
Blackbeard VS Law
Fight for the Road Ponegliffs
Commodore of the Blackbeard Pirates and Captain of the Heart Pirates. The Blackbeard Pirates and the Heart Pirates clash in the waters of the New World. Who will win and obtain all the Road Ponegliffs?
Special
Special changes depending on current character: Blackbeard Applies "Territory: Powerhouse class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns, boosts Powerhouse characters' base ATK up to +3000 based on outcome of Action Special (+1500 for MISS, +2000 for GOOD, +2250 for GREAT, +2500 for PERFECT, +3000 for EXCELLENT) for 1 turn, increases crew's ATK boost effect when Special is launched to 3.5x, and boosts crew's ATK for 1 turn based on crew's HP when Special is launched (3x at 100%, 3.25x at 75% or above, 3.5x at 50% or above, 3.75x at 25% or above, 4x at less than 25%). If 6 Powerhouse characters are on the crew and HP is 25% or below when Special is launched, reduces all enemies' HP by 30% (ignoring all defensive effects and Non-Normal Attacks Deal 1 Damage effect; this effect can be activated up to 1 time including any Specials with similar effect), then after that, cuts crew's HP by 60% Law Sets all enemies' DEF to 0 ignoring various immunities to status effects ([Mighty Guard][Mighty Guard] and immunity excluding certain status effect) for 2 turns. If crew has [Slot] status when Special is launched, boosts Striker characters' [ATK Up] by 3.25x for 2 turns, and applies [Over Heal] to crew for 2 turns (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP). If crew has [Skill], boosts Striker characters' [Slot] by 3.5x for 2 turns (allows this effect to be further increased up to 2 times; boosts Striker characters' [Slot] by 3.25x for 1 turn otherwise). If crew has used Specials 7 times or more, extends the duration of crew's [Slot] by 1 turn, and further increases its effect by +0.3 (effect applies to [Slot] effect from this Special). If 6 Striker characters are on the crew, swaps middle-right character with the Captain for 1 turn (certain effects prevent Swap Captains), reduces Captain's Special charge time by 20 turns (this effect can be activated up to 1 time including any Specials with similar effect), then after that, heals crew's HP by 60% of maximum HP
| Level 1 | 23 turns |
| Level 2 | 22 turns |
| Level 3 | 21 turns |
| Level 4 | 20 turns |
| Level 5 | 19 turns |
| Max | 18 turns |
Captain Ability
Captain Ability changes depending on current character: Blackbeard Boosts crew's ATK by 5x, doubles Powerhouse characters' HP, and boosts Powerhouse characters' ATK by up to a further 1.2x based on remaining HP (1.1x for 50% or below, 1.2x for 25% or below). If 4 or more Powerhouse characters are on the crew, reduces crew's ATK Down (applied by enemy) duration by 10 turns, and if crew uses a Special to boost ATK or base ATK, extends the duration of that boost by 1 turn. If 6 Powerhouse characters are on the crew and crew has "Territory: Powerhouse class", boosts character's ATK by a further 1.1x. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, if crew uses a Special to boost slot effects or type effects, adds +0.3 to the boost (stackable with other further raising effects), and boosts character's ATK by a further 1.1x. Adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 15% or above, cuts crew's HP by 30%, but reduces character's VS Effect gauge by 1 (Effect can be launched again for every time HP changes over each 10% threshold of maximum HP; if current HP is below 15%, effect can be lauched again when HP reaches 15% or more; if HP is healed above max, it will be treated as 100%). If 6 Powerhouse characters are on the crew and HP is 20% or below, activates HP Guard of 100% effect for 3 turns (this effect can be activated up to 1 time) Law Reduces Striker characters' Special charge time by 1 turn at start of quest, boosts crew's ATK by up to approximately 6x based on number of Striker characters on the crew (minimum 5x), makes crew's PSYRCVTND slots have matching slot effects, and allows crew to obtain RCV slots with PERFECT taps. If 4 or more Striker characters are on the crew, reduces crew's Despair duration by 10 turns, and if crew uses a Special to boost type effects or ATK, extends the duration of