Blackbeard VS Law

Clash of the Worst Generations

Commodore of the Blackbeard Pirates and Captain of the Heart Pirates. They fight on the condition that the winner would get all the Road Ponegliffs. The faceoff of the Worst Generation begins.

Special

Winner-Takes-All Battle for Supremacy

Special changes depending on current character: Blackbeard Applies "Territory: Powerhouse class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns, boosts Powerhouse characters' base ATK up to +3000 based on outcome of Action Special (+1500 for MISS, +2000 for GOOD, +2250 for GREAT, +2500 for PERFECT, +3000 for EXCELLENT) for 1 turn, increases crew's ATK boost effect when Special is launched to 3.5x, and boosts crew's ATK for 1 turn based on crew's HP when Special is launched (3x at 100%, 3.25x at 75% or above, 3.5x at 50% or above, 3.75x at 25% or above, 4x at less than 25%). If 6 Powerhouse characters are on the crew and HP is 25% or below when Special is launched, reduces all enemies' HP by 30% (ignoring all defensive effects and Non-Normal Attacks Deal 1 Damage effect; this effect can be activated up to 1 time including any Specials with similar effect), then after that, cuts crew's HP by 60% Law Sets all enemies' DEF to 0 ignoring various immunities to status effects ([Mighty Guard][Mighty Guard] and immunity excluding certain status effect) for 2 turns. If crew has [Slot] status when Special is launched, boosts Striker characters' [ATK Up] by 3.25x for 2 turns, and applies [Over Heal] to crew for 2 turns (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP). If crew has [Skill], boosts Striker characters' [Slot] by 3.5x for 2 turns (allows this effect to be further increased up to 2 times; boosts Striker characters' [Slot] by 3.25x for 1 turn otherwise). If crew has used Specials 7 times or more, extends the duration of crew's [Slot] by 1 turn, and further increases its effect by +0.3 (effect applies to [Slot] effect from this Special). If 6 Striker characters are on the crew, swaps middle-right character with the Captain for 1 turn (certain effects prevent Swap Captains), reduces Captain's Special charge time by 20 turns (this effect can be activated up to 1 time including any Specials with similar effect), then after that, heals crew's HP by 60% of maximum HP

BaseLimit Break
Level 123 turns21 turns
Level 222 turns20 turns
Level 321 turns19 turns
Level 420 turns18 turns
Level 519 turns17 turns
Max18 turns16 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Commodore Versus Captain

Captain Ability changes depending on current character: Blackbeard Boosts crew's ATK by 5x, doubles Powerhouse characters' HP, and boosts Powerhouse characters' ATK by up to a further 1.2x based on remaining HP (1.1x for 50% or below, 1.2x for 25% or below). If 4 or more Powerhouse characters are on the crew, reduces crew's ATK Down (applied by enemy) duration by 10 turns, and if crew uses a Special to boost ATK or base ATK, extends the duration of that boost by 1 turn. If 6 Powerhouse characters are on the crew and crew has "Territory: Powerhouse class", boosts character's ATK by a further 1.1x. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, if crew uses a Special to boost slot effects or type effects, adds +0.3 to the boost (stackable with other further raising effects), and boosts character's ATK by a further 1.1x. Adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 15% or above, cuts crew's HP by 30%, but reduces character's VS Effect gauge by 1 (Effect can be launched again for every time HP changes over each 10% threshold of maximum HP; if current HP is below 15%, effect can be lauched again when HP reaches 15% or more; if HP is healed above max, it will be treated as 100%). If 6 Powerhouse characters are on the crew and HP is 20% or below, activates HP Guard of 100% effect for 3 turns (this effect can be activated up to 1 time) Law Reduces Striker characters' Special charge time by 1 turn at start of quest, boosts crew's ATK by up to approximately 6x based on number of Striker characters on the crew (minimum 5x), makes crew's PSYRCVTND slots have matching slot effects, and allows crew to obtain RCV slots with PERFECT taps. If 4 or more Striker characters are on the crew, reduces crew's Despair duration by 10 turns, and if crew uses a Special to boost type effects or ATK, extends the duration of that boost by 1 turn. If 6 Striker characters are on the crew and accumulated ATK of final tap is 50% or more, boosts Striker characters' ATK by approximately 6.5x. Adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 70% or more, reduces character's VS Effect gauge by 3, and boosts the ATK of the next final tap performed by a Striker character by 20% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect; effect can be activated again after crew's HP falls below 70%, up to 3 times per quest). If 6 Striker characters are on the crew and HP is less than 70%, heals 50% of crew's maximum HP, and boosts the ATK of the next final tap performed by a Striker character by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect; this effect can be activated up to 1 time)

