
Lucci & Kaku
Awakened Zoan Fruit Powers
Members of the World Government's Undercover Intelligence Agency and members of Cipher Pol "Aigis" Zero. They land on Egghead with orders to eliminate Dr. Vegapunk but use their awakened powers to engage in battle.
Special
Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's lock chain multiplier and ATK Down duration by 7 turns, and sets the chain multiplier's minimum value at 3.25 and maximum value at 30.0 for 2 turns. If crew has type effects boost at 3x or more when Special is launched, further increases crew's type effect boost by 1.2x (up to a maximum of 4.5x). If enemy has damage reduction or [Damage Cut] status when Special is launched, increases crew's type effect boost to 3x, extends its duration by 2 turns, then after that, becomes "Lucci & Kaku" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Driven and Fighter characters' ATK by approximately 5.5x when slots match (5.25x otherwise), boosts their ATK by approximately 6x (total multiplier when slots are also matching) when enemy has DEF Up/damage reduction or [Damage Cut] status, boosts their HP by 1.3x, makes crew's DEXQCK slots have matching slot effects, and when enemy is inflicted with damage reduction or [Damage Cut] status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), reduces that effect by 70% (the effect increase/decrease only occurs 1 time), and boosts Driven and Fighter characters' ATK and slot effects by 2.25x for 3 turns
Reduces Driven and Fighter characters' Special charge time by 1 turn and reduces character's Switch Effect by 3 at start of quest, boosts Driven and Fighter characters' ATK by approximately 5.25x when slots match (4.75x otherwise), HP by 1.3x, makes crew's DEXQCK slots have matching slot effects, and when enemy is inflicted with damage reduction status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), reduces that effect by 70% (the effect increase/decrease only occurs 1 time), and boosts Driven and Fighter characters' ATK by 2.25x for 3 turns
Reduces character's Switch Effect by 5 at start of quest, boosts Driven and Fighter characters' ATK by approximately 5.25x when slots match (4.75x otherwise), HP by 1.3x, makes crew's DEXQCK slots have matching slot effects, and when enemy is inflicted with [Damage Cut] status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), reduces that effect by 70% (the effect increase/decrease only occurs 1 time), and boosts Driven and Fighter characters' slot effects by 2.25x for 3 turns
Crewmate Ability
Boosts Driven and Fighter characters' base ATK by 125, and makes their DEXQCK slots have matching slot effects
Reduces character's Special charge time by 1 turn on the crew's next turn after taking damage
Unlocks at Limit Break 25
Boosts Driven and Fighter characters' base ATK by 75, and makes their DEXQCK slots have matching slot effects
Boosts Driven and Fighter characters' base ATK by 75, and makes their DEXQCK slots have matching slot effects
Switch Effect
Deals 20x character's ATK in non-type damage to all enemies, reduces all enemies' DEF by 50% for 1 turn, and boosts the type effects of normal attacks for Driven and Fighter characters by 1.5x for 1 turn
Reduces Driven and Fighter characters' Special charge time by 1 turn, sets all enemies' DEF to 0 for 1 turn, deals 60x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), and boosts the type effects of normal attacks for Driven and Fighter characters by 2.25x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,835 | 934 | 208 |
| Lv 99 | 3,670 | 1,867 | 416 |
| Lv 150 | 5,505 | 2,800 | 624 |
| Limit Break | 4,170+500 | 2,067+200 | 516+100 |
| Limit Break+ | 4,670+1,000 | 2,267+400 | 566+150 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Bind Ship Ability Resistance
Boosts base ATK by 20
Show all 40
Boosts base RCV by 10
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 40
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 60
Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn on the crew's next turn after taking damage
Boosts base RCV by 30
Boosts base ATK by 50
Boosts base HP by 70
Boosts base HP by 80
Potential Ability 3: Own Special Charge Time Reduced
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Special charge time by 5 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 4 turns at start of quest
