
Lucci & Kaku
CP9: Enforcers of Dark Justice
Members of the World Government's CP9 Undercover Intelligence Agency. They are the first and second most powerful members of Cipher Pol No. 9. They handily defeated Luffy and Zoro at Water Seven, and fought an intense battle during their rematches at Enies Lobby.
Special
Deals 50x character's ATK in type damage to all enemies, becomes "Lucci & Kaku" for 2 turns, and if Captain is a Powerhouse, Fighter, or Slasher class, doubles Powerhouse, Fighter, and Slasher characters' ATK for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 15 turns |
| Level 2 | 17 turns | 14 turns |
| Level 3 | 16 turns | 13 turns |
| Level 4 | 15 turns | 12 turns |
| Level 5 | 14 turns | 11 turns |
| Level 6 | 13 turns | 10 turns |
| Max | 12 turns | 9 turns |
−1 turn at Limit Break 5
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Powerhouse characters' ATK by 3x when slots match (2.5x otherwise) and boosts type damage dealt by Specials by 1.5x
Boosts Powerhouse characters' ATK by approximately 2.75x when slots match (2.25x otherwise) but halves crew's RCV
Boosts Powerhouse characters' ATK by 2.25x and boosts type damage dealt by Specials by 1.25x
Crewmate Ability
Boosts Powerhouse, Fighter, and Slasher characters' base ATK and HP by 50
Completely cancels Remove SFX when Captain is a Powerhouse, Fighter, or Slasher class
Unlocks at Limit Break 8
Boosts Powerhouse and Fighter characters' base ATK and HP by 30
Boosts Powerhouse and Slasher characters' base ATK and HP by 30
Switch Effect
Makes Powerhouse, Fighter, and Slasher characters' TND slots have matching slot effects for 1 turn and boosts chain multiplier by +0.3 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,154 | 604 | 121 |
| Lv 99 | 2,885 | 1,511 | 302 |
| Lv 150 | 4,327 | 2,266 | 453 |
| Limit Break | 3,095+210 | 1,621+110 | 342+40 |
| Limit Break+ | 3,445+560 | 1,821+310 | 417+115 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 1: RCV Bind Resistance
Reduces Special charge time by 1 turn
Show all 25
Boosts base HP by 40
Boosts base HP by 70
Add Crewmate Ability 2: Completely cancels Remove SFX when Captain is a Powerhouse, Fighter, or Slasher class
Boosts base HP by 100
Add 1 Power Slot
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 35
Boosts base ATK by 50
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,054 | 1,599 | 319 |
| Lv 110 | 3,196 | 1,673 | 334 |
| Lv 120 | 3,478 | 1,821 | 364 |
| Lv 130 | 3,761 | 1,969 | 393 |
| Lv 150 | 4,327 | 2,266 | 453 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 214
- SPD
- 155
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets enemies with high ATK
Targets enemies within large range for ATK x 0.65 damage; targets Fighter/Slasher/Powerhouse class teammates for ATK Up Lv.8 (28 s)
Charge time: 42 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 0.4 damage; targets Fighter/Slasher/Powerhouse class teammates for ATK Up Lv.4 (10 s)
Charge time: 42 s
- Level 2
Targets enemies within large range for ATK x 0.42 damage; targets Fighter/Slasher/Powerhouse class teammates for ATK Up Lv.4 (12 s)
Charge time: 42 s
- Level 3
Targets enemies within large range for ATK x 0.43 damage; targets Fighter/Slasher/Powerhouse class teammates for ATK Up Lv.4 (14 s)
Charge time: 42 s
- Level 4
Targets enemies within large range for ATK x 0.45 damage; targets Fighter/Slasher/Powerhouse class teammates for ATK Up Lv.5 (16 s)
Charge time: 42 s
- Level 5
Targets enemies within large range for ATK x 0.47 damage; targets Fighter/Slasher/Powerhouse class teammates for ATK Up Lv.5 (18 s)
Charge time: 42 s
- Level 6
Targets enemies within large range for ATK x 0.49 damage; targets Fighter/Slasher/Powerhouse class teammates for ATK Up Lv.5 (20 s)
Charge time: 42 s
- Level 7
Targets enemies within large range for ATK x 0.5 damage; targets Fighter/Slasher/Powerhouse class teammates for ATK Up Lv.6 (22 s)
Charge time: 42 s
- Level 8
Targets enemies within large range for ATK x 0.52 damage; targets Fighter/Slasher/Powerhouse class teammates for ATK Up Lv.6 (24 s)
Charge time: 42 s
- Level 9
Targets enemies within large range for ATK x 0.54 damage; targets Fighter/Slasher/Powerhouse class teammates for ATK Up Lv.7 (26 s)
Charge time: 42 s
- Level 10
Targets enemies within large range for ATK x 0.65 damage; targets Fighter/Slasher/Powerhouse class teammates for ATK Up Lv.8 (28 s)
Charge time: 42 s
Fighter/Slasher/Powerhouse class teammates SPD Up Lv.5; if current HP is below 30%, Fighter/Slasher/Powerhouse class teammates Guard % Up Lv.1
Show all 5 levels
- Level 1
Fighter/Slasher/Powerhouse class teammates SPD Up Lv.1; if current HP is below 30%, Fighter/Slasher/Powerhouse class teammates Guard % Up Lv.1
- Level 2
Fighter/Slasher/Powerhouse class teammates SPD Up Lv.2; if current HP is below 30%, Fighter/Slasher/Powerhouse class teammates Guard % Up Lv.1
- Level 3
Fighter/Slasher/Powerhouse class teammates SPD Up Lv.3; if current HP is below 30%, Fighter/Slasher/Powerhouse class teammates Guard % Up Lv.1
- Level 4
Fighter/Slasher/Powerhouse class teammates SPD Up Lv.4; if current HP is below 30%, Fighter/Slasher/Powerhouse class teammates Guard % Up Lv.1
- Level 5
Fighter/Slasher/Powerhouse class teammates SPD Up Lv.5; if current HP is below 30%, Fighter/Slasher/Powerhouse class teammates Guard % Up Lv.1
How to get
Featured · Apr 1, 2024 – Apr 2, 2024