Crewmate Ability

+STATS

Crewmate Ability changes depending on current character: Blackbeard Boosts Powerhouse characters' base ATK by 1.1x Law Boosts Striker characters' base ATK by 1.1x

UNIQ

Boosts Powerhouse and Striker characters' base HP by 150, makes Powerhouse characters' INTTND slots have matching slot effects, and makes Striker characters' PSYRCV slots have matching slot effects

Unlocks at Limit Break 25

Stats

HPATKRCV
Lv 12,775901130
Lv 995,5501,801260
Lv 1508,3252,701390
Limit Break6,050+5002,001+200360+100
Limit Break+6,550+1,0002,201+400410+150

Limit Break

01

Boosts base HP by 30

02

Boosts base ATK by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 40

Show all 40
06

Boosts base ATK by 10

07

Boosts base ATK by 10

08

Boosts base RCV by 20

09

Boosts base HP by 40

10

Boosts base ATK by 10

11

Boosts base HP by 50

12

Boosts base ATK by 10

13

Boosts base ATK by 10

14

Boosts base ATK by 10

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base ATK by 20

19

Boosts base HP by 80

20

Boosts base RCV by 20

21

Boosts base HP by 90

22

Boosts base ATK by 20

23

Boosts base RCV by 20

24

Boosts base ATK by 20

25

Add Crewmate Ability 2: Boosts Powerhouse and Striker characters' base HP by 150, makes Powerhouse characters' INTTND slots have matching slot effects, and makes Striker characters' PSYRCV slots have matching slot effects

26

Boosts base RCV by 30

27

Boosts base ATK by 30

28

Boosts base ATK by 40

29

Boosts base HP by 100

30

Potential Ability 3: Rush Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 75

34

Boosts base HP by 75

35

Boosts base RCV by 50

36

Boosts base HP by 150

37

Boosts base ATK by 60

38

Boosts base HP by 200

39

Boosts base ATK by 90

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Rush Sugo Special
Level 5 (Max)

Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Striker characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.6x)

[Activated on the 1st tap of an attack] HP Cost: 15,000 Max Rush: 10 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Striker Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 2.0) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8 [Activated on the 6th tap of an attack] HP Cost: 15,000 Max Rush: 5 times Chain Multiplier Growth: +0.2 Finish Tap Effect: Self Rush ATK boost 2x Each successful chain adds +0.3 (up to 2.6) First Tap Multiplier: 0.5 Rush Multiplier: 0.05 Finish Tap Multiplier: 3

Condition

At final battle, if 5 Striker or Powerhouse characters are on the crew (not including self and character performs the 1st tap or 6th tap of an attack

Show all 5 levels
  1. Level 1

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Striker characters (up to +0.4 chain multiplier; Rush ATK boost 1.3x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.1x)

    Condition

    At final battle, if 5 Striker or Powerhouse characters are on the crew (not including self and character performs the 1st tap or 6th tap of an attack

  2. Level 2

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Striker characters (up to +0.4 chain multiplier; Rush ATK boost 1.4x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.2x)

    Condition

    At final battle, if 5 Striker or Powerhouse characters are on the crew (not including self and character performs the 1st tap or 6th tap of an attack

  3. Level 3

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Striker characters (up to +0.5 chain multiplier; Rush ATK boost 1.6x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.3x)

    Condition

    At final battle, if 5 Striker or Powerhouse characters are on the crew (not including self and character performs the 1st tap or 6th tap of an attack

  4. Level 4

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Striker characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.4x)

    Condition

    At final battle, if 5 Striker or Powerhouse characters are on the crew (not including self and character performs the 1st tap or 6th tap of an attack

  5. Level 5

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Striker characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 2.6x)

    Condition

    At final battle, if 5 Striker or Powerhouse characters are on the crew (not including self and character performs the 1st tap or 6th tap of an attack

Level Limit Break

HPATKRCV
Lv 1055,8761,906275
Lv 1106,1481,995288
Lv 1206,6922,171313
Lv 1307,2362,348339
Lv 1508,3252,701390

Evolution

Blackbeard VS Law
Sea StallionBlack Striped DragonYellow Striped DragonRainbow Pirate PenguinRainbow Striped Dragon
75,000 Beli
Blackbeard VS Law