that boost by 1 turn. If 6 Striker characters are on the crew and accumulated ATK of final tap is 50% or more, boosts Striker characters' ATK by approximately 6.5x. Adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 70% or more, reduces character's VS Effect gauge by 3, and boosts the ATK of the next final tap performed by a Striker character by 20% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect; effect can be activated again after crew's HP falls below 70%, up to 3 times per quest). If 6 Striker characters are on the crew and HP is less than 70%, heals 50% of crew's maximum HP, and boosts the ATK of the next final tap performed by a Striker character by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect; this effect can be activated up to 1 time)
Crewmate Ability
Crewmate Ability changes depending on current character: Blackbeard Boosts Powerhouse characters' base ATK by 1.1x Law Boosts Striker characters' base ATK by 1.1x
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,403 | 453 | 66 |
| Lv 70 | 2,805 | 907 | 132 |
Evolution
Pirate Rumble
- DEF
- 0
- SPD
- 0
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 3 high ATK enemies for ATK Down Lv.8 (15 s); targets 3 enemies with high current HP for 100% chance of RCV Bind (15 s), Damage Over Time Lv.10 (15 s), Special CT 15% delay/Targets Striker class teammates for ATK Up Lv.6 (20 s); targets 2 high DEF enemies for HP 40% reduction, 5000 damage; targets Slasher class enemies for 80% chance of Action Bind (10 s), 80% chance of Special Bind (10 s)
Charge time: 40 s
Show all 10 levels
- Level 1
Targets 3 high ATK enemies for ATK Down Lv.1 (15 s); targets 3 enemies with high current HP for 50% chance of RCV Bind (15 s), Damage Over Time Lv.1 (15 s), Special CT 5% delay/Targets Striker class teammates for ATK Up Lv.1 (20 s); targets 2 high DEF enemies for HP 20% reduction, 2500 damage; targets Slasher class enemies for 40% chance of Action Bind (10 s), 40% chance of Special Bind (10 s)
Charge time: 40 s
- Level 2
Targets 3 high ATK enemies for ATK Down Lv.1 (15 s); targets 3 enemies with high current HP for 55% chance of RCV Bind (15 s), Damage Over Time Lv.2 (15 s), Special CT 6% delay/Targets Striker class teammates for ATK Up Lv.1 (20 s); targets 2 high DEF enemies for HP 22% reduction, 2750 damage; targets Slasher class enemies for 44% chance of Action Bind (10 s), 44% chance of Special Bind (10 s)
Charge time: 40 s
- Level 3
Targets 3 high ATK enemies for ATK Down Lv.2 (15 s); targets 3 enemies with high current HP for 60% chance of RCV Bind (15 s), Damage Over Time Lv.3 (15 s), Special CT 7% delay/Targets Striker class teammates for ATK Up Lv.2 (20 s); targets 2 high DEF enemies for HP 24% reduction, 3000 damage; targets Slasher class enemies for 48% chance of Action Bind (10 s), 48% chance of Special Bind (10 s)
Charge time: 40 s
- Level 4
Targets 3 high ATK enemies for ATK Down Lv.3 (15 s); targets 3 enemies with high current HP for 65% chance of RCV Bind (15 s), Damage Over Time Lv.4 (15 s), Special CT 8% delay/Targets Striker class teammates for ATK Up Lv.2 (20 s); targets 2 high DEF enemies for HP 26% reduction, 3250 damage; targets Slasher class enemies for 52% chance of Action Bind (10 s), 52% chance of Special Bind (10 s)
Charge time: 40 s
- Level 5
Targets 3 high ATK enemies for ATK Down Lv.3 (15 s); targets 3 enemies with high current HP for 70% chance of RCV Bind (15 s), Damage Over Time Lv.5 (15 s), Special CT 9% delay/Targets Striker class teammates for ATK Up Lv.3 (20 s); targets 2 high DEF enemies for HP 28% reduction, 3500 damage; targets Slasher class enemies for 56% chance of Action Bind (10 s), 56% chance of Special Bind (10 s)
Charge time: 40 s
- Level 6
Targets 3 high ATK enemies for ATK Down Lv.4 (15 s); targets 3 enemies with high current HP for 75% chance of RCV Bind (15 s), Damage Over Time Lv.6 (15 s), Special CT 10% delay/Targets Striker class teammates for ATK Up Lv.3 (20 s); targets 2 high DEF enemies for HP 30% reduction, 3750 damage; targets Slasher class enemies for 60% chance of Action Bind (10 s), 60% chance of Special Bind (10 s)
Charge time: 40 s
- Level 7
