Shanks VS Kid

Encounter at Elbaph

Captain of the Red-Hair Pirates and captain of the Kid Pirates. The two pirates face off at Elbaph. Shanks intercepts Kid, who vows to take revenge against the Red-Hair Pirates.

Special

Battle for the Road Ponegliffs

Special changes depending on current character: Shanks Applies "Territory: Slasher class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns, reduces Slasher characters' Special charge time by 1 turn, and boosts damage dealt to delayed or Weakened enemies up to 3x based on outcome of Action Special (2.5x for MISS, 2.7x for GOOD, 2.8x for GREAT, 2.9x for PERFECT, 3.0 for EXCELLENT) for 2 turns. If 6 Slasher characters are on the crew, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 3 turns. If 2 different damage boosting effects can be stacked when Special is launched, boosts damage dealt to enemies affected by DEF Down and increase damage taken status by 2.5x for 1 turn, and further increases crew's damage dealt to enemies with a specific status effect boost effect by +0.25 (effect applies to damage dealt to enemies with a specific status effect boost effect from this Special) Kid [This Special can only be used 1 time during a quest and can charge Special charge over its MAX (including Special charge time reduction effects)] Applies Paralysis (75% chance not to reduce action turns) to all enemies for 2 turns ignoring immunity to all status effects, increases crew's multiplicative chain multiplier boost (except additive boosts) to 2x, boosts the chain multplier by 1.5x for 1 turn (plus a further +0.1 every 3 turns over MAX Special, up to 2.5x), boosts damage dealt to enemies affected by Paralysis by 2.5x for 1 turn (plus a further +0.1 every 3 turns over MAX Special, up to 3.5x), cuts crew's HP by 50% (plus a further 5% every 1 turn over MAX Special, up to 99%), but deals 200x the HP lost in non-type damage to all enemies, reduces all enemies' [DEF Up][Damage Cut] duration by 6 turns, reduces duration a further 4 turns if 6 Shooter characters on the crew, and if crew's HP is 20% or below, applies [Skill] status until hit 1 time (effect is also applied if HP becomes 20% or below with this Special)

Level 122 turns
Level 221 turns
Level 320 turns
Level 419 turns
Level 518 turns
Max17 turns

Captain Ability

Clash at Elbaph

Captain Ability changes depending on current character: Shanks Boosts crew's ATK by up to approximately 6x based on number of Slasher characters on the crew (minimum 5x), boosts crew's HP by 1.3x, and makes crew's TND slots have matching slot effects. If 4 or more Slasher characters are on the crew, reduces crew's Despair duration by 10 turns and boosts Slasher characters' Critical rate by 30% (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%) for 10 turns at start of quest. If 6 Slasher characters are on the crew and character is tapped on with INTTND slot, applies -10% Slasher Resistance to all enemies for 1 turn. If 6 Slasher characters are on the crew and the field has "Territory: Slasher class", boosts Slasher characters' ATK by approximately 6.5x, and if the character is a Captain (Friend/Helper Captain does no count) and performs EXCELLENT for the Action Special, boosts the ATK of the next final tap performed by a Slasher character by 8% when a Slasher character with Critical ATK Potential Ability performs a Critical attack for 3 turns (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect) Kid Reduces Shooter characters' Special charge time by 2 turns at start of quest, boosts crew's ATK by up to approximately 6x based on number of Shooter characters on the crew (minimum 5x), boosts crew's HP by 1.3x, and makes crew's TNDBOMBSUPERBOMB slots have matching slot effects. If 4 or more Shooter characters are on the crew, reduces crew's Bind duration by 10 turns. If 6 Shooter characters are on the crew and a Shooter crewmate uses a Special, reduces character's Special charge time by 5 turns. If 6 Shooter characters are on the crew and crew's HP is 25% or below, boosts Shooter characters' ATK by approximately 6.5x. If character uses "Sweeping Damned Punk", character's Captain Ability is added with the following effect for 3 turns: If 6 Shooter characters are on the crew and crew's HP is 25% or below, for any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, applies -6% Shooter Resistance to all enemies for 1 turn when landing a successful strike with that character

Crewmate Ability

+STATS

Crewmate Ability changes depending on current character: Shanks Boosts Slasher characters' base ATK by 1.1x Kid Boosts Shooter characters' base ATK by 1.1x

Stats

HPATKRCV
Lv 11,31344265
Lv 702,625884130

Evolution

Shanks VS Kid
Sea StallionBlack Striped DragonRed Striped DragonRainbow Pirate PenguinRainbow Striped Dragon
75,000 Beli
Shanks VS Kid