Pirate Rumble

DEF
0
SPD
0
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Winner-Takes-All Battle for Supremacy
Level 10 (Max)

Targets 3 high ATK enemies for ATK Down Lv.8 (15 s); targets 3 enemies with high current HP for 100% chance of RCV Bind (15 s), Damage Over Time Lv.10 (15 s), Special CT 15% delay/Targets Striker class teammates for ATK Up Lv.6 (20 s); targets 2 high DEF enemies for HP 40% reduction, 5000 damage; targets Slasher class enemies for 80% chance of Action Bind (10 s), 80% chance of Special Bind (10 s)

Charge time: 40 s

Show all 10 levels
  1. Level 1

    Targets 3 high ATK enemies for ATK Down Lv.1 (15 s); targets 3 enemies with high current HP for 50% chance of RCV Bind (15 s), Damage Over Time Lv.1 (15 s), Special CT 5% delay/Targets Striker class teammates for ATK Up Lv.1 (20 s); targets 2 high DEF enemies for HP 20% reduction, 2500 damage; targets Slasher class enemies for 40% chance of Action Bind (10 s), 40% chance of Special Bind (10 s)

    Charge time: 40 s

  2. Level 2

    Targets 3 high ATK enemies for ATK Down Lv.1 (15 s); targets 3 enemies with high current HP for 55% chance of RCV Bind (15 s), Damage Over Time Lv.2 (15 s), Special CT 6% delay/Targets Striker class teammates for ATK Up Lv.1 (20 s); targets 2 high DEF enemies for HP 22% reduction, 2750 damage; targets Slasher class enemies for 44% chance of Action Bind (10 s), 44% chance of Special Bind (10 s)

    Charge time: 40 s

  3. Level 3

    Targets 3 high ATK enemies for ATK Down Lv.2 (15 s); targets 3 enemies with high current HP for 60% chance of RCV Bind (15 s), Damage Over Time Lv.3 (15 s), Special CT 7% delay/Targets Striker class teammates for ATK Up Lv.2 (20 s); targets 2 high DEF enemies for HP 24% reduction, 3000 damage; targets Slasher class enemies for 48% chance of Action Bind (10 s), 48% chance of Special Bind (10 s)

    Charge time: 40 s

  4. Level 4

    Targets 3 high ATK enemies for ATK Down Lv.3 (15 s); targets 3 enemies with high current HP for 65% chance of RCV Bind (15 s), Damage Over Time Lv.4 (15 s), Special CT 8% delay/Targets Striker class teammates for ATK Up Lv.2 (20 s); targets 2 high DEF enemies for HP 26% reduction, 3250 damage; targets Slasher class enemies for 52% chance of Action Bind (10 s), 52% chance of Special Bind (10 s)

    Charge time: 40 s

  5. Level 5

    Targets 3 high ATK enemies for ATK Down Lv.3 (15 s); targets 3 enemies with high current HP for 70% chance of RCV Bind (15 s), Damage Over Time Lv.5 (15 s), Special CT 9% delay/Targets Striker class teammates for ATK Up Lv.3 (20 s); targets 2 high DEF enemies for HP 28% reduction, 3500 damage; targets Slasher class enemies for 56% chance of Action Bind (10 s), 56% chance of Special Bind (10 s)

    Charge time: 40 s

  6. Level 6

    Targets 3 high ATK enemies for ATK Down Lv.4 (15 s); targets 3 enemies with high current HP for 75% chance of RCV Bind (15 s), Damage Over Time Lv.6 (15 s), Special CT 10% delay/Targets Striker class teammates for ATK Up Lv.3 (20 s); targets 2 high DEF enemies for HP 30% reduction, 3750 damage; targets Slasher class enemies for 60% chance of Action Bind (10 s), 60% chance of Special Bind (10 s)

    Charge time: 40 s

  7. Level 7

    Targets 3 high ATK enemies for ATK Down Lv.5 (15 s); targets 3 enemies with high current HP for 80% chance of RCV Bind (15 s), Damage Over Time Lv.7 (15 s), Special CT 11% delay/Targets Striker class teammates for ATK Up Lv.4 (20 s); targets 2 high DEF enemies for HP 32% reduction, 4000 damage; targets Slasher class enemies for 64% chance of Action Bind (10 s), 64% chance of Special Bind (10 s)

