.5/Shooter class teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; if 5 or more Shooter characters are on the team, self ATK Up Lv.5, Special CT Speed Up Lv.4
- Level 5
INT-type teammates HP Up Lv.6; Cerebral/Slasher class teammates SPD Up Lv.6, Critical % Up Lv.6, DEF Up Lv.6/Shooter class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 5 or more Shooter characters are on the team, self ATK Up Lv.6, Special CT Speed Up Lv.4
Grand Party
Cerebral class teammates ATK, HP, RCV Up Lv.6; Slasher class teammates SPD, HP, ATK Up Lv.4; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.2/Shooter/Driven class teammates ATK, HP, DEF Up Lv.3, SPD Up Lv.6; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.6, Miss % Down Lv.6
Show all 5 levels
- Level 1
Cerebral class teammates ATK, HP, RCV Up Lv.2; Slasher class teammates SPD, HP, ATK Up Lv.1; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.1/Shooter/Driven class teammates ATK, HP, DEF Up Lv.1, SPD Up Lv.2; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.2, Miss % Down Lv.2
- Level 2
Cerebral class teammates ATK, HP, RCV Up Lv.3; Slasher class teammates SPD, HP, ATK Up Lv.2; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.1/Shooter/Driven class teammates ATK, HP, DEF Up Lv.2, SPD Up Lv.3; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.3, Miss % Down Lv.3
- Level 3
Cerebral class teammates ATK, HP, RCV Up Lv.4; Slasher class teammates SPD, HP, ATK Up Lv.3; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.2/Shooter/Driven class teammates ATK, HP, DEF Up Lv.2, SPD Up Lv.4; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.4, Miss % Down Lv.4
- Level 4
Cerebral class teammates ATK, HP, RCV Up Lv.5; Slasher class teammates SPD, HP, ATK Up Lv.3; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.2/Shooter/Driven class teammates ATK, HP, DEF Up Lv.3, SPD Up Lv.5; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.5, Miss % Down Lv.5
- Level 5
Cerebral class teammates ATK, HP, RCV Up Lv.6; Slasher class teammates SPD, HP, ATK Up Lv.4; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.2/Shooter/Driven class teammates ATK, HP, DEF Up Lv.3, SPD Up Lv.6; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.6, Miss % Down Lv.6
Targets all enemies for 8000 damage; when remaining time is 30 s or less, targets all enemies for 8000 damage/Targets all enemies for DEF Down Lv.7 (15 s), Leader base ATK x 5 damage; when remaining time is 40 s or less, targets all enemies for 6000 damage
When enemy uses Rumble Special 6 times/When team uses Rumble Special 6 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 6000 damage; when remaining time is 30 s or less, targets all enemies for 6000 damage/Targets all enemies for DEF Down Lv.3 (15 s), Leader base ATK x 2 damage; when remaining time is 40 s or less, targets all enemies for 4000 damage
- Level 2
Targets all enemies for 6500 damage; when remaining time is 30 s or less, targets all enemies for 6500 damage/Targets all enemies for DEF Down Lv.4 (15 s), Leader base ATK x 2.75 damage; when remaining time is 40 s or less, targets all enemies for 4500 damage
- Level 3
Targets all enemies for 7000 damage; when remaining time is 30 s or less, targets all enemies for 7000 damage/Targets all enemies for DEF Down Lv.5 (15 s), Leader base ATK x 3.5 damage; when remaining time is 40 s or less, targets all enemies for 5000 damage
- Level 4
Targets all enemies for 7500 damage; when remaining time is 30 s or less, targets all enemies for 7500 damage/Targets all enemies for DEF Down Lv.6 (15 s), Leader base ATK x 4.25 damage; when remaining time is 40 s or less, targets all enemies for 5500 damage
- Level 5
Targets all enemies for 8000 damage; when remaining time is 30 s or less, targets all enemies for 8000 damage/Targets all enemies for DEF Down Lv.7 (15 s), Leader base ATK x 5 damage; when remaining time is 40 s or less, targets all enemies for 6000 damage
Super Tandem
Potential Ability changes depending on current character: Shanks Obtain Final Tap Sugo Special Lv.5 Kid Obtain Super Tandem Lv.5
Show all 5 levels
- Level 1
Potential Ability changes depending on current character: Shanks Obtain Final Tap Sugo Special Lv.1 Kid Obtain Super Tandem Lv.1
- Level 2
Potential Ability changes depending on current character: Shanks Obtain Final Tap Sugo Special Lv.2 Kid Obtain Super Tandem Lv.2
- Level 3
Potential Ability changes depending on current character: Shanks Obtain Final Tap Sugo Special Lv.3 Kid Obtain Super Tandem Lv.3
- Level 4
Potential Ability changes depending on current character: Shanks Obtain Final Tap Sugo Special Lv.4 Kid Obtain Super Tandem Lv.4
- Level 5
Potential Ability changes depending on current character: Shanks Obtain Final Tap Sugo Special Lv.5 Kid Obtain Super Tandem Lv.5
How to get
Featured · Jun 14, 2025 – Jun 21, 2025
Featured · Dec 30, 2024 – Feb 16, 2025
Featured · Sep 15, 2024 – Oct 20, 2024
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Featured · Sep 14, 2024 – Oct 20, 2024