- Level 5
Reduces character's Special charge time by 5 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,885 | 1,976 | 440 |
| Lv 110 | 4,065 | 2,068 | 460 |
| Lv 120 | 4,425 | 2,251 | 501 |
| Lv 130 | 4,785 | 2,434 | 542 |
| Lv 150 | 5,505 | 2,800 | 624 |
Pirate Rumble
- Style
Attacker- DEF
- 171
- SPD
- 195
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets self for ATK Up Lv.15 (5 s), targets 2 enemies with low current HP for ATK x 2.5 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 3 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 4 damage
Charge time: 31 s
Show all 10 levels
- Level 1
Targets self for ATK Up Lv.5 (5 s), targets 2 enemies with low current HP for ATK x 1.5 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1 damage
Charge time: 31 s
- Level 2
Targets self for ATK Up Lv.6 (5 s), targets 2 enemies with low current HP for ATK x 1.6 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.2 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.3 damage
Charge time: 31 s
- Level 3
Targets self for ATK Up Lv.7 (5 s), targets 2 enemies with low current HP for ATK x 1.7 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.4 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.6 damage
Charge time: 31 s
- Level 4
Targets self for ATK Up Lv.8 (5 s), targets 2 enemies with low current HP for ATK x 1.8 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.6 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.9 damage
Charge time: 31 s
- Level 5
Targets self for ATK Up Lv.9 (5 s), targets 2 enemies with low current HP for ATK x 1.9 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 1.8 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.2 damage
Charge time: 31 s
- Level 6
Targets self for ATK Up Lv.10 (5 s), targets 2 enemies with low current HP for ATK x 2 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.5 damage
Charge time: 31 s
- Level 7
Targets self for ATK Up Lv.11 (5 s), targets 2 enemies with low current HP for ATK x 2.1 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.2 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.8 damage
Charge time: 31 s
- Level 8
Targets self for ATK Up Lv.12 (5 s), targets 2 enemies with low current HP for ATK x 2.2 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.4 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 3.1 damage
Charge time: 31 s
- Level 9
Targets self for ATK Up Lv.13 (5 s), targets 2 enemies with low current HP for ATK x 2.3 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 2.6 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 3.4 damage
Charge time: 31 s
- Level 10
Targets self for ATK Up Lv.15 (5 s), targets 2 enemies with low current HP for ATK x 2.5 damage; when 5 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 3 damage; when 8 or more Driven/Fighter characters are on the team, targets 2 enemies with low current HP for ATK x 4 damage
Charge time: 31 s
Driven/Fighter class teammates ATK Up Lv.5, HP Up Lv.5, Blow Away % Up Lv.5; when dealing damage, up to 2 times self ATK Up Lv.2, SPD Up Lv.2
Show all 5 levels
- Level 1
Driven/Fighter class teammates ATK Up Lv.1, HP Up Lv.1, Blow Away % Up Lv.1; when dealing damage, up to 2 times self ATK Up Lv.1, SPD Up Lv.1
- Level 2
Driven/Fighter class teammates ATK Up Lv.2, HP Up Lv.2, Blow Away % Up Lv.2; when dealing damage, up to 2 times self ATK Up Lv.1, SPD Up Lv.1
- Level 3
Driven/Fighter class teammates ATK Up Lv.3, HP Up Lv.3, Blow Away % Up Lv.3; when dealing damage, up to 2 times self ATK Up Lv.1, SPD Up Lv.1
- Level 4
Driven/Fighter class teammates ATK Up Lv.4, HP Up Lv.4, Blow Away % Up Lv.4; when dealing damage, up to 2 times self ATK Up Lv.1, SPD Up Lv.1
- Level 5
Driven/Fighter class teammates ATK Up Lv.5, HP Up Lv.5, Blow Away % Up Lv.5; when dealing damage, up to 2 times self ATK Up Lv.2, SPD Up Lv.2
Completely evades Paralysis, reduce damage taken from Powerhouse and Shooter by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Dec 8, 2025 – Dec 21, 2025
Featured · Mar 10, 2025 – Apr 12, 2025
Featured · Feb 10, 2025 – Feb 23, 2025
Featured · Jan 12, 2025 – Jan 26, 2025
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Featured · Sep 8, 2024 – Sep 22, 2024
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