
Aladdin
Opening the Way
Special
Deals 70x character's ATK in QCK damage to one enemy, reduces all enemies' DEF Up duration by 6 turns, changes QCK and Powerhouse characters' slots (including BLOCK slots) to TND, doubles their slot effects for 3 turns, and adds 50x character's ATK in non-type damage on top of tap-timing bonuses for 3 turns. If "Jinbe" is in the crew or is set as Support for character, boosts QCK and Powerhouse characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0.1; GREAT +0.3; PERFECT +0.5) for 3 turns, and heals 34% of crew's maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP)
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 20 turns | 19 turns |
| Lv 2 | 19 turns | 18 turns |
| Lv 3 | 18 turns | 17 turns |
| Lv 4 | 17 turns | 16 turns |
| Lv 5 | 16 turns | 15 turns |
| Lv 6 | 15 turns | 14 turns |
| Lv 7 (Max) | 14 turns | 13 turns |
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−1 turn at Limit Break 14
Captain Ability
Reduces crew's HP to 75% and reduces crew's Special charge time by 1 turn at start of quest, boosts Powerhouse character's ATK by 3.75x, HP by 1.3x, and reduces damage taken by 20%
Crewmate Ability
Tapping on this character with a TND slot will allow further increase crew's multiplicative chain multiplier boost (except additive boosts) by +0.1
Boosts Powerhouse characters' base ATK and HP by 100
Unlocks at Limit Break 12
Support Ability
Jinbe, Fisher Tiger
Once per quest, if supported character uses a Special to boost ATK or apply damage reduction (except [Damage Cut]) status, changes supported character's slot to TND and further increases crew's multiplicative chain multiplier boost (except additive boosts) by +0.1
- Lv 4
Once per quest, if supported character uses a Special to boost ATK or apply damage reduction (except [Damage Cut]) status, changes supported character's slot to TND
- Lv 3
Once per quest, if supported character uses a Special to boost ATK or apply damage reduction (except [Damage Cut]) status, changes supported character's slot to TND
- Lv 2
Once per quest, if supported character uses a Special to boost ATK or apply damage reduction (except [Damage Cut]) status, changes supported character's slot to TND
- Lv 1
Once per quest, if supported character uses a Special to boost ATK or apply damage reduction (except [Damage Cut]) status, changes supported character's slot to TND
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,863 | 769 | 84 |
| Lv 99 | 3,726 | 1,538 | 167 |
| Lv 99 + Limit Break | 3,926+200 | 1,638+100 | 217+50 |
| Lv 105 | 4,145+200 | 1,728+100 | 226+50 |
| Lv 110 | 4,327+200 | 1,803+100 | 234+50 |
| Lv 120 | 4,693+200 | 1,954+100 | 251+50 |
| Lv 130 | 5,058+200 | 2,105+100 | 267+50 |
| Lv 150 | 5,789+200 | 2,407+100 | 300+50 |
Limit Break
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts Powerhouse characters' base ATK and HP by 100
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Slot Bind Resistance
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Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
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Reduces character's Slot Bind duration by 5 turns
- Lv 4
Reduces character's Slot Bind duration by 4 turns
- Lv 3
Reduces character's Slot Bind duration by 3 turns
- Lv 2
Reduces character's Slot Bind duration by 2 turns
- Lv 1
Reduces character's Slot Bind duration by 1 turn
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How to get
Featured · Jul 30, 2024 – Aug 31, 2024
Featured · Jul 29, 2024 – Aug 31, 2024
Featured · Jul 28, 2024 – Aug 31, 2024
Lore
First mate of the Sun Pirates. He intercepted those pursuing Jinbe as he prepares to set sail. Aladdin and the other fish-men attacked from the sea, stalling the enemy and clearing a path for the Straw Hat Pirates.