Pirate Rumble

DEF
0
SPD
0
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Battle for the Road Ponegliffs
Level 10 (Max)

Targets all enemies for 5000 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), Critical % Up Lv.6 (20 s)/Targets enemies within large range (horizontal) for ATK x 3.5 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3.5 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.5 damage

Charge time: 20 s

Show all 10 levels
  1. Level 1

    Targets all enemies for 4100 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), Critical % Up Lv.1 (11 s)/Targets enemies within large range (horizontal) for ATK x 2.5 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 2.5 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 0.5 damage

    Charge time: 20 s

  2. Level 2

    Targets all enemies for 4200 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s), Critical % Up Lv.1 (12 s)/Targets enemies within large range (horizontal) for ATK x 2.6 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 2.6 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 0.6 damage

    Charge time: 20 s

  3. Level 3

    Targets all enemies for 4300 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s), Critical % Up Lv.2 (13 s)/Targets enemies within large range (horizontal) for ATK x 2.7 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 2.7 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 0.7 damage

    Charge time: 20 s

  4. Level 4

    Targets all enemies for 4400 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s), Critical % Up Lv.2 (14 s)/Targets enemies within large range (horizontal) for ATK x 2.8 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 2.8 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 0.8 damage

    Charge time: 20 s

  5. Level 5

    Targets all enemies for 4500 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s), Critical % Up Lv.3 (15 s)/Targets enemies within large range (horizontal) for ATK x 2.9 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 2.9 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 0.9 damage

    Charge time: 20 s

  6. Level 6

    Targets all enemies for 4600 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), Critical % Up Lv.3 (16 s)/Targets enemies within large range (horizontal) for ATK x 3 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.0 damage

    Charge time: 20 s

  7. Level 7

    Targets all enemies for 4700 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s), Critical % Up Lv.4 (17 s)/Targets enemies within large range (horizontal) for ATK x 3.1 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3.1 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.1 damage

    Charge time: 20 s

  8. Level 8

    Targets all enemies for 4800 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s), Critical % Up Lv.4 (18 s)/Targets enemies within large range (horizontal) for ATK x 3.2 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3.2 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.2 damage

    Charge time: 20 s

  9. Level 9

    Targets all enemies for 4900 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s), Critical % Up Lv.5 (19 s)/Targets enemies within large range (horizontal) for ATK x 3.3 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3.3 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.3 damage

    Charge time: 20 s

  10. Level 10

    Targets all enemies for 5000 damage; targets Cerebral/Slasher class teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), Critical % Up Lv.6 (20 s)/Targets enemies within large range (horizontal) for ATK x 3.5 damage; if 5 or more Shooter characters are on the team, targets enemies within large range (horizontal) for ATK x 3.5 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.5 damage

    Charge time: 20 s

Ability
Level 5 (Max)

INT-type teammates HP Up Lv.6; Cerebral/Slasher class teammates SPD Up Lv.6, Critical % Up Lv.6, DEF Up Lv.6/Shooter class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 5 or more Shooter characters are on the team, self ATK Up Lv.6, Special CT Speed Up Lv.4

Show all 5 levels
  1. Level 1

    INT-type teammates HP Up Lv.2; Cerebral/Slasher class teammates SPD Up Lv.2, Critical % Up Lv.2, DEF Up Lv.2/Shooter class teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; if 5 or more Shooter characters are on the team, self ATK Up Lv.2, Special CT Speed Up Lv.1

  2. Level 2

    INT-type teammates HP Up Lv.3; Cerebral/Slasher class teammates SPD Up Lv.3, Critical % Up Lv.3, DEF Up Lv.3/Shooter class teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; if 5 or more Shooter characters are on the team, self ATK Up Lv.3, Special CT Speed Up Lv.2

  3. Level 3

    INT-type teammates HP Up Lv.4; Cerebral/Slasher class teammates SPD Up Lv.4, Critical % Up Lv.4, DEF Up Lv.4/Shooter class teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; if 5 or more Shooter characters are on the team, self ATK Up Lv.4, Special CT Speed Up Lv.3

  4. Level 4

    INT-type teammates HP Up Lv.5; Cerebral/Slasher class teammates SPD Up Lv.5, Critical % Up Lv.5, DEF Up Lv.5/Shooter class teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; if 5 or more Shooter characters are on the team, self ATK Up Lv.5, Special CT Speed Up Lv.4

