Lucci & Kaku

Awakened Zoan Fruit Powers

Members of the World Government's Undercover Intelligence Agency and members of Cipher Pol "Aigis" Zero. They land on Egghead with orders to eliminate Dr. Vegapunk but use their awakened powers to engage in battle.

Special

Crushing Dual Strikes

Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's lock chain multiplier and ATK Down duration by 7 turns, and sets the chain multiplier's minimum value at 3.25 and maximum value at 30.0 for 2 turns. If crew has type effects boost at 3x or more when Special is launched, further increases crew's type effect boost by 1.2x (up to a maximum of 4.5x). If enemy has damage reduction or [Damage Cut] status when Special is launched, increases crew's type effect boost to 3x, extends its duration by 2 turns, then after that, becomes "Lucci & Kaku" for 3 turns

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Lucci & KakuDual
Invading the Labophase

Boosts Driven and Fighter characters' ATK by approximately 5.5x when slots match (5.25x otherwise), boosts their ATK by approximately 6x (total multiplier when slots are also matching) when enemy has DEF Up/damage reduction or [Damage Cut] status, boosts their HP by 1.3x, makes crew's DEXQCK slots have matching slot effects, and when enemy is inflicted with damage reduction or [Damage Cut] status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), reduces that effect by 70% (the effect increase/decrease only occurs 1 time), and boosts Driven and Fighter characters' ATK and slot effects by 2.25x for 3 turns

Rob Lucci
Awakened Leopard

Reduces Driven and Fighter characters' Special charge time by 1 turn and reduces character's Switch Effect by 3 at start of quest, boosts Driven and Fighter characters' ATK by approximately 5.25x when slots match (4.75x otherwise), HP by 1.3x, makes crew's DEXQCK slots have matching slot effects, and when enemy is inflicted with damage reduction status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), reduces that effect by 70% (the effect increase/decrease only occurs 1 time), and boosts Driven and Fighter characters' ATK by 2.25x for 3 turns

Kaku
Awakened Giraffe

Reduces character's Switch Effect by 5 at start of quest, boosts Driven and Fighter characters' ATK by approximately 5.25x when slots match (4.75x otherwise), HP by 1.3x, makes crew's DEXQCK slots have matching slot effects, and when enemy is inflicted with [Damage Cut] status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), reduces that effect by 70% (the effect increase/decrease only occurs 1 time), and boosts Driven and Fighter characters' slot effects by 2.25x for 3 turns

Crewmate Ability

Lucci & KakuDual
UNIQ

Boosts Driven and Fighter characters' base ATK by 125, and makes their DEXQCK slots have matching slot effects

UNIQ

Reduces character's Special charge time by 1 turn on the crew's next turn after taking damage

Unlocks at Limit Break 25

Rob Lucci
UNIQ

Boosts Driven and Fighter characters' base ATK by 75, and makes their DEXQCK slots have matching slot effects

Kaku
UNIQ

Boosts Driven and Fighter characters' base ATK by 75, and makes their DEXQCK slots have matching slot effects

Switch Effect

Base

Deals 20x character's ATK in non-type damage to all enemies, reduces all enemies' DEF by 50% for 1 turn, and boosts the type effects of normal attacks for Driven and Fighter characters by 1.5x for 1 turn

Super SwitchSwitch times · 5

Reduces Driven and Fighter characters' Special charge time by 1 turn, sets all enemies' DEF to 0 for 1 turn, deals 60x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), and boosts the type effects of normal attacks for Driven and Fighter characters by 2.25x for 1 turn

Stats

HPATKRCV
Lv 11,835934208
Lv 993,6701,867416
Lv 1505,5052,800624
Limit Break4,170+5002,067+200516+100
Limit Break+4,670+1,0002,267+400566+150

Limit Break

01

Boosts base HP by 20

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Bind Ship Ability Resistance

05

Boosts base ATK by 20

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 30

08

Boosts base RCV by 10

09

Boosts base ATK by 20

10

Boosts base RCV by 10

11

Boosts base HP by 30

12

Boosts base HP by 40

13

Boosts base ATK by 30

14

Boosts base HP by 40

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 10

18

Boosts base ATK by 30

19

Boosts base RCV by 10

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base HP by 60

23

Boosts base ATK by 40

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn on the crew's next turn after taking damage

26

Boosts base RCV by 30

27

Boosts base ATK by 50

28

Boosts base HP by 70

29

Boosts base HP by 80

30

Potential Ability 3: Own Special Charge Time Reduced

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base ATK by 100

34

Boosts base HP by 100

35

Boosts base HP by 100

36

Boosts base ATK by 100

37

Boosts base HP by 100

38

Boosts base RCV by 30

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Own Special Charge Time Reduced
Level 5 (Max)