Targets 3 high ATK enemies for ATK Down Lv.5 (15 s); targets 3 enemies with high current HP for 80% chance of RCV Bind (15 s), Damage Over Time Lv.7 (15 s), Special CT 11% delay/Targets Striker class teammates for ATK Up Lv.4 (20 s); targets 2 high DEF enemies for HP 32% reduction, 4000 damage; targets Slasher class enemies for 64% chance of Action Bind (10 s), 64% chance of Special Bind (10 s)
Charge time: 40 s
- Level 8
Targets 3 high ATK enemies for ATK Down Lv.5 (15 s); targets 3 enemies with high current HP for 85% chance of RCV Bind (15 s), Damage Over Time Lv.8 (15 s), Special CT 12% delay/Targets Striker class teammates for ATK Up Lv.4 (20 s); targets 2 high DEF enemies for HP 34% reduction, 4250 damage; targets Slasher class enemies for 68% chance of Action Bind (10 s), 68% chance of Special Bind (10 s)
Charge time: 40 s
- Level 9
Targets 3 high ATK enemies for ATK Down Lv.6 (15 s); targets 3 enemies with high current HP for 90% chance of RCV Bind (15 s), Damage Over Time Lv.9 (15 s), Special CT 13% delay/Targets Striker class teammates for ATK Up Lv.5 (20 s); targets 2 high DEF enemies for HP 36% reduction, 4500 damage; targets Slasher class enemies for 72% chance of Action Bind (10 s), 72% chance of Special Bind (10 s)
Charge time: 40 s
- Level 10
Targets 3 high ATK enemies for ATK Down Lv.8 (15 s); targets 3 enemies with high current HP for 100% chance of RCV Bind (15 s), Damage Over Time Lv.10 (15 s), Special CT 15% delay/Targets Striker class teammates for ATK Up Lv.6 (20 s); targets 2 high DEF enemies for HP 40% reduction, 5000 damage; targets Slasher class enemies for 80% chance of Action Bind (10 s), 80% chance of Special Bind (10 s)
Charge time: 40 s
Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.7; all enemies ATK Down Lv.7; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.7, Special CT Speed Down Lv.3; first 20 s of battle, self Special CT Speed Up Lv.10/Striker class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.4; Slasher class enemies ATK Down Lv.7; revives self up to 1 time at 30% HP
Show all 5 levels
- Level 1
Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.3; all enemies ATK Down Lv.3; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.3, Special CT Speed Down Lv.1; first 20 s of battle, self Special CT Speed Up Lv.6/Striker class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; Slasher class enemies ATK Down Lv.3; revives self up to 1 time at 10% HP
- Level 2
Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.4; all enemies ATK Down Lv.4; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.4, Special CT Speed Down Lv.1; first 20 s of battle, self Special CT Speed Up Lv.7/Striker class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.2; Slasher class enemies ATK Down Lv.4; revives self up to 1 time at 15% HP
- Level 3
Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.5; all enemies ATK Down Lv.5; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.5, Special CT Speed Down Lv.2; first 20 s of battle, self Special CT Speed Up Lv.8/Striker class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.3; Slasher class enemies ATK Down Lv.5; revives self up to 1 time at 20% HP
- Level 4
Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.6; all enemies ATK Down Lv.6; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.6, Special CT Speed Down Lv.2; first 20 s of battle, self Special CT Speed Up Lv.9/Striker class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3; Slasher class enemies ATK Down Lv.6; revives self up to 1 time at 25% HP
- Level 5
Fighter/Slasher/Powerhouse/Cerebral enemies SPD Down Lv.7; all enemies ATK Down Lv.7; when 5 or more Powerhouse characters are on the team, all enemies DEF Down Lv.7, Special CT Speed Down Lv.3; first 20 s of battle, self Special CT Speed Up Lv.10/Striker class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.4; Slasher class enemies ATK Down Lv.7; revives self up to 1 time at 30% HP
Grand Party
PSY/INT-type teammates ATK, HP Up Lv.4, SPD Up Lv.2; Driven/Powerhouse class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.4/PSY/INT-type teammates ATK, HP Up Lv.4, SPD Up Lv.2; Striker/Cerebral class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.4
Show all 5 levels
- Level 1