  5. Level 5

    INT-type teammates HP Up Lv.6; Cerebral/Slasher class teammates SPD Up Lv.6, Critical % Up Lv.6, DEF Up Lv.6/Shooter class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 5 or more Shooter characters are on the team, self ATK Up Lv.6, Special CT Speed Up Lv.4

Grand Party

GP Leader Skill
Level 5 (Max)

Cerebral class teammates ATK, HP, RCV Up Lv.6; Slasher class teammates SPD, HP, ATK Up Lv.4; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.2/Shooter/Driven class teammates ATK, HP, DEF Up Lv.3, SPD Up Lv.6; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.6, Miss % Down Lv.6

Show all 5 levels
  1. Level 1

    Cerebral class teammates ATK, HP, RCV Up Lv.2; Slasher class teammates SPD, HP, ATK Up Lv.1; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.1/Shooter/Driven class teammates ATK, HP, DEF Up Lv.1, SPD Up Lv.2; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.2, Miss % Down Lv.2

  2. Level 2

    Cerebral class teammates ATK, HP, RCV Up Lv.3; Slasher class teammates SPD, HP, ATK Up Lv.2; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.1/Shooter/Driven class teammates ATK, HP, DEF Up Lv.2, SPD Up Lv.3; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.3, Miss % Down Lv.3

  3. Level 3

    Cerebral class teammates ATK, HP, RCV Up Lv.4; Slasher class teammates SPD, HP, ATK Up Lv.3; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.2/Shooter/Driven class teammates ATK, HP, DEF Up Lv.2, SPD Up Lv.4; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.4, Miss % Down Lv.4

  4. Level 4

    Cerebral class teammates ATK, HP, RCV Up Lv.5; Slasher class teammates SPD, HP, ATK Up Lv.3; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.2/Shooter/Driven class teammates ATK, HP, DEF Up Lv.3, SPD Up Lv.5; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.5, Miss % Down Lv.5

  5. Level 5

    Cerebral class teammates ATK, HP, RCV Up Lv.6; Slasher class teammates SPD, HP, ATK Up Lv.4; STR/INT-type teammates ATK, Special CT Speed, DEF Up Lv.2/Shooter/Driven class teammates ATK, HP, DEF Up Lv.3, SPD Up Lv.6; STR/INT-type teammates ATK, HP, Blow Away % Up Lv.6, Miss % Down Lv.6

Battle for the Road Ponegliffs
Level 5 (Max)

Targets all enemies for 8000 damage; when remaining time is 30 s or less, targets all enemies for 8000 damage/Targets all enemies for DEF Down Lv.7 (15 s), Leader base ATK x 5 damage; when remaining time is 40 s or less, targets all enemies for 6000 damage

Condition

When enemy uses Rumble Special 6 times/When team uses Rumble Special 6 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 6000 damage; when remaining time is 30 s or less, targets all enemies for 6000 damage/Targets all enemies for DEF Down Lv.3 (15 s), Leader base ATK x 2 damage; when remaining time is 40 s or less, targets all enemies for 4000 damage

  2. Level 2

    Targets all enemies for 6500 damage; when remaining time is 30 s or less, targets all enemies for 6500 damage/Targets all enemies for DEF Down Lv.4 (15 s), Leader base ATK x 2.75 damage; when remaining time is 40 s or less, targets all enemies for 4500 damage

  3. Level 3

    Targets all enemies for 7000 damage; when remaining time is 30 s or less, targets all enemies for 7000 damage/Targets all enemies for DEF Down Lv.5 (15 s), Leader base ATK x 3.5 damage; when remaining time is 40 s or less, targets all enemies for 5000 damage

  4. Level 4

    Targets all enemies for 7500 damage; when remaining time is 30 s or less, targets all enemies for 7500 damage/Targets all enemies for DEF Down Lv.6 (15 s), Leader base ATK x 4.25 damage; when remaining time is 40 s or less, targets all enemies for 5500 damage

  5. Level 5

    Targets all enemies for 8000 damage; when remaining time is 30 s or less, targets all enemies for 8000 damage/Targets all enemies for DEF Down Lv.7 (15 s), Leader base ATK x 5 damage; when remaining time is 40 s or less, targets all enemies for 6000 damage

Family

Shanks VS Kid
Shanks VS Kid
Linked families
Eustass KidKid & KillerLaw & KidLuffy & Law & KidRed-Hair PiratesShanksShanks & BeckmanShanks & BuggyShanks & MihawkWhitebeard VS Shanks