Reduces character's Special charge time by 5 turns at start of quest

Show all 5 levels
  1. Level 1

    Reduces character's Special charge time by 1 turn at start of quest

  2. Level 2

    Reduces character's Special charge time by 2 turns at start of quest

  3. Level 3

    Reduces character's Special charge time by 3 turns at start of quest

  4. Level 4

    Reduces character's Special charge time by 4 turns at start of quest

  5. Level 5

    Reduces character's Special charge time by 5 turns at start of quest

Level Limit Break

HPATKRCV
Lv 1053,8851,976440
Lv 1104,0652,068460
Lv 1204,4252,251501
Lv 1304,7852,434542
Lv 1505,5052,800624

Pirate Rumble

Style
Attacker
DEF
171
SPD
195
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Crushing Dual Strikes
Level 10 (Max)

Targets self for ATK Up Lv.15 (5 s), targets 2 enemies with low current HP for ATK x 2.5 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 3 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 4 damage

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets self for ATK Up Lv.5 (5 s), targets 2 enemies with low current HP for ATK x 1.5 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1 damage

    Charge time: 31 s

  2. Level 2

    Targets self for ATK Up Lv.6 (5 s), targets 2 enemies with low current HP for ATK x 1.6 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.2 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.3 damage

    Charge time: 31 s

  3. Level 3

    Targets self for ATK Up Lv.7 (5 s), targets 2 enemies with low current HP for ATK x 1.7 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.4 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.6 damage

    Charge time: 31 s

  4. Level 4

    Targets self for ATK Up Lv.8 (5 s), targets 2 enemies with low current HP for ATK x 1.8 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.6 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.9 damage

    Charge time: 31 s

  5. Level 5

    Targets self for ATK Up Lv.9 (5 s), targets 2 enemies with low current HP for ATK x 1.9 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.8 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.2 damage

    Charge time: 31 s

  6. Level 6

    Targets self for ATK Up Lv.10 (5 s), targets 2 enemies with low current HP for ATK x 2 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.5 damage

    Charge time: 31 s

  7. Level 7

    Targets self for ATK Up Lv.11 (5 s), targets 2 enemies with low current HP for ATK x 2.1 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.2 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.8 damage

    Charge time: 31 s

  8. Level 8

    Targets self for ATK Up Lv.12 (5 s), targets 2 enemies with low current HP for ATK x 2.2 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.4 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 3.1 damage

    Charge time: 31 s

  9. Level 9

    Targets self for ATK Up Lv.13 (5 s), targets 2 enemies with low current HP for ATK x 2.3 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.6 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 3.4 damage

    Charge time: 31 s

  10. Level 10

    Targets self for ATK Up Lv.15 (5 s), targets 2 enemies with low current HP for ATK x 2.5 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 3 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 4 damage

    Charge time: 31 s

Ability
Level 5 (Max)

Driven/Fighter class teammates ATK Up Lv.5, HP Up Lv.5, Blow Away % Up Lv.5; when dealing damage, up to 2 times self ATK Up Lv.2, SPD Up Lv.2

Show all 5 levels
  1. Level 1

    Driven/Fighter class teammates ATK Up Lv.1, HP Up Lv.1, Blow Away % Up Lv.1; when dealing damage, up to 2 times self ATK Up Lv.1, SPD Up Lv.1

  2. Level 2

    Driven/Fighter class teammates ATK Up Lv.2, HP Up Lv.2, Blow Away % Up Lv.2; when dealing damage, up to 2 times self ATK Up Lv.1, SPD Up Lv.1

  3. Level 3

    Driven/Fighter class teammates ATK Up Lv.3, HP Up Lv.3, Blow Away % Up Lv.3; when dealing damage, up to 2 times self ATK Up Lv.1, SPD Up Lv.1

  4. Level 4

    Driven/Fighter class teammates ATK Up Lv.4, HP Up Lv.4, Blow Away % Up Lv.4; when dealing damage, up to 2 times self ATK Up Lv.1, SPD Up Lv.1

  5. Level 5

    Driven/Fighter class teammates ATK Up Lv.5, HP Up Lv.5, Blow Away % Up Lv.5; when dealing damage, up to 2 times self ATK Up Lv.2, SPD Up Lv.2

Resilience

Completely evades Paralysis, reduce damage taken from Powerhouse and Shooter by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Dec 8, 2025 – Dec 21, 2025

Sugo-Fest

Featured · Mar 10, 2025 – Apr 12, 2025

Sugo-Fest

Featured · Feb 10, 2025 – Feb 23, 2025

Sugo-Fest

Featured · Jan 12, 2025 – Jan 26, 2025

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Featured · Sep 9, 2024 – Sep 22, 2024

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Sugo-Fest

Featured · Sep 8, 2024 – Sep 22, 2024

Sugo-Fest

Featured · Sep 7, 2024 – Sep 22, 2024

Family

Lucci & Kaku
Lucci & KakuLucci & Kaku
Linked families
Cipher Pol No. 9: NeoKakuLucci & Kaku & StussyLuffy & LucciRob LucciZoro & KakuZoro VS Lucci