PSY/INT-type teammates ATK, HP Up Lv.1, SPD Up Lv.1; Driven/Powerhouse class teammates Special CT Speed Up Lv.1, DEF Up Lv.1, HP Up Lv.1/PSY/INT-type teammates ATK, HP Up Lv.1, SPD Up Lv.1; Striker/Cerebral class teammates Special CT Speed Up Lv.1, DEF Up Lv.1, HP Up Lv.1
- Level 2
PSY/INT-type teammates ATK, HP Up Lv.2, SPD Up Lv.1; Driven/Powerhouse class teammates Special CT Speed Up Lv.1, DEF Up Lv.1, HP Up Lv.2/PSY/INT-type teammates ATK, HP Up Lv.2, SPD Up Lv.1; Striker/Cerebral class teammates Special CT Speed Up Lv.1, DEF Up Lv.1, HP Up Lv.2
- Level 3
PSY/INT-type teammates ATK, HP Up Lv.3, SPD Up Lv.2; Driven/Powerhouse class teammates Special CT Speed Up Lv.1, DEF Up Lv.2, HP Up Lv.3/PSY/INT-type teammates ATK, HP Up Lv.3, SPD Up Lv.2; Striker/Cerebral class teammates Special CT Speed Up Lv.1, DEF Up Lv.2, HP Up Lv.3
- Level 4
PSY/INT-type teammates ATK, HP Up Lv.3, SPD Up Lv.2; Driven/Powerhouse class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.3/PSY/INT-type teammates ATK, HP Up Lv.3, SPD Up Lv.2; Striker/Cerebral class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.3
- Level 5
PSY/INT-type teammates ATK, HP Up Lv.4, SPD Up Lv.2; Driven/Powerhouse class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.4/PSY/INT-type teammates ATK, HP Up Lv.4, SPD Up Lv.2; Striker/Cerebral class teammates Special CT Speed Up Lv.2, DEF Up Lv.2, HP Up Lv.4
Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.8 (60 s), ATK Down Lv.8 (60 s), SPD Down Lv.8 (60 s), Damage Over Time Lv.4 (30 s); targets 3 enemies with low current HP for 100% chance of RCV Bind (60 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.6 (30 s); targets 3 enemies with high current HP for 7000 damage 2 times; targets Slasher class enemies for 100% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 1000 HP per interval auto-healing (30 s)
After 60s of battle/After 60s of battle
Can be used 2 times
Show all 5 levels
- Level 1
Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.4 (32 s), ATK Down Lv.4 (32 s), SPD Down Lv.4 (32 s), Damage Over Time Lv.1 (22 s); targets 3 enemies with low current HP for 60% chance of RCV Bind (32 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.2 (30 s); targets 3 enemies with high current HP for 5000 damage 2 times; targets Slasher class enemies for 60% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 600 HP per interval auto-healing (30 s)
- Level 2
Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.5 (39 s), ATK Down Lv.5 (39 s), SPD Down Lv.5 (39 s), Damage Over Time Lv.1 (24 s); targets 3 enemies with low current HP for 70% chance of RCV Bind (39 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.3 (30 s); targets 3 enemies with high current HP for 5500 damage 2 times; targets Slasher class enemies for 70% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 700 HP per interval auto-healing (30 s)
- Level 3
Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.6 (46 s), ATK Down Lv.6 (46 s), SPD Down Lv.6 (46 s), Damage Over Time Lv.2 (26 s); targets 3 enemies with low current HP for 80% chance of RCV Bind (46 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.4 (30 s); targets 3 enemies with high current HP for 6000 damage 2 times; targets Slasher class enemies for 80% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 800 HP per interval auto-healing (30 s)
- Level 4
Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.7 (53 s), ATK Down Lv.7 (53 s), SPD Down Lv.7 (53 s), Damage Over Time Lv.3 (28 s); targets 3 enemies with low current HP for 90% chance of RCV Bind (53 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.5 (30 s); targets 3 enemies with high current HP for 6500 damage 2 times; targets Slasher class enemies for 90% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 900 HP per interval auto-healing (30 s)
- Level 5
Targets Fighter/Slasher/Powerhouse/Cerebral class enemies for DEF Down Lv.8 (60 s), ATK Down Lv.8 (60 s), SPD Down Lv.8 (60 s), Damage Over Time Lv.4 (30 s); targets 3 enemies with low current HP for 100% chance of RCV Bind (60 s)/Targets PSY/INT-type/Striker/Cerebral class teammates for ATK Up Lv.6 (30 s); targets 3 enemies with high current HP for 7000 damage 2 times; targets Slasher class enemies for 100% chance of Halve Stats (20 s); targets 3 teammates with low current HP for 1000 HP per interval auto-healing (30 s)