    Charge time: 40 s

  8. Level 8

    Targets 3 high ATK enemies for ATK Down Lv.5 (15 s); targets 3 enemies with high current HP for 85% chance of RCV Bind (15 s), Damage Over Time Lv.8 (15 s), Special CT 12% delay/Targets Striker class teammates for ATK Up Lv.4 (20 s); targets 2 high DEF enemies for HP 34% reduction, 4250 damage; targets Slasher class enemies for 68% chance of Action Bind (10 s), 68% chance of Special Bind (10 s)

    Charge time: 40 s

  9. Level 9

    Targets 3 high ATK enemies for ATK Down Lv.6 (15 s); targets 3 enemies with high current HP for 90% chance of RCV Bind (15 s), Damage Over Time Lv.9 (15 s), Special CT 13% delay/Targets Striker class teammates for ATK Up Lv.5 (20 s); targets 2 high DEF enemies for HP 36% reduction, 4500 damage; targets Slasher class enemies for 72% chance of Action Bind (10 s), 72% chance of Special Bind (10 s)

    Charge time: 40 s

  10. Level 10

    Targets 3 high ATK enemies for ATK Down Lv.8 (15 s); targets 3 enemies with high current HP for 100% chance of RCV Bind (15 s), Damage Over Time Lv.10 (15 s), Special CT 15% delay/Targets Striker class teammates for ATK Up Lv.6 (20 s); targets 2 high DEF enemies for HP 40% reduction, 5000 damage; targets Slasher class enemies for 80% chance of Action Bind (10 s), 80% chance of Special Bind (10 s)

    Charge time: 40 s

Ability
Level 5 (Max)

Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.7; all enemies ATK Down Lv.7; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.7, Special CT Speed Down Lv.3; first 20 s of battle, self Special CT Speed Up Lv.10/Striker class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.4; Slasher class enemies ATK Down Lv.7; revives self up to 1 time at 30% HP

Show all 5 levels
  1. Level 1

    Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.3; all enemies ATK Down Lv.3; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.3, Special CT Speed Down Lv.1; first 20 s of battle, self Special CT Speed Up Lv.6/Striker class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; Slasher class enemies ATK Down Lv.3; revives self up to 1 time at 10% HP

  2. Level 2

    Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.4; all enemies ATK Down Lv.4; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.4, Special CT Speed Down Lv.1; first 20 s of battle, self Special CT Speed Up Lv.7/Striker class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.2; Slasher class enemies ATK Down Lv.4; revives self up to 1 time at 15% HP

  3. Level 3

    Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.5; all enemies ATK Down Lv.5; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.5, Special CT Speed Down Lv.2; first 20 s of battle, self Special CT Speed Up Lv.8/Striker class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.3; Slasher class enemies ATK Down Lv.5; revives self up to 1 time at 20% HP

  4. Level 4

    Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.6; all enemies ATK Down Lv.6; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.6, Special CT Speed Down Lv.2; first 20 s of battle, self Special CT Speed Up Lv.9/Striker class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3; Slasher class enemies ATK Down Lv.6; revives self up to 1 time at 25% HP

  5. Level 5

    Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.7; all enemies ATK Down Lv.7; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.7, Special CT Speed Down Lv.3; first 20 s of battle, self Special CT Speed Up Lv.10/Striker class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.4; Slasher class enemies ATK Down Lv.7; revives self up to 1 time at 30% HP

Grand Party

GP Leader Skill
Level 5 (Max)

PSY/INT-type teammates ATK, HP Up Lv.4, SPD Up Lv.2; Driven/Powerhouse class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.4/PSY/INT-type teammates ATK, HP Up Lv.4, SPD Up Lv.2; Striker/Cerebral class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.4

Show all 5 levels
  1. Level 1

    PSY/INT-type teammates ATK, HP Up Lv.1, SPD Up Lv.1; Driven/Powerhouse class teammates Special CT Speed Up Lv.1, DEF Up Lv.1, HP Up Lv.1/PSY/INT-type teammates ATK, HP Up Lv.1, SPD Up Lv.1; Striker/Cerebral class teammates Special CT Speed Up Lv.1, DEF Up Lv.1, HP Up Lv.1

  2. Level 2

    PSY/INT-type teammates ATK, HP Up Lv.2, SPD Up Lv.1; Driven/Powerhouse class teammates Special CT Speed Up Lv.1, DEF Up Lv.1, HP Up Lv.2/PSY/INT-type teammates ATK, HP Up Lv.2, SPD Up Lv.1; Striker/Cerebral class teammates Special CT Speed Up Lv.1, DEF Up Lv.1, HP Up Lv.2

