
Aladdin
Sun Pirates First Mate
Special
Reduces Bind/Despair duration by 3 turns, locks crew's slots for 1 turn, changes right column characters' slots to RCVINTQCK starting from the top, and if Friend Captain's slot is DEX, greatly boosts crew's slot effects for 3 turns
| Base | Limit Break | Limit Break+ | |
|---|---|---|---|
| Lv 1 | 19 turns | 18 turns | 16 turns |
| Lv 2 | 18 turns | 17 turns | 15 turns |
| Lv 3 | 17 turns | 16 turns | 14 turns |
| Lv 4 | 16 turns | 15 turns | 13 turns |
| Lv 5 | 15 turns | 14 turns | 12 turns |
| Lv 6 | 14 turns | 13 turns | 11 turns |
| Lv 7 (Max) | 13 turns | 12 turns | 10 turns |
Show 5 more levelsShow less
−1 turn at Limit Break 8
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Powerhouse characters' ATK by 2.5x and HP by 1.25x
Crewmate Ability
Adds 2x character's ATK on top of tap-timing bonuses
Makes character's DEXQCK slots have matching slot effects
Unlocks at Limit Break 9
Support Ability
Jinbe, Charlotte Praline
Once per quest, if supported character uses a Special, locks Powerhouse characters' slots for 1 turn and changes right column slots to RCVINTQCK starting from the top
- Lv 4
Once per quest, if supported character uses a Special, locks Powerhouse characters' slots for 1 turn and changes Captain's slot to RCV
- Lv 3
Once per quest, if supported character uses a Special, locks Powerhouse characters' slots for 1 turn and changes Captain's slot to RCV
- Lv 2
Once per quest, if supported character uses a Special, locks Powerhouse characters' slots for 1 turn
- Lv 1
Once per quest, if supported character uses a Special, locks Powerhouse characters' slots for 1 turn
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,120 | 812 | 72 |
| Lv 99 | 2,882 | 1,382 | 220 |
| Lv 99 + Limit Break | 3,107+225 | 1,492+110 | 260+40 |
| Lv 99 + Limit Break+ | 3,457+575 | 1,692+310 | 335+115 |
| Lv 105 | 3,626+575 | 1,773+310 | 347+115 |
| Lv 110 | 3,767+575 | 1,841+310 | 358+115 |
| Lv 120 | 4,050+575 | 1,976+310 | 380+115 |
| Lv 130 | 4,332+575 | 2,112+310 | 401+115 |
| Lv 150 | 4,898+575 | 2,383+310 | 445+115 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 25
Boosts base HP by 40
Boosts base HP by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes character's DEXQCK slots have matching slot effects
Boosts base HP by 100
Boosts base ATK by 20
Boosts base ATK by 40
Add 1 Power Slot
Boosts base ATK by 50
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 150
Reduces Special charge time by 2 turns
Potential Ability 3: Bind Ship Ability Resistance
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Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
Show 4 more levelsShow less
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
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Reduces Bind Ship Ability duration by 5 turns
- Lv 4
Reduces Bind Ship Ability duration by 4 turns
- Lv 3
Reduces Bind Ship Ability duration by 3 turns
- Lv 2
Reduces Bind Ship Ability duration by 2 turns
- Lv 1
Reduces Bind Ship Ability duration by 1 turn
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How to get
No summon, event or quest gives this character yet.
Manual locations
20
20
30Lore
First mate of the Sun Pirates. Jinbe urged him to escape on the day of the Tea Party. He prepared to sail for Fish-Man Island while worrying about Jinbe.