  3. Level 3

    PSY/INT-type teammates ATK, HP Up Lv.3, SPD Up Lv.2; Driven/Powerhouse class teammates Special CT Speed Up Lv.1, DEF Up Lv.2, HP Up Lv.3/PSY/INT-type teammates ATK, HP Up Lv.3, SPD Up Lv.2; Striker/Cerebral class teammates Special CT Speed Up Lv.1, DEF Up Lv.2, HP Up Lv.3

  4. Level 4

    PSY/INT-type teammates ATK, HP Up Lv.3, SPD Up Lv.2; Driven/Powerhouse class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.3/PSY/INT-type teammates ATK, HP Up Lv.3, SPD Up Lv.2; Striker/Cerebral class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.3

  5. Level 5

    PSY/INT-type teammates ATK, HP Up Lv.4, SPD Up Lv.2; Driven/Powerhouse class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.4/PSY/INT-type teammates ATK, HP Up Lv.4, SPD Up Lv.2; Striker/Cerebral class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.4

Winner-Takes-All Battle for Supremacy
Level 5 (Max)

Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.8 (60 s), ATK Down Lv.8 (60 s), SPD Down Lv.8 (60 s), Damage Over Time Lv.4 (30 s); targets 3 enemies with low current HP for 100% chance of RCV Bind (60 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.6 (30 s); targets 3 enemies with high current HP for 7000 damage 2 times; targets Slasher class enemies for 100% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 1000 HP per interval auto-healing (30 s)

Condition

After 60s of battle/After 60s of battle

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.4 (32 s), ATK Down Lv.4 (32 s), SPD Down Lv.4 (32 s), Damage Over Time Lv.1 (22 s); targets 3 enemies with low current HP for 60% chance of RCV Bind (32 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.2 (30 s); targets 3 enemies with high current HP for 5000 damage 2 times; targets Slasher class enemies for 60% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 600 HP per interval auto-healing (30 s)

  2. Level 2

    Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.5 (39 s), ATK Down Lv.5 (39 s), SPD Down Lv.5 (39 s), Damage Over Time Lv.1 (24 s); targets 3 enemies with low current HP for 70% chance of RCV Bind (39 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.3 (30 s); targets 3 enemies with high current HP for 5500 damage 2 times; targets Slasher class enemies for 70% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 700 HP per interval auto-healing (30 s)

  3. Level 3

    Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.6 (46 s), ATK Down Lv.6 (46 s), SPD Down Lv.6 (46 s), Damage Over Time Lv.2 (26 s); targets 3 enemies with low current HP for 80% chance of RCV Bind (46 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.4 (30 s); targets 3 enemies with high current HP for 6000 damage 2 times; targets Slasher class enemies for 80% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 800 HP per interval auto-healing (30 s)

  4. Level 4

    Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.7 (53 s), ATK Down Lv.7 (53 s), SPD Down Lv.7 (53 s), Damage Over Time Lv.3 (28 s); targets 3 enemies with low current HP for 90% chance of RCV Bind (53 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.5 (30 s); targets 3 enemies with high current HP for 6500 damage 2 times; targets Slasher class enemies for 90% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 900 HP per interval auto-healing (30 s)

  5. Level 5

    Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.8 (60 s), ATK Down Lv.8 (60 s), SPD Down Lv.8 (60 s), Damage Over Time Lv.4 (30 s); targets 3 enemies with low current HP for 100% chance of RCV Bind (60 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.6 (30 s); targets 3 enemies with high current HP for 7000 damage 2 times; targets Slasher class enemies for 100% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 1000 HP per interval auto-healing (30 s)

How to get

Sugo-Fest

Featured · Dec 28, 2024 – Feb 16, 2025

Sugo-Fest

Featured · Aug 25, 2024 – Sep 28, 2024

Sugo-Fest

Featured · Aug 24, 2024 – Oct 20, 2024

Sugo-Fest

Featured · Aug 24, 2024 – Oct 20, 2024

Family

Blackbeard VS Law
Blackbeard VS Law
Linked families
Blackbeard & KuzanBlackbeard & ShiryuCorazon & LawLaw & BepoLaw & ChopperLaw & KidLaw & RobinLuffy & LawLuffy & Law & KidMarshall D. Teach (Blackbeard)Trafalgar LawWhitebeard VS Blackbeard